Syndikat-Verbindungsmann
Humanoid
monster do not fracture [1]
stance movement speed +% final [112]
stance movement speed +% final [112]
Syndicate Conduit
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueBetrayal/LaboratoryScientist1Spectre_ |
Tags | Zauberer, has_wand, human, humanoid, light_armour, lightning_affinity, medium_height, no_cannot_die_aura, no_pantheon_mod, not_dex, not_str, physical_affinity, ranged, red_blood, very_slow_movement |
Leben
160%
Energy Shield From Life
50%
Ailment Threshold
160%
Widerstand
30 30 30 20
Damage
120%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
0.675 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
BetrayalScientist
Metadata
LaboratoryScientist1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
10,293
Rüstung
28,790
Ausweichen
4,739
Energieschild
3,064
Damage
448
Zauberschaden
448
Genauigkeit
290
Attack Time
0.675
Erfahrung
10,255
Ailment Threshold
10,293
Chill
33
Shock
33
Brittle
184
Scorch
33
Sap
90
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 359–538
Kritische Trefferchance: 5%
Attack Time: 0.675 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalScientistReflectionBeam
Spell
Zauberzeit: 3 Sek.
Abklingzeit: 6 Sek.
Basisdauer beträgt 5 Sekunden
Die sekundäre Basisdauer beträgt 0.3 Sekunden
base lightning damage to deal per minute [64651]
spell maximum action distance +% [200]
Die sekundäre Basisdauer beträgt 0.3 Sekunden
base lightning damage to deal per minute [64651]
spell maximum action distance +% [200]
BetrayalScientistArc
Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
Lichtbogen
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 50%
Zauberzeit: 1 Sek.
Ein Bogen aus Blitzen erstreckt sich vom Wirkenden zu einem ausgewählten Gegner und verkettet sich auf weitere Gegner, jedoch nicht unmittelbar zurück. Jedes Mal, wenn sich der Bogen verkettet, verkettet sich ein sekundärer Bogen auf einen weiteren Gegner, den der Hauptbogen noch nicht getroffen hat, doch dieser Bogen kann sich nicht weiter verketten.
Verursacht 301 bis 903 Blitzschaden
10% Chance, Gegner zu schocken
damage vs tiki totems +% [100]
10% Chance, Gegner zu schocken
damage vs tiki totems +% [100]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase" Stats { muzzle_flash_swap_hands = 1 } Actor { main_hand_unarmed_type = "Wand" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase" Actor { on_event_grab_nade_for_MonsterMortar = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarInactive.ao, R_Weapon, 0.5 );" on_event_contact_for_MonsterMortar = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarInactive.ao );" on_end_MonsterMortar = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarInactive.ao );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarCharge.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/LaboratoryScientist1"] = { name = "Syndicate Conduit", life = 1.6, energyShield = 0.5, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.2, damageSpread = 0.2, attackTime = 0.675, attackRange = 40, accuracy = 1, weaponType1 = "Wand", skillList = { "Melee", "BetrayalScientistArc", "WalkEmergeBetrayal", "BetrayalScientistReflectionBeam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalScientistArc"] = { name = "Arc", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Chains] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "beam_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_chance_to_shock_%", "damage_vs_tiki_totems_+%", }, levels = { [1] = {0.5, 1.5, 10, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalScientistReflectionBeam"] = { name = "BetrayalScientistReflectionBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_lightning_damage_to_deal_per_minute", "spell_maximum_action_distance_+%", "base_secondary_skill_effect_duration", "base_skill_effect_duration", }, levels = { [1] = {4, 200, 300, 5000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
monster do not fracture [1]
Id | MonsterDoNotFracture |
---|---|
Family | MonsterDoNotFracture |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Syndikat-Verbindungsmann
Humanoid
Gebiet: Unterschlupf des Syndikats
monster do not fracture [1]
stance movement speed +% final [112]
stance movement speed +% final [112]
Syndicate Conduit
Spectre | Y |
---|---|
Area | Unterschlupf des Syndikats |
Tags | Zauberer, has_wand, human, humanoid, light_armour, lightning_affinity, medium_height, no_cannot_die_aura, no_pantheon_mod, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
Packs |
Leben
160%
Energy Shield From Life
50%
Ailment Threshold
160%
Widerstand
30 30 30 20
Damage
120%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
0.675 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
BetrayalScientist
Metadata
LaboratoryScientist1Safehouse_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
73
Leben
17,364
Rüstung
42,661
Ausweichen
5,633
Energieschild
4,174
Damage
604
Zauberschaden
604
Genauigkeit
352
Attack Time
0.675
Erfahrung
11,388
Ailment Threshold
17,364
Chill
55
Shock
55
Brittle
311
Scorch
55
Sap
152
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 483–725
Kritische Trefferchance: 5%
Attack Time: 0.675 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalScientistReflectionBeam
Spell
Zauberzeit: 3 Sek.
Abklingzeit: 6 Sek.
Basisdauer beträgt 5 Sekunden
Die sekundäre Basisdauer beträgt 0.3 Sekunden
base lightning damage to deal per minute [78658]
spell maximum action distance +% [200]
Die sekundäre Basisdauer beträgt 0.3 Sekunden
base lightning damage to deal per minute [78658]
spell maximum action distance +% [200]
BetrayalScientistArc
Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
Lichtbogen
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 50%
Zauberzeit: 1 Sek.
Ein Bogen aus Blitzen erstreckt sich vom Wirkenden zu einem ausgewählten Gegner und verkettet sich auf weitere Gegner, jedoch nicht unmittelbar zurück. Jedes Mal, wenn sich der Bogen verkettet, verkettet sich ein sekundärer Bogen auf einen weiteren Gegner, den der Hauptbogen noch nicht getroffen hat, doch dieser Bogen kann sich nicht weiter verketten.
Verursacht 373.3 bis 1120 Blitzschaden
10% Chance, Gegner zu schocken
damage vs tiki totems +% [100]
10% Chance, Gegner zu schocken
damage vs tiki totems +% [100]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase" Stats { muzzle_flash_swap_hands = 1 } Actor { main_hand_unarmed_type = "Wand" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase" Actor { on_event_grab_nade_for_MonsterMortar = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarInactive.ao, R_Weapon, 0.5 );" on_event_contact_for_MonsterMortar = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarInactive.ao );" on_end_MonsterMortar = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarInactive.ao );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarCharge.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/LaboratoryScientist1Safehouse_"] = { name = "Syndicate Conduit", life = 1.6, energyShield = 0.5, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.2, damageSpread = 0.2, attackTime = 0.675, attackRange = 40, accuracy = 1, weaponType1 = "Wand", skillList = { "Melee", "BetrayalScientistArc", "WalkEmergeBetrayal", "BetrayalScientistReflectionBeam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalScientistArc"] = { name = "Arc", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Chains] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "beam_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_chance_to_shock_%", "damage_vs_tiki_totems_+%", }, levels = { [1] = {0.5, 1.5, 10, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalScientistReflectionBeam"] = { name = "BetrayalScientistReflectionBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_lightning_damage_to_deal_per_minute", "spell_maximum_action_distance_+%", "base_secondary_skill_effect_duration", "base_skill_effect_duration", }, levels = { [1] = {4, 200, 300, 5000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
monster do not fracture [1]
Id | MonsterDoNotFracture |
---|---|
Family | MonsterDoNotFracture |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Syndikat-Verbindungsmann
Humanoid
monster do not fracture [1]
stance movement speed +% final [112]
stance movement speed +% final [112]
Syndicate Conduit
Spectre | Y |
---|---|
Tags | Zauberer, has_wand, human, humanoid, light_armour, lightning_affinity, no_pantheon_mod, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
Leben
160%
Energy Shield From Life
50%
Ailment Threshold
160%
Widerstand
30 30 30 20
Damage
120%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
0.675 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
BetrayalScientist
Metadata
LaboratoryScientist1Spectre_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
10,293
Rüstung
28,790
Ausweichen
4,739
Energieschild
3,064
Damage
448
Zauberschaden
448
Genauigkeit
290
Attack Time
0.675
Erfahrung
10,255
Ailment Threshold
10,293
Chill
33
Shock
33
Brittle
184
Scorch
33
Sap
90
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 359–538
Kritische Trefferchance: 5%
Attack Time: 0.675 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalScientistReflectionBeam
Spell
Zauberzeit: 3 Sek.
Abklingzeit: 6 Sek.
Basisdauer beträgt 5 Sekunden
Die sekundäre Basisdauer beträgt 0.3 Sekunden
base lightning damage to deal per minute [64651]
spell maximum action distance +% [200]
Die sekundäre Basisdauer beträgt 0.3 Sekunden
base lightning damage to deal per minute [64651]
spell maximum action distance +% [200]
BetrayalScientistArc
Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
Lichtbogen
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 50%
Zauberzeit: 1 Sek.
Ein Bogen aus Blitzen erstreckt sich vom Wirkenden zu einem ausgewählten Gegner und verkettet sich auf weitere Gegner, jedoch nicht unmittelbar zurück. Jedes Mal, wenn sich der Bogen verkettet, verkettet sich ein sekundärer Bogen auf einen weiteren Gegner, den der Hauptbogen noch nicht getroffen hat, doch dieser Bogen kann sich nicht weiter verketten.
Verursacht 301 bis 903 Blitzschaden
10% Chance, Gegner zu schocken
damage vs tiki totems +% [100]
10% Chance, Gegner zu schocken
damage vs tiki totems +% [100]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase" Stats { muzzle_flash_swap_hands = 1 } Actor { main_hand_unarmed_type = "Wand" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase" Actor { on_event_grab_nade_for_MonsterMortar = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarInactive.ao, R_Weapon, 0.5 );" on_event_contact_for_MonsterMortar = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarInactive.ao );" on_end_MonsterMortar = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarInactive.ao );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarCharge.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/LaboratoryScientist1Spectre_"] = { name = "Syndicate Conduit", life = 1.6, energyShield = 0.5, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.2, damageSpread = 0.2, attackTime = 0.675, attackRange = 40, accuracy = 1, weaponType1 = "Wand", skillList = { "Melee", "BetrayalScientistArc", "WalkEmergeBetrayal", "BetrayalScientistReflectionBeam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalScientistArc"] = { name = "Arc", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Chains] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "beam_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_chance_to_shock_%", "damage_vs_tiki_totems_+%", }, levels = { [1] = {0.5, 1.5, 10, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalScientistReflectionBeam"] = { name = "BetrayalScientistReflectionBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_lightning_damage_to_deal_per_minute", "spell_maximum_action_distance_+%", "base_secondary_skill_effect_duration", "base_skill_effect_duration", }, levels = { [1] = {4, 200, 300, 5000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
monster do not fracture [1]
Id | MonsterDoNotFracture |
---|---|
Family | MonsterDoNotFracture |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Syndikat-Verbindungsmann
Humanoid
monster do not fracture [1]
stance movement speed +% final [112]
stance movement speed +% final [112]
Syndicate Conduit
Spectre | Y |
---|---|
Tags | Zauberer, has_wand, human, humanoid, light_armour, lightning_affinity, medium_height, no_cannot_die_aura, no_pantheon_mod, not_dex, not_str, physical_affinity, red_blood, very_slow_movement |
Packs |
Leben
160%
Energy Shield From Life
50%
Ailment Threshold
160%
Widerstand
30 30 30 20
Damage
120%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
0.675 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
BetrayalScientist
Metadata
LaboratoryScientist1Safehouse_Necropolis_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
10,293
Rüstung
28,790
Ausweichen
4,739
Energieschild
3,064
Damage
448
Zauberschaden
448
Genauigkeit
290
Attack Time
0.675
Erfahrung
10,255
Ailment Threshold
10,293
Chill
33
Shock
33
Brittle
184
Scorch
33
Sap
90
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 359–538
Kritische Trefferchance: 5%
Attack Time: 0.675 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalScientistReflectionBeam
Spell
Zauberzeit: 3 Sek.
Abklingzeit: 6 Sek.
Basisdauer beträgt 5 Sekunden
Die sekundäre Basisdauer beträgt 0.3 Sekunden
base lightning damage to deal per minute [64651]
spell maximum action distance +% [200]
Die sekundäre Basisdauer beträgt 0.3 Sekunden
base lightning damage to deal per minute [64651]
spell maximum action distance +% [200]
BetrayalScientistArc
Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
Lichtbogen
Kritische Trefferchance: 5%
Effektivität zusätzlichen Schadens: 50%
Zauberzeit: 1 Sek.
Ein Bogen aus Blitzen erstreckt sich vom Wirkenden zu einem ausgewählten Gegner und verkettet sich auf weitere Gegner, jedoch nicht unmittelbar zurück. Jedes Mal, wenn sich der Bogen verkettet, verkettet sich ein sekundärer Bogen auf einen weiteren Gegner, den der Hauptbogen noch nicht getroffen hat, doch dieser Bogen kann sich nicht weiter verketten.
Verursacht 301 bis 903 Blitzschaden
10% Chance, Gegner zu schocken
damage vs tiki totems +% [100]
10% Chance, Gegner zu schocken
damage vs tiki totems +% [100]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase" Stats { muzzle_flash_swap_hands = 1 } Actor { main_hand_unarmed_type = "Wand" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase" Actor { on_event_grab_nade_for_MonsterMortar = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarInactive.ao, R_Weapon, 0.5 );" on_event_contact_for_MonsterMortar = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarInactive.ao );" on_end_MonsterMortar = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarInactive.ao );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Scientist/mortarCharge.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueNecropolis/LaboratoryScientist1Safehouse_Necropolis_"] = { name = "Syndicate Conduit", life = 1.6, energyShield = 0.5, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.2, damageSpread = 0.2, attackTime = 0.675, attackRange = 40, accuracy = 1, weaponType1 = "Wand", skillList = { "Melee", "BetrayalScientistArc", "WalkEmergeBetrayal", "BetrayalScientistReflectionBeam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalScientistArc"] = { name = "Arc", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Chains] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "beam_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_chance_to_shock_%", "damage_vs_tiki_totems_+%", }, levels = { [1] = {0.5, 1.5, 10, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalScientistReflectionBeam"] = { name = "BetrayalScientistReflectionBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_lightning_damage_to_deal_per_minute", "spell_maximum_action_distance_+%", "base_secondary_skill_effect_duration", "base_skill_effect_duration", }, levels = { [1] = {4, 200, 300, 5000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
monster do not fracture [1]
Id | MonsterDoNotFracture |
---|---|
Family | MonsterDoNotFracture |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.