鍛造の化身
人型
エリア: 闘技場のマップ
移動スピードが30%増加する
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
物理ダメージの50%を火ダメージに変換する
アタックブロック率が20%
ブロックしたヒットからダメージの10%を受ける
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
ヒット時に100%の確率でエンデュランスチャージを1個獲得する
ヒット時に100%の確率でエンデュランスチャージを1個獲得する
monster share charges with pack [1]
ヒット時に50%の確率でフレンジーチャージを1個獲得する
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
物理ダメージの50%を火ダメージに変換する
アタックブロック率が20%
ブロックしたヒットからダメージの10%を受ける
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
ヒット時に100%の確率でエンデュランスチャージを1個獲得する
ヒット時に100%の確率でエンデュランスチャージを1個獲得する
monster share charges with pack [1]
ヒット時に50%の確率でフレンジーチャージを1個獲得する
Avatar of the Forge
Spectre | N |
---|---|
Area | 闘技場のマップ |
Tags | bludgeoning_weapon, cold_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, non_unique_map_boss, not_dex, not_int, physical_affinity, plate_armour, red_blood, wb_elite |
ライフ
270%
アーマー
+100%
Ailment Threshold
270%
耐性
40 40 40 25
Damage
150%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
経験値
200%
Model Size
120%
Type
GladiatorBossEliteMap
Metadata
GladiatorBossEliteMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
76
ライフ
1,545,161
アーマー
107,792
回避力
6,235
エナジーシールド
0
Damage
1,026
スペルダメージ
1,532
命中
396
Attack Time
1.005
経験値
132,044
Ailment Threshold
788,032
Chill
2,492
Shock
2,492
Brittle
14,097
Scorch
2,492
Sap
6,884
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 1630–2445
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GladiatorBossCyclone
Attack, Area, Melee, Movement
サイクロン
Base Damage: 1630–2445
クリティカル率: 5%
アタックダメージ: 140%
アタックダメージ: 140%
Attack Time: 1.5 秒
周囲の敵にダメージを与え、指定地点に移動しつつ回転しながら攻撃を与え続ける。ルースレスおよびマルチストライクでサポートすることができない。
アタックダメージが40%上昇する
ダメージが50%低下する
物理ダメージが54%増加する
アタックスピードが46%増加する
移動スピードが10%上昇する
is area damage [1]
ダメージが50%低下する
物理ダメージが54%増加する
アタックスピードが46%増加する
移動スピードが10%上昇する
is area damage [1]
GladiatorBossLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
リープスラム
Base Damage: 1630–2445
クリティカル率: 5%
アタックダメージ: 180%
アタックダメージ: 180%
Attack Time: 1.5 秒
クールダウン時間: 5 秒
空中に飛び上がり、着地点にいる敵に武器でダメージを与え、敵をノックバックする。着地点にいる敵は押し出される。使用するには斧、メイス、セプター、剣またはスタッフを装備する必要がある。マルチストライクでサポートすることができない。
アタックダメージが80%上昇する
ダメージが25%上昇する
基礎半径は1.5m
cast time overrides attack duration [1]
is area damage [1]
ダメージが25%上昇する
基礎半径は1.5m
cast time overrides attack duration [1]
is area damage [1]
GladiatorBossIceCrash
Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
アイスクラッシュ
Base Damage: 1630–2445
クリティカル率: 5%
アタックダメージ: 180%
アタックダメージ: 180%
Attack Time: 1.5 秒
地面を叩きつけ、その範囲内の敵に範囲の大きくなる3ステージにわたる衝撃でダメージを与える。2ステージ目と3ステージ目のダメージはダメージ量が少し低下し、1ステージのみヒットする。使用するには剣、メイス、セプター、斧またはスタッフを装備するか素手状態である必要がある。
アタックダメージが80%上昇する
物理ダメージの50%を冷気ダメージに変換する
アタックスピードが25%低下する
第二ステージの与えるダメージが25%低下する
基礎半径は1.1m
基礎二次半径は2.1m
基礎三次半径は3.1m
active skill area of effect radius +% final [-20]
is area damage [1]
物理ダメージの50%を冷気ダメージに変換する
アタックスピードが25%低下する
第二ステージの与えるダメージが25%低下する
基礎半径は1.1m
基礎二次半径は2.1m
基礎三次半径は3.1m
active skill area of effect radius +% final [-20]
is area damage [1]
GladiatorBossEliteGlacialHammer
Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
グレイシャルハンマー
Base Damage: 1630–2445
クリティカル率: 5%
アタックダメージ: 180%
アタックダメージ: 180%
Attack Time: 1.5 秒
敵をヒットし、物理ダメージの一部を冷気ダメージに変換したダメージを与える。ユニークでない敵が凍結状態で、残っているライフが3分の1未満場合、このスキルに当てられた時、粉砕する。三回連続で攻撃する場合、三回目の攻撃はより簡単に敵を凍結状態にさせる。使用するにはメイス、セプターまたはスタッフを装備する必要がある。
アタックダメージが80%上昇する
ダメージが10%上昇する
物理ダメージが8%増加する
物理ダメージの50%を冷気ダメージに変換する
35%の確率で敵を凍結させる
アタックスピードが20%上昇する
active skill chill duration +% final [15]
ダメージが10%上昇する
物理ダメージが8%増加する
物理ダメージの50%を冷気ダメージに変換する
35%の確率で敵を凍結させる
アタックスピードが20%上昇する
active skill chill duration +% final [15]
GladiatorBossEliteVaalGlacialHammer
Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold, NeverExertable
ヴァールグレイシャルハンマー
Base Damage: 1630–2445
クリティカル率: 5%
アタックダメージ: 180%
アタックダメージ: 180%
Attack Time: 1.5 秒
クールダウン時間: 10 秒
敵にヒットすると、物理ダメージの一部が冷却ダメージに変化する。自身と敵を、氷の円の中に閉じ込め、逃げられないようにする。使用するにはメイス、セプターまたはスタッフを装備する必要がある。
アタックダメージが80%上昇する
ダメージが50%上昇する
基礎持続時間は4秒
物理ダメージが29%増加する
物理ダメージの50%を冷気ダメージに変換する
20%の確率で敵を凍結させる
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
ダメージが50%上昇する
基礎持続時間は4秒
物理ダメージが29%増加する
物理ダメージの50%を冷気ダメージに変換する
20%の確率で敵を凍結させる
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
GladiatorBossEliteVaalGroundSlam
Attack, Area, Melee, Vaal, Slam, Totemable, NeverExertable
ヴァールグラウンドスラム
Base Damage: 1630–2445
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 6 秒
キャラクターは前方の地面をスタッフ、メイスまたはセプターで叩きつけ、周囲に衝撃波を放ち、敵にダメージを与える。衝撃波は高いスタン確率を持つ。
ヒット時に敵をノックバックする
ノックバックの方向が逆になる
ダメージが20%低下する
物理ダメージが15%減少する
ノックバック距離が200%増加する
active skill area of effect radius +% final [40]
animation effect variation [-1]
is area damage [1]
ノックバックの方向が逆になる
ダメージが20%低下する
物理ダメージが15%減少する
ノックバック距離が200%増加する
active skill area of effect radius +% final [40]
animation effect variation [-1]
is area damage [1]
GladiatorBossEliteDoubleStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee, Physical
ダブルストライク
Base Damage: 1630–2445
クリティカル率: 5%
Attack Time: 1.5 秒
近接武器を使って素早い強打を2回行う。
物理ダメージが6%増加する
base skill number of additional hits [1]
base skill number of additional hits [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/GladiatorBosses/GladiatorBossEliteMap"] = { name = "Avatar of the Forge", life = 2.7, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "GladiatorBossEliteVaalGroundSlam", "MeleeAtAnimationSpeedUnique", "GladiatorBossLeapSlam", "GladiatorBossEliteGlacialHammer", "GladiatorBossCyclone", "GladiatorBossIceCrash", "GladiatorBossEliteVaalGlacialHammer", "GladiatorBossEliteDoubleStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossEliteVaalGroundSlam"] = { name = "Vaal Ground Slam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground with a Staff, Mace or Sceptre, creating a wave that travels in all directions and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Vaal] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.NeverExertable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "active_skill_damage_+%_final", "knockback_distance_+%", "animation_effect_variation", "active_skill_area_of_effect_radius_+%_final", "global_knockback", "is_area_damage", "enemy_knockback_direction_is_reversed", }, levels = { [1] = {-15, -20, 200, -1, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {25, 15, levelRequirement = 38, statInterpolation = {}, cost = { }, }, [2] = {25, 15, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [3] = {25, 15, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossEliteGlacialHammer"] = { name = "Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_freeze_%", "physical_damage_+%", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_cold", "active_skill_chill_duration_+%_final", "active_skill_damage_+%_final", }, levels = { [1] = {25, 0, 0, 50, 15, 10, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {25, 1, 0, 50, 15, 10, levelRequirement = 11, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {25, 1, 0, 50, 15, 10, levelRequirement = 20, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {25, 2, 5, 50, 15, 10, levelRequirement = 29, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {25, 2, 5, 50, 15, 10, levelRequirement = 32, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {25, 3, 5, 50, 15, 10, levelRequirement = 37, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {25, 4, 10, 50, 15, 10, levelRequirement = 42, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {25, 4, 10, 50, 15, 10, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {35, 5, 10, 50, 15, 10, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {35, 5, 10, 50, 15, 10, baseMultiplier = 1.4, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {35, 5, 15, 50, 15, 10, baseMultiplier = 1.4, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {35, 6, 15, 50, 15, 10, baseMultiplier = 1.4, levelRequirement = 67, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {35, 6, 15, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {35, 7, 20, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 71, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {35, 8, 20, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 73, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {35, 8, 20, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {35, 9, 25, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 77, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {35, 9, 25, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 79, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {35, 10, 25, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "cyclone_movement_speed_+%_final", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {0, 0, 10, -50, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [2] = {0, 0, 10, -50, levelRequirement = 9, statInterpolation = {1, 1}, cost = { }, }, [3] = {0, 0, 10, -50, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, }, [4] = {0, 0, 10, -50, levelRequirement = 18, statInterpolation = {1, 1}, cost = { }, }, [5] = {0, 0, 10, -50, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [6] = {2, 2, 10, -50, levelRequirement = 27, statInterpolation = {1, 1}, cost = { }, }, [7] = {5, 4, 10, -50, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [8] = {7, 6, 10, -50, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [9] = {9, 8, 10, -50, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [10] = {12, 10, 10, -50, levelRequirement = 38, statInterpolation = {1, 1}, cost = { }, }, [11] = {14, 12, 10, -50, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [12] = {16, 14, 10, -50, levelRequirement = 43, statInterpolation = {1, 1}, cost = { }, }, [13] = {19, 16, 10, -50, levelRequirement = 46, statInterpolation = {1, 1}, cost = { }, }, [14] = {21, 18, 10, -50, levelRequirement = 48, statInterpolation = {1, 1}, cost = { }, }, [15] = {24, 20, 10, -50, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {26, 22, 10, -50, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [17] = {28, 24, 10, -50, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [18] = {31, 26, 10, -50, baseMultiplier = 1.2, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [19] = {33, 28, 10, -50, baseMultiplier = 1.2, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [20] = {35, 30, 10, -50, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [21] = {38, 32, 10, -50, baseMultiplier = 1.2, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, }, [22] = {40, 34, 10, -50, baseMultiplier = 1.2, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [23] = {42, 36, 10, -50, baseMultiplier = 1.2, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [24] = {44, 37, 10, -50, baseMultiplier = 1.2, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [25] = {45, 38, 10, -50, baseMultiplier = 1.2, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [26] = {46, 39, 10, -50, baseMultiplier = 1.4, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [27] = {47, 40, 10, -50, baseMultiplier = 1.4, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [28] = {48, 41, 10, -50, baseMultiplier = 1.4, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [29] = {49, 42, 10, -50, baseMultiplier = 1.4, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [30] = {51, 43, 10, -50, baseMultiplier = 1.4, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [31] = {52, 44, 10, -50, baseMultiplier = 1.4, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [32] = {53, 45, 10, -50, baseMultiplier = 1.4, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [33] = {54, 46, 10, -50, baseMultiplier = 1.4, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [34] = {55, 47, 10, -50, baseMultiplier = 1.4, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [35] = {56, 48, 10, -50, baseMultiplier = 1.4, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [36] = {58, 49, 10, -50, baseMultiplier = 1.4, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [37] = {59, 50, 10, -50, baseMultiplier = 1.4, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [38] = {60, 51, 10, -50, baseMultiplier = 1.4, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [39] = {61, 52, 10, -50, baseMultiplier = 1.4, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, [40] = {64, 54, 10, -50, baseMultiplier = 1.4, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [41] = {66, 56, 10, -50, baseMultiplier = 1.4, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, }, [42] = {68, 58, 10, -50, baseMultiplier = 1.4, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossIceCrash"] = { name = "Ice Crash", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.Multistrikeable] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "ice_crash_second_hit_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "active_skill_base_tertiary_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 28, statInterpolation = {}, cost = { }, }, [2] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 37, statInterpolation = {}, cost = { }, }, [3] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 44, statInterpolation = {}, cost = { }, }, [4] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 54, statInterpolation = {}, cost = { }, }, [5] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.4, levelRequirement = 58, statInterpolation = {}, cost = { }, }, [6] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [7] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [8] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 82, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossEliteVaalGlacialHammer"] = { name = "Vaal Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Duration] = true, [SkillType.Area] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.NeverExertable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "base_chance_to_freeze_%", "active_skill_chill_duration_+%_final", "physical_damage_+%", "active_skill_damage_+%_final", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {50, 20, 35, 29, 50, 4000, 35, levelRequirement = 38, statInterpolation = {}, cost = { }, }, [2] = {50, 20, 35, 29, 50, 4000, 35, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [3] = {50, 20, 35, 29, 50, 4000, 35, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossEliteDoubleStrike"] = { name = "Double Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs two fast strikes with a melee weapon.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "base_skill_number_of_additional_hits", }, levels = { [1] = {6, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
移動スピードが30%増加する
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
物理ダメージの50%を火ダメージに変換する
Id | MonsterElementalSkeletonFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
アタックブロック率が20%
ブロックしたヒットからダメージの10%を受ける
Id | MonsterAttackBlock40Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ヒット時に100%の確率でエンデュランスチャージを1個獲得する
Id | GladiatorBossEliteGetEnduranceChargeOnHit |
---|---|
Family | Stance |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | endurance_charge |
ヒット時に100%の確率でエンデュランスチャージを1個獲得する
monster share charges with pack [1]
Id | GladiatorBossEliteSharingEnduranceCharges |
---|---|
Family | Stance |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | endurance_charge |
ヒット時に50%の確率でフレンジーチャージを1個獲得する
Id | GladiatorBossEliteGainFrenzyChargeOnHit |
---|---|
Family | Stance |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | frenzy_charge |
鍛造の化身
人型
移動スピードが30%増加する
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
物理ダメージの50%を火ダメージに変換する
アタックブロック率が20%
ブロックしたヒットからダメージの10%を受ける
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
ヒット時に100%の確率でエンデュランスチャージを1個獲得する
ヒット時に100%の確率でエンデュランスチャージを1個獲得する
monster share charges with pack [1]
ヒット時に50%の確率でフレンジーチャージを1個獲得する
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
物理ダメージの50%を火ダメージに変換する
アタックブロック率が20%
ブロックしたヒットからダメージの10%を受ける
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
ヒット時に100%の確率でエンデュランスチャージを1個獲得する
ヒット時に100%の確率でエンデュランスチャージを1個獲得する
monster share charges with pack [1]
ヒット時に50%の確率でフレンジーチャージを1個獲得する
Avatar of the Forge
Spectre | N |
---|---|
Tags | bludgeoning_weapon, cold_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, plate_armour, red_blood, standalone_map_boss, wb_elite |
ライフ
270%
アーマー
+100%
Ailment Threshold
270%
耐性
40 40 40 25
Damage
150%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
経験値
200%
Model Size
120%
Type
GladiatorBossEliteMap
Metadata
GladiatorBossEliteMapStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
376,235
アーマー
57,580
回避力
4,739
エナジーシールド
0
Damage
638
スペルダメージ
953
命中
290
Attack Time
1.005
経験値
112,805
Ailment Threshold
237,028
Chill
749
Shock
749
Brittle
4,240
Scorch
749
Sap
2,071
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 1014–1520
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GladiatorBossCyclone
Attack, Area, Melee, Movement
サイクロン
Base Damage: 1014–1520
クリティカル率: 5%
アタックダメージ: 120%
アタックダメージ: 120%
Attack Time: 1.5 秒
周囲の敵にダメージを与え、指定地点に移動しつつ回転しながら攻撃を与え続ける。ルースレスおよびマルチストライクでサポートすることができない。
アタックダメージが20%上昇する
ダメージが50%低下する
物理ダメージが45%増加する
アタックスピードが38%増加する
移動スピードが10%上昇する
is area damage [1]
ダメージが50%低下する
物理ダメージが45%増加する
アタックスピードが38%増加する
移動スピードが10%上昇する
is area damage [1]
GladiatorBossLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
リープスラム
Base Damage: 1014–1520
クリティカル率: 5%
アタックダメージ: 140%
アタックダメージ: 140%
Attack Time: 1.5 秒
クールダウン時間: 5 秒
空中に飛び上がり、着地点にいる敵に武器でダメージを与え、敵をノックバックする。着地点にいる敵は押し出される。使用するには斧、メイス、セプター、剣またはスタッフを装備する必要がある。マルチストライクでサポートすることができない。
アタックダメージが40%上昇する
ダメージが25%上昇する
基礎半径は1.5m
cast time overrides attack duration [1]
is area damage [1]
ダメージが25%上昇する
基礎半径は1.5m
cast time overrides attack duration [1]
is area damage [1]
GladiatorBossIceCrash
Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
アイスクラッシュ
Base Damage: 1014–1520
クリティカル率: 5%
アタックダメージ: 180%
アタックダメージ: 180%
Attack Time: 1.5 秒
地面を叩きつけ、その範囲内の敵に範囲の大きくなる3ステージにわたる衝撃でダメージを与える。2ステージ目と3ステージ目のダメージはダメージ量が少し低下し、1ステージのみヒットする。使用するには剣、メイス、セプター、斧またはスタッフを装備するか素手状態である必要がある。
アタックダメージが80%上昇する
物理ダメージの50%を冷気ダメージに変換する
アタックスピードが25%低下する
第二ステージの与えるダメージが25%低下する
基礎半径は1.1m
基礎二次半径は2.1m
基礎三次半径は3.1m
active skill area of effect radius +% final [-20]
is area damage [1]
物理ダメージの50%を冷気ダメージに変換する
アタックスピードが25%低下する
第二ステージの与えるダメージが25%低下する
基礎半径は1.1m
基礎二次半径は2.1m
基礎三次半径は3.1m
active skill area of effect radius +% final [-20]
is area damage [1]
GladiatorBossEliteGlacialHammer
Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
グレイシャルハンマー
Base Damage: 1014–1520
クリティカル率: 5%
アタックダメージ: 140%
アタックダメージ: 140%
Attack Time: 1.5 秒
敵をヒットし、物理ダメージの一部を冷気ダメージに変換したダメージを与える。ユニークでない敵が凍結状態で、残っているライフが3分の1未満場合、このスキルに当てられた時、粉砕する。三回連続で攻撃する場合、三回目の攻撃はより簡単に敵を凍結状態にさせる。使用するにはメイス、セプターまたはスタッフを装備する必要がある。
アタックダメージが40%上昇する
ダメージが10%上昇する
物理ダメージが6%増加する
物理ダメージの50%を冷気ダメージに変換する
35%の確率で敵を凍結させる
アタックスピードが15%上昇する
active skill chill duration +% final [15]
ダメージが10%上昇する
物理ダメージが6%増加する
物理ダメージの50%を冷気ダメージに変換する
35%の確率で敵を凍結させる
アタックスピードが15%上昇する
active skill chill duration +% final [15]
GladiatorBossEliteVaalGlacialHammer
Attack, MeleeSingleTarget, Melee, Duration, Area, Vaal, Cold, NeverExertable
ヴァールグレイシャルハンマー
Base Damage: 1014–1520
クリティカル率: 5%
アタックダメージ: 140%
アタックダメージ: 140%
Attack Time: 1.5 秒
クールダウン時間: 10 秒
敵にヒットすると、物理ダメージの一部が冷却ダメージに変化する。自身と敵を、氷の円の中に閉じ込め、逃げられないようにする。使用するにはメイス、セプターまたはスタッフを装備する必要がある。
アタックダメージが40%上昇する
ダメージが50%上昇する
基礎持続時間は4秒
物理ダメージが29%増加する
物理ダメージの50%を冷気ダメージに変換する
20%の確率で敵を凍結させる
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
ダメージが50%上昇する
基礎持続時間は4秒
物理ダメージが29%増加する
物理ダメージの50%を冷気ダメージに変換する
20%の確率で敵を凍結させる
active skill area of effect radius +% final [35]
active skill chill duration +% final [35]
GladiatorBossEliteVaalGroundSlam
Attack, Area, Melee, Vaal, Slam, Totemable, NeverExertable
ヴァールグラウンドスラム
Base Damage: 1014–1520
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 6 秒
キャラクターは前方の地面をスタッフ、メイスまたはセプターで叩きつけ、周囲に衝撃波を放ち、敵にダメージを与える。衝撃波は高いスタン確率を持つ。
ヒット時に敵をノックバックする
ノックバックの方向が逆になる
ダメージが20%低下する
物理ダメージが15%減少する
ノックバック距離が200%増加する
active skill area of effect radius +% final [40]
animation effect variation [-1]
is area damage [1]
ノックバックの方向が逆になる
ダメージが20%低下する
物理ダメージが15%減少する
ノックバック距離が200%増加する
active skill area of effect radius +% final [40]
animation effect variation [-1]
is area damage [1]
GladiatorBossEliteDoubleStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee, Physical
ダブルストライク
Base Damage: 1014–1520
クリティカル率: 5%
Attack Time: 1.5 秒
近接武器を使って素早い強打を2回行う。
物理ダメージが6%増加する
base skill number of additional hits [1]
base skill number of additional hits [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Stats { } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/GladiatorBosses/GladiatorBossEliteMapStandalone"] = { name = "Avatar of the Forge", life = 2.7, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "GladiatorBossEliteVaalGroundSlam", "MeleeAtAnimationSpeedUnique", "GladiatorBossLeapSlam", "GladiatorBossEliteGlacialHammer", "GladiatorBossCyclone", "GladiatorBossIceCrash", "GladiatorBossEliteVaalGlacialHammer", "GladiatorBossEliteDoubleStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossEliteVaalGroundSlam"] = { name = "Vaal Ground Slam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground with a Staff, Mace or Sceptre, creating a wave that travels in all directions and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Vaal] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.NeverExertable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "active_skill_damage_+%_final", "knockback_distance_+%", "animation_effect_variation", "active_skill_area_of_effect_radius_+%_final", "global_knockback", "is_area_damage", "enemy_knockback_direction_is_reversed", }, levels = { [1] = {-15, -20, 200, -1, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {25, 15, levelRequirement = 38, statInterpolation = {}, cost = { }, }, [2] = {25, 15, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [3] = {25, 15, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossEliteGlacialHammer"] = { name = "Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chance_to_freeze_%", "physical_damage_+%", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_cold", "active_skill_chill_duration_+%_final", "active_skill_damage_+%_final", }, levels = { [1] = {25, 0, 0, 50, 15, 10, levelRequirement = 4, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {25, 1, 0, 50, 15, 10, levelRequirement = 11, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {25, 1, 0, 50, 15, 10, levelRequirement = 20, statInterpolation = {1, 1, 1}, cost = { }, }, [4] = {25, 2, 5, 50, 15, 10, levelRequirement = 29, statInterpolation = {1, 1, 1}, cost = { }, }, [5] = {25, 2, 5, 50, 15, 10, levelRequirement = 32, statInterpolation = {1, 1, 1}, cost = { }, }, [6] = {25, 3, 5, 50, 15, 10, levelRequirement = 37, statInterpolation = {1, 1, 1}, cost = { }, }, [7] = {25, 4, 10, 50, 15, 10, levelRequirement = 42, statInterpolation = {1, 1, 1}, cost = { }, }, [8] = {25, 4, 10, 50, 15, 10, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, }, [9] = {35, 5, 10, 50, 15, 10, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, }, [10] = {35, 5, 10, 50, 15, 10, baseMultiplier = 1.4, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, }, [11] = {35, 5, 15, 50, 15, 10, baseMultiplier = 1.4, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, }, [12] = {35, 6, 15, 50, 15, 10, baseMultiplier = 1.4, levelRequirement = 67, statInterpolation = {1, 1, 1}, cost = { }, }, [13] = {35, 6, 15, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {1, 1, 1}, cost = { }, }, [14] = {35, 7, 20, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 71, statInterpolation = {1, 1, 1}, cost = { }, }, [15] = {35, 8, 20, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 73, statInterpolation = {1, 1, 1}, cost = { }, }, [16] = {35, 8, 20, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 75, statInterpolation = {1, 1, 1}, cost = { }, }, [17] = {35, 9, 25, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 77, statInterpolation = {1, 1, 1}, cost = { }, }, [18] = {35, 9, 25, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 79, statInterpolation = {1, 1, 1}, cost = { }, }, [19] = {35, 10, 25, 50, 15, 10, baseMultiplier = 1.8, levelRequirement = 81, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "attack_speed_+%", "cyclone_movement_speed_+%_final", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {0, 0, 10, -50, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [2] = {0, 0, 10, -50, levelRequirement = 9, statInterpolation = {1, 1}, cost = { }, }, [3] = {0, 0, 10, -50, levelRequirement = 13, statInterpolation = {1, 1}, cost = { }, }, [4] = {0, 0, 10, -50, levelRequirement = 18, statInterpolation = {1, 1}, cost = { }, }, [5] = {0, 0, 10, -50, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [6] = {2, 2, 10, -50, levelRequirement = 27, statInterpolation = {1, 1}, cost = { }, }, [7] = {5, 4, 10, -50, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [8] = {7, 6, 10, -50, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [9] = {9, 8, 10, -50, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [10] = {12, 10, 10, -50, levelRequirement = 38, statInterpolation = {1, 1}, cost = { }, }, [11] = {14, 12, 10, -50, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [12] = {16, 14, 10, -50, levelRequirement = 43, statInterpolation = {1, 1}, cost = { }, }, [13] = {19, 16, 10, -50, levelRequirement = 46, statInterpolation = {1, 1}, cost = { }, }, [14] = {21, 18, 10, -50, levelRequirement = 48, statInterpolation = {1, 1}, cost = { }, }, [15] = {24, 20, 10, -50, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {26, 22, 10, -50, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [17] = {28, 24, 10, -50, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [18] = {31, 26, 10, -50, baseMultiplier = 1.2, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [19] = {33, 28, 10, -50, baseMultiplier = 1.2, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [20] = {35, 30, 10, -50, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [21] = {38, 32, 10, -50, baseMultiplier = 1.2, levelRequirement = 62, statInterpolation = {1, 1}, cost = { }, }, [22] = {40, 34, 10, -50, baseMultiplier = 1.2, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [23] = {42, 36, 10, -50, baseMultiplier = 1.2, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [24] = {44, 37, 10, -50, baseMultiplier = 1.2, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [25] = {45, 38, 10, -50, baseMultiplier = 1.2, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [26] = {46, 39, 10, -50, baseMultiplier = 1.4, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [27] = {47, 40, 10, -50, baseMultiplier = 1.4, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [28] = {48, 41, 10, -50, baseMultiplier = 1.4, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [29] = {49, 42, 10, -50, baseMultiplier = 1.4, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [30] = {51, 43, 10, -50, baseMultiplier = 1.4, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [31] = {52, 44, 10, -50, baseMultiplier = 1.4, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [32] = {53, 45, 10, -50, baseMultiplier = 1.4, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [33] = {54, 46, 10, -50, baseMultiplier = 1.4, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [34] = {55, 47, 10, -50, baseMultiplier = 1.4, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [35] = {56, 48, 10, -50, baseMultiplier = 1.4, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [36] = {58, 49, 10, -50, baseMultiplier = 1.4, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [37] = {59, 50, 10, -50, baseMultiplier = 1.4, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [38] = {60, 51, 10, -50, baseMultiplier = 1.4, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [39] = {61, 52, 10, -50, baseMultiplier = 1.4, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, [40] = {64, 54, 10, -50, baseMultiplier = 1.4, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, [41] = {66, 56, 10, -50, baseMultiplier = 1.4, levelRequirement = 86, statInterpolation = {1, 1}, cost = { }, }, [42] = {68, 58, 10, -50, baseMultiplier = 1.4, levelRequirement = 88, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossIceCrash"] = { name = "Ice Crash", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.Multistrikeable] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "ice_crash_second_hit_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "active_skill_base_tertiary_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 28, statInterpolation = {}, cost = { }, }, [2] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 37, statInterpolation = {}, cost = { }, }, [3] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 44, statInterpolation = {}, cost = { }, }, [4] = {50, -25, -25, -20, 11, 21, 31, levelRequirement = 54, statInterpolation = {}, cost = { }, }, [5] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.4, levelRequirement = 58, statInterpolation = {}, cost = { }, }, [6] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 68, statInterpolation = {}, cost = { }, }, [7] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 70, statInterpolation = {}, cost = { }, }, [8] = {50, -25, -25, -20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 82, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossEliteVaalGlacialHammer"] = { name = "Vaal Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.Duration] = true, [SkillType.Area] = true, [SkillType.Vaal] = true, [SkillType.Cold] = true, [SkillType.NeverExertable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "base_chance_to_freeze_%", "active_skill_chill_duration_+%_final", "physical_damage_+%", "active_skill_damage_+%_final", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {50, 20, 35, 29, 50, 4000, 35, levelRequirement = 38, statInterpolation = {}, cost = { }, }, [2] = {50, 20, 35, 29, 50, 4000, 35, baseMultiplier = 1.4, levelRequirement = 56, statInterpolation = {}, cost = { }, }, [3] = {50, 20, 35, 29, 50, 4000, 35, baseMultiplier = 1.8, levelRequirement = 69, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GladiatorBossEliteDoubleStrike"] = { name = "Double Strike", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs two fast strikes with a melee weapon.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "base_skill_number_of_additional_hits", }, levels = { [1] = {6, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
移動スピードが30%増加する
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
物理ダメージの50%を火ダメージに変換する
Id | MonsterElementalSkeletonFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
アタックブロック率が20%
ブロックしたヒットからダメージの10%を受ける
Id | MonsterAttackBlock40Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ヒット時に100%の確率でエンデュランスチャージを1個獲得する
Id | GladiatorBossEliteGetEnduranceChargeOnHit |
---|---|
Family | Stance |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | endurance_charge |
ヒット時に100%の確率でエンデュランスチャージを1個獲得する
monster share charges with pack [1]
Id | GladiatorBossEliteSharingEnduranceCharges |
---|---|
Family | Stance |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | endurance_charge |
ヒット時に50%の確率でフレンジーチャージを1個獲得する
Id | GladiatorBossEliteGainFrenzyChargeOnHit |
---|---|
Family | Stance |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | frenzy_charge |
鍛造の化身
人型
移動スピードが30%増加する
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
物理ダメージの50%を火ダメージに変換する
アタックブロック率が20%
ブロックしたヒットからダメージの10%を受ける
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
ヒット時に100%の確率でエンデュランスチャージを1個獲得する
ヒット時に100%の確率でエンデュランスチャージを1個獲得する
monster share charges with pack [1]
ヒット時に50%の確率でフレンジーチャージを1個獲得する
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
物理ダメージの50%を火ダメージに変換する
アタックブロック率が20%
ブロックしたヒットからダメージの10%を受ける
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
ヒット時に100%の確率でエンデュランスチャージを1個獲得する
ヒット時に100%の確率でエンデュランスチャージを1個獲得する
monster share charges with pack [1]
ヒット時に50%の確率でフレンジーチャージを1個獲得する
Avatar of the Forge
Spectre | N |
---|---|
Tags | bludgeoning_weapon, elder_map_boss, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, medium_movement, non_attacking, not_dex, not_int, plate_armour, red_blood, wb_elite |
ライフ
270%
アーマー
+100%
Ailment Threshold
270%
耐性
40 40 40 25
Damage
150%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
経験値
200%
Model Size
120%
Type
GladiatorBossEliteMap
Metadata
GladiatorBossEliteMapElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/GladiatorBosses/GladiatorBossEliteMapElder"] = { name = "Avatar of the Forge", life = 2.7, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { }, modList = { }, }
移動スピードが30%増加する
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
物理ダメージの50%を火ダメージに変換する
Id | MonsterElementalSkeletonFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
アタックブロック率が20%
ブロックしたヒットからダメージの10%を受ける
Id | MonsterAttackBlock40Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ヒット時に100%の確率でエンデュランスチャージを1個獲得する
Id | GladiatorBossEliteGetEnduranceChargeOnHit |
---|---|
Family | Stance |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | endurance_charge |
ヒット時に100%の確率でエンデュランスチャージを1個獲得する
monster share charges with pack [1]
Id | GladiatorBossEliteSharingEnduranceCharges |
---|---|
Family | Stance |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | endurance_charge |
ヒット時に50%の確率でフレンジーチャージを1個獲得する
Id | GladiatorBossEliteGainFrenzyChargeOnHit |
---|---|
Family | Stance |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | frenzy_charge |