寶庫守衛者
生物
地區: 魔金寶庫
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 50% 攻擊速度
增加 50% 施放速度
增加 50% 移動速度
擊中時擊退敵人
增加 400% 擊退距離
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 50% 攻擊速度
增加 50% 施放速度
增加 50% 移動速度
擊中時擊退敵人
增加 400% 擊退距離
Guardian of the Vault
幽魂 | N |
---|---|
地區 | 魔金寶庫 |
標籤 | bludgeoning_weapon, 法術, construct, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, large_height, large_model, medium_movement, melee, mud_blood, non_unique_map_boss, not_int, physical_affinity, stone_armour |
生命
300%
護甲
+60%
閃避
+40%
異常狀態臨界值
300%
抗性
40 40 40 25
傷害
88%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 16
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
100%
Model Size
163%
類型
TreasureGolemMapBoss
Metadata
TreasureGolemMapBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
82
生命
6,278,181
護甲
137,042
閃避
10,651
能量護盾
0
傷害
852
法術傷害
1,272
命中
499
攻擊間隔
1.005
經驗值
71,533
異常狀態臨界值
2,950,745
冰緩
9,330
感電
9,330
易碎
52,786
焦灼
9,330
殘喘
25,778
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1353–2030
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SummonGoldAnimatedArmour
法術
施放時間: 1 秒
冷卻時間: 4.5 秒
minion dies when parent dies [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
TreasureGolemSlam
攻擊, 範圍
基本傷害: 1353–2030
暴擊率: 5%
攻擊傷害: 95%
攻擊傷害: 95%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
造成 5% 更少攻擊傷害
47% 更少攻擊速度
active skill area of effect radius +% final [-50]
is area damage [1]
voll slam damage +% final at centre [100]
47% 更少攻擊速度
active skill area of effect radius +% final [-50]
is area damage [1]
voll slam damage +% final at centre [100]
VaultBossDelayedBlast
法術, 可觸發
施放時間: 1 秒
造成 1717 至 2575 物理傷害
+15 秒基礎持續時間
發射 50 個額外投射物
cast on hide % [100]
firestorm use server effects [1]
is area damage [1]
+15 秒基礎持續時間
發射 50 個額外投射物
cast on hide % [100]
firestorm use server effects [1]
is area damage [1]
HideVaultBoss
持續時間
冷卻時間: 30 秒
+15 秒基礎持續時間
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum action distance +% [-90]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum action distance +% [-90]
VaultBossLeapSlam
攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
躍擊
基本傷害: 1353–2030
暴擊率: 5%
攻擊傷害: 150%
攻擊傷害: 150%
攻擊間隔: 1.5 秒
冷卻時間: 2 秒
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。不能被多重打擊輔助。
造成 50% 更多攻擊傷害
50% 更少攻擊速度
基礎範圍為 1.5 米
cast time overrides attack duration [1]
is area damage [1]
50% 更少攻擊速度
基礎範圍為 1.5 米
cast time overrides attack duration [1]
is area damage [1]
ChangeStanceVaultGolem
冷卻時間: 12 秒
+6 秒基礎持續時間
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { } Actor { basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 } Transitionable { create_untransitioned = "PlayAnimationType( Emerge ); PauseAnimation(); RemoveCollidability();" on_transition = "MakeCollidable(); SpawnEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TreasureGolem/treasuregolememerge.ao );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/golden_spine_upheaval/goldenupheaval.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RockGolem/TreasureGolemMapBoss"] = { name = "Guardian of the Vault", life = 3, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.88, damageSpread = 0.2, attackTime = 1.5, attackRange = 16, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Dagger", skillList = { "Melee", "VaultBossLeapSlam", "HideVaultBoss", "TreasureGolemSlam", "VaultBossDelayedBlast", "ChangeStanceVaultGolem", "SummonGoldAnimatedArmour", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaultBossLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {-50, 15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HideVaultBoss"] = { name = "HideVaultBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "spell_maximum_action_distance_+%", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {15000, -90, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TreasureGolemSlam"] = { name = "TreasureGolemSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "voll_slam_damage_+%_final_at_centre", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-47, 100, -50, baseMultiplier = 0.95, levelRequirement = 68, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaultBossDelayedBlast"] = { name = "VaultBossDelayedBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "base_skill_effect_duration", "cast_on_hide_%", "is_area_damage", "firestorm_use_server_effects", }, levels = { [1] = {1.6000000238419, 2.4000000953674, 50, 15000, 100, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeStanceVaultGolem"] = { name = "ChangeStanceVaultGolem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {6000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonGoldAnimatedArmour"] = { name = "SummonGoldAnimatedArmour", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "summoned_monsters_are_minions", "minion_dies_when_parent_dies", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
增加 50% 攻擊速度
增加 50% 施放速度
增加 50% 移動速度
擊中時擊退敵人
增加 400% 擊退距離
Id | VaultBossStanceMods |
---|---|
Family | VaultBossStanceMods |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack caster speed |
寶庫守衛者
生物
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 50% 攻擊速度
增加 50% 施放速度
增加 50% 移動速度
擊中時擊退敵人
增加 400% 擊退距離
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 50% 攻擊速度
增加 50% 施放速度
增加 50% 移動速度
擊中時擊退敵人
增加 400% 擊退距離
Guardian of the Vault
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, 法術, construct, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, large_height, large_model, medium_movement, melee, mud_blood, not_int, physical_affinity, standalone_map_boss, stone_armour |
生命
300%
護甲
+60%
閃避
+40%
異常狀態臨界值
300%
抗性
40 40 40 25
傷害
88%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 16
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
100%
Model Size
163%
類型
TreasureGolemMapBoss
Metadata
TreasureGolemMapBossStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
418,039
護甲
46,064
閃避
6,635
能量護盾
0
傷害
374
法術傷害
559
命中
290
攻擊間隔
1.005
經驗值
56,403
異常狀態臨界值
263,365
冰緩
833
感電
833
易碎
4,711
焦灼
833
殘喘
2,301
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 595–892
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
TreasureGolemSlam
攻擊, 範圍
基本傷害: 595–892
暴擊率: 5%
攻擊傷害: 95%
攻擊傷害: 95%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
造成 5% 更少攻擊傷害
47% 更少攻擊速度
active skill area of effect radius +% final [-50]
is area damage [1]
voll slam damage +% final at centre [100]
47% 更少攻擊速度
active skill area of effect radius +% final [-50]
is area damage [1]
voll slam damage +% final at centre [100]
VaultBossDelayedBlast
法術, 可觸發
施放時間: 1 秒
造成 1061 至 1591 物理傷害
+15 秒基礎持續時間
發射 50 個額外投射物
cast on hide % [100]
firestorm use server effects [1]
is area damage [1]
+15 秒基礎持續時間
發射 50 個額外投射物
cast on hide % [100]
firestorm use server effects [1]
is area damage [1]
VaultBossLeapSlam
攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
躍擊
基本傷害: 595–892
暴擊率: 5%
攻擊傷害: 150%
攻擊傷害: 150%
攻擊間隔: 1.5 秒
冷卻時間: 2 秒
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。不能被多重打擊輔助。
造成 50% 更多攻擊傷害
50% 更少攻擊速度
基礎範圍為 1.5 米
cast time overrides attack duration [1]
is area damage [1]
50% 更少攻擊速度
基礎範圍為 1.5 米
cast time overrides attack duration [1]
is area damage [1]
GTStandaloneTreasureGolemDelayedBlast
可觸發, 法術
施放時間: 1 秒
VaultBossDelayedBlastStandalone
法術, 傷害, 範圍, 可觸發, 範圍法術
施放時間: 1 秒
造成 1061 至 1591 物理傷害
is area damage [1]
is area damage [1]
TreasureGolemSummonAnimatedWeaponStandalone
法術, 法術可重複, 可觸發
施放時間: 1 秒
alternate minion [176]
minion dies when parent dies [1]
number of monsters to summon [4]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
minion dies when parent dies [1]
number of monsters to summon [4]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RockGolem/TreasureGolemMapBossStandalone"] = { name = "Guardian of the Vault", life = 3, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.88, damageSpread = 0.2, attackTime = 1.5, attackRange = 16, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Dagger", skillList = { "Melee", "VaultBossLeapSlam", "TreasureGolemSummonAnimatedWeaponStandalone", "TreasureGolemSlam", "VaultBossDelayedBlast", "VaultBossDelayedBlastStandalone", "GTStandaloneTreasureGolemDelayedBlast", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaultBossLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {-50, 15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TreasureGolemSummonAnimatedWeaponStandalone"] = { name = "TreasureGolemSummonAnimatedWeaponStandalone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {176, 4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TreasureGolemSlam"] = { name = "TreasureGolemSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "voll_slam_damage_+%_final_at_centre", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-47, 100, -50, baseMultiplier = 0.95, levelRequirement = 68, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaultBossDelayedBlast"] = { name = "VaultBossDelayedBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "base_skill_effect_duration", "cast_on_hide_%", "is_area_damage", "firestorm_use_server_effects", }, levels = { [1] = {1.6000000238419, 2.4000000953674, 50, 15000, 100, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaultBossDelayedBlastStandalone"] = { name = "VaultBossDelayedBlastStandalone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", }, levels = { [1] = {1.6000000238419, 2.4000000953674, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTStandaloneTreasureGolemDelayedBlast"] = { name = "GTStandaloneTreasureGolemDelayedBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
增加 50% 攻擊速度
增加 50% 施放速度
增加 50% 移動速度
擊中時擊退敵人
增加 400% 擊退距離
Id | VaultBossStanceMods |
---|---|
Family | VaultBossStanceMods |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack caster speed |
寶庫守衛者
生物
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 50% 攻擊速度
增加 50% 施放速度
增加 50% 移動速度
擊中時擊退敵人
增加 400% 擊退距離
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 50% 攻擊速度
增加 50% 施放速度
增加 50% 移動速度
擊中時擊退敵人
增加 400% 擊退距離
Guardian of the Vault
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, construct, elder_map_boss, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, large_height, large_model, medium_movement, mud_blood, non_attacking, not_int, stone_armour |
生命
300%
護甲
+60%
閃避
+40%
異常狀態臨界值
300%
抗性
40 40 40 25
傷害
88%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
100%
Model Size
163%
類型
TreasureGolemMapBoss
Metadata
TreasureGolemMapBossElder
Object Type
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
Object Type Codes
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RockGolem/TreasureGolemMapBossElder"] = { name = "Guardian of the Vault", life = 3, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.88, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Dagger", skillList = { }, modList = { }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
增加 50% 攻擊速度
增加 50% 施放速度
增加 50% 移動速度
擊中時擊退敵人
增加 400% 擊退距離
Id | VaultBossStanceMods |
---|---|
Family | VaultBossStanceMods |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack caster speed |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.