Dialogue /121
怪物 | Cue | Dialogue |
---|---|---|
庫歐.果雅 | PrimaryDefenderStartsFight | 原來你就是那個流亡者。希望你能忍受高溫。 |
庫歐.果雅 | PrimaryDefenderStartsFight | 只有傻瓜才會勇敢衝進紅刃的營地! |
庫歐.果雅 | PrimaryDefenderStartsFight | 觸碰這貨物,流亡者,當你把手抽回來時將會是焦黑的。 |
庫歐.果雅 | PrimaryDefenderStartsFight | 流亡者來了。燒掉證據! |
庫歐.果雅 | PrimaryDefenderStartsFight | 燒死你就像打響指一樣容易。 |
庫歐.果雅 | PrimaryDefenderStartsFight | 讓我們這次更加文明一點。不再監禁,只有死亡和政治。 |
庫歐.果雅 | PrimaryDefenderStartsFight | 這次沒有談判。你只會有沉默…焚燒。 |
庫歐.果雅 | PrimaryDefenderStartsFight | 這次你不會讓我背叛我的同伴! |
庫歐.果雅 | PrimaryDefenderStartsFight | 你不明白嗎?死亡只會讓我更強大。 |
庫歐.果雅 | PrimaryDefenderStartsFight | 我以為你死了!不管。這一次,我會火化你! |
庫歐.果雅 | PrimaryDefenderStartsFight | 地面因我而燃燒! |
庫歐.果雅 | PrimaryDefenderStartsFight | 燃燒吧,永恆的大地之焰! |
庫歐.果雅 | PrimaryDefenderStartsFight | 讓我們看看你現在能不能通過我的火焰吧,流亡者。 |
庫歐.果雅 | PrimaryDefenderStartsFight | 火不是紅刃的唯一技能。我的劍也渴望你的血液。 |
庫歐.果雅 | PrimaryDefenderStartsFight | 光是看見你就讓我熱血沸騰!我要把你煮熟。 |
庫歐.果雅 | SafehouseLeaderIntro | 雖然這不是我們火山口的家,但相信我,我會像任何一位紅刃軍閥一樣捍衛它。 |
庫歐.果雅 | SecondaryDefenderArrival | 請允許我把我的火焰借給這場戰鬥。 |
庫歐.果雅 | SecondaryDefenderArrival | 在我的看守下沒有東西會被盜。 |
庫歐.果雅 | SecondaryDefenderArrival | 用火會更快。 |
庫歐.果雅 | SecondaryDefenderArrival | 讓我們提升溫度吧。 |
庫歐.果雅 | SecondaryDefenderArrival | 現在就開跑,你還有可能逃避我的火焰。 |
庫歐.果雅 | SecondaryDefenderArrival | 那些面對煙霧的人,最後都會找到火。 |
庫歐.果雅 | SecondaryDefenderArrival | 老頭,看來你的神已經離棄了你。幸運的是,我沒有。 |
庫歐.果雅 | SecondaryDefenderArrival | 布琳洛特,最好努力奮鬥,否則永恆之人會得知你的弱點的。 |
庫歐.果雅 | SecondaryDefenderArrival | 格拉維奇,我很佩服你。別讓我失望。 |
庫歐.果雅 | SecondaryDefenderArrival | 啞風,今天我們是同一陣線的,別浪費這個機會。 |
庫歐.果雅 | SecondaryDefenderArrival | 勞佛瑞,孤獨不適合你。 |
庫歐.果雅 | SecondaryDefenderArrival | 流亡者,我們將一起消滅你,並將你的骨灰撒到風中。 |
庫歐.果雅 | SecondaryDefenderArrival | 我來這裡證明你是一個無能的防守者。 |
庫歐.果雅 | SecondaryDefenderArrival | 我不會讓你消滅我們的努力。 |
庫歐.果雅 | SecondaryDefenderArrival | 我來清除這個地方,包含你們。 |
庫歐.果雅 | SecondaryDefenderArrival | 我不會在這裡留下任何東西,除了燃燒的大地。 |
庫歐.果雅 | SecondaryDefenderArrival | 對你來說簡單的燃燒是不夠的。布琳洛特,你將被焚燒。 |
庫歐.果雅 | SecondaryDefenderArrival | 你的皮毛會是很棒的助燃物,熊人。 |
庫歐.果雅 | SecondaryDefenderArrival | 哦,啞風,你總是知道這一天會到來。 |
庫歐.果雅 | SecondaryDefenderArrival | 愛斯林,對於我親眼目睹你做出的恐怖行為,我沒有辦法用言語表達我的感受。 |
庫歐.果雅 | SecondaryDefenderArrival | 一日盟友,隔日敵人。 |
庫歐.果雅 | SecondaryDefenderArrival | 在紅刃的復仇之火中燃燒吧! |
庫歐.果雅 | ReplyToSecondaryDefenderArrival | 你只是在讓火燒得更旺! |
庫歐.果雅 | ReplyToSecondaryDefenderArrival | 我會把你留在燃燒的足跡中。 |
庫歐.果雅 | ReplyToSecondaryDefenderArrival | 火焰不在乎。你一樣會燃燒的。 |
庫歐.果雅 | ReplyToSecondaryDefenderArrival | 更多餵給火焰的火種。 |
庫歐.果雅 | ReplyToSecondaryDefenderArrival | 很樂意。 |
庫歐.果雅 | ReplyToSecondaryDefenderArrival | 祈禱?我不需要熔火之神的幫助就能擊敗你。 |
庫歐.果雅 | ReplyToSecondaryDefenderArrival | 密教使過去的關係變得無關緊要。我明白。 |
庫歐.果雅 | ReplyToSecondaryDefenderArrival | 來讓我看看你有甚麼小手段! |
庫歐.果雅 | ReplyToSecondaryDefenderArrival | 我要燒毀你。 |
庫歐.果雅 | SecondaryDefenderArrival | 我來火上加油。 |
庫歐.果雅 | SecondaryDefenderArrival | 這貨物太重要,不能將運輸工作交給非紅刃的人。 |
庫歐.果雅 | SecondaryDefenderArrival | 立刻燒掉這滑稽的傢伙! |
庫歐.果雅 | SecondaryDefenderArrival | 讓我們從兩端燒掉這個戰場。 |
庫歐.果雅 | SecondaryDefenderArrival | 瓦甘,讓我見識見識你的鬥魂! |
庫歐.果雅 | SecondaryDefenderArrival | 我成為你的上司,只是時間問題。 |
庫歐.果雅 | SecondaryDefenderArrival | 把關係放一邊,領主,造我說的做。 |
庫歐.果雅 | SecondaryDefenderArrival | 如果你敢動她任何一根寒毛,流亡者,那麼即使是神都會因為我對你的所作所為感到震驚! |
庫歐.果雅 | SecondaryDefenderArrival | 愛絲琳,讓我教教你甚麼是致命的藝術。 |
庫歐.果雅 | SecondaryDefenderArrival | 希望生存的人明智地跟隨一位紅刃軍閥。 |
庫歐.果雅 | KillPlayer | 就像我說的一樣,只有蠢蛋才會勇敢衝進紅刃的營地。 |
庫歐.果雅 | KillPlayer | 繼續移動!可能還有其他人! |
庫歐.果雅 | KillPlayer | 繼續清理!可能還有其他人。 |
庫歐.果雅 | KillPlayer | 我會焚燒屍體。不留痕跡。 |
庫歐.果雅 | Escape | 所有挑戰紅刃的人:傻瓜。 |
庫歐.果雅 | Escape | 繼續追吧。有朝一日說不定會抓到我們,流亡者。 |
庫歐.果雅 | Escape | 太慢啦。 |
庫歐.果雅 | Defeated | 也許...今天...我…才是傻瓜... |
庫歐.果雅 | Defeated | 有些東西...不會燃燒... |
庫歐.果雅 | Defeated | 化為烏有… |
庫歐.果雅 | Defeated | 熄滅… |
庫歐.果雅 | Defeated | 不要…將…火焰…再次封印... |
庫歐.果雅 | Defeated | 被打敗了…被談判者打敗! |
庫歐.果雅 | Defeated | 因為我的背叛...這是我應得的… |
庫歐.果雅 | Defeated | 再次熄滅我...我仍然會燃燒... |
庫歐.果雅 | Defeated | 我們的火焰...潮起潮落,流亡者。 |
庫歐.果雅 | Defeated | 在我來之前就已經結束了,真是愚蠢! |
庫歐.果雅 | Defeated | 我太衝動了,犯了個錯誤。 |
庫歐.果雅 | OfferBargain | 你真兇殘!我的親人應該會喜觀你,只要他們不想將你扔進火山口裡。野蠻人,你想要我做什麼? |
庫歐.果雅 | OfferBargain | 密教建立於信任之上,這種信任很難被外人所打破。但若你從密教內部選擇某人,我可以想辦法打入他們的信任關係中,接下來…就等時間說話了,對吧? |
庫歐.果雅 | OfferBargain | 讓我做你的眼線吧。讓我做為耀眼的燈塔吧,從遠處發送訊息。有個特殊的人發出…有趣的輪廓。 |
庫歐.果雅 | OfferBargain | 這個組織的結構像火焰一樣變幻無常。而我呢,我看到了這其中的常態:以我目前的位置,我將能導致密教中有大幅度的轉變。讓我活下去,我會把正確的話語傳達到正確的對象耳邊。 |
庫歐.果雅 | OfferBargain | 以這種方式落網…實在丟人。我一定是得罪了熔融。我必須在我被獻祭前為他獻祭。讓我走,我會回歸老家,我們的紛爭就此了結。 |
庫歐.果雅 | OfferBargain | 你不會想殺我的,你還想要情報對吧?我想我應該猜的沒錯。面對一個秘密組織,除了透過情報讓他們暴露於光明外還有甚麼更好的武器? |
庫歐.果雅 | OfferBargain | 在這裡我只有一份工作要做,但我失敗了。失敗者是沒有獎勵的,寶藏是勝利者的特權。讓我走,寶藏則屬於你。 |
庫歐.果雅 | BarginAccepted | 聰明的選擇。 |
庫歐.果雅 | BarginAccepted | 讓我們瞧瞧光將揭示些甚麼… |
庫歐.果雅 | BarginAccepted | 交給我吧。 |
庫歐.果雅 | BarginAccepted | 火焰將化作為懺悔。 |
庫歐.果雅 | BarginAccepted | 很好。現在仔細聽了。 |
庫歐.果雅 | BarginAccepted | 記住,即使鋼鐵也會溶化。 |
庫歐.果雅 | OfferBetrayal | 情勢逐漸白熱化,我的激情也一並燃燒著。為一位失敗領導者服務著,我只需點燃密教內部的導火線就能使他們倒下。 |
庫歐.果雅 | OfferBetrayal | 地位必須是自己掙來的,因為這裡士兵顯然已經失去了爭取自己地位的機會。透過正確的決定,你跟我將能夠使這些成員遭到密教的懲處、降級。對你的計畫也有好處。 |
庫歐.果雅 | OfferBetrayal | 你和我合作將能夠從密教中除掉其中一名成員。有這樣的機會僅因局勢動盪不穩定,這樣的機會可不會一直都在。你怎麼看?這與在火刑場處死一個男人並沒有太大的不同。 |
庫歐.果雅 | OfferBetrayal | 我可不會為了活下去就出賣我的夥伴,至少今天不會。 |
庫歐.果雅 | OfferBetrayal | 哈庫的交際能力很差。為了他自己好,我必須背叛他,以免他成為更大的敵人。 |
庫歐.果雅 | OfferBetrayal | 我對你並不造成威脅,而里歐則需要有人拖拖他的後腿。 |
庫歐.果雅 | OfferBetrayal | 哥夫是個騙子、小偷,就像任一個布琳洛特一樣。讓我活下去,讓我成為他的絆腳石。 |
庫歐.果雅 | OfferBetrayal | 喬恩是來自遙遠島嶼的領主。我們都知道他對了他的兄弟做些了什麼,可以說是最嚴重的罪行。若在我的地盤這樣做,他將會被獻祭給這座山。在這裡,簡單的事情就能使我滿足。 |
庫歐.果雅 | OfferBetrayal | 我不想這樣做,但若你讓我繼續我的計畫,我就為了你背叛她。 |
庫歐.果雅 | OfferBetrayal | 不是紅刃就不是我的問題。來談談吧。 |
庫歐.果雅 | OfferExecute | 我將像鳳凰一樣重生。 |
庫歐.果雅 | OfferExecute | 在我的軍閥面前,我會勇敢地死去。 |
庫歐.果雅 | OfferExecute | 朋友,大膽地燒。讓我們充當信標。 |
庫歐.果雅 | OfferExecute | 不再進監獄。那是懦夫的選擇。你必須殺了我。 |
庫歐.果雅 | ReplyToBetrayalAccepted | 我會享受看著你起水泡的。 |
庫歐.果雅 | ReplyToBetrayalAccepted | 你的冷酷將在我的紅刃的火焰下消失。 |
庫歐.果雅 | ReplyToBetrayalAccepted | 你說「永遠不要相信紅刃」,不過哥夫,你才是那個叛徒。 |
庫歐.果雅 | ReplyToBetrayalAccepted | 你本來可以做得更多的,小領主。 |
庫歐.果雅 | ReplyToBetrayalAccepted | 我雖然本來就不覺得會忠誠,但還是有點傷人啊。 |
庫歐.果雅 | ReplyToBetrayalAccepted | 萊可,我早就預計你會背叛我。 |
庫歐.果雅 | ReplyToBetrayalAccepted | 我會將忠誠烙印於你。 |
庫歐.果雅 | Interrogated | 我一個字也不會告訴你! |
庫歐.果雅 | Interrogated | 你不能...這是不人道的...不人道的! |
庫歐.果雅 | Interrogated | 你最好再跟我談判。 |
庫歐.果雅 | ReplyToExecution | 你是故意想要成為一個怪物,流亡者,還是這都是意外? |
庫歐.果雅 | ReplyToExecution | 混帳! |
庫歐.果雅 | ReplyToExecution | 他們會回來的,會更強大。但我準備好了。 |
庫歐.果雅 | SafehouseLeaderDefeated | 火焰…對你不起作用…你是甚麼樣的怪物? |
庫歐.果雅 | PrimaryDefenderStartsFight | 準備好,有煙的地方就有紅刃。 |
庫歐.果雅 | Defeated | 庫歐,別做蠢事。 |
庫歐.果雅 | Defeated | 你的戰鬥已經結束了。給我情報,現在! |
庫歐.果雅 | BarginAccepted | 紅刃,看來你沒有跟你的外表一樣笨。 |
庫歐.果雅 | Interrogated | 我們會讓你在監獄裡悶一段時間。 |
庫歐.果雅
人形
行動速度不能被調整至低於 50% 基礎值
不能被擊退
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Korell Goya
幽魂 | N |
---|---|
標籤 | betrayal_syndicate_member, 法術, fast_movement, fire_affinity, hard_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, not_int, physical_affinity, ranged, red_blood, slashing_weapon |
生命
600%
護甲
+75%
閃避
+50%
異常狀態臨界值
600%
抗性
40 40 40 25
傷害
140%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.53 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
BetrayalKeema
Metadata
BetrayalKeema
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
38,600
護甲
50,383
閃避
7,109
能量護盾
0
傷害
523
法術傷害
523
命中
290
攻擊間隔
1.53
經驗值
20,510
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.53 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalKeemaLivingBomb
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 範圍法術
施放時間: 3 秒
冷卻時間: 10 秒
造成 48.253012048193% 更少傷害
造成 5560 至 8339 火焰傷害
100% 機率點燃敵人
active skill area of effect radius +% final [100]
is area damage [1]
造成 5560 至 8339 火焰傷害
100% 機率點燃敵人
active skill area of effect radius +% final [100]
is area damage [1]
EmptyActionAttackKeemaFireWalls
攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.53 秒
冷卻時間: 7 秒
25% 更少攻擊速度
main hand base maximum attack distance [20]
skill cannot be knocked back [1]
skill cannot be stunned [1]
main hand base maximum attack distance [20]
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalKeemaFireWallLeft
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 135%
攻擊間隔: 1.53 秒
造成 35% 更多攻擊傷害
造成 149.5% 更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
造成 149.5% 更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
BetrayalKeemaFireWallRight
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 135%
攻擊間隔: 1.53 秒
造成 35% 更多攻擊傷害
造成 149.5% 更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
造成 149.5% 更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
EmptyActionSpellKeemaMortar
法術
施放時間: 3 秒
冷卻時間: 12 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
BetrayalKeemaMortar
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
你的擊中不能暈眩敵人
造成 8.8888888888889% 更少傷害
造成 211.8 至 317.7 火焰傷害
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile spread radius [12]
projectile uses contact direction [1]
projectile uses contact position [1]
造成 8.8888888888889% 更少傷害
造成 211.8 至 317.7 火焰傷害
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile spread radius [12]
projectile uses contact direction [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Keema/char_fx/char_fx.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Keema/char_fx/char_fx.epk );" } StateMachine { create_state_Helm_0 = "ShowMeshSegments( HelmetCrystalsShape );" create_state_Boots_0 = "ShowMeshSegments( bootsCrystals, bootsShape );" create_state_Gloves_0 = "ShowMeshSegments( glovesCrystalsShape, glovesShape );" create_state_Back_0 = "AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalKeemaRobe.ao, aux_back_attachment );" //create_state_Weapon_0 = "ShowMeshSegments( );" //Akanilim's Hide create_state_Back_21 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Keema ); " //Shiaphet's Pall create_state_Back_22 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Keema ); " //Xunti's Parasol create_state_Back_23 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Keema ); " //Tekiton's Spine create_state_Back_24 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Keema ); " //Gogori's Plague create_state_Back_25 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Keema ); " //Harimal's Campaign create_state_Back_26 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Keema ); " //Tau Poh's Banner create_state_Back_27 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Keema ); " //Bu's Bottle create_state_Back_28 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Keema ); " //Rithkin's Dance create_state_Back_29 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Keema ); " //Cantar's Coffin create_state_Back_30 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Keema ); " } Preload { preload_buff_visual = "betrayal_keema_enrage" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalKeema"] = { name = "Korell Goya", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.4, damageSpread = 0.2, attackTime = 1.53, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "Melee", "BetrayalKeemaLivingBomb", "EmptyActionAttackKeemaFireWalls", "EmptyActionSpellKeemaMortar", "WalkEmergeBetrayal", "BetrayalKeemaFireWallLeft", "BetrayalKeemaFireWallRight", "BetrayalKeemaMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalKeemaLivingBomb"] = { name = "BetrayalKeemaLivingBomb", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_area_of_effect_radius_+%_final", "base_chance_to_ignite_%", "base_cast_speed_+%", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 100, 0, -20, levelRequirement = 1, statInterpolation = {3, 3, 2, 1, 1, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 100, 134, 34, -55, levelRequirement = 84, statInterpolation = {3, 3, 2, 1, 1, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackKeemaFireWalls"] = { name = "EmptyActionAttackKeemaFireWalls", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "main_hand_base_maximum_attack_distance", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, 20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellKeemaMortar"] = { name = "EmptyActionSpellKeemaMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalKeemaFireWallLeft"] = { name = "BetrayalKeemaFireWallLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 75, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.35, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.35, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.35, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalKeemaFireWallRight"] = { name = "BetrayalKeemaFireWallRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 75, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.35, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.35, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.35, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalKeemaMortar"] = { name = "BetrayalKeemaMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_damage_+%_final", "projectile_spread_radius", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -65, 12, 1, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -52, 12, 1, levelRequirement = 10, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, -30, 12, 1, levelRequirement = 30, statInterpolation = {3, 3, 2}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 0, 12, 1, levelRequirement = 84, statInterpolation = {3, 3, 2}, cost = { }, }, }, }
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityBoss__ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |