연합 망나니
Syndicate Beheader
SpectreY
Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalOriathBlackguardMelee2Spectre
Area연합의 실험실, 연합의 실험실, 연합의 실험실, 연합의 실험실, 연합의 실험실, 연합의 실험실, 연합의 실험실, 연합의 실험실, 연합의 실험실, 연합의 실험실, 연합의 은신처, 연합의 은신처
Tagscleaving_weapon, flesh_armour, has_two_hand_axe, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, no_cannot_die_aura, not_int, physical_affinity, red_blood, templar
Packs
  • 연합 집행자, 연합 경호원, 연합 망나니
  • 연합 경호원, 연합 망나니, 연합 지정사수
  • 연합의 은신처: 연합 경호원, 연합 망나니, 연합 집행자, 연합 지정사수
  • 연합의 은신처: 연합 경호원, 연합 망나니, 연합 집행자, 연합 지정사수
  • 연합의 은신처: 연합 도관, 연합 경호원, 연합 망나니, 연합 지정사수
  • 연합의 은신처: 연합 제조기, 연합 경호원, 연합 망나니, 연합 지정사수
  • 생명력
    156%
    방어도
    +10%
    회피
    +30%
    Ailment Threshold
    156%
    저항
    20 20 20 0
    Damage
    125%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    8 ~ 16
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    경험치
    125%
    Model Size
    91%
    Type
    BetrayalBlackguard2h
    Metadata
    BetrayalOriathBlackguardMelee2
    레벨
    78
    생명력
    28,451
    방어도
    69,227
    회피
    8,667
    에너지 보호막
    0
    Damage
    844
    주문 피해
    844
    정확도
    428
    Attack Time
    1.17
    경험치
    15,471
    Ailment Threshold
    28,451
    Chill
    90
    Shock
    90
    Brittle
    509
    Scorch
    90
    Sap
    249
    BetrayalLabMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 675–1013
    치명타 확률: 5%
    Attack Time: 1.17 초
    강력한 일격으로 적들을 쓰러트립니다.
    damage vs tiki totems +% [-85]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalOriathSunder
    Attack, Area, Multistrikeable, Melee, Slam, Totemable
    산산조각
    Base Damage: 675–1013
    치명타 확률: 5%
    공격 피해: 60%
    Attack Time: 1.17 초
    재사용 대기시간: 6 초
    철퇴나 셉터, 도끼, 지팡이로 지면을 강타하면 부서진 지면이 파도를 일으키며 전방의 적들에게 피해를 줍니다. 파도에 맞은 적들은 원형의 충격파를 방출하여 주변의 적들에게 피해를 줍니다.
    주는 공격 피해 40% 감폭
    공격 속도 45% 감폭
    충격파가 주는 피해 85% 감폭
    active skill area of effect radius +% final [-50]
    firestorm base area of effect +% [120]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Stats
    {
    	set_cannot_gain_charges = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/CatarinaSummon/catarina_summon.ao"
    	preload_buff_visual = "betrayal_banner"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalOriathBlackguardMelee2"] = {
        name = "Syndicate Beheader",
        life = 1.56,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "BetrayalLabMelee",
            "BetrayalOriathSunder",
            "WalkEmergeBetrayal",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalLabMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "damage_vs_tiki_totems_+%",
        },
        levels = {
            [1] = {-85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalOriathSunder"] = {
        name = "Sunder",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.13,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shockwave_slam_explosion_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "firestorm_base_area_of_effect_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-85, -45, 120, -50, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    연합 망나니
    인간형
    Syndicate Beheader
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalOriathBlackguardMelee2Spectre
    Tagscleaving_weapon, flesh_armour, has_two_hand_axe, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, no_cannot_die_aura, not_int, physical_affinity, red_blood, templar
    생명력
    313%
    방어도
    +10%
    회피
    +30%
    Ailment Threshold
    313%
    저항
    20 20 20 0
    Damage
    125%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    8 ~ 16
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    경험치
    125%
    Model Size
    91%
    Type
    BetrayalBlackguard2hCartGuard
    Metadata
    BetrayalOriathBlackguardMelee2CartGuard
    레벨
    68
    생명력
    20,136
    방어도
    31,669
    회피
    6,161
    에너지 보호막
    0
    Damage
    467
    주문 피해
    467
    정확도
    290
    Attack Time
    1.17
    경험치
    12,819
    Ailment Threshold
    20,136
    Chill
    64
    Shock
    64
    Brittle
    360
    Scorch
    64
    Sap
    176
    BetrayalLabMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 374–560
    치명타 확률: 5%
    Attack Time: 1.17 초
    강력한 일격으로 적들을 쓰러트립니다.
    damage vs tiki totems +% [-85]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalOriathSunder
    Attack, Area, Multistrikeable, Melee, Slam, Totemable
    산산조각
    Base Damage: 374–560
    치명타 확률: 5%
    공격 피해: 60%
    Attack Time: 1.17 초
    재사용 대기시간: 6 초
    철퇴나 셉터, 도끼, 지팡이로 지면을 강타하면 부서진 지면이 파도를 일으키며 전방의 적들에게 피해를 줍니다. 파도에 맞은 적들은 원형의 충격파를 방출하여 주변의 적들에게 피해를 줍니다.
    주는 공격 피해 40% 감폭
    공격 속도 45% 감폭
    충격파가 주는 피해 85% 감폭
    active skill area of effect radius +% final [-50]
    firestorm base area of effect +% [120]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBaseExperience"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBaseExperience"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/CatarinaSummon/catarina_summon.ao"
    	preload_buff_visual = "betrayal_banner"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalOriathBlackguardMelee2CartGuard"] = {
        name = "Syndicate Beheader",
        life = 3.13,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "BetrayalLabMelee",
            "BetrayalOriathSunder",
            "WalkEmergeBetrayal",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalLabMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "damage_vs_tiki_totems_+%",
        },
        levels = {
            [1] = {-85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalOriathSunder"] = {
        name = "Sunder",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.13,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shockwave_slam_explosion_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "firestorm_base_area_of_effect_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-85, -45, 120, -50, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    연합 망나니
    인간형
    Syndicate Beheader
    SpectreY
    Tagscleaving_weapon, flesh_armour, has_two_hand_axe, has_two_handed_melee, human, humanoid, medium_movement, melee, no_cannot_die_aura, not_int, physical_affinity, red_blood, templar
    생명력
    156%
    방어도
    +10%
    회피
    +30%
    Ailment Threshold
    156%
    저항
    20 20 20 0
    Damage
    125%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    8 ~ 16
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    경험치
    125%
    Model Size
    91%
    Type
    BetrayalBlackguard2h
    Metadata
    BetrayalOriathBlackguardMelee2Spectre
    레벨
    68
    생명력
    10,036
    방어도
    31,669
    회피
    6,161
    에너지 보호막
    0
    Damage
    467
    주문 피해
    467
    정확도
    290
    Attack Time
    1.17
    경험치
    12,819
    Ailment Threshold
    10,036
    Chill
    32
    Shock
    32
    Brittle
    180
    Scorch
    32
    Sap
    88
    BetrayalLabMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 374–560
    치명타 확률: 5%
    Attack Time: 1.17 초
    강력한 일격으로 적들을 쓰러트립니다.
    damage vs tiki totems +% [-85]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalOriathSunder
    Attack, Area, Multistrikeable, Melee, Slam, Totemable
    산산조각
    Base Damage: 374–560
    치명타 확률: 5%
    공격 피해: 60%
    Attack Time: 1.17 초
    재사용 대기시간: 6 초
    철퇴나 셉터, 도끼, 지팡이로 지면을 강타하면 부서진 지면이 파도를 일으키며 전방의 적들에게 피해를 줍니다. 파도에 맞은 적들은 원형의 충격파를 방출하여 주변의 적들에게 피해를 줍니다.
    주는 공격 피해 40% 감폭
    공격 속도 45% 감폭
    충격파가 주는 피해 85% 감폭
    active skill area of effect radius +% final [-50]
    firestorm base area of effect +% [120]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalOriathBlackguardMelee2Spectre"] = {
        name = "Syndicate Beheader",
        life = 1.56,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "BetrayalLabMelee",
            "BetrayalOriathSunder",
            "WalkEmergeBetrayal",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalLabMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "damage_vs_tiki_totems_+%",
        },
        levels = {
            [1] = {-85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalOriathSunder"] = {
        name = "Sunder",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slams the ground with a Mace, Sceptre, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.13,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shockwave_slam_explosion_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "firestorm_base_area_of_effect_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-85, -45, 120, -50, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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