造物之象
人形
区域: 竞技场
移动速度加快 30%
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
50% 的物理伤害转换为火焰伤害
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
击中时有 100% 的几率获得耐力球
击中时有 100% 的几率获得耐力球
monster share charges with pack [1]
击中时有 50% 的几率获得狂怒球
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
50% 的物理伤害转换为火焰伤害
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
击中时有 100% 的几率获得耐力球
击中时有 100% 的几率获得耐力球
monster share charges with pack [1]
击中时有 50% 的几率获得狂怒球
Avatar of the Forge
幽魂 | N |
---|---|
地区 | 竞技场 |
标签 | bludgeoning_weapon, cold_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, non_unique_map_boss, not_dex, not_int, physical_affinity, plate_armour, red_blood, wb_elite |
生命
270%
护甲
+100%
异常状态临界值
270%
抗性
40 40 40 25
伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
120%
类型
GladiatorBossEliteMap
Metadata
GladiatorBossEliteMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
76
生命
1,545,161
护甲
107,792
闪避值
6,235
能量护盾
0
伤害
1,026
法术伤害
1,532
命中
396
攻击间隔
1.005
经验值
132,044
异常状态临界值
788,032
冰缓
2,492
Shock
2,492
Brittle
14,097
Scorch
2,492
Sap
6,884
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1630–2445
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GladiatorBossCyclone
攻击, 范围, 近战, 位移
旋风斩
基本伤害: 1630–2445
暴击几率: 5%
攻击伤害: 140%
攻击伤害: 140%
攻击间隔: 1.5 秒
对周围敌人造成伤害, 接而进行一连串的旋转攻击, 边向目标地点前进边攻击路径上的敌人, 无法被多重打击和无情辅助.
攻击伤害总增 40%
伤害总降 50%
物理伤害提高 54%
攻击速度加快 46%
移动速度总增 10%
is area damage [1]
伤害总降 50%
物理伤害提高 54%
攻击速度加快 46%
移动速度总增 10%
is area damage [1]
GladiatorBossLeapSlam
攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
跃击
基本伤害: 1630–2445
暴击几率: 5%
攻击伤害: 180%
攻击伤害: 180%
攻击间隔: 1.5 秒
冷却时间: 5 秒
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
攻击伤害总增 80%
伤害总增 25%
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
伤害总增 25%
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
GladiatorBossIceCrash
攻击, 范围, 近战, 冰冷, 攻击可重复, Slam, 图腾技能
寒冰冲击
基本伤害: 1630–2445
暴击几率: 5%
攻击伤害: 180%
攻击伤害: 180%
攻击间隔: 1.5 秒
猛击地面,对递增范围内的敌人造成三段冲击伤害。敌人受到的第二段和第三段伤害的伤害较低,并且只能被一段伤害击中。限定剑类、锤类、短杖、斧类、长杖和空手。
攻击伤害总增 80%
物理伤害的 50% 转化为冰霜伤害
攻击速度总降 25%
第二层会使伤害总降 25%
基础范围为 1.1 米
基础次级范围为 2.1 米
基础三级范围为 3.1 米
active skill area of effect radius +% final [-20]
is area damage [1]
物理伤害的 50% 转化为冰霜伤害
攻击速度总降 25%
第二层会使伤害总降 25%
基础范围为 1.1 米
基础次级范围为 2.1 米
基础三级范围为 3.1 米
active skill area of effect radius +% final [-20]
is area damage [1]
GladiatorBossEliteGlacialHammer
攻击, 近战单一目标, 攻击可重复, 近战, 冰冷, ThresholdJewelArea
冰霜之锤
基本伤害: 1630–2445
暴击几率: 5%
攻击伤害: 180%
攻击伤害: 180%
攻击间隔: 1.5 秒
凝聚冰霜之力,转换一部分的物理伤害为冰霜伤害以重击敌人。若受到攻击的非传奇敌人被冻结且生命少于 1/3,则被冰霜之锤命中时会碎成冰屑。如连续攻击三次,则第三次冻结敌人的概率更高。限定锤类、短杖或长杖。
攻击伤害总增 80%
伤害总增 10%
物理伤害提高 8%
物理伤害的 50% 转化为冰霜伤害
有 35% 的几率对敌人造成冻结状态
攻击速度总增 20%
active skill chill duration +% final [15]
伤害总增 10%
物理伤害提高 8%
物理伤害的 50% 转化为冰霜伤害
有 35% 的几率对敌人造成冻结状态
攻击速度总增 20%
active skill chill duration +% final [15]
GladiatorBossEliteVaalGlacialHammer
攻击, 近战单一目标, 近战, 持续时间, 范围, 瓦尔, 冰冷, NeverExertable
瓦尔.冰霜之锤
基本伤害: 1630–2445
暴击几率: 5%
攻击伤害: 180%
攻击伤害: 180%
攻击间隔: 1.5 秒
冷却时间: 10 秒
凝聚冰霜之力,转换一部分的物理伤害为冰霜伤害以重击敌人,同时在敌人周围造成一个让敌人无法逃脱的冰墙。限定锤类、短杖或长杖。
攻击伤害总增 80%
伤害总增 50%
基础持续时间为 4 秒
物理伤害提高 29%
物理伤害的 50% 转化为冰霜伤害
有 20% 的几率对敌人造成冻结状态
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
伤害总增 50%
基础持续时间为 4 秒
物理伤害提高 29%
物理伤害的 50% 转化为冰霜伤害
有 20% 的几率对敌人造成冻结状态
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
GladiatorBossEliteVaalGroundSlam
攻击, 范围, 近战, 瓦尔, Slam, 图腾技能, NeverExertable
瓦尔.裂地之击
基本伤害: 1630–2445
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 6 秒
以长杖、锤类、短杖重击地面,制造出一道向四面八方扩散的冲击波,对敌人造成伤害。
击中时击退敌人
击退方向颠倒
伤害总降 20%
物理伤害降低 15%
击退距离延长 200%
active skill area of effect radius +% final [40]
animation effect variation [-1]
is area damage [1]
击退方向颠倒
伤害总降 20%
物理伤害降低 15%
击退距离延长 200%
active skill area of effect radius +% final [40]
animation effect variation [-1]
is area damage [1]
GladiatorBossEliteDoubleStrike
攻击, 近战单一目标, 攻击可重复, 近战, 物理
双重打击
基本伤害: 1630–2445
暴击几率: 5%
攻击间隔: 1.5 秒
使用近战武器发动两次快速打击。
物理伤害提高 6%
base skill number of additional hits [1]
base skill number of additional hits [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/GladiatorBosses/GladiatorBossEliteMap"] = { name = "Avatar of the Forge", life = 2.7, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "GladiatorBossEliteVaalGroundSlam", "MeleeAtAnimationSpeedUnique", "GladiatorBossLeapSlam", "GladiatorBossEliteGlacialHammer", "GladiatorBossCyclone", "GladiatorBossIceCrash", "GladiatorBossEliteVaalGlacialHammer", "GladiatorBossEliteDoubleStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossEliteVaalGroundSlam"] = { name = "Vaal Ground Slam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground with a Staff, Mace or Sceptre, creating a wave that travels in all directions and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Vaal] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.NeverExertable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "active_skill_damage_+%_final", "knockback_distance_+%", "animation_effect_variation", "active_skill_area_of_effect_radius_+%_final", "global_knockback", "is_area_damage", "enemy_knockback_direction_is_reversed", }, levels = { [1] = {-15, -20, 200, -1, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {25, 15, levelRequirement = 38, statInterpolation = {}, cost = { }, }, [2] = {25, 15, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [3] = {25, 15, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossEliteGlacialHammer"] = { name = "Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_freeze_%", "physical_damage_+%", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_cold", "active_skill_chill_duration_+%_final", "active_skill_damage_+%_final", }, levels = { [1] = {25, 0, 0, 50, 15, 10, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {25, 1, 0, 50, 15, 10, levelRequirement = 11, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {25, 1, 0, 50, 15, 10, levelRequirement = 20, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {25, 2, 5, 50, 15, 10, levelRequirement = 29, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {25, 2, 5, 50, 15, 10, levelRequirement = 32, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {25, 3, 5, 50, 15, 10, levelRequirement = 37, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {25, 4, 10, 50, 15, 10, levelRequirement = 42, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {25, 4, 10, 50, 15, 10, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {35, 5, 10, 50, 15, 10, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {35, 5, 10, 50, 15, 10, baseMultiplier = 1.4, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {35, 5, 15, 50, 15, 10, baseMultiplier = 1.4, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {35, 6, 15, 50, 15, 10, baseMultiplier = 1.4, levelRequirement = 67, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {35, 6, 15, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {35, 7, 20, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 71, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {35, 8, 20, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 73, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {35, 8, 20, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {35, 9, 25, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 77, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {35, 9, 25, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 79, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {35, 10, 25, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "cyclone_movement_speed_+%_final", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {0, 0, 10, -50, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [2] = {0, 0, 10, -50, levelRequirement = 9, statInterpolation = {1, 1}, cost = { }, }, [3] = {0, 0, 10, -50, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, }, [4] = {0, 0, 10, -50, levelRequirement = 18, statInterpolation = {1, 1}, cost = { }, }, [5] = {0, 0, 10, -50, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [6] = {2, 2, 10, -50, levelRequirement = 27, statInterpolation = {1, 1}, cost = { }, }, [7] = {5, 4, 10, -50, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [8] = {7, 6, 10, -50, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [9] = {9, 8, 10, -50, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [10] = {12, 10, 10, -50, levelRequirement = 38, statInterpolation = {1, 1}, cost = { }, }, [11] = {14, 12, 10, -50, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [12] = {16, 14, 10, -50, levelRequirement = 43, statInterpolation = {1, 1}, cost = { }, }, [13] = {19, 16, 10, -50, levelRequirement = 46, statInterpolation = {1, 1}, cost = { }, }, [14] = {21, 18, 10, -50, levelRequirement = 48, statInterpolation = {1, 1}, cost = { }, }, [15] = {24, 20, 10, -50, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {26, 22, 10, -50, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [17] = {28, 24, 10, -50, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [18] = {31, 26, 10, -50, baseMultiplier = 1.2, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [19] = {33, 28, 10, -50, baseMultiplier = 1.2, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [20] = {35, 30, 10, -50, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [21] = {38, 32, 10, -50, baseMultiplier = 1.2, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, }, [22] = {40, 34, 10, -50, baseMultiplier = 1.2, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [23] = {42, 36, 10, -50, baseMultiplier = 1.2, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [24] = {44, 37, 10, -50, baseMultiplier = 1.2, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [25] = {45, 38, 10, -50, baseMultiplier = 1.2, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [26] = {46, 39, 10, -50, baseMultiplier = 1.4, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [27] = {47, 40, 10, -50, baseMultiplier = 1.4, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [28] = {48, 41, 10, -50, baseMultiplier = 1.4, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [29] = {49, 42, 10, -50, baseMultiplier = 1.4, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [30] = {51, 43, 10, -50, baseMultiplier = 1.4, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [31] = {52, 44, 10, -50, baseMultiplier = 1.4, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [32] = {53, 45, 10, -50, baseMultiplier = 1.4, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [33] = {54, 46, 10, -50, baseMultiplier = 1.4, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [34] = {55, 47, 10, -50, baseMultiplier = 1.4, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [35] = {56, 48, 10, -50, baseMultiplier = 1.4, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [36] = {58, 49, 10, -50, baseMultiplier = 1.4, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [37] = {59, 50, 10, -50, baseMultiplier = 1.4, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [38] = {60, 51, 10, -50, baseMultiplier = 1.4, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [39] = {61, 52, 10, -50, baseMultiplier = 1.4, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, [40] = {64, 54, 10, -50, baseMultiplier = 1.4, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [41] = {66, 56, 10, -50, baseMultiplier = 1.4, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, }, [42] = {68, 58, 10, -50, baseMultiplier = 1.4, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossIceCrash"] = { name = "Ice Crash", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.Multistrikeable] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "ice_crash_second_hit_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "active_skill_base_tertiary_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 28, statInterpolation = {}, cost = { }, }, [2] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 37, statInterpolation = {}, cost = { }, }, [3] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 44, statInterpolation = {}, cost = { }, }, [4] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 54, statInterpolation = {}, cost = { }, }, [5] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.4, levelRequirement = 58, statInterpolation = {}, cost = { }, }, [6] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [7] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [8] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 82, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossEliteVaalGlacialHammer"] = { name = "Vaal Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Duration] = true, [SkillType.Area] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.NeverExertable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "base_chance_to_freeze_%", "active_skill_chill_duration_+%_final", "physical_damage_+%", "active_skill_damage_+%_final", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {50, 20, 35, 29, 50, 4000, 35, levelRequirement = 38, statInterpolation = {}, cost = { }, }, [2] = {50, 20, 35, 29, 50, 4000, 35, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [3] = {50, 20, 35, 29, 50, 4000, 35, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossEliteDoubleStrike"] = { name = "Double Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs two fast strikes with a melee weapon.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "base_skill_number_of_additional_hits", }, levels = { [1] = {6, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
移动速度加快 30%
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
50% 的物理伤害转换为火焰伤害
Id | MonsterElementalSkeletonFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
Id | MonsterAttackBlock40Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
击中时有 100% 的几率获得耐力球
Id | GladiatorBossEliteGetEnduranceChargeOnHit |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | endurance_charge |
击中时有 100% 的几率获得耐力球
monster share charges with pack [1]
Id | GladiatorBossEliteSharingEnduranceCharges |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | endurance_charge |
击中时有 50% 的几率获得狂怒球
Id | GladiatorBossEliteGainFrenzyChargeOnHit |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | frenzy_charge |
造物之象
人形
移动速度加快 30%
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
50% 的物理伤害转换为火焰伤害
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
击中时有 100% 的几率获得耐力球
击中时有 100% 的几率获得耐力球
monster share charges with pack [1]
击中时有 50% 的几率获得狂怒球
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
50% 的物理伤害转换为火焰伤害
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
击中时有 100% 的几率获得耐力球
击中时有 100% 的几率获得耐力球
monster share charges with pack [1]
击中时有 50% 的几率获得狂怒球
Avatar of the Forge
幽魂 | N |
---|---|
标签 | bludgeoning_weapon, cold_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, standalone_map_boss, wb_elite |
生命
270%
护甲
+100%
异常状态临界值
270%
抗性
40 40 40 25
伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
120%
类型
GladiatorBossEliteMap
Metadata
GladiatorBossEliteMapStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
376,235
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
638
法术伤害
953
命中
290
攻击间隔
1.005
经验值
112,805
异常状态临界值
237,028
冰缓
749
Shock
749
Brittle
4,240
Scorch
749
Sap
2,071
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GladiatorBossCyclone
攻击, 范围, 近战, 位移
旋风斩
基本伤害: 1014–1520
暴击几率: 5%
攻击伤害: 120%
攻击伤害: 120%
攻击间隔: 1.5 秒
对周围敌人造成伤害, 接而进行一连串的旋转攻击, 边向目标地点前进边攻击路径上的敌人, 无法被多重打击和无情辅助.
攻击伤害总增 20%
伤害总降 50%
物理伤害提高 45%
攻击速度加快 38%
移动速度总增 10%
is area damage [1]
伤害总降 50%
物理伤害提高 45%
攻击速度加快 38%
移动速度总增 10%
is area damage [1]
GladiatorBossLeapSlam
攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
跃击
基本伤害: 1014–1520
暴击几率: 5%
攻击伤害: 140%
攻击伤害: 140%
攻击间隔: 1.5 秒
冷却时间: 5 秒
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
攻击伤害总增 40%
伤害总增 25%
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
伤害总增 25%
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
GladiatorBossIceCrash
攻击, 范围, 近战, 冰冷, 攻击可重复, Slam, 图腾技能
寒冰冲击
基本伤害: 1014–1520
暴击几率: 5%
攻击伤害: 180%
攻击伤害: 180%
攻击间隔: 1.5 秒
猛击地面,对递增范围内的敌人造成三段冲击伤害。敌人受到的第二段和第三段伤害的伤害较低,并且只能被一段伤害击中。限定剑类、锤类、短杖、斧类、长杖和空手。
攻击伤害总增 80%
物理伤害的 50% 转化为冰霜伤害
攻击速度总降 25%
第二层会使伤害总降 25%
基础范围为 1.1 米
基础次级范围为 2.1 米
基础三级范围为 3.1 米
active skill area of effect radius +% final [-20]
is area damage [1]
物理伤害的 50% 转化为冰霜伤害
攻击速度总降 25%
第二层会使伤害总降 25%
基础范围为 1.1 米
基础次级范围为 2.1 米
基础三级范围为 3.1 米
active skill area of effect radius +% final [-20]
is area damage [1]
GladiatorBossEliteGlacialHammer
攻击, 近战单一目标, 攻击可重复, 近战, 冰冷, ThresholdJewelArea
冰霜之锤
基本伤害: 1014–1520
暴击几率: 5%
攻击伤害: 140%
攻击伤害: 140%
攻击间隔: 1.5 秒
凝聚冰霜之力,转换一部分的物理伤害为冰霜伤害以重击敌人。若受到攻击的非传奇敌人被冻结且生命少于 1/3,则被冰霜之锤命中时会碎成冰屑。如连续攻击三次,则第三次冻结敌人的概率更高。限定锤类、短杖或长杖。
攻击伤害总增 40%
伤害总增 10%
物理伤害提高 6%
物理伤害的 50% 转化为冰霜伤害
有 35% 的几率对敌人造成冻结状态
攻击速度总增 15%
active skill chill duration +% final [15]
伤害总增 10%
物理伤害提高 6%
物理伤害的 50% 转化为冰霜伤害
有 35% 的几率对敌人造成冻结状态
攻击速度总增 15%
active skill chill duration +% final [15]
GladiatorBossEliteVaalGlacialHammer
攻击, 近战单一目标, 近战, 持续时间, 范围, 瓦尔, 冰冷, NeverExertable
瓦尔.冰霜之锤
基本伤害: 1014–1520
暴击几率: 5%
攻击伤害: 140%
攻击伤害: 140%
攻击间隔: 1.5 秒
冷却时间: 10 秒
凝聚冰霜之力,转换一部分的物理伤害为冰霜伤害以重击敌人,同时在敌人周围造成一个让敌人无法逃脱的冰墙。限定锤类、短杖或长杖。
攻击伤害总增 40%
伤害总增 50%
基础持续时间为 4 秒
物理伤害提高 29%
物理伤害的 50% 转化为冰霜伤害
有 20% 的几率对敌人造成冻结状态
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
伤害总增 50%
基础持续时间为 4 秒
物理伤害提高 29%
物理伤害的 50% 转化为冰霜伤害
有 20% 的几率对敌人造成冻结状态
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
GladiatorBossEliteVaalGroundSlam
攻击, 范围, 近战, 瓦尔, Slam, 图腾技能, NeverExertable
瓦尔.裂地之击
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 6 秒
以长杖、锤类、短杖重击地面,制造出一道向四面八方扩散的冲击波,对敌人造成伤害。
击中时击退敌人
击退方向颠倒
伤害总降 20%
物理伤害降低 15%
击退距离延长 200%
active skill area of effect radius +% final [40]
animation effect variation [-1]
is area damage [1]
击退方向颠倒
伤害总降 20%
物理伤害降低 15%
击退距离延长 200%
active skill area of effect radius +% final [40]
animation effect variation [-1]
is area damage [1]
GladiatorBossEliteDoubleStrike
攻击, 近战单一目标, 攻击可重复, 近战, 物理
双重打击
基本伤害: 1014–1520
暴击几率: 5%
攻击间隔: 1.5 秒
使用近战武器发动两次快速打击。
物理伤害提高 6%
base skill number of additional hits [1]
base skill number of additional hits [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Stats { } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/GladiatorBosses/GladiatorBossEliteMapStandalone"] = { name = "Avatar of the Forge", life = 2.7, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "GladiatorBossEliteVaalGroundSlam", "MeleeAtAnimationSpeedUnique", "GladiatorBossLeapSlam", "GladiatorBossEliteGlacialHammer", "GladiatorBossCyclone", "GladiatorBossIceCrash", "GladiatorBossEliteVaalGlacialHammer", "GladiatorBossEliteDoubleStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossEliteVaalGroundSlam"] = { name = "Vaal Ground Slam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground with a Staff, Mace or Sceptre, creating a wave that travels in all directions and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Vaal] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.NeverExertable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "active_skill_damage_+%_final", "knockback_distance_+%", "animation_effect_variation", "active_skill_area_of_effect_radius_+%_final", "global_knockback", "is_area_damage", "enemy_knockback_direction_is_reversed", }, levels = { [1] = {-15, -20, 200, -1, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {25, 15, levelRequirement = 38, statInterpolation = {}, cost = { }, }, [2] = {25, 15, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [3] = {25, 15, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossEliteGlacialHammer"] = { name = "Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_freeze_%", "physical_damage_+%", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_cold", "active_skill_chill_duration_+%_final", "active_skill_damage_+%_final", }, levels = { [1] = {25, 0, 0, 50, 15, 10, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {25, 1, 0, 50, 15, 10, levelRequirement = 11, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {25, 1, 0, 50, 15, 10, levelRequirement = 20, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {25, 2, 5, 50, 15, 10, levelRequirement = 29, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {25, 2, 5, 50, 15, 10, levelRequirement = 32, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {25, 3, 5, 50, 15, 10, levelRequirement = 37, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {25, 4, 10, 50, 15, 10, levelRequirement = 42, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {25, 4, 10, 50, 15, 10, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {35, 5, 10, 50, 15, 10, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {35, 5, 10, 50, 15, 10, baseMultiplier = 1.4, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {35, 5, 15, 50, 15, 10, baseMultiplier = 1.4, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {35, 6, 15, 50, 15, 10, baseMultiplier = 1.4, levelRequirement = 67, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {35, 6, 15, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {35, 7, 20, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 71, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {35, 8, 20, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 73, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {35, 8, 20, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {35, 9, 25, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 77, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {35, 9, 25, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 79, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {35, 10, 25, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "cyclone_movement_speed_+%_final", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {0, 0, 10, -50, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [2] = {0, 0, 10, -50, levelRequirement = 9, statInterpolation = {1, 1}, cost = { }, }, [3] = {0, 0, 10, -50, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, }, [4] = {0, 0, 10, -50, levelRequirement = 18, statInterpolation = {1, 1}, cost = { }, }, [5] = {0, 0, 10, -50, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [6] = {2, 2, 10, -50, levelRequirement = 27, statInterpolation = {1, 1}, cost = { }, }, [7] = {5, 4, 10, -50, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [8] = {7, 6, 10, -50, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [9] = {9, 8, 10, -50, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [10] = {12, 10, 10, -50, levelRequirement = 38, statInterpolation = {1, 1}, cost = { }, }, [11] = {14, 12, 10, -50, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [12] = {16, 14, 10, -50, levelRequirement = 43, statInterpolation = {1, 1}, cost = { }, }, [13] = {19, 16, 10, -50, levelRequirement = 46, statInterpolation = {1, 1}, cost = { }, }, [14] = {21, 18, 10, -50, levelRequirement = 48, statInterpolation = {1, 1}, cost = { }, }, [15] = {24, 20, 10, -50, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {26, 22, 10, -50, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [17] = {28, 24, 10, -50, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [18] = {31, 26, 10, -50, baseMultiplier = 1.2, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [19] = {33, 28, 10, -50, baseMultiplier = 1.2, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [20] = {35, 30, 10, -50, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [21] = {38, 32, 10, -50, baseMultiplier = 1.2, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, }, [22] = {40, 34, 10, -50, baseMultiplier = 1.2, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [23] = {42, 36, 10, -50, baseMultiplier = 1.2, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [24] = {44, 37, 10, -50, baseMultiplier = 1.2, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [25] = {45, 38, 10, -50, baseMultiplier = 1.2, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [26] = {46, 39, 10, -50, baseMultiplier = 1.4, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [27] = {47, 40, 10, -50, baseMultiplier = 1.4, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [28] = {48, 41, 10, -50, baseMultiplier = 1.4, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [29] = {49, 42, 10, -50, baseMultiplier = 1.4, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [30] = {51, 43, 10, -50, baseMultiplier = 1.4, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [31] = {52, 44, 10, -50, baseMultiplier = 1.4, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [32] = {53, 45, 10, -50, baseMultiplier = 1.4, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [33] = {54, 46, 10, -50, baseMultiplier = 1.4, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [34] = {55, 47, 10, -50, baseMultiplier = 1.4, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [35] = {56, 48, 10, -50, baseMultiplier = 1.4, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [36] = {58, 49, 10, -50, baseMultiplier = 1.4, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [37] = {59, 50, 10, -50, baseMultiplier = 1.4, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [38] = {60, 51, 10, -50, baseMultiplier = 1.4, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [39] = {61, 52, 10, -50, baseMultiplier = 1.4, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, [40] = {64, 54, 10, -50, baseMultiplier = 1.4, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [41] = {66, 56, 10, -50, baseMultiplier = 1.4, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, }, [42] = {68, 58, 10, -50, baseMultiplier = 1.4, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossIceCrash"] = { name = "Ice Crash", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.Multistrikeable] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "ice_crash_second_hit_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "active_skill_base_tertiary_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 28, statInterpolation = {}, cost = { }, }, [2] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 37, statInterpolation = {}, cost = { }, }, [3] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 44, statInterpolation = {}, cost = { }, }, [4] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 54, statInterpolation = {}, cost = { }, }, [5] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.4, levelRequirement = 58, statInterpolation = {}, cost = { }, }, [6] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [7] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [8] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 82, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossEliteVaalGlacialHammer"] = { name = "Vaal Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Duration] = true, [SkillType.Area] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.NeverExertable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "base_chance_to_freeze_%", "active_skill_chill_duration_+%_final", "physical_damage_+%", "active_skill_damage_+%_final", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {50, 20, 35, 29, 50, 4000, 35, levelRequirement = 38, statInterpolation = {}, cost = { }, }, [2] = {50, 20, 35, 29, 50, 4000, 35, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [3] = {50, 20, 35, 29, 50, 4000, 35, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossEliteDoubleStrike"] = { name = "Double Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs two fast strikes with a melee weapon.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "base_skill_number_of_additional_hits", }, levels = { [1] = {6, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
移动速度加快 30%
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
50% 的物理伤害转换为火焰伤害
Id | MonsterElementalSkeletonFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
Id | MonsterAttackBlock40Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
击中时有 100% 的几率获得耐力球
Id | GladiatorBossEliteGetEnduranceChargeOnHit |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | endurance_charge |
击中时有 100% 的几率获得耐力球
monster share charges with pack [1]
Id | GladiatorBossEliteSharingEnduranceCharges |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | endurance_charge |
击中时有 50% 的几率获得狂怒球
Id | GladiatorBossEliteGainFrenzyChargeOnHit |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | frenzy_charge |
造物之象
人形
移动速度加快 30%
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
50% 的物理伤害转换为火焰伤害
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
击中时有 100% 的几率获得耐力球
击中时有 100% 的几率获得耐力球
monster share charges with pack [1]
击中时有 50% 的几率获得狂怒球
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
50% 的物理伤害转换为火焰伤害
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
击中时有 100% 的几率获得耐力球
击中时有 100% 的几率获得耐力球
monster share charges with pack [1]
击中时有 50% 的几率获得狂怒球
Avatar of the Forge
幽魂 | N |
---|---|
标签 | bludgeoning_weapon, elder_map_boss, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, medium_movement, non_attacking, not_dex, not_int, plate_armour, red_blood, wb_elite |
生命
270%
护甲
+100%
异常状态临界值
270%
抗性
40 40 40 25
伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
120%
类型
GladiatorBossEliteMap
Metadata
GladiatorBossEliteMapElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/GladiatorBosses/GladiatorBossEliteMapElder"] = { name = "Avatar of the Forge", life = 2.7, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { }, modList = { }, }
移动速度加快 30%
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
50% 的物理伤害转换为火焰伤害
Id | MonsterElementalSkeletonFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
20% 攻击伤害格挡率
被格挡的击中对你造成 10% 伤害
Id | MonsterAttackBlock40Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
击中时有 100% 的几率获得耐力球
Id | GladiatorBossEliteGetEnduranceChargeOnHit |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | endurance_charge |
击中时有 100% 的几率获得耐力球
monster share charges with pack [1]
Id | GladiatorBossEliteSharingEnduranceCharges |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | endurance_charge |
击中时有 50% 的几率获得狂怒球
Id | GladiatorBossEliteGainFrenzyChargeOnHit |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | frenzy_charge |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.