Syndikat-Meisterschütze
Humanoid
Syndicate Marksman
Leben
125%
Rüstung
+100%
Ausweichen
+20%
Ailment Threshold
125%
Widerstand
0 40 0 0
Damage
125%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
0.975 Second
Damage Spread
±20%
Erfahrung
125%
Model Size
100%
Type
BetrayalBlackguardRanged
Metadata
BetrayalOriathBlackguardRanged
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
78
Leben
22,798
Rüstung
125,868
Ausweichen
8,000
Energieschild
0
Damage
844
Zauberschaden
844
Genauigkeit
428
Attack Time
0.975
Erfahrung
15,471
Ailment Threshold
22,798
Chill
72
Shock
72
Brittle
408
Scorch
72
Sap
199
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WalkEmergeBetrayal
walk emerge distance [300]
DeceleratingProjectileBetrayalScout
Spell, Projectile, Triggerable
Zauberzeit: 1.47 Sek.
Abklingzeit: 10 Sek.
Verursacht 25% mehr Angriffsschaden
33% weniger Angriffsgeschwindigkeit
base is projectile [1]
skill visual scale +% [-30]
33% weniger Angriffsgeschwindigkeit
base is projectile [1]
skill visual scale +% [-30]
BetrayalBlackguardProjectileShards
Attack, Triggerable
Base Damage: 675–1013
Kritische Trefferchance: 5%
Attack Time: 0.975 Sek.
Verursacht 80% weniger Schaden
base is projectile [1]
projectile uses contact position [1]
base is projectile [1]
projectile uses contact position [1]
BetrayalSkeletonMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 675–1013
Kritische Trefferchance: 5%
Attack Time: 0.975 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
arrow projectile variation [5]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase" Render { //turn_duration = 0.35 } Monster { }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalOriathBlackguardRanged"] = { name = "Syndicate Marksman", life = 1.25, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 0.975, attackRange = 40, accuracy = 1, skillList = { "BetrayalSkeletonMelee", "BetrayalBlackguardProjectileShards", "WalkEmergeBetrayal", "DeceleratingProjectileBetrayalScout", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_visual_scale_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {5, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalBlackguardProjectileShards"] = { name = "BetrayalBlackguardProjectileShards", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {-80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileBetrayalScout"] = { name = "DeceleratingProjectileBetrayalScout", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.47, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_visual_scale_+%", "base_is_projectile", }, levels = { [1] = {-33, -30, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Syndikat-Meisterschütze
Humanoid
Syndicate Marksman
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueBetrayal/BetrayalOriathBlackguardRangedSpectre |
Tags | fast_movement, has_bow, human, humanoid, light_armour, medium_height, no_cannot_die_aura, no_pantheon_mod, not_int, physical_affinity, ranged, red_blood |
Leben
250%
Rüstung
+100%
Ausweichen
+20%
Ailment Threshold
250%
Widerstand
0 40 0 0
Damage
125%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
0.975 Second
Damage Spread
±20%
Erfahrung
125%
Model Size
100%
Type
BetrayalBlackguardRangedCartGuard
Metadata
BetrayalOriathBlackguardRangedCartGuard
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
16,083
Rüstung
57,580
Ausweichen
5,687
Energieschild
0
Damage
467
Zauberschaden
467
Genauigkeit
290
Attack Time
0.975
Erfahrung
12,819
Ailment Threshold
16,083
Chill
51
Shock
51
Brittle
288
Scorch
51
Sap
141
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WalkEmergeBetrayal
walk emerge distance [300]
DeceleratingProjectileBetrayalScout
Spell, Projectile, Triggerable
Zauberzeit: 1.47 Sek.
Abklingzeit: 10 Sek.
Verursacht 25% mehr Angriffsschaden
33% weniger Angriffsgeschwindigkeit
base is projectile [1]
skill visual scale +% [-30]
33% weniger Angriffsgeschwindigkeit
base is projectile [1]
skill visual scale +% [-30]
BetrayalBlackguardProjectileShards
Attack, Triggerable
Base Damage: 374–560
Kritische Trefferchance: 5%
Attack Time: 0.975 Sek.
Verursacht 80% weniger Schaden
base is projectile [1]
projectile uses contact position [1]
base is projectile [1]
projectile uses contact position [1]
BetrayalSkeletonMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 374–560
Kritische Trefferchance: 5%
Attack Time: 0.975 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
arrow projectile variation [5]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBaseExperience" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBaseExperience" Render { //turn_duration = 0.35 } Monster { }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalOriathBlackguardRangedCartGuard"] = { name = "Syndicate Marksman", life = 2.5, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 0.975, attackRange = 40, accuracy = 1, skillList = { "BetrayalSkeletonMelee", "BetrayalBlackguardProjectileShards", "WalkEmergeBetrayal", "DeceleratingProjectileBetrayalScout", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_visual_scale_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {5, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalBlackguardProjectileShards"] = { name = "BetrayalBlackguardProjectileShards", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {-80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileBetrayalScout"] = { name = "DeceleratingProjectileBetrayalScout", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.47, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_visual_scale_+%", "base_is_projectile", }, levels = { [1] = {-33, -30, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Syndikat-Meisterschütze
Humanoid
Syndicate Marksman
Spectre | Y |
---|---|
Tags | fast_movement, has_bow, human, humanoid, light_armour, no_cannot_die_aura, no_pantheon_mod, not_int, physical_affinity, ranged, red_blood |
Leben
125%
Rüstung
+100%
Ausweichen
+20%
Ailment Threshold
125%
Widerstand
0 40 0 0
Damage
125%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
0.975 Second
Damage Spread
±20%
Erfahrung
125%
Model Size
100%
Type
BetrayalBlackguardRanged
Metadata
BetrayalOriathBlackguardRangedSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
8,042
Rüstung
57,580
Ausweichen
5,687
Energieschild
0
Damage
467
Zauberschaden
467
Genauigkeit
290
Attack Time
0.975
Erfahrung
12,819
Ailment Threshold
8,042
Chill
25
Shock
25
Brittle
144
Scorch
25
Sap
70
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WalkEmergeBetrayal
walk emerge distance [300]
DeceleratingProjectileBetrayalScout
Spell, Projectile, Triggerable
Zauberzeit: 1.47 Sek.
Abklingzeit: 10 Sek.
Verursacht 25% mehr Angriffsschaden
33% weniger Angriffsgeschwindigkeit
base is projectile [1]
skill visual scale +% [-30]
33% weniger Angriffsgeschwindigkeit
base is projectile [1]
skill visual scale +% [-30]
BetrayalBlackguardProjectileShards
Attack, Triggerable
Base Damage: 374–560
Kritische Trefferchance: 5%
Attack Time: 0.975 Sek.
Verursacht 80% weniger Schaden
base is projectile [1]
projectile uses contact position [1]
base is projectile [1]
projectile uses contact position [1]
BetrayalSkeletonMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 374–560
Kritische Trefferchance: 5%
Attack Time: 0.975 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
arrow projectile variation [5]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase" Render { //turn_duration = 0.35 } Monster { }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalOriathBlackguardRangedSpectre"] = { name = "Syndicate Marksman", life = 1.25, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 0.975, attackRange = 40, accuracy = 1, skillList = { "BetrayalSkeletonMelee", "BetrayalBlackguardProjectileShards", "WalkEmergeBetrayal", "DeceleratingProjectileBetrayalScout", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_visual_scale_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {5, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalBlackguardProjectileShards"] = { name = "BetrayalBlackguardProjectileShards", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {-80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileBetrayalScout"] = { name = "DeceleratingProjectileBetrayalScout", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.47, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_visual_scale_+%", "base_is_projectile", }, levels = { [1] = {-33, -30, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Syndikat-Meisterschütze
Humanoid
Syndicate Marksman
Spectre | Y |
---|---|
Tags | fast_movement, has_bow, human, humanoid, light_armour, medium_height, no_cannot_die_aura, not_int, physical_affinity, ranged, red_blood |
Packs |
Leben
125%
Rüstung
+100%
Ausweichen
+20%
Ailment Threshold
125%
Widerstand
0 40 0 0
Damage
125%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
0.975 Second
Damage Spread
±20%
Erfahrung
125%
Model Size
100%
Type
BetrayalBlackguardRanged
Metadata
BetrayalOriathBlackguardRangedNecropolis
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
8,042
Rüstung
57,580
Ausweichen
5,687
Energieschild
0
Damage
467
Zauberschaden
467
Genauigkeit
290
Attack Time
0.975
Erfahrung
12,819
Ailment Threshold
8,042
Chill
25
Shock
25
Brittle
144
Scorch
25
Sap
70
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WalkEmergeBetrayal
walk emerge distance [300]
DeceleratingProjectileBetrayalScout
Spell, Projectile, Triggerable
Zauberzeit: 1.47 Sek.
Abklingzeit: 10 Sek.
Verursacht 25% mehr Angriffsschaden
33% weniger Angriffsgeschwindigkeit
base is projectile [1]
skill visual scale +% [-30]
33% weniger Angriffsgeschwindigkeit
base is projectile [1]
skill visual scale +% [-30]
BetrayalBlackguardProjectileShards
Attack, Triggerable
Base Damage: 374–560
Kritische Trefferchance: 5%
Attack Time: 0.975 Sek.
Verursacht 80% weniger Schaden
base is projectile [1]
projectile uses contact position [1]
base is projectile [1]
projectile uses contact position [1]
BetrayalSkeletonMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 374–560
Kritische Trefferchance: 5%
Attack Time: 0.975 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
arrow projectile variation [5]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill visual scale +% [-30]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase" Render { //turn_duration = 0.35 } Monster { }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueNecropolis/BetrayalOriathBlackguardRangedNecropolis"] = { name = "Syndicate Marksman", life = 1.25, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 0.975, attackRange = 40, accuracy = 1, skillList = { "BetrayalSkeletonMelee", "BetrayalBlackguardProjectileShards", "WalkEmergeBetrayal", "DeceleratingProjectileBetrayalScout", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BetrayalSkeletonMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_visual_scale_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {5, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalBlackguardProjectileShards"] = { name = "BetrayalBlackguardProjectileShards", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {-80, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileBetrayalScout"] = { name = "DeceleratingProjectileBetrayalScout", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.47, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_visual_scale_+%", "base_is_projectile", }, levels = { [1] = {-33, -30, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.