Dialogue /121
怪物 | Cue | Dialogue |
---|---|---|
庫歐.果雅 | PrimaryDefenderStartsFight | 原來你就是那個流亡者。希望你能忍受高溫。 |
庫歐.果雅 | PrimaryDefenderStartsFight | 只有傻瓜才會勇敢衝進紅刃的營地! |
庫歐.果雅 | PrimaryDefenderStartsFight | 觸碰這貨物,流亡者,當你把手抽回來時將會是焦黑的。 |
庫歐.果雅 | PrimaryDefenderStartsFight | 流亡者來了。燒掉證據! |
庫歐.果雅 | PrimaryDefenderStartsFight | 燒死你就像打響指一樣容易。 |
庫歐.果雅 | PrimaryDefenderStartsFight | 讓我們這次更加文明一點。不再監禁,只有死亡和政治。 |
庫歐.果雅 | PrimaryDefenderStartsFight | 這次沒有談判。你只會有沉默…焚燒。 |
庫歐.果雅 | PrimaryDefenderStartsFight | 這次你不會讓我背叛我的同伴! |
庫歐.果雅 | PrimaryDefenderStartsFight | 你不明白嗎?死亡只會讓我更強大。 |
庫歐.果雅 | PrimaryDefenderStartsFight | 我以為你死了!不管。這一次,我會火化你! |
庫歐.果雅 | PrimaryDefenderStartsFight | 地面因我而燃燒! |
庫歐.果雅 | PrimaryDefenderStartsFight | 燃燒吧,永恆的大地之焰! |
庫歐.果雅 | PrimaryDefenderStartsFight | 讓我們看看你現在能不能通過我的火焰吧,流亡者。 |
庫歐.果雅 | PrimaryDefenderStartsFight | 火不是紅刃的唯一技能。我的劍也渴望你的血液。 |
庫歐.果雅 | PrimaryDefenderStartsFight | 光是看見你就讓我熱血沸騰!我要把你煮熟。 |
庫歐.果雅 | SafehouseLeaderIntro | 雖然這不是我們火山口的家,但相信我,我會像任何一位紅刃軍閥一樣捍衛它。 |
庫歐.果雅 | SecondaryDefenderArrival | 請允許我把我的火焰借給這場戰鬥。 |
庫歐.果雅 | SecondaryDefenderArrival | 在我的看守下沒有東西會被盜。 |
庫歐.果雅 | SecondaryDefenderArrival | 用火會更快。 |
庫歐.果雅 | SecondaryDefenderArrival | 讓我們提升溫度吧。 |
庫歐.果雅 | SecondaryDefenderArrival | 現在就開跑,你還有可能逃避我的火焰。 |
庫歐.果雅 | SecondaryDefenderArrival | 那些面對煙霧的人,最後都會找到火。 |
庫歐.果雅 | SecondaryDefenderArrival | 老頭,看來你的神已經離棄了你。幸運的是,我沒有。 |
庫歐.果雅 | SecondaryDefenderArrival | 布琳洛特,最好努力奮鬥,否則永恆之人會得知你的弱點的。 |
庫歐.果雅 | SecondaryDefenderArrival | 格拉維奇,我很佩服你。別讓我失望。 |
庫歐.果雅 | SecondaryDefenderArrival | 啞風,今天我們是同一陣線的,別浪費這個機會。 |
庫歐.果雅 | SecondaryDefenderArrival | 勞佛瑞,孤獨不適合你。 |
庫歐.果雅 | SecondaryDefenderArrival | 流亡者,我們將一起消滅你,並將你的骨灰撒到風中。 |
庫歐.果雅 | SecondaryDefenderArrival | 我來這裡證明你是一個無能的防守者。 |
庫歐.果雅 | SecondaryDefenderArrival | 我不會讓你消滅我們的努力。 |
庫歐.果雅 | SecondaryDefenderArrival | 我來清除這個地方,包含你們。 |
庫歐.果雅 | SecondaryDefenderArrival | 我不會在這裡留下任何東西,除了燃燒的大地。 |
庫歐.果雅 | SecondaryDefenderArrival | 對你來說簡單的燃燒是不夠的。布琳洛特,你將被焚燒。 |
庫歐.果雅 | SecondaryDefenderArrival | 你的皮毛會是很棒的助燃物,熊人。 |
庫歐.果雅 | SecondaryDefenderArrival | 哦,啞風,你總是知道這一天會到來。 |
庫歐.果雅 | SecondaryDefenderArrival | 愛斯林,對於我親眼目睹你做出的恐怖行為,我沒有辦法用言語表達我的感受。 |
庫歐.果雅 | SecondaryDefenderArrival | 一日盟友,隔日敵人。 |
庫歐.果雅 | SecondaryDefenderArrival | 在紅刃的復仇之火中燃燒吧! |
庫歐.果雅 | ReplyToSecondaryDefenderArrival | 你只是在讓火燒得更旺! |
庫歐.果雅 | ReplyToSecondaryDefenderArrival | 我會把你留在燃燒的足跡中。 |
庫歐.果雅 | ReplyToSecondaryDefenderArrival | 火焰不在乎。你一樣會燃燒的。 |
庫歐.果雅 | ReplyToSecondaryDefenderArrival | 更多餵給火焰的火種。 |
庫歐.果雅 | ReplyToSecondaryDefenderArrival | 很樂意。 |
庫歐.果雅 | ReplyToSecondaryDefenderArrival | 祈禱?我不需要熔火之神的幫助就能擊敗你。 |
庫歐.果雅 | ReplyToSecondaryDefenderArrival | 密教使過去的關係變得無關緊要。我明白。 |
庫歐.果雅 | ReplyToSecondaryDefenderArrival | 來讓我看看你有甚麼小手段! |
庫歐.果雅 | ReplyToSecondaryDefenderArrival | 我要燒毀你。 |
庫歐.果雅 | SecondaryDefenderArrival | 我來火上加油。 |
庫歐.果雅 | SecondaryDefenderArrival | 這貨物太重要,不能將運輸工作交給非紅刃的人。 |
庫歐.果雅 | SecondaryDefenderArrival | 立刻燒掉這滑稽的傢伙! |
庫歐.果雅 | SecondaryDefenderArrival | 讓我們從兩端燒掉這個戰場。 |
庫歐.果雅 | SecondaryDefenderArrival | 瓦甘,讓我見識見識你的鬥魂! |
庫歐.果雅 | SecondaryDefenderArrival | 我成為你的上司,只是時間問題。 |
庫歐.果雅 | SecondaryDefenderArrival | 把關係放一邊,領主,造我說的做。 |
庫歐.果雅 | SecondaryDefenderArrival | 如果你敢動她任何一根寒毛,流亡者,那麼即使是神都會因為我對你的所作所為感到震驚! |
庫歐.果雅 | SecondaryDefenderArrival | 愛絲琳,讓我教教你甚麼是致命的藝術。 |
庫歐.果雅 | SecondaryDefenderArrival | 希望生存的人明智地跟隨一位紅刃軍閥。 |
庫歐.果雅 | KillPlayer | 就像我說的一樣,只有蠢蛋才會勇敢衝進紅刃的營地。 |
庫歐.果雅 | KillPlayer | 繼續移動!可能還有其他人! |
庫歐.果雅 | KillPlayer | 繼續清理!可能還有其他人。 |
庫歐.果雅 | KillPlayer | 我會焚燒屍體。不留痕跡。 |
庫歐.果雅 | Escape | 所有挑戰紅刃的人:傻瓜。 |
庫歐.果雅 | Escape | 繼續追吧。有朝一日說不定會抓到我們,流亡者。 |
庫歐.果雅 | Escape | 太慢啦。 |
庫歐.果雅 | Defeated | 也許...今天...我…才是傻瓜... |
庫歐.果雅 | Defeated | 有些東西...不會燃燒... |
庫歐.果雅 | Defeated | 化為烏有… |
庫歐.果雅 | Defeated | 熄滅… |
庫歐.果雅 | Defeated | 不要…將…火焰…再次封印... |
庫歐.果雅 | Defeated | 被打敗了…被談判者打敗! |
庫歐.果雅 | Defeated | 因為我的背叛...這是我應得的… |
庫歐.果雅 | Defeated | 再次熄滅我...我仍然會燃燒... |
庫歐.果雅 | Defeated | 我們的火焰...潮起潮落,流亡者。 |
庫歐.果雅 | Defeated | 在我來之前就已經結束了,真是愚蠢! |
庫歐.果雅 | Defeated | 我太衝動了,犯了個錯誤。 |
庫歐.果雅 | OfferBargain | 你真兇殘!我的親人應該會喜觀你,只要他們不想將你扔進火山口裡。野蠻人,你想要我做什麼? |
庫歐.果雅 | OfferBargain | 密教建立於信任之上,這種信任很難被外人所打破。但若你從密教內部選擇某人,我可以想辦法打入他們的信任關係中,接下來…就等時間說話了,對吧? |
庫歐.果雅 | OfferBargain | 讓我做你的眼線吧。讓我做為耀眼的燈塔吧,從遠處發送訊息。有個特殊的人發出…有趣的輪廓。 |
庫歐.果雅 | OfferBargain | 這個組織的結構像火焰一樣變幻無常。而我呢,我看到了這其中的常態:以我目前的位置,我將能導致密教中有大幅度的轉變。讓我活下去,我會把正確的話語傳達到正確的對象耳邊。 |
庫歐.果雅 | OfferBargain | 以這種方式落網…實在丟人。我一定是得罪了熔融。我必須在我被獻祭前為他獻祭。讓我走,我會回歸老家,我們的紛爭就此了結。 |
庫歐.果雅 | OfferBargain | 你不會想殺我的,你還想要情報對吧?我想我應該猜的沒錯。面對一個秘密組織,除了透過情報讓他們暴露於光明外還有甚麼更好的武器? |
庫歐.果雅 | OfferBargain | 在這裡我只有一份工作要做,但我失敗了。失敗者是沒有獎勵的,寶藏是勝利者的特權。讓我走,寶藏則屬於你。 |
庫歐.果雅 | BarginAccepted | 聰明的選擇。 |
庫歐.果雅 | BarginAccepted | 讓我們瞧瞧光將揭示些甚麼… |
庫歐.果雅 | BarginAccepted | 交給我吧。 |
庫歐.果雅 | BarginAccepted | 火焰將化作為懺悔。 |
庫歐.果雅 | BarginAccepted | 很好。現在仔細聽了。 |
庫歐.果雅 | BarginAccepted | 記住,即使鋼鐵也會溶化。 |
庫歐.果雅 | OfferBetrayal | 情勢逐漸白熱化,我的激情也一並燃燒著。為一位失敗領導者服務著,我只需點燃密教內部的導火線就能使他們倒下。 |
庫歐.果雅 | OfferBetrayal | 地位必須是自己掙來的,因為這裡士兵顯然已經失去了爭取自己地位的機會。透過正確的決定,你跟我將能夠使這些成員遭到密教的懲處、降級。對你的計畫也有好處。 |
庫歐.果雅 | OfferBetrayal | 你和我合作將能夠從密教中除掉其中一名成員。有這樣的機會僅因局勢動盪不穩定,這樣的機會可不會一直都在。你怎麼看?這與在火刑場處死一個男人並沒有太大的不同。 |
庫歐.果雅 | OfferBetrayal | 我可不會為了活下去就出賣我的夥伴,至少今天不會。 |
庫歐.果雅 | OfferBetrayal | 哈庫的交際能力很差。為了他自己好,我必須背叛他,以免他成為更大的敵人。 |
庫歐.果雅 | OfferBetrayal | 我對你並不造成威脅,而里歐則需要有人拖拖他的後腿。 |
庫歐.果雅 | OfferBetrayal | 哥夫是個騙子、小偷,就像任一個布琳洛特一樣。讓我活下去,讓我成為他的絆腳石。 |
庫歐.果雅 | OfferBetrayal | 喬恩是來自遙遠島嶼的領主。我們都知道他對了他的兄弟做些了什麼,可以說是最嚴重的罪行。若在我的地盤這樣做,他將會被獻祭給這座山。在這裡,簡單的事情就能使我滿足。 |
庫歐.果雅 | OfferBetrayal | 我不想這樣做,但若你讓我繼續我的計畫,我就為了你背叛她。 |
庫歐.果雅 | OfferBetrayal | 不是紅刃就不是我的問題。來談談吧。 |
庫歐.果雅 | OfferExecute | 我將像鳳凰一樣重生。 |
庫歐.果雅 | OfferExecute | 在我的軍閥面前,我會勇敢地死去。 |
庫歐.果雅 | OfferExecute | 朋友,大膽地燒。讓我們充當信標。 |
庫歐.果雅 | OfferExecute | 不再進監獄。那是懦夫的選擇。你必須殺了我。 |
庫歐.果雅 | ReplyToBetrayalAccepted | 我會享受看著你起水泡的。 |
庫歐.果雅 | ReplyToBetrayalAccepted | 你的冷酷將在我的紅刃的火焰下消失。 |
庫歐.果雅 | ReplyToBetrayalAccepted | 你說「永遠不要相信紅刃」,不過哥夫,你才是那個叛徒。 |
庫歐.果雅 | ReplyToBetrayalAccepted | 你本來可以做得更多的,小領主。 |
庫歐.果雅 | ReplyToBetrayalAccepted | 我雖然本來就不覺得會忠誠,但還是有點傷人啊。 |
庫歐.果雅 | ReplyToBetrayalAccepted | 萊可,我早就預計你會背叛我。 |
庫歐.果雅 | ReplyToBetrayalAccepted | 我會將忠誠烙印於你。 |
庫歐.果雅 | Interrogated | 我一個字也不會告訴你! |
庫歐.果雅 | Interrogated | 你不能...這是不人道的...不人道的! |
庫歐.果雅 | Interrogated | 你最好再跟我談判。 |
庫歐.果雅 | ReplyToExecution | 你是故意想要成為一個怪物,流亡者,還是這都是意外? |
庫歐.果雅 | ReplyToExecution | 混帳! |
庫歐.果雅 | ReplyToExecution | 他們會回來的,會更強大。但我準備好了。 |
庫歐.果雅 | SafehouseLeaderDefeated | 火焰…對你不起作用…你是甚麼樣的怪物? |
庫歐.果雅 | PrimaryDefenderStartsFight | 準備好,有煙的地方就有紅刃。 |
庫歐.果雅 | Defeated | 庫歐,別做蠢事。 |
庫歐.果雅 | Defeated | 你的戰鬥已經結束了。給我情報,現在! |
庫歐.果雅 | BarginAccepted | 紅刃,看來你沒有跟你的外表一樣笨。 |
庫歐.果雅 | Interrogated | 我們會讓你在監獄裡悶一段時間。 |
庫歐.果雅





行動速度不能被調整至低於 50% 基礎值
不能被擊退
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Korell Goya
幽魂 | N |
---|---|
標籤 | betrayal_syndicate_member, 法術, fast_movement, fire_affinity, hard_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, not_int, physical_affinity, ranged, red_blood, slashing_weapon |
生命
600%
護甲
+75%
閃避
+50%
異常狀態臨界值
600%
抗性




傷害
140%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.53 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
BetrayalKeema
Metadata
BetrayalKeema
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
38,600
護甲
50,383
閃避值
7,109
傷害
523
法術傷害
523
命中
580
攻擊間隔
1.53
經驗值
20,510
Minion Life
8,373
Minion Damage
418
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.53 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

WalkEmergeBetrayal
walk emerge distance [300]
BetrayalKeemaLivingBomb
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 範圍法術
施放時間: 3 秒
冷卻時間: 10 秒
造成 48.253012048193% 更少傷害
造成 5560 至 8339 火焰傷害
100% 機率點燃敵人
active skill area of effect radius +% final [100]
is area damage [1]
EmptyActionAttackKeemaFireWalls
攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.53 秒
冷卻時間: 7 秒
25% 更少攻擊速度
main hand base maximum attack distance [20]
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalKeemaFireWallLeft
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 135%
攻擊間隔: 1.53 秒
造成 35% 更多攻擊傷害
造成 149.5% 更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
BetrayalKeemaFireWallRight
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 135%
攻擊間隔: 1.53 秒
造成 35% 更多攻擊傷害
造成 149.5% 更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
EmptyActionSpellKeemaMortar
法術
施放時間: 3 秒
冷卻時間: 12 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalKeemaMortar
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
你的擊中不能暈眩敵人
造成 8.8888888888889% 更少傷害
造成 211.8 至 317.7 火焰傷害
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile spread radius [12]
projectile uses contact direction [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Keema/char_fx/char_fx.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Keema/char_fx/char_fx.epk );" } StateMachine { create_state_Helm_0 = "ShowMeshSegments( HelmetCrystalsShape );" create_state_Boots_0 = "ShowMeshSegments( bootsCrystals, bootsShape );" create_state_Gloves_0 = "ShowMeshSegments( glovesCrystalsShape, glovesShape );" create_state_Back_0 = "AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalKeemaRobe.ao, aux_back_attachment );" //create_state_Weapon_0 = "ShowMeshSegments( );" //Akanilim's Hide create_state_Back_21 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Keema ); " //Shiaphet's Pall create_state_Back_22 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Keema ); " //Xunti's Parasol create_state_Back_23 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Keema ); " //Tekiton's Spine create_state_Back_24 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Keema ); " //Gogori's Plague create_state_Back_25 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Keema ); " //Harimal's Campaign create_state_Back_26 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Keema ); " //Tau Poh's Banner create_state_Back_27 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Keema ); " //Bu's Bottle create_state_Back_28 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Keema ); " //Rithkin's Dance create_state_Back_29 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Keema ); " //Cantar's Coffin create_state_Back_30 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Keema ); " } Preload { preload_buff_visual = "betrayal_keema_enrage" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalKeema"] = { name = "Korell Goya", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.4, damageSpread = 0.2, attackTime = 1.53, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "One Hand Sword", skillList = { "Melee", "BetrayalKeemaLivingBomb", "EmptyActionAttackKeemaFireWalls", "EmptyActionSpellKeemaMortar", "WalkEmergeBetrayal", "BetrayalKeemaFireWallLeft", "BetrayalKeemaFireWallRight", "BetrayalKeemaMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalKeemaLivingBomb"] = { name = "BetrayalKeemaLivingBomb", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_area_of_effect_radius_+%_final", "base_chance_to_ignite_%", "base_cast_speed_+%", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 100, 0, -20, levelRequirement = 1, statInterpolation = {3, 3, 2, 1, 1, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 100, 134, 34, -55, levelRequirement = 84, statInterpolation = {3, 3, 2, 1, 1, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackKeemaFireWalls"] = { name = "EmptyActionAttackKeemaFireWalls", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "main_hand_base_maximum_attack_distance", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, 20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellKeemaMortar"] = { name = "EmptyActionSpellKeemaMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalKeemaFireWallLeft"] = { name = "BetrayalKeemaFireWallLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 75, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.35, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.35, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.35, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalKeemaFireWallRight"] = { name = "BetrayalKeemaFireWallRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 75, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.35, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.35, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.35, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalKeemaMortar"] = { name = "BetrayalKeemaMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_damage_+%_final", "projectile_spread_radius", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -65, 12, 1, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -52, 12, 1, levelRequirement = 10, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, -30, 12, 1, levelRequirement = 30, statInterpolation = {3, 3, 2}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 0, 12, 1, levelRequirement = 84, statInterpolation = {3, 3, 2}, cost = { }, }, }, }
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityBoss__ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.