Syndikat-Scharfrichter
Syndicate Beheader
SpectreY
Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalOriathBlackguardMelee2Spectre
AreaLaboratorium des Syndikats, Laboratorium des Syndikats, Laboratorium des Syndikats, Laboratorium des Syndikats, Laboratorium des Syndikats, Laboratorium des Syndikats, Laboratorium des Syndikats, Laboratorium des Syndikats, Laboratorium des Syndikats, Laboratorium des Syndikats, Unterschlupf des Syndikats, Unterschlupf des Syndikats
Tagscleaving_weapon, flesh_armour, has_two_hand_axe, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, no_cannot_die_aura, no_pantheon_mod, not_int, physical_affinity, red_blood, templar
Packs
  • Syndikat-Vollstrecker, Syndikat-Handlanger, Syndikat-Scharfrichter
  • Syndikat-Handlanger, Syndikat-Scharfrichter, Syndikat-Meisterschütze
  • Unterschlupf des Syndikats: Syndikat-Handlanger, Syndikat-Scharfrichter, Syndikat-Vollstrecker, Syndikat-Meisterschütze
  • Unterschlupf des Syndikats: Syndikat-Handlanger, Syndikat-Scharfrichter, Syndikat-Vollstrecker, Syndikat-Meisterschütze
  • Unterschlupf des Syndikats: Syndikat-Verbindungsmann, Syndikat-Handlanger, Syndikat-Scharfrichter, Syndikat-Meisterschütze
  • Unterschlupf des Syndikats: Syndikat-Schurke, Syndikat-Handlanger, Syndikat-Scharfrichter, Syndikat-Meisterschütze
  • Leben
    156%
    Rüstung
    +100%
    Ausweichen
    +30%
    Ailment Threshold
    156%
    Widerstand
    20 20 20 0
    Damage
    125%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    8 ~ 16
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Erfahrung
    125%
    Model Size
    91%
    Type
    BetrayalBlackguard2h
    Metadata
    BetrayalOriathBlackguardMelee2
    Stufe
    78
    Leben
    28,451
    Rüstung
    125,868
    Ausweichen
    8,667
    Energieschild
    0
    Damage
    844
    Zauberschaden
    844
    Genauigkeit
    428
    Attack Time
    1.17
    Erfahrung
    15,471
    Ailment Threshold
    28,451
    Chill
    90
    Shock
    90
    Brittle
    509
    Scorch
    90
    Sap
    249
    BetrayalLabMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 675–1013
    Kritische Trefferchance: 5%
    Attack Time: 1.17 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    damage vs tiki totems +% [-85]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalOriathSunder
    Attack, Area, Multistrikeable, Melee, Slam, Totemable
    Verwüsten
    Base Damage: 675–1013
    Kritische Trefferchance: 5%
    Angriffsschaden: 60%
    Attack Time: 1.17 Sek.
    Abklingzeit: 6 Sek.
    Ihr schlagt mit einem Streitkolben, einem Zepter, einer Axt oder einem Stab auf den Boden, wodurch Ihr eine Welle aus zerstörter Erde erzeugt, die bei Gegnern im Bereich vor Euch Schaden verursacht. Von der Welle getroffene Gegner entfesseln eine kreisförmige Schockwelle, die umliegenden Gegnern Schaden zufügt.
    Verursacht 40% weniger Angriffsschaden
    45% weniger Angriffsgeschwindigkeit
    Schockwellen verursachen 85% weniger Schaden
    active skill area of effect radius +% final [-50]
    firestorm base area of effect +% [120]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Stats
    {
    	set_cannot_gain_charges = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/CatarinaSummon/catarina_summon.ao"
    	preload_buff_visual = "betrayal_banner"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalOriathBlackguardMelee2"] = {
        name = "Syndicate Beheader",
        life = 1.56,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "BetrayalLabMelee",
            "BetrayalOriathSunder",
            "WalkEmergeBetrayal",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalLabMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "damage_vs_tiki_totems_+%",
        },
        levels = {
            [1] = {-85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalOriathSunder"] = {
        name = "Sunder",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.13,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shockwave_slam_explosion_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "firestorm_base_area_of_effect_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-85, -45, 120, -50, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Syndikat-Scharfrichter
    Humanoid
    Syndicate Beheader
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalOriathBlackguardMelee2Spectre
    Tagscleaving_weapon, flesh_armour, has_two_hand_axe, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, no_cannot_die_aura, no_pantheon_mod, not_int, physical_affinity, red_blood, templar
    Leben
    313%
    Rüstung
    +100%
    Ausweichen
    +30%
    Ailment Threshold
    313%
    Widerstand
    20 20 20 0
    Damage
    125%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    8 ~ 16
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Erfahrung
    125%
    Model Size
    91%
    Type
    BetrayalBlackguard2hCartGuard
    Metadata
    BetrayalOriathBlackguardMelee2CartGuard
    Stufe
    68
    Leben
    20,136
    Rüstung
    57,580
    Ausweichen
    6,161
    Energieschild
    0
    Damage
    467
    Zauberschaden
    467
    Genauigkeit
    290
    Attack Time
    1.17
    Erfahrung
    12,819
    Ailment Threshold
    20,136
    Chill
    64
    Shock
    64
    Brittle
    360
    Scorch
    64
    Sap
    176
    BetrayalLabMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 374–560
    Kritische Trefferchance: 5%
    Attack Time: 1.17 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    damage vs tiki totems +% [-85]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalOriathSunder
    Attack, Area, Multistrikeable, Melee, Slam, Totemable
    Verwüsten
    Base Damage: 374–560
    Kritische Trefferchance: 5%
    Angriffsschaden: 60%
    Attack Time: 1.17 Sek.
    Abklingzeit: 6 Sek.
    Ihr schlagt mit einem Streitkolben, einem Zepter, einer Axt oder einem Stab auf den Boden, wodurch Ihr eine Welle aus zerstörter Erde erzeugt, die bei Gegnern im Bereich vor Euch Schaden verursacht. Von der Welle getroffene Gegner entfesseln eine kreisförmige Schockwelle, die umliegenden Gegnern Schaden zufügt.
    Verursacht 40% weniger Angriffsschaden
    45% weniger Angriffsgeschwindigkeit
    Schockwellen verursachen 85% weniger Schaden
    active skill area of effect radius +% final [-50]
    firestorm base area of effect +% [120]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBaseExperience"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBaseExperience"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/CatarinaSummon/catarina_summon.ao"
    	preload_buff_visual = "betrayal_banner"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalOriathBlackguardMelee2CartGuard"] = {
        name = "Syndicate Beheader",
        life = 3.13,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "BetrayalLabMelee",
            "BetrayalOriathSunder",
            "WalkEmergeBetrayal",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalLabMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "damage_vs_tiki_totems_+%",
        },
        levels = {
            [1] = {-85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalOriathSunder"] = {
        name = "Sunder",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.13,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shockwave_slam_explosion_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "firestorm_base_area_of_effect_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-85, -45, 120, -50, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Syndikat-Scharfrichter
    Humanoid
    Syndicate Beheader
    SpectreY
    Tagscleaving_weapon, flesh_armour, has_two_hand_axe, has_two_handed_melee, human, humanoid, medium_movement, melee, no_cannot_die_aura, no_pantheon_mod, not_int, physical_affinity, red_blood, templar
    Leben
    156%
    Rüstung
    +100%
    Ausweichen
    +30%
    Ailment Threshold
    156%
    Widerstand
    20 20 20 0
    Damage
    125%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    8 ~ 16
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    Erfahrung
    125%
    Model Size
    91%
    Type
    BetrayalBlackguard2h
    Metadata
    BetrayalOriathBlackguardMelee2Spectre
    Stufe
    68
    Leben
    10,036
    Rüstung
    57,580
    Ausweichen
    6,161
    Energieschild
    0
    Damage
    467
    Zauberschaden
    467
    Genauigkeit
    290
    Attack Time
    1.17
    Erfahrung
    12,819
    Ailment Threshold
    10,036
    Chill
    32
    Shock
    32
    Brittle
    180
    Scorch
    32
    Sap
    88
    BetrayalLabMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 374–560
    Kritische Trefferchance: 5%
    Attack Time: 1.17 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    damage vs tiki totems +% [-85]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalOriathSunder
    Attack, Area, Multistrikeable, Melee, Slam, Totemable
    Verwüsten
    Base Damage: 374–560
    Kritische Trefferchance: 5%
    Angriffsschaden: 60%
    Attack Time: 1.17 Sek.
    Abklingzeit: 6 Sek.
    Ihr schlagt mit einem Streitkolben, einem Zepter, einer Axt oder einem Stab auf den Boden, wodurch Ihr eine Welle aus zerstörter Erde erzeugt, die bei Gegnern im Bereich vor Euch Schaden verursacht. Von der Welle getroffene Gegner entfesseln eine kreisförmige Schockwelle, die umliegenden Gegnern Schaden zufügt.
    Verursacht 40% weniger Angriffsschaden
    45% weniger Angriffsgeschwindigkeit
    Schockwellen verursachen 85% weniger Schaden
    active skill area of effect radius +% final [-50]
    firestorm base area of effect +% [120]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalOriathBlackguardMelee2Spectre"] = {
        name = "Syndicate Beheader",
        life = 1.56,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "BetrayalLabMelee",
            "BetrayalOriathSunder",
            "WalkEmergeBetrayal",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalLabMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "damage_vs_tiki_totems_+%",
        },
        levels = {
            [1] = {-85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalOriathSunder"] = {
        name = "Sunder",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.13,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shockwave_slam_explosion_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "firestorm_base_area_of_effect_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-85, -45, 120, -50, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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