금고실의 수호자
구조물
지역: 금고실 지도
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
공격 속도 50% 증가
시전 속도 50% 증가
이동 속도 50% 증가
명중 시 적을 밀어냄
밀어내기 거리 400% 증가
떨어지는 아이템 희귀도 15000% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
공격 속도 50% 증가
시전 속도 50% 증가
이동 속도 50% 증가
명중 시 적을 밀어냄
밀어내기 거리 400% 증가
Guardian of the Vault
Spectre | N |
---|---|
Area | 금고실 지도 |
Tags | bludgeoning_weapon, 시전, construct, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, large_height, large_model, medium_movement, melee, mud_blood, non_unique_map_boss, not_int, physical_affinity, stone_armour |
생명력
300%
방어도
+100%
회피
+40%
Ailment Threshold
300%
저항
40 40 40 25
Damage
88%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 16
Attack Time
1.5 Second
Damage Spread
±20%
경험치
100%
Model Size
163%
Type
TreasureGolemMapBoss
Metadata
TreasureGolemMapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
71
생명력
620,137
방어도
72,946
회피
7,364
에너지 보호막
0
Damage
448
주문 피해
669
정확도
326
Attack Time
1.005
경험치
60,220
Ailment Threshold
353,478
Chill
1,118
Shock
1,118
Brittle
6,323
Scorch
1,118
Sap
3,088
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 712–1068
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SummonGoldAnimatedArmour
Spell
시전 속도: 1 초
재사용 대기시간: 4.5 초
minion dies when parent dies [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
TreasureGolemSlam
Attack, Area
Base Damage: 712–1068
치명타 확률: 5%
공격 피해: 95%
공격 피해: 95%
Attack Time: 1.5 초
재사용 대기시간: 5 초
주는 공격 피해 5% 감폭
공격 속도 47% 감폭
active skill area of effect radius +% final [-50]
is area damage [1]
voll slam damage +% final at centre [100]
공격 속도 47% 감폭
active skill area of effect radius +% final [-50]
is area damage [1]
voll slam damage +% final at centre [100]
VaultBossDelayedBlast
Spell, Triggerable
시전 속도: 1 초
1035~1552 물리 피해
기본 지속시간 15초
투사체 50개 추가 발사
cast on hide % [100]
firestorm use server effects [1]
is area damage [1]
기본 지속시간 15초
투사체 50개 추가 발사
cast on hide % [100]
firestorm use server effects [1]
is area damage [1]
HideVaultBoss
Duration
재사용 대기시간: 30 초
기본 지속시간 15초
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum action distance +% [-90]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum action distance +% [-90]
VaultBossLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
도약 강타
Base Damage: 712–1068
치명타 확률: 5%
공격 피해: 150%
공격 피해: 150%
Attack Time: 1.5 초
재사용 대기시간: 2 초
공중으로 도약 후 착지하면서 무기로 적들에게 피해를 주고 밀쳐 냅니다. 착지 지점의 적은 바깥으로 밀려납니다. 도끼나 철퇴, 셉터, 검, 지팡이가 필요합니다.
주는 공격 피해 50% 증폭
공격 속도 50% 감폭
기본 반경 1.5미터
cast time overrides attack duration [1]
is area damage [1]
공격 속도 50% 감폭
기본 반경 1.5미터
cast time overrides attack duration [1]
is area damage [1]
ChangeStanceVaultGolem
재사용 대기시간: 12 초
기본 지속시간 6초
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { } Actor { basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 } Transitionable { create_untransitioned = "PlayAnimationType( Emerge ); PauseAnimation(); RemoveCollidability();" on_transition = "MakeCollidable(); SpawnEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TreasureGolem/treasuregolememerge.ao );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/golden_spine_upheaval/goldenupheaval.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RockGolem/TreasureGolemMapBoss"] = { name = "Guardian of the Vault", life = 3, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.88, damageSpread = 0.2, attackTime = 1.5, attackRange = 16, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Dagger", skillList = { "Melee", "VaultBossLeapSlam", "HideVaultBoss", "TreasureGolemSlam", "VaultBossDelayedBlast", "ChangeStanceVaultGolem", "SummonGoldAnimatedArmour", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaultBossLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {-50, 15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HideVaultBoss"] = { name = "HideVaultBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "spell_maximum_action_distance_+%", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", }, levels = { [1] = {15000, -90, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TreasureGolemSlam"] = { name = "TreasureGolemSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "voll_slam_damage_+%_final_at_centre", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-47, 100, -50, baseMultiplier = 0.95, levelRequirement = 68, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaultBossDelayedBlast"] = { name = "VaultBossDelayedBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "base_skill_effect_duration", "cast_on_hide_%", "is_area_damage", "firestorm_use_server_effects", }, levels = { [1] = {1.6000000238419, 2.4000000953674, 50, 15000, 100, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChangeStanceVaultGolem"] = { name = "ChangeStanceVaultGolem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {6000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonGoldAnimatedArmour"] = { name = "SummonGoldAnimatedArmour", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "summoned_monsters_are_minions", "minion_dies_when_parent_dies", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
공격 속도 50% 증가
시전 속도 50% 증가
이동 속도 50% 증가
명중 시 적을 밀어냄
밀어내기 거리 400% 증가
Id | VaultBossStanceMods |
---|---|
Family | VaultBossStanceMods |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack caster speed |
금고실의 수호자
구조물
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
공격 속도 50% 증가
시전 속도 50% 증가
이동 속도 50% 증가
명중 시 적을 밀어냄
밀어내기 거리 400% 증가
떨어지는 아이템 희귀도 15000% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
공격 속도 50% 증가
시전 속도 50% 증가
이동 속도 50% 증가
명중 시 적을 밀어냄
밀어내기 거리 400% 증가
Guardian of the Vault
Spectre | N |
---|---|
Tags | bludgeoning_weapon, 시전, construct, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, large_height, large_model, medium_movement, melee, mud_blood, not_int, physical_affinity, standalone_map_boss, stone_armour |
생명력
300%
방어도
+100%
회피
+40%
Ailment Threshold
300%
저항
40 40 40 25
Damage
88%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 16
Attack Time
1.5 Second
Damage Spread
±20%
경험치
100%
Model Size
163%
Type
TreasureGolemMapBoss
Metadata
TreasureGolemMapBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
418,039
방어도
57,580
회피
6,635
에너지 보호막
0
Damage
374
주문 피해
559
정확도
290
Attack Time
1.005
경험치
56,403
Ailment Threshold
263,365
Chill
833
Shock
833
Brittle
4,711
Scorch
833
Sap
2,301
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 595–892
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
TreasureGolemSlam
Attack, Area
Base Damage: 595–892
치명타 확률: 5%
공격 피해: 95%
공격 피해: 95%
Attack Time: 1.5 초
재사용 대기시간: 5 초
주는 공격 피해 5% 감폭
공격 속도 47% 감폭
active skill area of effect radius +% final [-50]
is area damage [1]
voll slam damage +% final at centre [100]
공격 속도 47% 감폭
active skill area of effect radius +% final [-50]
is area damage [1]
voll slam damage +% final at centre [100]
VaultBossDelayedBlast
Spell, Triggerable
시전 속도: 1 초
933.4~1400 물리 피해
기본 지속시간 15초
투사체 50개 추가 발사
cast on hide % [100]
firestorm use server effects [1]
is area damage [1]
기본 지속시간 15초
투사체 50개 추가 발사
cast on hide % [100]
firestorm use server effects [1]
is area damage [1]
VaultBossLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
도약 강타
Base Damage: 595–892
치명타 확률: 5%
공격 피해: 150%
공격 피해: 150%
Attack Time: 1.5 초
재사용 대기시간: 2 초
공중으로 도약 후 착지하면서 무기로 적들에게 피해를 주고 밀쳐 냅니다. 착지 지점의 적은 바깥으로 밀려납니다. 도끼나 철퇴, 셉터, 검, 지팡이가 필요합니다.
주는 공격 피해 50% 증폭
공격 속도 50% 감폭
기본 반경 1.5미터
cast time overrides attack duration [1]
is area damage [1]
공격 속도 50% 감폭
기본 반경 1.5미터
cast time overrides attack duration [1]
is area damage [1]
GTStandaloneTreasureGolemDelayedBlast
Triggerable, Spell
시전 속도: 1 초
VaultBossDelayedBlastStandalone
Spell, Damage, Area, Triggerable, AreaSpell
시전 속도: 1 초
933.4~1400 물리 피해
is area damage [1]
is area damage [1]
TreasureGolemSummonAnimatedWeaponStandalone
Spell, Multicastable, Triggerable
시전 속도: 1 초
alternate minion [176]
minion dies when parent dies [1]
number of monsters to summon [4]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
minion dies when parent dies [1]
number of monsters to summon [4]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RockGolem/TreasureGolemMapBossStandalone"] = { name = "Guardian of the Vault", life = 3, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.88, damageSpread = 0.2, attackTime = 1.5, attackRange = 16, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Dagger", skillList = { "Melee", "VaultBossLeapSlam", "TreasureGolemSummonAnimatedWeaponStandalone", "TreasureGolemSlam", "VaultBossDelayedBlast", "VaultBossDelayedBlastStandalone", "GTStandaloneTreasureGolemDelayedBlast", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaultBossLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {-50, 15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TreasureGolemSummonAnimatedWeaponStandalone"] = { name = "TreasureGolemSummonAnimatedWeaponStandalone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {176, 4, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TreasureGolemSlam"] = { name = "TreasureGolemSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "voll_slam_damage_+%_final_at_centre", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-47, 100, -50, baseMultiplier = 0.95, levelRequirement = 68, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaultBossDelayedBlast"] = { name = "VaultBossDelayedBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "base_skill_effect_duration", "cast_on_hide_%", "is_area_damage", "firestorm_use_server_effects", }, levels = { [1] = {1.6000000238419, 2.4000000953674, 50, 15000, 100, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaultBossDelayedBlastStandalone"] = { name = "VaultBossDelayedBlastStandalone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", }, levels = { [1] = {1.6000000238419, 2.4000000953674, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTStandaloneTreasureGolemDelayedBlast"] = { name = "GTStandaloneTreasureGolemDelayedBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
공격 속도 50% 증가
시전 속도 50% 증가
이동 속도 50% 증가
명중 시 적을 밀어냄
밀어내기 거리 400% 증가
Id | VaultBossStanceMods |
---|---|
Family | VaultBossStanceMods |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack caster speed |
금고실의 수호자
구조물
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
공격 속도 50% 증가
시전 속도 50% 증가
이동 속도 50% 증가
명중 시 적을 밀어냄
밀어내기 거리 400% 증가
떨어지는 아이템 희귀도 15000% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
공격 속도 50% 증가
시전 속도 50% 증가
이동 속도 50% 증가
명중 시 적을 밀어냄
밀어내기 거리 400% 증가
Guardian of the Vault
Spectre | N |
---|---|
Tags | bludgeoning_weapon, construct, elder_map_boss, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, large_height, large_model, medium_movement, mud_blood, non_attacking, not_int, stone_armour |
생명력
300%
방어도
+100%
회피
+40%
Ailment Threshold
300%
저항
40 40 40 25
Damage
88%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
경험치
100%
Model Size
163%
Type
TreasureGolemMapBoss
Metadata
TreasureGolemMapBossElder
Object Type
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
Object Type Codes
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/RockGolem/TreasureGolemMapBossElder"] = { name = "Guardian of the Vault", life = 3, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.88, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Dagger", skillList = { }, modList = { }, }
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
공격 속도 50% 증가
시전 속도 50% 증가
이동 속도 50% 증가
명중 시 적을 밀어냄
밀어내기 거리 400% 증가
Id | VaultBossStanceMods |
---|---|
Family | VaultBossStanceMods |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack caster speed |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.