Exécutant du Syndicat
Syndicate Operative
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueBetrayal/BetrayalSecretPolice2Spectre_ |
Area | Abri du Syndicat |
Tags | fast_movement, flesh_armour, human, humanoid, is_unarmed, medium_height, melee, no_cannot_die_aura, no_pantheon_mod, not_str, physical_affinity, red_blood, slashing_weapon, templar |
Packs |
Vie
210%
Energy Shield From Life
20%
Évasion
+40%
Ailment Threshold
210%
Résistance




Damage
113%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
0.6 Second
Damage Spread
±20%
Expérience
150%
Model Size
100%
Type
BetrayalSecretPolice
Metadata
BetrayalSecretPolice2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
73
Vie
18,232
Armure
42,661
Score d'Évasion
7,886
Bouclier d'énergie
3,506
Damage
569
Dégâts des sorts
569
Précision
704
Attack Time
0.6
Expérience
17,082
Minion Life
3,785
Minion Energy Shield
728
Minion Damage
462
Ailment Threshold
22,790
Chill
72
Shock
72
Brittle
408
Scorch
72
Sap
199
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 455–683
Chances de coup critique: 5%
Attack Time: 0.6 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]

WalkEmergeBetrayal
walk emerge distance [300]
BetrayalSecretPoliceCurveDagger1
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 455–683
Chances de coup critique: 5%
Attack Time: 0.6 sec.
13.636363636364% de Perte de Dégâts
20% Davantage de Vitesse d'attaque
+5 mètres d'Allonge
base is projectile [1]
lunaris glaive acceleration x [1500]
lunaris glaive angle [-20]
projectile uses contact position [1]

BetrayalSecretPoliceCurveDagger2
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 455–683
Chances de coup critique: 5%
Attack Time: 0.6 sec.
13.636363636364% de Perte de Dégâts
20% Davantage de Vitesse d'attaque
+5 mètres d'Allonge
base is projectile [1]
lunaris glaive acceleration x [1500]
lunaris glaive angle [-10]
projectile uses contact position [1]

BetrayalSecretPoliceCurveDagger3
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 455–683
Chances de coup critique: 5%
Attack Time: 0.6 sec.
13.636363636364% de Perte de Dégâts
20% Davantage de Vitesse d'attaque
+5 mètres d'Allonge
base is projectile [1]
lunaris glaive acceleration x [1500]
projectile uses contact position [1]

EmptyActionAttackSecretPoliceDaggers
Attack
Base Damage: 455–683
Chances de coup critique: 5%
Attack Time: 0.6 sec.
cast time overrides attack duration [1]
main hand base maximum attack distance [60]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase" Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/slave_catcher/net_throw/net.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalSecretPolice2"] = { name = "Syndicate Operative", life = 2.1, energyShield = 0.2, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.13, damageSpread = 0.2, attackTime = 0.6, attackRange = 6, accuracy = 1, skillList = { "Melee", "BetrayalSecretPoliceCurveDagger1", "BetrayalSecretPoliceCurveDagger2", "BetrayalSecretPoliceCurveDagger3", "EmptyActionAttackSecretPoliceDaggers", "WalkEmergeBetrayal", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalSecretPoliceCurveDagger1"] = { name = "BetrayalSecretPoliceCurveDagger1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {-50, -20, 1500, 20, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, -20, 1500, 20, 50, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalSecretPoliceCurveDagger2"] = { name = "BetrayalSecretPoliceCurveDagger2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {-50, -10, 1500, 20, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, -10, 1500, 20, 50, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalSecretPoliceCurveDagger3"] = { name = "BetrayalSecretPoliceCurveDagger3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "lunaris_glaive_acceleration_x", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {-50, 1500, 20, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 1500, 20, 50, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackSecretPoliceDaggers"] = { name = "EmptyActionAttackSecretPoliceDaggers", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.87, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "cast_time_overrides_attack_duration", }, levels = { [1] = {60, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Exécutant du Syndicat




Syndicate Operative
Spectre | Y |
---|---|
Tags | fast_movement, flesh_armour, human, humanoid, is_unarmed, melee, no_cannot_die_aura, no_pantheon_mod, not_str, physical_affinity, red_blood, slashing_weapon, templar |
Vie
210%
Energy Shield From Life
20%
Évasion
+40%
Ailment Threshold
210%
Résistance




Damage
113%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
0.6 Second
Damage Spread
±20%
Expérience
150%
Model Size
100%
Type
BetrayalSecretPolice
Metadata
BetrayalSecretPolice2Spectre_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
10,808
Armure
28,790
Score d'Évasion
6,635
Bouclier d'énergie
2,573
Damage
422
Dégâts des sorts
422
Précision
580
Attack Time
0.6
Expérience
15,383
Minion Life
2,344
Minion Energy Shield
558
Minion Damage
337
Ailment Threshold
13,510
Chill
43
Shock
43
Brittle
242
Scorch
43
Sap
118
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 338–507
Chances de coup critique: 5%
Attack Time: 0.6 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]

WalkEmergeBetrayal
walk emerge distance [300]
BetrayalSecretPoliceCurveDagger1
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 338–507
Chances de coup critique: 5%
Attack Time: 0.6 sec.
16.161616161616% de Perte de Dégâts
20% Davantage de Vitesse d'attaque
+5 mètres d'Allonge
base is projectile [1]
lunaris glaive acceleration x [1500]
lunaris glaive angle [-20]
projectile uses contact position [1]

BetrayalSecretPoliceCurveDagger2
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 338–507
Chances de coup critique: 5%
Attack Time: 0.6 sec.
16.161616161616% de Perte de Dégâts
20% Davantage de Vitesse d'attaque
+5 mètres d'Allonge
base is projectile [1]
lunaris glaive acceleration x [1500]
lunaris glaive angle [-10]
projectile uses contact position [1]

BetrayalSecretPoliceCurveDagger3
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 338–507
Chances de coup critique: 5%
Attack Time: 0.6 sec.
16.161616161616% de Perte de Dégâts
20% Davantage de Vitesse d'attaque
+5 mètres d'Allonge
base is projectile [1]
lunaris glaive acceleration x [1500]
projectile uses contact position [1]

EmptyActionAttackSecretPoliceDaggers
Attack
Base Damage: 338–507
Chances de coup critique: 5%
Attack Time: 0.6 sec.
cast time overrides attack duration [1]
main hand base maximum attack distance [60]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase" Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/slave_catcher/net_throw/net.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalSecretPolice2Spectre_"] = { name = "Syndicate Operative", life = 2.1, energyShield = 0.2, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.13, damageSpread = 0.2, attackTime = 0.6, attackRange = 6, accuracy = 1, skillList = { "Melee", "BetrayalSecretPoliceCurveDagger1", "BetrayalSecretPoliceCurveDagger2", "BetrayalSecretPoliceCurveDagger3", "EmptyActionAttackSecretPoliceDaggers", "WalkEmergeBetrayal", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalSecretPoliceCurveDagger1"] = { name = "BetrayalSecretPoliceCurveDagger1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {-50, -20, 1500, 20, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, -20, 1500, 20, 50, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalSecretPoliceCurveDagger2"] = { name = "BetrayalSecretPoliceCurveDagger2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {-50, -10, 1500, 20, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, -10, 1500, 20, 50, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalSecretPoliceCurveDagger3"] = { name = "BetrayalSecretPoliceCurveDagger3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "lunaris_glaive_acceleration_x", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {-50, 1500, 20, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 1500, 20, 50, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackSecretPoliceDaggers"] = { name = "EmptyActionAttackSecretPoliceDaggers", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.87, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "cast_time_overrides_attack_duration", }, levels = { [1] = {60, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Exécutant du Syndicat




Syndicate Operative
Spectre | Y |
---|---|
Tags | fast_movement, flesh_armour, human, humanoid, is_unarmed, medium_height, melee, no_cannot_die_aura, no_pantheon_mod, not_str, physical_affinity, red_blood, slashing_weapon, templar |
Packs |
Vie
210%
Energy Shield From Life
20%
Évasion
+40%
Ailment Threshold
210%
Résistance




Damage
113%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
0.6 Second
Damage Spread
±20%
Expérience
150%
Model Size
100%
Type
BetrayalSecretPolice
Metadata
BetrayalSecretPolice2Necropolis__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
10,808
Armure
28,790
Score d'Évasion
6,635
Bouclier d'énergie
2,573
Damage
422
Dégâts des sorts
422
Précision
580
Attack Time
0.6
Expérience
15,383
Minion Life
2,344
Minion Energy Shield
558
Minion Damage
337
Ailment Threshold
13,510
Chill
43
Shock
43
Brittle
242
Scorch
43
Sap
118
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 338–507
Chances de coup critique: 5%
Attack Time: 0.6 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]

WalkEmergeBetrayal
walk emerge distance [300]
BetrayalSecretPoliceCurveDagger1
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 338–507
Chances de coup critique: 5%
Attack Time: 0.6 sec.
16.161616161616% de Perte de Dégâts
20% Davantage de Vitesse d'attaque
+5 mètres d'Allonge
base is projectile [1]
lunaris glaive acceleration x [1500]
lunaris glaive angle [-20]
projectile uses contact position [1]

BetrayalSecretPoliceCurveDagger2
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 338–507
Chances de coup critique: 5%
Attack Time: 0.6 sec.
16.161616161616% de Perte de Dégâts
20% Davantage de Vitesse d'attaque
+5 mètres d'Allonge
base is projectile [1]
lunaris glaive acceleration x [1500]
lunaris glaive angle [-10]
projectile uses contact position [1]

BetrayalSecretPoliceCurveDagger3
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 338–507
Chances de coup critique: 5%
Attack Time: 0.6 sec.
16.161616161616% de Perte de Dégâts
20% Davantage de Vitesse d'attaque
+5 mètres d'Allonge
base is projectile [1]
lunaris glaive acceleration x [1500]
projectile uses contact position [1]

EmptyActionAttackSecretPoliceDaggers
Attack
Base Damage: 338–507
Chances de coup critique: 5%
Attack Time: 0.6 sec.
cast time overrides attack duration [1]
main hand base maximum attack distance [60]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase" Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/slave_catcher/net_throw/net.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueNecropolis/BetrayalSecretPolice2Necropolis__"] = { name = "Syndicate Operative", life = 2.1, energyShield = 0.2, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.13, damageSpread = 0.2, attackTime = 0.6, attackRange = 6, accuracy = 1, skillList = { "Melee", "BetrayalSecretPoliceCurveDagger1", "BetrayalSecretPoliceCurveDagger2", "BetrayalSecretPoliceCurveDagger3", "EmptyActionAttackSecretPoliceDaggers", "WalkEmergeBetrayal", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalSecretPoliceCurveDagger1"] = { name = "BetrayalSecretPoliceCurveDagger1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {-50, -20, 1500, 20, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, -20, 1500, 20, 50, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalSecretPoliceCurveDagger2"] = { name = "BetrayalSecretPoliceCurveDagger2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {-50, -10, 1500, 20, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, -10, 1500, 20, 50, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalSecretPoliceCurveDagger3"] = { name = "BetrayalSecretPoliceCurveDagger3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "lunaris_glaive_acceleration_x", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {-50, 1500, 20, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 1500, 20, 50, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackSecretPoliceDaggers"] = { name = "EmptyActionAttackSecretPoliceDaggers", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.87, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "cast_time_overrides_attack_duration", }, levels = { [1] = {60, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.