Dialogue /121
怪物CueDialogue
庫歐.果雅PrimaryDefenderStartsFight原來你就是那個流亡者。希望你能忍受高溫。
庫歐.果雅PrimaryDefenderStartsFight只有傻瓜才會勇敢衝進紅刃的營地!
庫歐.果雅PrimaryDefenderStartsFight觸碰這貨物,流亡者,當你把手抽回來時將會是焦黑的。
庫歐.果雅PrimaryDefenderStartsFight流亡者來了。燒掉證據!
庫歐.果雅PrimaryDefenderStartsFight燒死你就像打響指一樣容易。
庫歐.果雅PrimaryDefenderStartsFight讓我們這次更加文明一點。不再監禁,只有死亡和政治。
庫歐.果雅PrimaryDefenderStartsFight這次沒有談判。你只會有沉默…焚燒。
庫歐.果雅PrimaryDefenderStartsFight這次你不會讓我背叛我的同伴!
庫歐.果雅PrimaryDefenderStartsFight你不明白嗎?死亡只會讓我更強大。
庫歐.果雅PrimaryDefenderStartsFight我以為你死了!不管。這一次,我會火化你!
庫歐.果雅PrimaryDefenderStartsFight地面因我而燃燒!
庫歐.果雅PrimaryDefenderStartsFight燃燒吧,永恆的大地之焰!
庫歐.果雅PrimaryDefenderStartsFight讓我們看看你現在能不能通過我的火焰吧,流亡者。
庫歐.果雅PrimaryDefenderStartsFight火不是紅刃的唯一技能。我的劍也渴望你的血液。
庫歐.果雅PrimaryDefenderStartsFight光是看見你就讓我熱血沸騰!我要把你煮熟。
庫歐.果雅SafehouseLeaderIntro雖然這不是我們火山口的家,但相信我,我會像任何一位紅刃軍閥一樣捍衛它。
庫歐.果雅SecondaryDefenderArrival請允許我把我的火焰借給這場戰鬥。
庫歐.果雅SecondaryDefenderArrival在我的看守下沒有東西會被盜。
庫歐.果雅SecondaryDefenderArrival用火會更快。
庫歐.果雅SecondaryDefenderArrival讓我們提升溫度吧。
庫歐.果雅SecondaryDefenderArrival現在就開跑,你還有可能逃避我的火焰。
庫歐.果雅SecondaryDefenderArrival那些面對煙霧的人,最後都會找到火。
庫歐.果雅SecondaryDefenderArrival老頭,看來你的神已經離棄了你。幸運的是,我沒有。
庫歐.果雅SecondaryDefenderArrival布琳洛特,最好努力奮鬥,否則永恆之人會得知你的弱點的。
庫歐.果雅SecondaryDefenderArrival格拉維奇,我很佩服你。別讓我失望。
庫歐.果雅SecondaryDefenderArrival啞風,今天我們是同一陣線的,別浪費這個機會。
庫歐.果雅SecondaryDefenderArrival勞佛瑞,孤獨不適合你。
庫歐.果雅SecondaryDefenderArrival流亡者,我們將一起消滅你,並將你的骨灰撒到風中。
庫歐.果雅SecondaryDefenderArrival我來這裡證明你是一個無能的防守者。
庫歐.果雅SecondaryDefenderArrival我不會讓你消滅我們的努力。
庫歐.果雅SecondaryDefenderArrival我來清除這個地方,包含你們。
庫歐.果雅SecondaryDefenderArrival我不會在這裡留下任何東西,除了燃燒的大地。
庫歐.果雅SecondaryDefenderArrival對你來說簡單的燃燒是不夠的。布琳洛特,你將被焚燒。
庫歐.果雅SecondaryDefenderArrival你的皮毛會是很棒的助燃物,熊人。
庫歐.果雅SecondaryDefenderArrival哦,啞風,你總是知道這一天會到來。
庫歐.果雅SecondaryDefenderArrival愛斯林,對於我親眼目睹你做出的恐怖行為,我沒有辦法用言語表達我的感受。
庫歐.果雅SecondaryDefenderArrival一日盟友,隔日敵人。
庫歐.果雅SecondaryDefenderArrival在紅刃的復仇之火中燃燒吧!
庫歐.果雅ReplyToSecondaryDefenderArrival你只是在讓火燒得更旺!
庫歐.果雅ReplyToSecondaryDefenderArrival我會把你留在燃燒的足跡中。
庫歐.果雅ReplyToSecondaryDefenderArrival火焰不在乎。你一樣會燃燒的。
庫歐.果雅ReplyToSecondaryDefenderArrival更多餵給火焰的火種。
庫歐.果雅ReplyToSecondaryDefenderArrival很樂意。
庫歐.果雅ReplyToSecondaryDefenderArrival祈禱?我不需要熔火之神的幫助就能擊敗你。
庫歐.果雅ReplyToSecondaryDefenderArrival密教使過去的關係變得無關緊要。我明白。
庫歐.果雅ReplyToSecondaryDefenderArrival來讓我看看你有甚麼小手段!
庫歐.果雅ReplyToSecondaryDefenderArrival我要燒毀你。
庫歐.果雅SecondaryDefenderArrival我來火上加油。
庫歐.果雅SecondaryDefenderArrival這貨物太重要,不能將運輸工作交給非紅刃的人。
庫歐.果雅SecondaryDefenderArrival立刻燒掉這滑稽的傢伙!
庫歐.果雅SecondaryDefenderArrival讓我們從兩端燒掉這個戰場。
庫歐.果雅SecondaryDefenderArrival瓦甘,讓我見識見識你的鬥魂!
庫歐.果雅SecondaryDefenderArrival我成為你的上司,只是時間問題。
庫歐.果雅SecondaryDefenderArrival把關係放一邊,領主,造我說的做。
庫歐.果雅SecondaryDefenderArrival如果你敢動她任何一根寒毛,流亡者,那麼即使是神都會因為我對你的所作所為感到震驚!
庫歐.果雅SecondaryDefenderArrival愛絲琳,讓我教教你甚麼是致命的藝術。
庫歐.果雅SecondaryDefenderArrival希望生存的人明智地跟隨一位紅刃軍閥。
庫歐.果雅KillPlayer就像我說的一樣,只有蠢蛋才會勇敢衝進紅刃的營地。
庫歐.果雅KillPlayer繼續移動!可能還有其他人!
庫歐.果雅KillPlayer繼續清理!可能還有其他人。
庫歐.果雅KillPlayer我會焚燒屍體。不留痕跡。
庫歐.果雅Escape所有挑戰紅刃的人:傻瓜。
庫歐.果雅Escape繼續追吧。有朝一日說不定會抓到我們,流亡者。
庫歐.果雅Escape太慢啦。
庫歐.果雅Defeated也許...今天...我…才是傻瓜...
庫歐.果雅Defeated有些東西...不會燃燒...
庫歐.果雅Defeated化為烏有…
庫歐.果雅Defeated熄滅…
庫歐.果雅Defeated不要…將…火焰…再次封印...
庫歐.果雅Defeated被打敗了…被談判者打敗!
庫歐.果雅Defeated因為我的背叛...這是我應得的…
庫歐.果雅Defeated再次熄滅我...我仍然會燃燒...
庫歐.果雅Defeated我們的火焰...潮起潮落,流亡者。
庫歐.果雅Defeated在我來之前就已經結束了,真是愚蠢!
庫歐.果雅Defeated我太衝動了,犯了個錯誤。
庫歐.果雅OfferBargain你真兇殘!我的親人應該會喜觀你,只要他們不想將你扔進火山口裡。野蠻人,你想要我做什麼?
庫歐.果雅OfferBargain密教建立於信任之上,這種信任很難被外人所打破。但若你從密教內部選擇某人,我可以想辦法打入他們的信任關係中,接下來…就等時間說話了,對吧?
庫歐.果雅OfferBargain讓我做你的眼線吧。讓我做為耀眼的燈塔吧,從遠處發送訊息。有個特殊的人發出…有趣的輪廓。
庫歐.果雅OfferBargain這個組織的結構像火焰一樣變幻無常。而我呢,我看到了這其中的常態:以我目前的位置,我將能導致密教中有大幅度的轉變。讓我活下去,我會把正確的話語傳達到正確的對象耳邊。
庫歐.果雅OfferBargain以這種方式落網…實在丟人。我一定是得罪了熔融。我必須在我被獻祭前為他獻祭。讓我走,我會回歸老家,我們的紛爭就此了結。
庫歐.果雅OfferBargain你不會想殺我的,你還想要情報對吧?我想我應該猜的沒錯。面對一個秘密組織,除了透過情報讓他們暴露於光明外還有甚麼更好的武器?
庫歐.果雅OfferBargain在這裡我只有一份工作要做,但我失敗了。失敗者是沒有獎勵的,寶藏是勝利者的特權。讓我走,寶藏則屬於你。
庫歐.果雅BarginAccepted聰明的選擇。
庫歐.果雅BarginAccepted讓我們瞧瞧光將揭示些甚麼…
庫歐.果雅BarginAccepted交給我吧。
庫歐.果雅BarginAccepted火焰將化作為懺悔。
庫歐.果雅BarginAccepted很好。現在仔細聽了。
庫歐.果雅BarginAccepted記住,即使鋼鐵也會溶化。
庫歐.果雅OfferBetrayal情勢逐漸白熱化,我的激情也一並燃燒著。為一位失敗領導者服務著,我只需點燃密教內部的導火線就能使他們倒下。
庫歐.果雅OfferBetrayal地位必須是自己掙來的,因為這裡士兵顯然已經失去了爭取自己地位的機會。透過正確的決定,你跟我將能夠使這些成員遭到密教的懲處、降級。對你的計畫也有好處。
庫歐.果雅OfferBetrayal你和我合作將能夠從密教中除掉其中一名成員。有這樣的機會僅因局勢動盪不穩定,這樣的機會可不會一直都在。你怎麼看?這與在火刑場處死一個男人並沒有太大的不同。
庫歐.果雅OfferBetrayal我可不會為了活下去就出賣我的夥伴,至少今天不會。
庫歐.果雅OfferBetrayal哈庫的交際能力很差。為了他自己好,我必須背叛他,以免他成為更大的敵人。
庫歐.果雅OfferBetrayal我對你並不造成威脅,而里歐則需要有人拖拖他的後腿。
庫歐.果雅OfferBetrayal哥夫是個騙子、小偷,就像任一個布琳洛特一樣。讓我活下去,讓我成為他的絆腳石。
庫歐.果雅OfferBetrayal喬恩是來自遙遠島嶼的領主。我們都知道他對了他的兄弟做些了什麼,可以說是最嚴重的罪行。若在我的地盤這樣做,他將會被獻祭給這座山。在這裡,簡單的事情就能使我滿足。
庫歐.果雅OfferBetrayal我不想這樣做,但若你讓我繼續我的計畫,我就為了你背叛她。
庫歐.果雅OfferBetrayal不是紅刃就不是我的問題。來談談吧。
庫歐.果雅OfferExecute我將像鳳凰一樣重生。
庫歐.果雅OfferExecute在我的軍閥面前,我會勇敢地死去。
庫歐.果雅OfferExecute朋友,大膽地燒。讓我們充當信標。
庫歐.果雅OfferExecute不再進監獄。那是懦夫的選擇。你必須殺了我。
庫歐.果雅ReplyToBetrayalAccepted我會享受看著你起水泡的。
庫歐.果雅ReplyToBetrayalAccepted你的冷酷將在我的紅刃的火焰下消失。
庫歐.果雅ReplyToBetrayalAccepted你說「永遠不要相信紅刃」,不過哥夫,你才是那個叛徒。
庫歐.果雅ReplyToBetrayalAccepted你本來可以做得更多的,小領主。
庫歐.果雅ReplyToBetrayalAccepted我雖然本來就不覺得會忠誠,但還是有點傷人啊。
庫歐.果雅ReplyToBetrayalAccepted萊可,我早就預計你會背叛我。
庫歐.果雅ReplyToBetrayalAccepted我會將忠誠烙印於你。
庫歐.果雅Interrogated我一個字也不會告訴你!
庫歐.果雅Interrogated你不能...這是不人道的...不人道的!
庫歐.果雅Interrogated你最好再跟我談判。
庫歐.果雅ReplyToExecution你是故意想要成為一個怪物,流亡者,還是這都是意外?
庫歐.果雅ReplyToExecution混帳!
庫歐.果雅ReplyToExecution他們會回來的,會更強大。但我準備好了。
庫歐.果雅SafehouseLeaderDefeated火焰…對你不起作用…你是甚麼樣的怪物?
庫歐.果雅PrimaryDefenderStartsFight準備好,有煙的地方就有紅刃。
庫歐.果雅Defeated庫歐,別做蠢事。
庫歐.果雅Defeated你的戰鬥已經結束了。給我情報,現在!
庫歐.果雅BarginAccepted紅刃,看來你沒有跟你的外表一樣笨。
庫歐.果雅Interrogated我們會讓你在監獄裡悶一段時間。
庫歐.果雅
人形
行動速度不能被調整至低於 50% 基礎值
不能被擊退
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Korell Goya
幽魂N
標籤betrayal_syndicate_member, 法術, fast_movement, fire_affinity, hard_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, not_int, physical_affinity, ranged, red_blood, slashing_weapon
生命
600%
護甲
+75%
閃避
+50%
異常狀態臨界值
600%
抗性
40 40 40 25
傷害
140%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.53 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
BetrayalKeema
Metadata
BetrayalKeema
等級
68
生命
38,600
護甲
50,383
閃避
7,109
能量護盾
0
傷害
523
法術傷害
523
命中
290
攻擊間隔
1.53
經驗值
20,510
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.53 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalKeemaLivingBomb
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 範圍法術
施放時間: 3 秒
冷卻時間: 10 秒
造成 48.253012048193% 更少傷害
造成 55608339 火焰傷害
100% 機率點燃敵人
active skill area of effect radius +% final [100]
is area damage [1]
EmptyActionAttackKeemaFireWalls
攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.53 秒
冷卻時間: 7 秒
25% 更少攻擊速度
main hand base maximum attack distance [20]
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalKeemaFireWallLeft
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 135%
攻擊間隔: 1.53 秒
造成 35% 更多攻擊傷害
造成 149.5% 更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
BetrayalKeemaFireWallRight
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 135%
攻擊間隔: 1.53 秒
造成 35% 更多攻擊傷害
造成 149.5% 更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]
EmptyActionSpellKeemaMortar
法術
施放時間: 3 秒
冷卻時間: 12 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalKeemaMortar
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
你的擊中不能暈眩敵人
造成 8.8888888888889% 更少傷害
造成 211.8317.7 火焰傷害
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile spread radius [12]
projectile uses contact direction [1]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Keema/char_fx/char_fx.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Keema/char_fx/char_fx.epk );"
}

StateMachine
{
	create_state_Helm_0 = "ShowMeshSegments( HelmetCrystalsShape );"
	create_state_Boots_0 = "ShowMeshSegments( bootsCrystals, bootsShape );"
	create_state_Gloves_0 = "ShowMeshSegments( glovesCrystalsShape, glovesShape );"
	create_state_Back_0 = "AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalKeemaRobe.ao, aux_back_attachment );"
	//create_state_Weapon_0 = "ShowMeshSegments(  );"
	//Akanilim's Hide
	create_state_Back_21 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Keema );
	"

	//Shiaphet's Pall
	create_state_Back_22 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Keema );
	"

	//Xunti's Parasol
	create_state_Back_23 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Keema );
	"

	//Tekiton's Spine
	create_state_Back_24 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Keema );
	"

	//Gogori's Plague
	create_state_Back_25 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Keema );
	"

	//Harimal's Campaign
	create_state_Back_26 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Keema );
	"

	//Tau Poh's Banner
	create_state_Back_27 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Keema );
	"

	//Bu's Bottle
	create_state_Back_28 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Keema );
	"

	//Rithkin's Dance
	create_state_Back_29 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Keema );
	"

	//Cantar's Coffin
	create_state_Back_30 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Keema );
	"
}

Preload
{
	preload_buff_visual = "betrayal_keema_enrage"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBetrayal/BetrayalKeema"] = {
    name = "Korell Goya",
    life = 6,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.53,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "Melee",
        "BetrayalKeemaLivingBomb",
        "EmptyActionAttackKeemaFireWalls",
        "EmptyActionSpellKeemaMortar",
        "WalkEmergeBetrayal",
        "BetrayalKeemaFireWallLeft",
        "BetrayalKeemaFireWallRight",
        "BetrayalKeemaMortar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalKeemaLivingBomb"] = {
    name = "BetrayalKeemaLivingBomb",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "base_chance_to_ignite_%",
        "base_cast_speed_+%",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 100, 0, -20, levelRequirement = 1, statInterpolation = {3, 3, 2, 1, 1, 2},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 100, 134, 34, -55, levelRequirement = 84, statInterpolation = {3, 3, 2, 1, 1, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackKeemaFireWalls"] = {
    name = "EmptyActionAttackKeemaFireWalls",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "main_hand_base_maximum_attack_distance",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellKeemaMortar"] = {
    name = "EmptyActionSpellKeemaMortar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeBetrayal"] = {
    name = "WalkEmergeBetrayal",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.72,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalKeemaFireWallLeft"] = {
    name = "BetrayalKeemaFireWallLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 75, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, baseMultiplier = 1.35, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, baseMultiplier = 1.35, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, baseMultiplier = 1.35, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalKeemaFireWallRight"] = {
    name = "BetrayalKeemaFireWallRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 75, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, baseMultiplier = 1.35, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, baseMultiplier = 1.35, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, baseMultiplier = 1.35, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalKeemaMortar"] = {
    name = "BetrayalKeemaMortar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_damage_+%_final",
        "projectile_spread_radius",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -65, 12, 1, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, -52, 12, 1, levelRequirement = 10, statInterpolation = {3, 3, 2},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, -30, 12, 1, levelRequirement = 30, statInterpolation = {3, 3, 2},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 0, 12, 1, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
    },
}
行動速度不能被調整至低於 50% 基礎值
IdCannotBeSlowedBelowValueBosses
FamilyCannotBeSlowedBelowValue
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityBoss__
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 0 Max: 0 全域