Guardian of the Vault
Construct
Area: Vault Map
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
50% increased Attack Speed
50% increased Cast Speed
50% increased Movement Speed
Knock Enemies back on Hit
400% increased Knockback Distance
SpectreN
AreaVault Map
Tagsbludgeoning_weapon, caster, construct, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, large_height, large_model, medium_movement, melee, mud_blood, non_unique_map_boss, not_int, physical_affinity, stone_armour
Life
300%
Armour
+100%
Evasion
+40%
Ailment Threshold
300%
Resistance
40 40 40 25
Damage
88%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 16
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
163%
Type
TreasureGolemMapBoss
Metadata
TreasureGolemMapBoss
Level
71
Life
620,137
Armour
72,946
Evasion
7,364
Energy Shield
0
Damage
448
Spell Damage
669
Accuracy
326
Attack Time
1.005
Experience
60,220
Ailment Threshold
353,478
Chill
1,118
Shock
1,118
Brittle
6,323
Scorch
1,118
Sap
3,088
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 712–1068
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
SummonGoldAnimatedArmour
Spell
Cast Time: 1 sec
Cooldown Time: 4.5 sec
minion dies when parent dies [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
TreasureGolemSlam
Attack, Area
Base Damage: 712–1068
Critical Strike Chance: 5%
Attack Damage: 95%
Attack Damage: 95%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
Deals 5% less Attack Damage
47% less Attack Speed
active skill area of effect radius +% final [-50]
is area damage [1]
voll slam damage +% final at centre [100]
VaultBossDelayedBlast
Spell, Triggerable
Cast Time: 1 sec
Deals 1035 to 1552 Physical Damage
Base duration is 15 seconds
Fires 50 additional Projectiles
cast on hide % [100]
firestorm use server effects [1]
is area damage [1]
HideVaultBoss
Duration
Cooldown Time: 30 sec
Base duration is 15 seconds
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum action distance +% [-90]
VaultBossLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 712–1068
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Damage: 150%
Attack Time: 1.5 sec
Cooldown Time: 2 sec
Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
Deals 50% more Attack Damage
50% less Attack Speed
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
ChangeStanceVaultGolem
Cooldown Time: 12 sec
Base duration is 6 seconds

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
}

Actor
{
	basic_action = "Emerge"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	//turn_duration = 0.5
}

Transitionable
{
	create_untransitioned = "PlayAnimationType( Emerge ); PauseAnimation(); RemoveCollidability();"
	on_transition = "MakeCollidable(); SpawnEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TreasureGolem/treasuregolememerge.ao );"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/golden_spine_upheaval/goldenupheaval.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RockGolem/TreasureGolemMapBoss"] = {
    name = "Guardian of the Vault",
    life = 3,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 0.88,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 16,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Dagger",
    skillList = {
        "Melee",
        "VaultBossLeapSlam",
        "HideVaultBoss",
        "TreasureGolemSlam",
        "VaultBossDelayedBlast",
        "ChangeStanceVaultGolem",
        "SummonGoldAnimatedArmour",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaultBossLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-50, 15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HideVaultBoss"] = {
    name = "HideVaultBoss",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "spell_maximum_action_distance_+%",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {15000, -90, levelRequirement = 10, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TreasureGolemSlam"] = {
    name = "TreasureGolemSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "voll_slam_damage_+%_final_at_centre",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-47, 100, -50, baseMultiplier = 0.95, levelRequirement = 68, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaultBossDelayedBlast"] = {
    name = "VaultBossDelayedBlast",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_additional_projectiles",
        "base_skill_effect_duration",
        "cast_on_hide_%",
        "is_area_damage",
        "firestorm_use_server_effects",
    },
    levels = {
        [1] = {1.6000000238419, 2.4000000953674, 50, 15000, 100, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChangeStanceVaultGolem"] = {
    name = "ChangeStanceVaultGolem",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {6000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonGoldAnimatedArmour"] = {
    name = "SummonGoldAnimatedArmour",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    50% increased Attack Speed
    50% increased Cast Speed
    50% increased Movement Speed
    Knock Enemies back on Hit
    400% increased Knockback Distance
    IdVaultBossStanceMods
    FamilyVaultBossStanceMods
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • attack speed +% Min: 50 Max: 50 Global
  • base cast speed +% Min: 50 Max: 50 Global
  • knockback distance +% Min: 400 Max: 400 Global
  • base movement velocity +% Min: 50 Max: 50 Global
  • base global chance to knockback % Min: 100 Max: 100 Global
  • Craft Tagsattack caster speed
    Guardian of the Vault
    Construct
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    50% increased Attack Speed
    50% increased Cast Speed
    50% increased Movement Speed
    Knock Enemies back on Hit
    400% increased Knockback Distance
    SpectreN
    Tagsbludgeoning_weapon, caster, construct, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, large_height, large_model, medium_movement, melee, mud_blood, not_int, physical_affinity, standalone_map_boss, stone_armour
    Life
    300%
    Armour
    +100%
    Evasion
    +40%
    Ailment Threshold
    300%
    Resistance
    40 40 40 25
    Damage
    88%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 16
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    100%
    Model Size
    163%
    Type
    TreasureGolemMapBoss
    Metadata
    TreasureGolemMapBossStandalone
    Level
    68
    Life
    418,039
    Armour
    57,580
    Evasion
    6,635
    Energy Shield
    0
    Damage
    374
    Spell Damage
    559
    Accuracy
    290
    Attack Time
    1.005
    Experience
    56,403
    Ailment Threshold
    263,365
    Chill
    833
    Shock
    833
    Brittle
    4,711
    Scorch
    833
    Sap
    2,301
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 595–892
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    TreasureGolemSlam
    Attack, Area
    Base Damage: 595–892
    Critical Strike Chance: 5%
    Attack Damage: 95%
    Attack Damage: 95%
    Attack Time: 1.5 sec
    Cooldown Time: 5 sec
    Deals 5% less Attack Damage
    47% less Attack Speed
    active skill area of effect radius +% final [-50]
    is area damage [1]
    voll slam damage +% final at centre [100]
    VaultBossDelayedBlast
    Spell, Triggerable
    Cast Time: 1 sec
    Deals 933.4 to 1400 Physical Damage
    Base duration is 15 seconds
    Fires 50 additional Projectiles
    cast on hide % [100]
    firestorm use server effects [1]
    is area damage [1]
    VaultBossLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Leap Slam
    Base Damage: 595–892
    Critical Strike Chance: 5%
    Attack Damage: 150%
    Attack Damage: 150%
    Attack Time: 1.5 sec
    Cooldown Time: 2 sec
    Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
    Deals 50% more Attack Damage
    50% less Attack Speed
    Base radius is 1.5 metres
    cast time overrides attack duration [1]
    is area damage [1]
    GTStandaloneTreasureGolemDelayedBlast
    Triggerable, Spell
    Cast Time: 1 sec
    VaultBossDelayedBlastStandalone
    Spell, Damage, Area, Triggerable, AreaSpell
    Cast Time: 1 sec
    Deals 933.4 to 1400 Physical Damage
    is area damage [1]
    TreasureGolemSummonAnimatedWeaponStandalone
    Spell, Multicastable, Triggerable
    Cast Time: 1 sec
    alternate minion [176]
    minion dies when parent dies [1]
    number of monsters to summon [4]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RockGolem/TreasureGolemMapBossStandalone"] = {
        name = "Guardian of the Vault",
        life = 3,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 0.88,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Dagger",
        skillList = {
            "Melee",
            "VaultBossLeapSlam",
            "TreasureGolemSummonAnimatedWeaponStandalone",
            "TreasureGolemSlam",
            "VaultBossDelayedBlast",
            "VaultBossDelayedBlastStandalone",
            "GTStandaloneTreasureGolemDelayedBlast",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaultBossLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-50, 15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TreasureGolemSummonAnimatedWeaponStandalone"] = {
        name = "TreasureGolemSummonAnimatedWeaponStandalone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {176, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TreasureGolemSlam"] = {
        name = "TreasureGolemSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "voll_slam_damage_+%_final_at_centre",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-47, 100, -50, baseMultiplier = 0.95, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaultBossDelayedBlast"] = {
        name = "VaultBossDelayedBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "base_skill_effect_duration",
            "cast_on_hide_%",
            "is_area_damage",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {1.6000000238419, 2.4000000953674, 50, 15000, 100, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VaultBossDelayedBlastStandalone"] = {
        name = "VaultBossDelayedBlastStandalone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {1.6000000238419, 2.4000000953674, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTStandaloneTreasureGolemDelayedBlast"] = {
        name = "GTStandaloneTreasureGolemDelayedBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    50% increased Attack Speed
    50% increased Cast Speed
    50% increased Movement Speed
    Knock Enemies back on Hit
    400% increased Knockback Distance
    IdVaultBossStanceMods
    FamilyVaultBossStanceMods
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • attack speed +% Min: 50 Max: 50 Global
  • base cast speed +% Min: 50 Max: 50 Global
  • knockback distance +% Min: 400 Max: 400 Global
  • base movement velocity +% Min: 50 Max: 50 Global
  • base global chance to knockback % Min: 100 Max: 100 Global
  • Craft Tagsattack caster speed
    Guardian of the Vault
    Construct
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    50% increased Attack Speed
    50% increased Cast Speed
    50% increased Movement Speed
    Knock Enemies back on Hit
    400% increased Knockback Distance
    SpectreN
    Tagsbludgeoning_weapon, construct, elder_map_boss, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, large_height, large_model, medium_movement, mud_blood, non_attacking, not_int, stone_armour
    Life
    300%
    Armour
    +100%
    Evasion
    +40%
    Ailment Threshold
    300%
    Resistance
    40 40 40 25
    Damage
    88%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    100%
    Model Size
    163%
    Type
    TreasureGolemMapBoss
    Metadata
    TreasureGolemMapBossElder

    Object Type

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RockGolem/TreasureGolemMapBossElder"] = {
        name = "Guardian of the Vault",
        life = 3,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 0.88,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Dagger",
        skillList = {
        },
        modList = {
        },
    }
    
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    50% increased Attack Speed
    50% increased Cast Speed
    50% increased Movement Speed
    Knock Enemies back on Hit
    400% increased Knockback Distance
    IdVaultBossStanceMods
    FamilyVaultBossStanceMods
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • attack speed +% Min: 50 Max: 50 Global
  • base cast speed +% Min: 50 Max: 50 Global
  • knockback distance +% Min: 400 Max: 400 Global
  • base movement velocity +% Min: 50 Max: 50 Global
  • base global chance to knockback % Min: 100 Max: 100 Global
  • Craft Tagsattack caster speed