Хранитель сокровищницы
МеханизмОбласть: {Хранилища}{Хранилище} , Карта хранилища
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
50% повышение скорости атаки
50% повышение скорости сотворения чар
50% повышение скорости передвижения
Отбрасывает врагов при нанесении удара
400% увеличение дистанции отбрасывания
50% повышение скорости сотворения чар
50% повышение скорости передвижения
Отбрасывает врагов при нанесении удара
400% увеличение дистанции отбрасывания
Guardian of the Vault
| Spectre | |
|---|---|
| Area | |
| Tags | bludgeoning_weapon, Чародейский, construct, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, large_height, large_model, medium_movement, melee, mud_blood, non_unique_map_boss, not_int, physical_affinity, stone_armour |
Здоровье
300%
Броня
+100%
Уклонение
+40%
Ailment Threshold
300%
Сопротивление
Damage
88%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 16
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
100%
Model Size
163%
Type
TreasureGolemMapBoss
Metadata
TreasureGolemMapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
79
Здоровье
3,457,702
Броня
135,980
Уклонение
9,649
Damage
717
Урон от чар
1,070
Точность
888
Attack Time
1.005
Опыт
69,020
Minion Life
681,715
Minion Damage
596
Ailment Threshold
1,659,697
Chill
5,248
Shock
5,248
Brittle
29,690
Scorch
5,248
Sap
14,499
Phys Convert Ele
295%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 1139—1708
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
SummonGoldAnimatedArmour
Spell
Время применения: 1 сек.
Перезарядка: 4.5 сек.
minion dies when parent dies [1]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
TreasureGolemSlam
Attack, Area
Base Damage: 1139—1708
Шанс критического удара: 5%
Урон от атаки: 95%
Урон от атаки: 95%
Attack Time: 1.5 сек.
Перезарядка: 5 сек.
Наносит на 5% меньше урона атаками
Скорость атаки на 47% меньше
active skill area of effect radius +% final [-50]
is area damage [1]
voll slam damage +% final at centre [100]
VaultBossDelayedBlast
Spell, Triggerable
Время применения: 1 сек.
Наносит от 1498 до 2247 физического урона
Базовая длительность - 15 секунд(-ы)
Выпускает дополнительных снарядов: 50
cast on hide % [100]
firestorm use server effects [1]
is area damage [1]
HideVaultBoss
Duration
Перезарядка: 30 сек.
Базовая длительность - 15 секунд(-ы)
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum action distance +% [-90]
VaultBossLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Наскок
Base Damage: 1139—1708
Шанс критического удара: 5%
Урон от атаки: 150%
Урон от атаки: 150%
Attack Time: 1.5 сек.
Перезарядка: 2 сек.
Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох.
Наносит на 50% больше урона атаками
Скорость атаки на 50% меньше
Базовый радиус - 1.5 м
cast time overrides attack duration [1]
is area damage [1]
ChangeStanceVaultGolem
Перезарядка: 12 сек.
Базовая длительность - 6 секунд(-ы)
Object Type
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
}
Actor
{
basic_action = "Emerge"
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
Life
{
corpse_usable = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/RockGolem/TreasureGolemMapBoss"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Guardian of the Vault",
life = 3,
damage = 0.88,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 16,
accuracy = 1,
weaponType1 = "One Hand Mace",
weaponType2 = "Dagger",
skillList = {
"Melee",
"VaultBossLeapSlam",
"HideVaultBoss",
"TreasureGolemSlam",
"VaultBossDelayedBlast",
"ChangeStanceVaultGolem",
"SummonGoldAnimatedArmour",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaultBossLeapSlam"] = {
name = "Leap Slam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.4,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {-50, 15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HideVaultBoss"] = {
name = "HideVaultBoss",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Duration] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"spell_maximum_action_distance_+%",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {15000, -90, levelRequirement = 10, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TreasureGolemSlam"] = {
name = "TreasureGolemSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"voll_slam_damage_+%_final_at_centre",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {-47, 100, -50, baseMultiplier = 0.95, levelRequirement = 68, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaultBossDelayedBlast"] = {
name = "VaultBossDelayedBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"number_of_additional_projectiles",
"base_skill_effect_duration",
"cast_on_hide_%",
"is_area_damage",
"firestorm_use_server_effects",
},
levels = {
[1] = {1.6000000238419, 2.4000000953674, 50, 15000, 100, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ChangeStanceVaultGolem"] = {
name = "ChangeStanceVaultGolem",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {6000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SummonGoldAnimatedArmour"] = {
name = "SummonGoldAnimatedArmour",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"summoned_monsters_are_minions",
"minion_dies_when_parent_dies",
"summoned_monsters_no_drops_or_experience",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
50% повышение скорости атаки
50% повышение скорости сотворения чар
50% повышение скорости передвижения
Отбрасывает врагов при нанесении удара
400% увеличение дистанции отбрасывания
| Family | VaultBossStanceMods |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Атака Чародейский Скорость |
Хранитель сокровищницы
Механизмmonster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
50% повышение скорости атаки
50% повышение скорости сотворения чар
50% повышение скорости передвижения
Отбрасывает врагов при нанесении удара
400% увеличение дистанции отбрасывания
50% повышение скорости сотворения чар
50% повышение скорости передвижения
Отбрасывает врагов при нанесении удара
400% увеличение дистанции отбрасывания
Guardian of the Vault
| Spectre | |
|---|---|
| Tags | bludgeoning_weapon, Чародейский, construct, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, large_height, large_model, medium_movement, melee, mud_blood, not_int, physical_affinity, standalone_map_boss, stone_armour |
Здоровье
300%
Броня
+100%
Уклонение
+40%
Ailment Threshold
300%
Сопротивление
Damage
88%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 16
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
100%
Model Size
163%
Type
TreasureGolemMapBoss
Metadata
TreasureGolemMapBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
418,039
Броня
57,580
Уклонение
6,635
Damage
374
Урон от чар
559
Точность
580
Attack Time
1.005
Опыт
56,403
Minion Life
90,676
Minion Damage
299
Ailment Threshold
263,365
Chill
833
Shock
833
Brittle
4,711
Scorch
833
Sap
2,301
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 595—892
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
TreasureGolemSlam
Attack, Area
Base Damage: 595—892
Шанс критического удара: 5%
Урон от атаки: 95%
Урон от атаки: 95%
Attack Time: 1.5 сек.
Перезарядка: 5 сек.
Наносит на 5% меньше урона атаками
Скорость атаки на 47% меньше
active skill area of effect radius +% final [-50]
is area damage [1]
voll slam damage +% final at centre [100]
VaultBossDelayedBlast
Spell, Triggerable
Время применения: 1 сек.
Наносит от 898.8 до 1348 физического урона
Базовая длительность - 15 секунд(-ы)
Выпускает дополнительных снарядов: 50
cast on hide % [100]
firestorm use server effects [1]
is area damage [1]
VaultBossLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Наскок
Base Damage: 595—892
Шанс критического удара: 5%
Урон от атаки: 150%
Урон от атаки: 150%
Attack Time: 1.5 сек.
Перезарядка: 2 сек.
Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох.
Наносит на 50% больше урона атаками
Скорость атаки на 50% меньше
Базовый радиус - 1.5 м
cast time overrides attack duration [1]
is area damage [1]
GTStandaloneTreasureGolemDelayedBlast
Triggerable, Spell
Время применения: 1 сек.
VaultBossDelayedBlastStandalone
Spell, Damage, Area, Triggerable, AreaSpell
Время применения: 1 сек.
Наносит от 898.8 до 1348 физического урона
is area damage [1]
TreasureGolemSummonAnimatedWeaponStandalone
Spell, Multicastable, Triggerable
Время применения: 1 сек.
alternate minion [176]
minion dies when parent dies [1]
number of monsters to summon [4]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/RockGolem/TreasureGolemMapBossStandalone"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Guardian of the Vault",
life = 3,
damage = 0.88,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 16,
accuracy = 1,
weaponType1 = "One Hand Mace",
weaponType2 = "Dagger",
skillList = {
"Melee",
"VaultBossLeapSlam",
"TreasureGolemSummonAnimatedWeaponStandalone",
"TreasureGolemSlam",
"VaultBossDelayedBlast",
"VaultBossDelayedBlastStandalone",
"GTStandaloneTreasureGolemDelayedBlast",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaultBossLeapSlam"] = {
name = "Leap Slam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.4,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {-50, 15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TreasureGolemSummonAnimatedWeaponStandalone"] = {
name = "TreasureGolemSummonAnimatedWeaponStandalone",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"alternate_minion",
"number_of_monsters_to_summon",
"summoned_monsters_are_minions",
"minion_dies_when_parent_dies",
"summoned_monsters_no_drops_or_experience",
},
levels = {
[1] = {176, 4, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TreasureGolemSlam"] = {
name = "TreasureGolemSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"voll_slam_damage_+%_final_at_centre",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {-47, 100, -50, baseMultiplier = 0.95, levelRequirement = 68, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaultBossDelayedBlast"] = {
name = "VaultBossDelayedBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"number_of_additional_projectiles",
"base_skill_effect_duration",
"cast_on_hide_%",
"is_area_damage",
"firestorm_use_server_effects",
},
levels = {
[1] = {1.6000000238419, 2.4000000953674, 50, 15000, 100, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VaultBossDelayedBlastStandalone"] = {
name = "VaultBossDelayedBlastStandalone",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"is_area_damage",
},
levels = {
[1] = {1.6000000238419, 2.4000000953674, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTStandaloneTreasureGolemDelayedBlast"] = {
name = "GTStandaloneTreasureGolemDelayedBlast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
50% повышение скорости атаки
50% повышение скорости сотворения чар
50% повышение скорости передвижения
Отбрасывает врагов при нанесении удара
400% увеличение дистанции отбрасывания
| Family | VaultBossStanceMods |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Атака Чародейский Скорость |
Хранитель сокровищницы
Механизмmonster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
50% повышение скорости атаки
50% повышение скорости сотворения чар
50% повышение скорости передвижения
Отбрасывает врагов при нанесении удара
400% увеличение дистанции отбрасывания
50% повышение скорости сотворения чар
50% повышение скорости передвижения
Отбрасывает врагов при нанесении удара
400% увеличение дистанции отбрасывания
Guardian of the Vault
| Spectre | |
|---|---|
| Tags | bludgeoning_weapon, construct, elder_map_boss, has_dual_wield_melee, has_one_hand_mace, has_one_handed_melee, large_height, large_model, medium_movement, mud_blood, non_attacking, not_int, stone_armour |
Здоровье
300%
Броня
+100%
Уклонение
+40%
Ailment Threshold
300%
Сопротивление
Damage
88%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
100%
Model Size
163%
Type
TreasureGolemMapBoss
Metadata
TreasureGolemMapBossElder
Object Type
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RockGolem/TreasureGolemMapBossElder"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Guardian of the Vault",
life = 3,
damage = 0.88,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 9,
accuracy = 1,
weaponType1 = "One Hand Mace",
weaponType2 = "Dagger",
skillList = {
},
modList = {
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
50% повышение скорости атаки
50% повышение скорости сотворения чар
50% повышение скорости передвижения
Отбрасывает врагов при нанесении удара
400% увеличение дистанции отбрасывания
| Family | VaultBossStanceMods |
|---|---|
| Domains | монстр (3) |
| GenerationType | уник (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Атака Чародейский Скорость |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















