Flayed Vanguard
Undead
undead description [1]
SpectreY
Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalSkeletonMeleeSpectre
AreaSyndicate Hideout, Syndicate Hideout, Syndicate Hideout, Mastermind's Lair
Tagsbone_armour, bones, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
Packs
  • Syndicate Hideout: Mangled Sculpture, Ravager Maw, Creeping Tangle, Flesh Manipulator, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout
  • Syndicate Hideout: Mangled Sculpture, Ravager Maw, Creeping Tangle, Spirit Weaver, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout
  • Syndicate Hideout: Flesh Manipulator, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Risen Lackey
  • Syndicate Hideout: Flesh Manipulator, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout
  • Mastermind's Lair: Mangled Sculpture, Ravager Maw, Creeping Tangle, Flesh Manipulator, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout
  • Mastermind's Lair: Mangled Sculpture, Ravager Maw, Creeping Tangle, Spirit Weaver, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout
  • Life
    150%
    Armour
    +15%
    Ailment Threshold
    150%
    Resistance
    0 0 40 0
    Damage
    113%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    125%
    Model Size
    100%
    Type
    BetrayalSkeleton
    Metadata
    BetrayalSkeletonMelee
    Level
    73
    Life
    16,279
    Armour
    49,060
    Evasion
    5,633
    Energy Shield
    0
    Damage
    569
    Spell Damage
    569
    Accuracy
    352
    Attack Time
    1.5
    Experience
    14,235
    Ailment Threshold
    16,279
    Chill
    51
    Shock
    51
    Brittle
    291
    Scorch
    51
    Sap
    142
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 455–683
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonCleave
    Triggerable, Attack
    Base Damage: 455–683
    Critical Strike Chance: 5%
    Attack Damage: 150%
    Attack Time: 1.5 sec
    Cooldown Time: 6 sec
    Deals 50% more Attack Damage
    Deals 172.1% more Damage
    75% of Physical Damage Converted to Fire Damage
    25% less Attack Speed
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMelee"] = {
        name = "Flayed Vanguard",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "WalkEmergeBetrayal",
            "BetrayalSkeletonCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonCleave"] = {
        name = "BetrayalSkeletonCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, -25, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Flayed Vanguard
    Undead
    undead description [1]
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalSkeletonMeleeSpectre
    Tagsbone_armour, bones, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
    Life
    150%
    Armour
    +15%
    Ailment Threshold
    150%
    Resistance
    0 0 40 0
    Damage
    113%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    125%
    Model Size
    100%
    Type
    BetrayalSkeleton
    Metadata
    BetrayalSkeletonMeleeSpawned
    Level
    68
    Life
    9,650
    Armour
    33,109
    Evasion
    4,739
    Energy Shield
    0
    Damage
    422
    Spell Damage
    422
    Accuracy
    290
    Attack Time
    1.5
    Experience
    12,819
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 338–507
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonCleave
    Triggerable, Attack
    Base Damage: 338–507
    Critical Strike Chance: 5%
    Attack Damage: 150%
    Attack Time: 1.5 sec
    Cooldown Time: 6 sec
    Deals 50% more Attack Damage
    Deals 159.4% more Damage
    75% of Physical Damage Converted to Fire Damage
    25% less Attack Speed
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Life
    {
    	corpse_sink_delay_ms = 4000
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMeleeSpawned"] = {
        name = "Flayed Vanguard",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "WalkEmergeBetrayal",
            "BetrayalSkeletonCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonCleave"] = {
        name = "BetrayalSkeletonCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, -25, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Flayed Vanguard
    Undead
    undead description [1]
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalSkeletonMeleeSpectre
    Tagsbone_armour, bones, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
    Packs
  • Mangled Sculpture, Flesh Manipulator, Flayed Vanguard, Flayed Lookout, Ravager Maw
  • Mangled Sculpture, Risen Lackey, Flayed Vanguard, Flayed Lookout
  • Life
    150%
    Armour
    +15%
    Ailment Threshold
    150%
    Resistance
    0 0 40 0
    Damage
    113%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    125%
    Model Size
    100%
    Type
    BetrayalSkeleton
    Metadata
    BetrayalSkeletonMeleeSiegeGuard
    Level
    68
    Life
    9,650
    Armour
    33,109
    Evasion
    4,739
    Energy Shield
    0
    Damage
    422
    Spell Damage
    422
    Accuracy
    290
    Attack Time
    1.5
    Experience
    12,819
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 338–507
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonCleave
    Triggerable, Attack
    Base Damage: 338–507
    Critical Strike Chance: 5%
    Attack Damage: 150%
    Attack Time: 1.5 sec
    Cooldown Time: 6 sec
    Deals 50% more Attack Damage
    Deals 159.4% more Damage
    75% of Physical Damage Converted to Fire Damage
    25% less Attack Speed
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBaseExperience"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBaseExperience"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMeleeSiegeGuard"] = {
        name = "Flayed Vanguard",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "WalkEmergeBetrayal",
            "BetrayalSkeletonCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonCleave"] = {
        name = "BetrayalSkeletonCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, -25, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Flayed Vanguard
    Undead
    undead description [1]
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalSkeletonMeleeSpectre
    AreaSyndicate Hideout, Syndicate Hideout, Syndicate Hideout, Mastermind's Lair
    Tagsbone_armour, bones, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
    Packs
  • Syndicate Hideout: Mangled Sculpture, Ravager Maw, Creeping Tangle, Flesh Manipulator, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout
  • Syndicate Hideout: Mangled Sculpture, Ravager Maw, Creeping Tangle, Spirit Weaver, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout
  • Syndicate Hideout: Flesh Manipulator, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Risen Lackey
  • Syndicate Hideout: Flesh Manipulator, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout
  • Mastermind's Lair: Mangled Sculpture, Ravager Maw, Creeping Tangle, Flesh Manipulator, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout
  • Mastermind's Lair: Mangled Sculpture, Ravager Maw, Creeping Tangle, Spirit Weaver, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout
  • Life
    150%
    Armour
    +15%
    Ailment Threshold
    150%
    Resistance
    0 0 40 0
    Damage
    113%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    125%
    Model Size
    100%
    Type
    BetrayalSkeleton
    Metadata
    BetrayalSkeletonMelee2
    Level
    73
    Life
    16,279
    Armour
    49,060
    Evasion
    5,633
    Energy Shield
    0
    Damage
    569
    Spell Damage
    569
    Accuracy
    352
    Attack Time
    1.5
    Experience
    14,235
    Ailment Threshold
    16,279
    Chill
    51
    Shock
    51
    Brittle
    291
    Scorch
    51
    Sap
    142
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 455–683
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonCleave
    Triggerable, Attack
    Base Damage: 455–683
    Critical Strike Chance: 5%
    Attack Damage: 150%
    Attack Time: 1.5 sec
    Cooldown Time: 6 sec
    Deals 50% more Attack Damage
    Deals 172.1% more Damage
    75% of Physical Damage Converted to Fire Damage
    25% less Attack Speed
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMelee2"] = {
        name = "Flayed Vanguard",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "WalkEmergeBetrayal",
            "BetrayalSkeletonCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonCleave"] = {
        name = "BetrayalSkeletonCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, -25, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Flayed Vanguard
    Undead
    undead description [1]
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalSkeletonMeleeSpectre
    Tagsbone_armour, bones, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
    Life
    150%
    Armour
    +15%
    Ailment Threshold
    150%
    Resistance
    0 0 40 0
    Damage
    113%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    125%
    Model Size
    100%
    Type
    BetrayalSkeleton
    Metadata
    BetrayalSkeletonMelee2Spawned
    Level
    68
    Life
    9,650
    Armour
    33,109
    Evasion
    4,739
    Energy Shield
    0
    Damage
    422
    Spell Damage
    422
    Accuracy
    290
    Attack Time
    1.5
    Experience
    12,819
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 338–507
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonCleave
    Triggerable, Attack
    Base Damage: 338–507
    Critical Strike Chance: 5%
    Attack Damage: 150%
    Attack Time: 1.5 sec
    Cooldown Time: 6 sec
    Deals 50% more Attack Damage
    Deals 159.4% more Damage
    75% of Physical Damage Converted to Fire Damage
    25% less Attack Speed
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Life
    {
    	corpse_sink_delay_ms = 4000
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMelee2Spawned"] = {
        name = "Flayed Vanguard",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "WalkEmergeBetrayal",
            "BetrayalSkeletonCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonCleave"] = {
        name = "BetrayalSkeletonCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, -25, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Flayed Vanguard
    Undead
    undead description [1]
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalSkeletonMeleeSpectre
    AreaSyndicate Hideout, Syndicate Hideout, Syndicate Hideout, Mastermind's Lair
    Tagsbone_armour, bones, caster, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, undead
    Packs
  • Syndicate Hideout: Mangled Sculpture, Ravager Maw, Creeping Tangle, Flesh Manipulator, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout
  • Syndicate Hideout: Mangled Sculpture, Ravager Maw, Creeping Tangle, Spirit Weaver, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout
  • Syndicate Hideout: Flesh Manipulator, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Risen Lackey
  • Syndicate Hideout: Flesh Manipulator, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout
  • Mastermind's Lair: Mangled Sculpture, Ravager Maw, Creeping Tangle, Flesh Manipulator, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout
  • Mastermind's Lair: Mangled Sculpture, Ravager Maw, Creeping Tangle, Spirit Weaver, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout
  • Life
    150%
    Armour
    +15%
    Ailment Threshold
    150%
    Resistance
    0 0 40 0
    Damage
    113%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    125%
    Model Size
    100%
    Type
    BetrayalSkeleton
    Metadata
    BetrayalSkeletonMelee3
    Level
    73
    Life
    16,279
    Armour
    49,060
    Evasion
    5,633
    Energy Shield
    0
    Damage
    569
    Spell Damage
    569
    Accuracy
    352
    Attack Time
    1.5
    Experience
    14,235
    Ailment Threshold
    16,279
    Chill
    51
    Shock
    51
    Brittle
    291
    Scorch
    51
    Sap
    142
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 455–683
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonCleave
    Triggerable, Attack
    Base Damage: 455–683
    Critical Strike Chance: 5%
    Attack Damage: 150%
    Attack Time: 1.5 sec
    Cooldown Time: 6 sec
    Deals 50% more Attack Damage
    Deals 172.1% more Damage
    75% of Physical Damage Converted to Fire Damage
    25% less Attack Speed
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMelee3"] = {
        name = "Flayed Vanguard",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "WalkEmergeBetrayal",
            "BetrayalSkeletonCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonCleave"] = {
        name = "BetrayalSkeletonCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, -25, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Flayed Vanguard
    Undead
    undead description [1]
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalSkeletonMeleeSpectre
    Tagsbone_armour, bones, caster, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, no_cannot_die_aura, no_pantheon_mod, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
    Life
    150%
    Armour
    +15%
    Ailment Threshold
    150%
    Resistance
    0 0 40 0
    Damage
    113%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    125%
    Model Size
    100%
    Type
    BetrayalSkeleton
    Metadata
    BetrayalSkeletonMelee3Spawned
    Level
    68
    Life
    9,650
    Armour
    33,109
    Evasion
    4,739
    Energy Shield
    0
    Damage
    422
    Spell Damage
    422
    Accuracy
    290
    Attack Time
    1.5
    Experience
    12,819
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 338–507
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonCleave
    Triggerable, Attack
    Base Damage: 338–507
    Critical Strike Chance: 5%
    Attack Damage: 150%
    Attack Time: 1.5 sec
    Cooldown Time: 6 sec
    Deals 50% more Attack Damage
    Deals 159.4% more Damage
    75% of Physical Damage Converted to Fire Damage
    25% less Attack Speed
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Life
    {
    	corpse_sink_delay_ms = 4000
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMelee3Spawned"] = {
        name = "Flayed Vanguard",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "WalkEmergeBetrayal",
            "BetrayalSkeletonCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonCleave"] = {
        name = "BetrayalSkeletonCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, -25, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Flayed Vanguard
    Undead
    undead description [1]
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalSkeletonMeleeSpectre
    AreaSyndicate Hideout, Syndicate Hideout, Syndicate Hideout, Mastermind's Lair
    Tagsbone_armour, bones, caster, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, no_cannot_die_aura, no_pantheon_mod, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
    Packs
  • Syndicate Hideout: Mangled Sculpture, Ravager Maw, Creeping Tangle, Flesh Manipulator, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout
  • Syndicate Hideout: Mangled Sculpture, Ravager Maw, Creeping Tangle, Spirit Weaver, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout
  • Syndicate Hideout: Flesh Manipulator, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Risen Lackey
  • Syndicate Hideout: Flesh Manipulator, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout
  • Mastermind's Lair: Mangled Sculpture, Ravager Maw, Creeping Tangle, Flesh Manipulator, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout
  • Mastermind's Lair: Mangled Sculpture, Ravager Maw, Creeping Tangle, Spirit Weaver, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout
  • Life
    150%
    Armour
    +15%
    Ailment Threshold
    150%
    Resistance
    0 0 40 0
    Damage
    113%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    125%
    Model Size
    100%
    Type
    BetrayalSkeleton
    Metadata
    BetrayalSkeletonMelee4
    Level
    73
    Life
    16,279
    Armour
    49,060
    Evasion
    5,633
    Energy Shield
    0
    Damage
    569
    Spell Damage
    569
    Accuracy
    352
    Attack Time
    1.5
    Experience
    14,235
    Ailment Threshold
    16,279
    Chill
    51
    Shock
    51
    Brittle
    291
    Scorch
    51
    Sap
    142
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 455–683
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonCleave
    Triggerable, Attack
    Base Damage: 455–683
    Critical Strike Chance: 5%
    Attack Damage: 150%
    Attack Time: 1.5 sec
    Cooldown Time: 6 sec
    Deals 50% more Attack Damage
    Deals 172.1% more Damage
    75% of Physical Damage Converted to Fire Damage
    25% less Attack Speed
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMelee4"] = {
        name = "Flayed Vanguard",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "WalkEmergeBetrayal",
            "BetrayalSkeletonCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonCleave"] = {
        name = "BetrayalSkeletonCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, -25, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Flayed Vanguard
    Undead
    undead description [1]
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalSkeletonMeleeSpectre
    Tagsbone_armour, bones, caster, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, no_cannot_die_aura, no_pantheon_mod, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
    Life
    150%
    Armour
    +15%
    Ailment Threshold
    150%
    Resistance
    0 0 40 0
    Damage
    113%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    125%
    Model Size
    100%
    Type
    BetrayalSkeleton
    Metadata
    BetrayalSkeletonMelee4Spawned
    Level
    68
    Life
    9,650
    Armour
    33,109
    Evasion
    4,739
    Energy Shield
    0
    Damage
    422
    Spell Damage
    422
    Accuracy
    290
    Attack Time
    1.5
    Experience
    12,819
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 338–507
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonCleave
    Triggerable, Attack
    Base Damage: 338–507
    Critical Strike Chance: 5%
    Attack Damage: 150%
    Attack Time: 1.5 sec
    Cooldown Time: 6 sec
    Deals 50% more Attack Damage
    Deals 159.4% more Damage
    75% of Physical Damage Converted to Fire Damage
    25% less Attack Speed
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Life
    {
    	corpse_sink_delay_ms = 4000
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMelee4Spawned"] = {
        name = "Flayed Vanguard",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "WalkEmergeBetrayal",
            "BetrayalSkeletonCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonCleave"] = {
        name = "BetrayalSkeletonCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, -25, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Flayed Vanguard
    Undead
    undead description [1]
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalSkeletonMeleeSpectre
    AreaSyndicate Hideout, Syndicate Hideout, Syndicate Hideout, Mastermind's Lair
    Tagsbone_armour, bones, caster, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, no_cannot_die_aura, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, undead
    Packs
  • Syndicate Hideout: Mangled Sculpture, Ravager Maw, Creeping Tangle, Flesh Manipulator, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout
  • Syndicate Hideout: Mangled Sculpture, Ravager Maw, Creeping Tangle, Spirit Weaver, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout
  • Syndicate Hideout: Flesh Manipulator, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Risen Lackey
  • Syndicate Hideout: Flesh Manipulator, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout
  • Mastermind's Lair: Mangled Sculpture, Ravager Maw, Creeping Tangle, Flesh Manipulator, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout
  • Mastermind's Lair: Mangled Sculpture, Ravager Maw, Creeping Tangle, Spirit Weaver, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Vanguard, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout, Flayed Lookout
  • Life
    150%
    Armour
    +15%
    Ailment Threshold
    150%
    Resistance
    0 0 40 0
    Damage
    113%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    125%
    Model Size
    100%
    Type
    BetrayalSkeleton
    Metadata
    BetrayalSkeletonMelee5
    Level
    73
    Life
    16,279
    Armour
    49,060
    Evasion
    5,633
    Energy Shield
    0
    Damage
    569
    Spell Damage
    569
    Accuracy
    352
    Attack Time
    1.5
    Experience
    14,235
    Ailment Threshold
    16,279
    Chill
    51
    Shock
    51
    Brittle
    291
    Scorch
    51
    Sap
    142
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 455–683
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonCleave
    Triggerable, Attack
    Base Damage: 455–683
    Critical Strike Chance: 5%
    Attack Damage: 150%
    Attack Time: 1.5 sec
    Cooldown Time: 6 sec
    Deals 50% more Attack Damage
    Deals 172.1% more Damage
    75% of Physical Damage Converted to Fire Damage
    25% less Attack Speed
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMelee5"] = {
        name = "Flayed Vanguard",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "WalkEmergeBetrayal",
            "BetrayalSkeletonCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonCleave"] = {
        name = "BetrayalSkeletonCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, -25, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Flayed Vanguard
    Undead
    undead description [1]
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalSkeletonMeleeSpectre
    Tagsbone_armour, bones, caster, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, no_cannot_die_aura, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, undead
    Life
    150%
    Armour
    +15%
    Ailment Threshold
    150%
    Resistance
    0 0 40 0
    Damage
    113%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    125%
    Model Size
    100%
    Type
    BetrayalSkeleton
    Metadata
    BetrayalSkeletonMelee5Spawned_
    Level
    68
    Life
    9,650
    Armour
    33,109
    Evasion
    4,739
    Energy Shield
    0
    Damage
    422
    Spell Damage
    422
    Accuracy
    290
    Attack Time
    1.5
    Experience
    12,819
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 338–507
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonCleave
    Triggerable, Attack
    Base Damage: 338–507
    Critical Strike Chance: 5%
    Attack Damage: 150%
    Attack Time: 1.5 sec
    Cooldown Time: 6 sec
    Deals 50% more Attack Damage
    Deals 159.4% more Damage
    75% of Physical Damage Converted to Fire Damage
    25% less Attack Speed
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterSink"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Life
    {
    	corpse_sink_delay_ms = 4000
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMelee5Spawned_"] = {
        name = "Flayed Vanguard",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "WalkEmergeBetrayal",
            "BetrayalSkeletonCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonCleave"] = {
        name = "BetrayalSkeletonCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, -25, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Flayed Vanguard
    Undead
    undead description [1]
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalSkeletonMeleeSpectre
    Tagsbone_armour, bones, caster, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, no_cannot_die_aura, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, undead
    Life
    150%
    Armour
    +15%
    Ailment Threshold
    150%
    Resistance
    0 0 40 0
    Damage
    113%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    125%
    Model Size
    100%
    Type
    BetrayalSkeleton
    Metadata
    BetrayalSkeletonMeleeCowardsTrial
    Level
    68
    Life
    9,650
    Armour
    33,109
    Evasion
    4,739
    Energy Shield
    0
    Damage
    422
    Spell Damage
    422
    Accuracy
    290
    Attack Time
    1.5
    Experience
    12,819
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 338–507
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonCleave
    Triggerable, Attack
    Base Damage: 338–507
    Critical Strike Chance: 5%
    Attack Damage: 150%
    Attack Time: 1.5 sec
    Cooldown Time: 6 sec
    Deals 50% more Attack Damage
    Deals 159.4% more Damage
    75% of Physical Damage Converted to Fire Damage
    25% less Attack Speed
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	slow_animations_go_to_idle = false
    }
    
    Stats
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMeleeCowardsTrial"] = {
        name = "Flayed Vanguard",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "WalkEmergeBetrayal",
            "BetrayalSkeletonCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonCleave"] = {
        name = "BetrayalSkeletonCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, -25, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Flayed Vanguard
    Undead
    undead description [1]
    SpectreY
    Tagsbone_armour, bones, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_movement, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
    Life
    150%
    Armour
    +15%
    Ailment Threshold
    150%
    Resistance
    0 0 40 0
    Damage
    113%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    125%
    Model Size
    100%
    Type
    BetrayalSkeleton
    Metadata
    BetrayalSkeletonMeleeSpectre
    Level
    68
    Life
    9,650
    Armour
    33,109
    Evasion
    4,739
    Energy Shield
    0
    Damage
    422
    Spell Damage
    422
    Accuracy
    290
    Attack Time
    1.5
    Experience
    12,819
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 338–507
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonCleave
    Triggerable, Attack
    Base Damage: 338–507
    Critical Strike Chance: 5%
    Attack Damage: 150%
    Attack Time: 1.5 sec
    Cooldown Time: 6 sec
    Deals 50% more Attack Damage
    Deals 159.4% more Damage
    75% of Physical Damage Converted to Fire Damage
    25% less Attack Speed
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBaseExperience"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBaseExperience"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMeleeSpectre"] = {
        name = "Flayed Vanguard",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "WalkEmergeBetrayal",
            "BetrayalSkeletonCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonCleave"] = {
        name = "BetrayalSkeletonCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, -25, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Flayed Vanguard
    Undead
    undead description [1]
    SpectreN
    Tagsbone_armour, bones, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
    Life
    150%
    Armour
    +15%
    Ailment Threshold
    150%
    Resistance
    0 0 40 0
    Damage
    113%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    125%
    Model Size
    100%
    Type
    BetrayalSkeleton
    Metadata
    BetrayalSkeletonMeleeGraveyardMap
    Level
    68
    Life
    9,650
    Armour
    33,109
    Evasion
    4,739
    Energy Shield
    0
    Damage
    422
    Spell Damage
    422
    Accuracy
    290
    Attack Time
    1.5
    Experience
    12,819
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 338–507
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonCleave
    Triggerable, Attack
    Base Damage: 338–507
    Critical Strike Chance: 5%
    Attack Damage: 150%
    Attack Time: 1.5 sec
    Cooldown Time: 6 sec
    Deals 50% more Attack Damage
    Deals 159.4% more Damage
    75% of Physical Damage Converted to Fire Damage
    25% less Attack Speed
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSkeletonMeleeGraveyardMap"] = {
        name = "Flayed Vanguard",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "WalkEmergeBetrayal",
            "BetrayalSkeletonCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonCleave"] = {
        name = "BetrayalSkeletonCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, -25, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Flayed Vanguard
    Undead
    undead description [1]
    SpectreY
    Tagsbone_armour, bones, fire_affinity, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, skeleton, slashing_weapon, undead
    Packs
  • Flesh Manipulator, Spirit Weaver, Risen Lackey, Flayed Vanguard, Flayed Lookout, Bound Phantasm
  • Syndicate Enforcer, Flesh Manipulator, Risen Lackey, Flayed Vanguard, Syndicate Muscle, Syndicate Marksman
  • Syndicate Silencer, Flesh Manipulator, Risen Lackey, Flayed Vanguard, Bound Phantasm
  • Life
    150%
    Armour
    +15%
    Ailment Threshold
    150%
    Resistance
    0 0 40 0
    Damage
    113%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    125%
    Model Size
    100%
    Type
    BetrayalSkeleton
    Metadata
    BetrayalSkeletonMeleeNecropolis
    Level
    68
    Life
    9,650
    Armour
    33,109
    Evasion
    4,739
    Energy Shield
    0
    Damage
    422
    Spell Damage
    422
    Accuracy
    290
    Attack Time
    1.5
    Experience
    12,819
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 338–507
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSkeletonCleave
    Triggerable, Attack
    Base Damage: 338–507
    Critical Strike Chance: 5%
    Attack Damage: 150%
    Attack Time: 1.5 sec
    Cooldown Time: 6 sec
    Deals 50% more Attack Damage
    Deals 159.4% more Damage
    75% of Physical Damage Converted to Fire Damage
    25% less Attack Speed
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueNecropolis/BetrayalSkeletonMeleeNecropolis"] = {
        name = "Flayed Vanguard",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "Melee",
            "WalkEmergeBetrayal",
            "BetrayalSkeletonCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonCleave"] = {
        name = "BetrayalSkeletonCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {40, 75, -25, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, -25, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Edit

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