造物之象
[76] 競技場
Avatar of the Forge

造物之象(Avatar of the Forge)

幽魂N
區域[76] 競技場
詞綴快速移動
monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
造成火焰傷害
格擋攻擊
base_block_%_damage_taken [10]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]

擊中獲得耐力球
擊中獲得耐力球
monster_share_charges_with_pack [1]
擊中獲得狂怒球
標籤wb_elite, red_blood, human, humanoid
傷害100%
生命270%
Ailment Threshold270%
暴擊率5%
類型GladiatorBossEliteMap
攻擊距離6 ~ 9
攻擊間隔1.5 秒
傷害分佈20%
護甲+100%
命中+100%

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

GladiatorBossCyclone
cyclone
旋風斬
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
增加 64% 物理傷害
增加 54% 攻擊速度
10% 更多移動速度
造成 50% 傷害
造成 140% 基本攻擊傷害

is_area_damage 攻擊 範圍 近戰 位移技能 Type65
施放時間: 1 秒

GladiatorBossLeapSlam
iconleapslam
躍擊
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、劍或是長杖。不能被多重打擊輔助。
cast_time_overrides_attack_duration [1]
造成 125% 傷害
造成 180% 基本攻擊傷害

is_area_damage 攻擊 範圍 近戰 位移技能 快行技能 SlamSkill
施放時間: 1.4 秒
冷卻時間: 5 秒

GladiatorBossIceCrash
IceCrash
寒冰衝擊
敲擊地面對於範圍內的敵人造成三段沖擊傷害。敵人所受到的第二段和第三段傷害的傷害較低。限定劍、錘、斧、長杖和空手。
50% 物理傷害轉化至冰冷傷害
25% 較少攻擊速度
第二擊造成 25% 較少傷害
第三次命中時造成 0% 較少傷害
造成 180% 基本攻擊傷害

is_area_damage 攻擊 範圍 近戰 冰冷技能 攻擊可重複 SlamSkill
施放時間: 1 秒

GladiatorBossEliteGlacialHammer
icehammer
冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標。若受到攻擊的敵人被冰凍且生命少於 1 / 3 ,則被冰霜之錘命中時會碎成冰屑。若連續打擊 3 次,第 3 下則更容易冰凍敵人。限定錘或長杖。
50% 物理傷害轉化至冰冷傷害
35% 機率冰凍敵人
增加 15% 敵人冰緩持續時間
增加 10% 物理傷害
造成 110% 傷害
25% 更多攻擊速度
造成 180% 基本攻擊傷害

攻擊 近戰單一目標 攻擊可重複 近戰 冰冷技能 Type53
施放時間: 1 秒

GladiatorBossEliteVaalGlacialHammer
icehammer
瓦爾.冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標,同時在目標周圍造成一個不可侵犯、讓敵人無處可逃的冰牆。限定錘與長杖。
50% 物理傷害轉化至冰冷傷害
20% 機率冰凍敵人
增加 35% 敵人冰緩持續時間
增加 29% 物理傷害
造成 150% 傷害
+4 秒基礎持續時間
active_skill_area_of_effect_radius_+%_final [0]
造成 180% 基本攻擊傷害

攻擊 近戰單一目標 近戰 持續時間 範圍 瓦爾 冰冷技能 CantUseFistOfWar
施放時間: 1 秒
冷卻時間: 10 秒

GladiatorBossEliteVaalGroundSlam
icongroundslam
瓦爾.裂地之擊
以長杖或錘重擊地面並製造出一道向周圍釋放具有傷害的衝擊波。
減少 15% 物理傷害
造成 80% 傷害
增加 200% 擊退距離
animation_effect_variation [-1]
擊退方向顛倒
active_skill_area_of_effect_radius_+%_final [0]

global_knockback is_area_damage 攻擊 範圍 近戰 瓦爾 CantUseFistOfWar SlamSkill
施放時間: 1 秒
冷卻時間: 6 秒

GladiatorBossEliteDoubleStrike
icondoubleswing
雙重打擊
使用近戰武器對著目標進行兩次快速的攻擊。
增加 6% 物理傷害
base_skill_number_of_additional_hits [1]

攻擊 近戰單一目標 攻擊可重複 近戰 物理技能
施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
84造物之象575051430.31.520571323228548040404025

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

GladiatorBossCyclone
cyclone
旋風斬
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
增加 61% 物理傷害
增加 52% 攻擊速度
10% 更多移動速度
造成 50% 傷害
造成 140% 基本攻擊傷害

is_area_damage 攻擊 範圍 近戰 位移技能 Type65
施放時間: 1 秒

GladiatorBossLeapSlam
iconleapslam
躍擊
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、劍或是長杖。不能被多重打擊輔助。
cast_time_overrides_attack_duration [1]
造成 125% 傷害
造成 180% 基本攻擊傷害

is_area_damage 攻擊 範圍 近戰 位移技能 快行技能 SlamSkill
施放時間: 1.4 秒
冷卻時間: 5 秒

GladiatorBossIceCrash
IceCrash
寒冰衝擊
敲擊地面對於範圍內的敵人造成三段沖擊傷害。敵人所受到的第二段和第三段傷害的傷害較低。限定劍、錘、斧、長杖和空手。
50% 物理傷害轉化至冰冷傷害
25% 較少攻擊速度
第二擊造成 25% 較少傷害
第三次命中時造成 0% 較少傷害
造成 180% 基本攻擊傷害

is_area_damage 攻擊 範圍 近戰 冰冷技能 攻擊可重複 SlamSkill
施放時間: 1 秒

GladiatorBossEliteGlacialHammer
icehammer
冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標。若受到攻擊的敵人被冰凍且生命少於 1 / 3 ,則被冰霜之錘命中時會碎成冰屑。若連續打擊 3 次,第 3 下則更容易冰凍敵人。限定錘或長杖。
50% 物理傷害轉化至冰冷傷害
35% 機率冰凍敵人
增加 15% 敵人冰緩持續時間
增加 10% 物理傷害
造成 110% 傷害
25% 更多攻擊速度
造成 180% 基本攻擊傷害

攻擊 近戰單一目標 攻擊可重複 近戰 冰冷技能 Type53
施放時間: 1 秒

GladiatorBossEliteVaalGlacialHammer
icehammer
瓦爾.冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標,同時在目標周圍造成一個不可侵犯、讓敵人無處可逃的冰牆。限定錘與長杖。
50% 物理傷害轉化至冰冷傷害
20% 機率冰凍敵人
增加 35% 敵人冰緩持續時間
增加 29% 物理傷害
造成 150% 傷害
+4 秒基礎持續時間
active_skill_area_of_effect_radius_+%_final [0]
造成 180% 基本攻擊傷害

攻擊 近戰單一目標 近戰 持續時間 範圍 瓦爾 冰冷技能 CantUseFistOfWar
施放時間: 1 秒
冷卻時間: 10 秒

GladiatorBossEliteVaalGroundSlam
icongroundslam
瓦爾.裂地之擊
以長杖或錘重擊地面並製造出一道向周圍釋放具有傷害的衝擊波。
減少 15% 物理傷害
造成 80% 傷害
增加 200% 擊退距離
animation_effect_variation [-1]
擊退方向顛倒
active_skill_area_of_effect_radius_+%_final [0]

global_knockback is_area_damage 攻擊 範圍 近戰 瓦爾 CantUseFistOfWar SlamSkill
施放時間: 1 秒
冷卻時間: 6 秒

GladiatorBossEliteDoubleStrike
icondoubleswing
雙重打擊
使用近戰武器對著目標進行兩次快速的攻擊。
增加 6% 物理傷害
base_skill_number_of_additional_hits [1]

攻擊 近戰單一目標 攻擊可重複 近戰 物理技能
施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
82造物之象515041275.71.517102283967945040404025

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

GladiatorBossCyclone
cyclone
旋風斬
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
增加 56% 物理傷害
增加 48% 攻擊速度
10% 更多移動速度
造成 50% 傷害
造成 140% 基本攻擊傷害

is_area_damage 攻擊 範圍 近戰 位移技能 Type65
施放時間: 1 秒

GladiatorBossLeapSlam
iconleapslam
躍擊
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、劍或是長杖。不能被多重打擊輔助。
cast_time_overrides_attack_duration [1]
造成 125% 傷害
造成 180% 基本攻擊傷害

is_area_damage 攻擊 範圍 近戰 位移技能 快行技能 SlamSkill
施放時間: 1.4 秒
冷卻時間: 5 秒

GladiatorBossIceCrash
IceCrash
寒冰衝擊
敲擊地面對於範圍內的敵人造成三段沖擊傷害。敵人所受到的第二段和第三段傷害的傷害較低。限定劍、錘、斧、長杖和空手。
50% 物理傷害轉化至冰冷傷害
25% 較少攻擊速度
第二擊造成 25% 較少傷害
第三次命中時造成 0% 較少傷害
造成 180% 基本攻擊傷害

is_area_damage 攻擊 範圍 近戰 冰冷技能 攻擊可重複 SlamSkill
施放時間: 1 秒

GladiatorBossEliteGlacialHammer
icehammer
冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標。若受到攻擊的敵人被冰凍且生命少於 1 / 3 ,則被冰霜之錘命中時會碎成冰屑。若連續打擊 3 次,第 3 下則更容易冰凍敵人。限定錘或長杖。
50% 物理傷害轉化至冰冷傷害
35% 機率冰凍敵人
增加 15% 敵人冰緩持續時間
增加 9% 物理傷害
造成 110% 傷害
25% 更多攻擊速度
造成 180% 基本攻擊傷害

攻擊 近戰單一目標 攻擊可重複 近戰 冰冷技能 Type53
施放時間: 1 秒

GladiatorBossEliteVaalGlacialHammer
icehammer
瓦爾.冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標,同時在目標周圍造成一個不可侵犯、讓敵人無處可逃的冰牆。限定錘與長杖。
50% 物理傷害轉化至冰冷傷害
20% 機率冰凍敵人
增加 35% 敵人冰緩持續時間
增加 29% 物理傷害
造成 150% 傷害
+4 秒基礎持續時間
active_skill_area_of_effect_radius_+%_final [0]
造成 180% 基本攻擊傷害

攻擊 近戰單一目標 近戰 持續時間 範圍 瓦爾 冰冷技能 CantUseFistOfWar
施放時間: 1 秒
冷卻時間: 10 秒

GladiatorBossEliteVaalGroundSlam
icongroundslam
瓦爾.裂地之擊
以長杖或錘重擊地面並製造出一道向周圍釋放具有傷害的衝擊波。
減少 15% 物理傷害
造成 80% 傷害
增加 200% 擊退距離
animation_effect_variation [-1]
擊退方向顛倒
active_skill_area_of_effect_radius_+%_final [0]

global_knockback is_area_damage 攻擊 範圍 近戰 瓦爾 CantUseFistOfWar SlamSkill
施放時間: 1 秒
冷卻時間: 6 秒

GladiatorBossEliteDoubleStrike
icondoubleswing
雙重打擊
使用近戰武器對著目標進行兩次快速的攻擊。
增加 6% 物理傷害
base_skill_number_of_additional_hits [1]

攻擊 近戰單一目標 攻擊可重複 近戰 物理技能
施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
78造物之象398541013.11.511524218806852040404025

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
施放時間: 1 秒

GladiatorBossCyclone
cyclone
旋風斬
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
增加 54% 物理傷害
增加 46% 攻擊速度
10% 更多移動速度
造成 50% 傷害
造成 140% 基本攻擊傷害

is_area_damage 攻擊 範圍 近戰 位移技能 Type65
施放時間: 1 秒

GladiatorBossLeapSlam
iconleapslam
躍擊
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、劍或是長杖。不能被多重打擊輔助。
cast_time_overrides_attack_duration [1]
造成 125% 傷害
造成 180% 基本攻擊傷害

is_area_damage 攻擊 範圍 近戰 位移技能 快行技能 SlamSkill
施放時間: 1.4 秒
冷卻時間: 5 秒

GladiatorBossIceCrash
IceCrash
寒冰衝擊
敲擊地面對於範圍內的敵人造成三段沖擊傷害。敵人所受到的第二段和第三段傷害的傷害較低。限定劍、錘、斧、長杖和空手。
50% 物理傷害轉化至冰冷傷害
25% 較少攻擊速度
第二擊造成 25% 較少傷害
第三次命中時造成 0% 較少傷害
造成 180% 基本攻擊傷害

is_area_damage 攻擊 範圍 近戰 冰冷技能 攻擊可重複 SlamSkill
施放時間: 1 秒

GladiatorBossEliteGlacialHammer
icehammer
冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標。若受到攻擊的敵人被冰凍且生命少於 1 / 3 ,則被冰霜之錘命中時會碎成冰屑。若連續打擊 3 次,第 3 下則更容易冰凍敵人。限定錘或長杖。
50% 物理傷害轉化至冰冷傷害
35% 機率冰凍敵人
增加 15% 敵人冰緩持續時間
增加 8% 物理傷害
造成 110% 傷害
20% 更多攻擊速度
造成 180% 基本攻擊傷害

攻擊 近戰單一目標 攻擊可重複 近戰 冰冷技能 Type53
施放時間: 1 秒

GladiatorBossEliteVaalGlacialHammer
icehammer
瓦爾.冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標,同時在目標周圍造成一個不可侵犯、讓敵人無處可逃的冰牆。限定錘與長杖。
50% 物理傷害轉化至冰冷傷害
20% 機率冰凍敵人
增加 35% 敵人冰緩持續時間
增加 29% 物理傷害
造成 150% 傷害
+4 秒基礎持續時間
active_skill_area_of_effect_radius_+%_final [0]
造成 180% 基本攻擊傷害

攻擊 近戰單一目標 近戰 持續時間 範圍 瓦爾 冰冷技能 CantUseFistOfWar
施放時間: 1 秒
冷卻時間: 10 秒

GladiatorBossEliteVaalGroundSlam
icongroundslam
瓦爾.裂地之擊
以長杖或錘重擊地面並製造出一道向周圍釋放具有傷害的衝擊波。
減少 15% 物理傷害
造成 80% 傷害
增加 200% 擊退距離
animation_effect_variation [-1]
擊退方向顛倒
active_skill_area_of_effect_radius_+%_final [0]

global_knockback is_area_damage 攻擊 範圍 近戰 瓦爾 CantUseFistOfWar SlamSkill
施放時間: 1 秒
冷卻時間: 6 秒

GladiatorBossEliteDoubleStrike
icondoubleswing
雙重打擊
使用近戰武器對著目標進行兩次快速的攻擊。
增加 6% 物理傷害
base_skill_number_of_additional_hits [1]

攻擊 近戰單一目標 攻擊可重複 近戰 物理技能
施放時間: 1 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
76造物之象35772900.71.59699191906358040404025
#Stance 1 just uses Cyclone, and tries to stick to the player. Gets endurance charges on hit.
#Basic attack spam
Melee30TargetIsWbHighRankTarget
Cyclone160TargetNotFar TargetIsWbHighRankTarget
Cyclone40TargetNotFar TargetIsWbHighRankTarget TargetIsNotMinion
Cyclone40TargetNear
Cyclone80TargetNotNear TargetNotFar
#Advancing Movement
Advance10TargetNotNear
Advance20TargetFar
StrafeLeft4TargetNotNear NoRepeat
StrafeRight4TargetNotNear NoRepeat
#Stance Changes
ChangeToStance2 1000TargetIsWbSupport TargetOnLowLife TargetIsAlly IgnoresTaunt
ChangeToStance2 2000TargetIsWbLeader TargetOnLowLife TargetIsAlly IgnoresTaunt
ChangeToStance3200OnLessThan50PercentLife TargetIsSelf
ChangeToStance32000NoWbSupportInPack NoWbLeaderInPack
#Stance 2 is a protective stance triggered when either support or leader is on low life. Focuses on protecting support and leader plus hindeirng the player. The stance shares endurance charges with allies and gains them on hit.
stance stance2
#Basic attack spam
Melee10OnlyLastTarget
Melee240TargetFrozen
GlacialHammer120TargetNear
GlacialHammer40TargetNear
VaalGlacialHammer400TargetNear
#Will try to help supports and leaders if they are being attacked
LeapSlam80TargetNotNear TargetNotFar WbSupportNearTarget WbHighRankNearTarget
LeapSlam20TargetNotNear TargetNotFar
#Advancing Movement
Advance10TargetNotNear
Advance100TargetFar
#Stance Change
ChangeToStance3200OnLessThan50PercentLife TargetIsSelf
ChangeToStance32000NoWbSupportInPack NoWbLeaderInPack
stance stance3
#Stance 3 is aggressive. It gets up close, uses Ice Crash and VaalGroundSlam, and never runs away from the player. Gains Frenzy charges on hit.
#Basic attack spam
Melee20TargetNear
DoubleStrike60TargetNear
VaalGroundSlam40TargetNear
VaalGroundSlam200TargetNotNear TargetNotFar
#Aggressive Movement
LeapSlam120TargetNotNear

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
}

Actor
{	
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
火焰抗性冰冷抗性閃電抗性混沌抗性
1515157
30303020
40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/GladiatorBosses/GladiatorBossEliteMap"] = {
    name = "Avatar of the Forge",
    life = 2.7,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Shield",
    skillList = {
        "GladiatorBossEliteVaalGroundSlam",
        "Melee",
        "GladiatorBossLeapSlam",
        "GladiatorBossEliteGlacialHammer",
        "GladiatorBossCyclone",
        "GladiatorBossIceCrash",
        "GladiatorBossEliteVaalGlacialHammer",
        "GladiatorBossEliteDoubleStrike",
    },
    modList = {
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GladiatorBossEliteVaalGroundSlam"] = {
    name = "Vaal Ground Slam",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character slams the ground with a Staff, Mace or Sceptre, creating a wave that travels in all directions and damages enemies.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Vaal] = true,
        [SkillType.CantUseFistOfWar] = true,
        [SkillType.SlamSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "knockback_distance_+%",
        "animation_effect_variation",
        "enemy_knockback_direction_is_reversed",
        "active_skill_area_of_effect_radius_+%_final",
        "global_knockback",
        "is_area_damage",
    },
    levels = {
        [1] = {-15, -20, 200, -1, 1, 0, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GladiatorBossLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SlamSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_time_overrides_attack_duration",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 25, levelRequirement = 38, statInterpolation = {1, 1},  },
        [2] = {1, 25, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {1, 1},  },
        [3] = {1, 25, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GladiatorBossEliteGlacialHammer"] = {
    name = "Glacial Hammer",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.Type53] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "base_chance_to_freeze_%",
        "chill_duration_+%",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {50, 25, 15, 0, 10, 0, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [2] = {50, 25, 15, 1, 10, 0, levelRequirement = 11, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [3] = {50, 25, 15, 1, 10, 0, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [4] = {50, 25, 15, 2, 10, 5, levelRequirement = 29, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [5] = {50, 25, 15, 2, 10, 5, levelRequirement = 32, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [6] = {50, 25, 15, 3, 10, 5, levelRequirement = 37, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [7] = {50, 25, 15, 4, 10, 10, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [8] = {50, 25, 15, 4, 10, 10, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [9] = {50, 35, 15, 5, 10, 10, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [10] = {50, 35, 15, 5, 10, 10, baseMultiplier = 1.4, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [11] = {50, 35, 15, 5, 10, 15, baseMultiplier = 1.4, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [12] = {50, 35, 15, 6, 10, 15, baseMultiplier = 1.4, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [13] = {50, 35, 15, 6, 10, 15, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [14] = {50, 35, 15, 7, 10, 20, baseMultiplier = 1.8, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [15] = {50, 35, 15, 8, 10, 20, baseMultiplier = 1.8, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [16] = {50, 35, 15, 8, 10, 20, baseMultiplier = 1.8, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [17] = {50, 35, 15, 9, 10, 25, baseMultiplier = 1.8, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [18] = {50, 35, 15, 9, 10, 25, baseMultiplier = 1.8, levelRequirement = 79, statInterpolation = {1, 1, 1, 1, 1, 1},  },
        [19] = {50, 35, 15, 10, 10, 25, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GladiatorBossCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0.85,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Type65] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "attack_speed_+%",
        "cyclone_movement_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 0, 10, -50, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  },
        [2] = {0, 0, 10, -50, levelRequirement = 9, statInterpolation = {1, 1, 1, 1},  },
        [3] = {0, 0, 10, -50, levelRequirement = 13, statInterpolation = {1, 1, 1, 1},  },
        [4] = {0, 0, 10, -50, levelRequirement = 18, statInterpolation = {1, 1, 1, 1},  },
        [5] = {0, 0, 10, -50, levelRequirement = 24, statInterpolation = {1, 1, 1, 1},  },
        [6] = {2, 2, 10, -50, levelRequirement = 27, statInterpolation = {1, 1, 1, 1},  },
        [7] = {5, 4, 10, -50, levelRequirement = 30, statInterpolation = {1, 1, 1, 1},  },
        [8] = {7, 6, 10, -50, levelRequirement = 33, statInterpolation = {1, 1, 1, 1},  },
        [9] = {9, 8, 10, -50, levelRequirement = 35, statInterpolation = {1, 1, 1, 1},  },
        [10] = {12, 10, 10, -50, levelRequirement = 38, statInterpolation = {1, 1, 1, 1},  },
        [11] = {14, 12, 10, -50, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  },
        [12] = {16, 14, 10, -50, levelRequirement = 43, statInterpolation = {1, 1, 1, 1},  },
        [13] = {19, 16, 10, -50, levelRequirement = 46, statInterpolation = {1, 1, 1, 1},  },
        [14] = {21, 18, 10, -50, levelRequirement = 48, statInterpolation = {1, 1, 1, 1},  },
        [15] = {24, 20, 10, -50, levelRequirement = 50, statInterpolation = {1, 1, 1, 1},  },
        [16] = {26, 22, 10, -50, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  },
        [17] = {28, 24, 10, -50, levelRequirement = 54, statInterpolation = {1, 1, 1, 1},  },
        [18] = {31, 26, 10, -50, baseMultiplier = 1.2, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  },
        [19] = {33, 28, 10, -50, baseMultiplier = 1.2, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  },
        [20] = {35, 30, 10, -50, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  },
        [21] = {38, 32, 10, -50, baseMultiplier = 1.2, levelRequirement = 62, statInterpolation = {1, 1, 1, 1},  },
        [22] = {40, 34, 10, -50, baseMultiplier = 1.2, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  },
        [23] = {42, 36, 10, -50, baseMultiplier = 1.2, levelRequirement = 66, statInterpolation = {1, 1, 1, 1},  },
        [24] = {44, 37, 10, -50, baseMultiplier = 1.2, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  },
        [25] = {45, 38, 10, -50, baseMultiplier = 1.2, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  },
        [26] = {46, 39, 10, -50, baseMultiplier = 1.4, levelRequirement = 69, statInterpolation = {1, 1, 1, 1},  },
        [27] = {47, 40, 10, -50, baseMultiplier = 1.4, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  },
        [28] = {48, 41, 10, -50, baseMultiplier = 1.4, levelRequirement = 71, statInterpolation = {1, 1, 1, 1},  },
        [29] = {49, 42, 10, -50, baseMultiplier = 1.4, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  },
        [30] = {51, 43, 10, -50, baseMultiplier = 1.4, levelRequirement = 73, statInterpolation = {1, 1, 1, 1},  },
        [31] = {52, 44, 10, -50, baseMultiplier = 1.4, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  },
        [32] = {53, 45, 10, -50, baseMultiplier = 1.4, levelRequirement = 75, statInterpolation = {1, 1, 1, 1},  },
        [33] = {54, 46, 10, -50, baseMultiplier = 1.4, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  },
        [34] = {55, 47, 10, -50, baseMultiplier = 1.4, levelRequirement = 77, statInterpolation = {1, 1, 1, 1},  },
        [35] = {56, 48, 10, -50, baseMultiplier = 1.4, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  },
        [36] = {58, 49, 10, -50, baseMultiplier = 1.4, levelRequirement = 79, statInterpolation = {1, 1, 1, 1},  },
        [37] = {59, 50, 10, -50, baseMultiplier = 1.4, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  },
        [38] = {60, 51, 10, -50, baseMultiplier = 1.4, levelRequirement = 81, statInterpolation = {1, 1, 1, 1},  },
        [39] = {61, 52, 10, -50, baseMultiplier = 1.4, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  },
        [40] = {64, 54, 10, -50, baseMultiplier = 1.4, levelRequirement = 84, statInterpolation = {1, 1, 1, 1},  },
        [41] = {66, 56, 10, -50, baseMultiplier = 1.4, levelRequirement = 86, statInterpolation = {1, 1, 1, 1},  },
        [42] = {68, 58, 10, -50, baseMultiplier = 1.4, levelRequirement = 88, statInterpolation = {1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GladiatorBossIceCrash"] = {
    name = "Ice Crash",
    hidden = true,
    color = "1",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.SlamSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_attack_speed_+%_final",
        "ice_crash_second_hit_damage_+%_final",
        "ice_crash_third_hit_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, -25, -25, 0, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  },
        [2] = {50, -25, -25, 0, levelRequirement = 37, statInterpolation = {1, 1, 1, 1},  },
        [3] = {50, -25, -25, 0, levelRequirement = 44, statInterpolation = {1, 1, 1, 1},  },
        [4] = {50, -25, -25, 0, levelRequirement = 54, statInterpolation = {1, 1, 1, 1},  },
        [5] = {50, -25, -25, 0, baseMultiplier = 1.4, levelRequirement = 58, statInterpolation = {1, 1, 1, 1},  },
        [6] = {50, -25, -25, 0, baseMultiplier = 1.8, levelRequirement = 68, statInterpolation = {1, 1, 1, 1},  },
        [7] = {50, -25, -25, 0, baseMultiplier = 1.8, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  },
        [8] = {50, -25, -25, 0, baseMultiplier = 1.8, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GladiatorBossEliteVaalGlacialHammer"] = {
    name = "Vaal Glacial Hammer",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Vaal] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.CantUseFistOfWar] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "base_chance_to_freeze_%",
        "chill_duration_+%",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {50, 20, 35, 29, 50, 4000, 0, levelRequirement = 38, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [2] = {50, 20, 35, 29, 50, 4000, 0, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
        [3] = {50, 20, 35, 29, 50, 4000, 0, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- Data\3_0\Skills\spectre.lua
skills["GladiatorBossEliteDoubleStrike"] = {
    name = "Double Strike",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs two fast strikes with a melee weapon.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "base_skill_number_of_additional_hits",
    },
    levels = {
        [1] = {6, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
幽魂N
區域
詞綴快速移動
monster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
造成火焰傷害
格擋攻擊
base_block_%_damage_taken [10]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]

擊中獲得耐力球
擊中獲得耐力球
monster_share_charges_with_pack [1]
擊中獲得狂怒球
標籤wb_elite, red_blood, human, humanoid
傷害100%
生命270%
Ailment Threshold270%
暴擊率5%
類型GladiatorBossEliteMap
攻擊距離6 ~ 9
攻擊間隔1.5 秒
傷害分佈20%
護甲+100%
命中+100%
火焰抗性冰冷抗性閃電抗性混沌抗性
1515157
30303020
40404025
Path of Building
Spectre
-- Data\3_0\Spectres.lua
minions["Metadata/Monsters/GladiatorBosses/GladiatorBossEliteMapElder"] = {
    name = "Avatar of the Forge",
    life = 2.7,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Shield",
    skillList = {
    },
    modList = {
    },
}