預言 普蘭德斯 暴怒
塗抹 星團珠寶 眾神殿系統 天賦樹 化石 催化劑 譫妄玉 聖甲蟲 裂痕石 徽印 永恆珠寶 命運卡
霜牙
塞爾.佈雷德狼穴
Winterfang

霜牙

幽魂N
地區
詞綴unique boss curse effect on self +% final [-33]
標籤red_blood, beast, mammal_beast, demon
傷害170%
生命2040%
Ailment Threshold1360%
暴擊率5%
類型MapWolfBoss1
攻擊距離6 ~ 11
攻擊間隔1.5 秒
傷害分佈20%
命中+100%

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射

LionMapWolfColdVaalColdSnap
iconcoldsnap
瓦爾.霜暴
冰之結晶以施法者為中心向外爆發。對敵人造成傷害並使地面冰結。
造成 740.31110 冰冷傷害
base skill effect duration [5000]
所有冰冷傷害擊中敵人造成冰凍效果

is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 持續時間 瓦爾 冰冷技能 冰緩範圍 範圍法術
施放時間: 0.85 秒
冷卻時間: 10 秒

LionMapWolfColdBossVaalGlacialHammer
icehammer
瓦爾.冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標,同時在目標周圍造成一個不可侵犯、讓敵人無處可逃的冰牆。限定錘與長杖。
50% 物理傷害轉化至冰冷傷害
20% 機率冰凍敵人
增加 35% 敵人冰緩持續時間
增加 29% 物理傷害
造成 50% 更多傷害
+7.5 秒基礎持續時間
active skill area of effect radius +% final [0]

攻擊 近戰單一目標 近戰 持續時間 範圍 瓦爾 冰冷技能
冷卻時間: 15 秒

LionWolfColdBossColdBeacon
造成 50267539 冰冷傷害
skill art variation [1]
number of beacons [2]
beacon placement radius [0]
base skill effect duration [2100]
active skill area of effect radius +% final [0]
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage 法術 擊中 範圍 持續時間 陷阱技能 地雷技能 圖騰技能 可觸發 法術可重複 範圍法術
施放時間: 1 秒
冷卻時間: 6 秒

LionWolfColdBossMonsterPuncture
puncture
放血
對目標進行一個放血攻擊,對其造成一個流血的減益效果,效果可被作用期間詞綴影響。限定弓、匕首、爪與劍。
active skill bleeding damage +% final [134]
造成 20% 更多攻擊傷害

skill_can_fire_arrows global_bleed_on_hit 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 持續時間 陷阱技能 地雷技能 圖騰技能 近戰單一目標 攻擊可重複 近戰 持續傷害 可觸發 物理技能
冷卻時間: 7 秒

MonsterLeapSlamLionWolf
iconleapslam
躍擊
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、劍或是長杖。不能被多重打擊輔助。
skill art variation [0]
造成 50% 更多攻擊傷害

is_area_damage cast_time_overrides_attack_duration 攻擊 範圍 近戰 位移技能 快行技能 SlamSkill 圖騰技能
冷卻時間: 5 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
84霜牙488792430.71.5155425162658548040404025

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射

LionMapWolfColdVaalColdSnap
iconcoldsnap
瓦爾.霜暴
冰之結晶以施法者為中心向外爆發。對敵人造成傷害並使地面冰結。
造成 6751013 冰冷傷害
base skill effect duration [5000]
所有冰冷傷害擊中敵人造成冰凍效果

is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 持續時間 瓦爾 冰冷技能 冰緩範圍 範圍法術
施放時間: 0.85 秒
冷卻時間: 10 秒

LionMapWolfColdBossVaalGlacialHammer
icehammer
瓦爾.冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標,同時在目標周圍造成一個不可侵犯、讓敵人無處可逃的冰牆。限定錘與長杖。
50% 物理傷害轉化至冰冷傷害
20% 機率冰凍敵人
增加 35% 敵人冰緩持續時間
增加 29% 物理傷害
造成 50% 更多傷害
+7.5 秒基礎持續時間
active skill area of effect radius +% final [0]

攻擊 近戰單一目標 近戰 持續時間 範圍 瓦爾 冰冷技能
冷卻時間: 15 秒

LionWolfColdBossColdBeacon
造成 44246635 冰冷傷害
skill art variation [1]
number of beacons [2]
beacon placement radius [0]
base skill effect duration [2100]
active skill area of effect radius +% final [0]
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage 法術 擊中 範圍 持續時間 陷阱技能 地雷技能 圖騰技能 可觸發 法術可重複 範圍法術
施放時間: 1 秒
冷卻時間: 6 秒

LionWolfColdBossMonsterPuncture
puncture
放血
對目標進行一個放血攻擊,對其造成一個流血的減益效果,效果可被作用期間詞綴影響。限定弓、匕首、爪與劍。
active skill bleeding damage +% final [134]
造成 20% 更多攻擊傷害

skill_can_fire_arrows global_bleed_on_hit 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 持續時間 陷阱技能 地雷技能 圖騰技能 近戰單一目標 攻擊可重複 近戰 持續傷害 可觸發 物理技能
冷卻時間: 7 秒

MonsterLeapSlamLionWolf
iconleapslam
躍擊
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、劍或是長杖。不能被多重打擊輔助。
skill art variation [0]
造成 50% 更多攻擊傷害

is_area_damage cast_time_overrides_attack_duration 攻擊 範圍 近戰 位移技能 快行技能 SlamSkill 圖騰技能
冷卻時間: 5 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
82霜牙437782168.31.5129214144257945040404025

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射

LionMapWolfColdVaalColdSnap
iconcoldsnap
瓦爾.霜暴
冰之結晶以施法者為中心向外爆發。對敵人造成傷害並使地面冰結。
造成 560.4840.6 冰冷傷害
base skill effect duration [5000]
所有冰冷傷害擊中敵人造成冰凍效果

is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 持續時間 瓦爾 冰冷技能 冰緩範圍 範圍法術
施放時間: 0.85 秒
冷卻時間: 10 秒

LionMapWolfColdBossVaalGlacialHammer
icehammer
瓦爾.冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標,同時在目標周圍造成一個不可侵犯、讓敵人無處可逃的冰牆。限定錘與長杖。
50% 物理傷害轉化至冰冷傷害
20% 機率冰凍敵人
增加 35% 敵人冰緩持續時間
增加 29% 物理傷害
造成 50% 更多傷害
+7.5 秒基礎持續時間
active skill area of effect radius +% final [0]

攻擊 近戰單一目標 近戰 持續時間 範圍 瓦爾 冰冷技能
冷卻時間: 15 秒

LionWolfColdBossColdBeacon
造成 34225133 冰冷傷害
skill art variation [1]
number of beacons [2]
beacon placement radius [0]
base skill effect duration [2200]
active skill area of effect radius +% final [0]
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage 法術 擊中 範圍 持續時間 陷阱技能 地雷技能 圖騰技能 可觸發 法術可重複 範圍法術
施放時間: 1 秒
冷卻時間: 6 秒

LionWolfColdBossMonsterPuncture
puncture
放血
對目標進行一個放血攻擊,對其造成一個流血的減益效果,效果可被作用期間詞綴影響。限定弓、匕首、爪與劍。
active skill bleeding damage +% final [134]
造成 20% 更多攻擊傷害

skill_can_fire_arrows global_bleed_on_hit 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 持續時間 陷阱技能 地雷技能 圖騰技能 近戰單一目標 攻擊可重複 近戰 持續傷害 可觸發 物理技能
冷卻時間: 7 秒

MonsterLeapSlamLionWolf
iconleapslam
躍擊
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、劍或是長杖。不能被多重打擊輔助。
skill art variation [0]
造成 50% 更多攻擊傷害

is_area_damage cast_time_overrides_attack_duration 攻擊 範圍 近戰 位移技能 快行技能 SlamSkill 圖騰技能
冷卻時間: 5 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
78霜牙338761721.51.587069113286852040404025

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射

LionMapWolfColdVaalColdSnap
iconcoldsnap
瓦爾.霜暴
冰之結晶以施法者為中心向外爆發。對敵人造成傷害並使地面冰結。
造成 442.8664.3 冰冷傷害
base skill effect duration [5000]
所有冰冷傷害擊中敵人造成冰凍效果

is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 持續時間 瓦爾 冰冷技能 冰緩範圍 範圍法術
施放時間: 0.85 秒
冷卻時間: 10 秒

LionMapWolfColdBossVaalGlacialHammer
icehammer
瓦爾.冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標,同時在目標周圍造成一個不可侵犯、讓敵人無處可逃的冰牆。限定錘與長杖。
50% 物理傷害轉化至冰冷傷害
20% 機率冰凍敵人
增加 35% 敵人冰緩持續時間
增加 29% 物理傷害
造成 50% 更多傷害
+7.5 秒基礎持續時間
active skill area of effect radius +% final [0]

攻擊 近戰單一目標 近戰 持續時間 範圍 瓦爾 冰冷技能
冷卻時間: 15 秒

LionWolfColdBossColdBeacon
造成 24753712 冰冷傷害
skill art variation [1]
number of beacons [2]
beacon placement radius [0]
base skill effect duration [2325]
active skill area of effect radius +% final [0]
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage 法術 擊中 範圍 持續時間 陷阱技能 地雷技能 圖騰技能 可觸發 法術可重複 範圍法術
施放時間: 1 秒
冷卻時間: 6 秒

LionWolfColdBossMonsterPuncture
puncture
放血
對目標進行一個放血攻擊,對其造成一個流血的減益效果,效果可被作用期間詞綴影響。限定弓、匕首、爪與劍。
active skill bleeding damage +% final [134]
造成 20% 更多攻擊傷害

skill_can_fire_arrows global_bleed_on_hit 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 持續時間 陷阱技能 地雷技能 圖騰技能 近戰單一目標 攻擊可重複 近戰 持續傷害 可觸發 物理技能
冷卻時間: 7 秒

MonsterLeapSlamLionWolf
iconleapslam
躍擊
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、劍或是長杖。不能被多重打擊輔助。
skill art variation [0]
造成 50% 更多攻擊傷害

is_area_damage cast_time_overrides_attack_duration 攻擊 範圍 近戰 位移技能 快行技能 SlamSkill 圖騰技能
冷卻時間: 5 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
73霜牙251671284.21.55540083485676040404025

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射

LionMapWolfColdVaalColdSnap
iconcoldsnap
瓦爾.霜暴
冰之結晶以施法者為中心向外爆發。對敵人造成傷害並使地面冰結。
造成 348.7523 冰冷傷害
base skill effect duration [5000]
所有冰冷傷害擊中敵人造成冰凍效果

is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 持續時間 瓦爾 冰冷技能 冰緩範圍 範圍法術
施放時間: 0.85 秒
冷卻時間: 10 秒

LionMapWolfColdBossVaalGlacialHammer
icehammer
瓦爾.冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標,同時在目標周圍造成一個不可侵犯、讓敵人無處可逃的冰牆。限定錘與長杖。
50% 物理傷害轉化至冰冷傷害
20% 機率冰凍敵人
增加 35% 敵人冰緩持續時間
增加 29% 物理傷害
造成 50% 更多傷害
+7.5 秒基礎持續時間
active skill area of effect radius +% final [0]

攻擊 近戰單一目標 近戰 持續時間 範圍 瓦爾 冰冷技能
冷卻時間: 15 秒

LionWolfColdBossColdBeacon
造成 17832675 冰冷傷害
skill art variation [1]
number of beacons [2]
beacon placement radius [0]
base skill effect duration [2450]
active skill area of effect radius +% final [0]
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage 法術 擊中 範圍 持續時間 陷阱技能 地雷技能 圖騰技能 可觸發 法術可重複 範圍法術
施放時間: 1 秒
冷卻時間: 6 秒

LionWolfColdBossMonsterPuncture
puncture
放血
對目標進行一個放血攻擊,對其造成一個流血的減益效果,效果可被作用期間詞綴影響。限定弓、匕首、爪與劍。
active skill bleeding damage +% final [134]
造成 20% 更多攻擊傷害

skill_can_fire_arrows global_bleed_on_hit 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 持續時間 陷阱技能 地雷技能 圖騰技能 近戰單一目標 攻擊可重複 近戰 持續傷害 可觸發 物理技能
冷卻時間: 7 秒

MonsterLeapSlamLionWolf
iconleapslam
躍擊
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、劍或是長杖。不能被多重打擊輔助。
skill art variation [0]
造成 50% 更多攻擊傷害

is_area_damage cast_time_overrides_attack_duration 攻擊 範圍 近戰 位移技能 快行技能 SlamSkill 圖騰技能
冷卻時間: 5 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
68霜牙18305952.61.53512961274681040404025
Melee60OnlyLastTarget TargetNear
Melee20OnlyLastTarget
VaalGlacialHammer80OnlyLastTarget TargetNear
VaalGlacialHammer20OnlyLastTarget TargetMediumNear
Puncture80OnlyLastTarget TargetNear TargetIsEnemy
VaalColdSnap80TargetIsSelf EnemyMediumNearTarget
LeapSlam20TargetNotMediumNear GlobalCooldown=1000
StrafeLeft4NoRepeat
StrafeRight4NoRepeat

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Dagger"
}

Life
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.35
}
火焰抗性冰冷抗性閃電抗性混沌抗性
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Lion/LionMapWolfColdBoss"] = {
    name = "Winterfang",
    life = 20.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.7,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "One Hand Sword",
    skillList = {
        "Melee",
        "LionMapWolfColdVaalColdSnap",
        "MonsterLeapSlamLionWolf",
        "LionMapWolfColdBossVaalGlacialHammer",
        "LionWolfColdBossMonsterPuncture",
        "LionWolfColdBossColdBeacon",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LionMapWolfColdVaalColdSnap"] = {
    name = "Vaal Cold Snap",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.4545,
    incrementalEffectiveness = 0.036,
    description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "base_chance_to_freeze_%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 5000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLeapSlamLionWolf"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SlamSkill] = true,
        [SkillType.SkillCanTotem] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_art_variation",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {0, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LionMapWolfColdBossVaalGlacialHammer"] = {
    name = "Vaal Glacial Hammer",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Vaal] = true,
        [SkillType.ColdSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "base_chance_to_freeze_%",
        "chill_duration_+%",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {50, 20, 35, 29, 50, 7500, 0, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LionWolfColdBossMonsterPuncture"] = {
    name = "Puncture",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Triggerable] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_bleeding_damage_+%_final",
        "skill_can_fire_arrows",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {57, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
        [2] = {89, baseMultiplier = 1.2, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [3] = {134, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LionWolfColdBossColdBeacon"] = {
    name = "LionWolfColdBossColdBeacon",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.2727,
    incrementalEffectiveness = 0.0545,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "skill_art_variation",
        "number_of_beacons",
        "beacon_placement_radius",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 1, 2, 0, 3000, 0, -25, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [2] = {0.8, 1.2, 1, 2, 0, 2975, 0, -25, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [3] = {0.8, 1.2, 1, 2, 0, 2950, 0, -25, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [4] = {0.8, 1.2, 1, 2, 0, 2925, 0, -25, levelRequirement = 11, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [5] = {0.8, 1.2, 1, 2, 0, 2900, 0, -25, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [6] = {0.8, 1.2, 1, 2, 0, 2875, 0, -25, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [7] = {0.8, 1.2, 1, 2, 0, 2850, 0, -25, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [8] = {0.8, 1.2, 1, 2, 0, 2825, 0, -25, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [9] = {0.8, 1.2, 1, 2, 0, 2800, 0, -25, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [10] = {0.8, 1.2, 1, 2, 0, 2775, 0, -25, levelRequirement = 32, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [11] = {0.8, 1.2, 1, 2, 0, 2750, 0, -25, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [12] = {0.8, 1.2, 1, 2, 0, 2725, 0, -25, levelRequirement = 40, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [13] = {0.8, 1.2, 1, 2, 0, 2700, 0, -25, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [14] = {0.8, 1.2, 1, 2, 0, 2675, 0, -25, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [15] = {0.8, 1.2, 1, 2, 0, 2650, 0, -25, levelRequirement = 50, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [16] = {0.8, 1.2, 1, 2, 0, 2625, 0, -25, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [17] = {0.8, 1.2, 1, 2, 0, 2600, 0, -25, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [18] = {0.8, 1.2, 1, 2, 0, 2575, 0, -25, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [19] = {0.8, 1.2, 1, 2, 0, 2550, 0, -25, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [20] = {0.8, 1.2, 1, 2, 0, 2525, 0, -25, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [21] = {0.8, 1.2, 1, 2, 0, 2500, 0, -25, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [22] = {0.8, 1.2, 1, 2, 0, 2475, 0, -25, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [23] = {0.8, 1.2, 1, 2, 0, 2450, 0, -25, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [24] = {0.8, 1.2, 1, 2, 0, 2425, 0, -25, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [25] = {0.8, 1.2, 1, 2, 0, 2400, 0, -25, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [26] = {0.8, 1.2, 1, 2, 0, 2375, 0, -25, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [27] = {0.8, 1.2, 1, 2, 0, 2350, 0, -25, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [28] = {0.8, 1.2, 1, 2, 0, 2325, 0, -25, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [29] = {0.8, 1.2, 1, 2, 0, 2300, 0, -25, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [30] = {0.8, 1.2, 1, 2, 0, 2275, 0, -25, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [31] = {0.8, 1.2, 1, 2, 0, 2250, 0, -25, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [32] = {0.8, 1.2, 1, 2, 0, 2225, 0, -25, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [33] = {0.8, 1.2, 1, 2, 0, 2200, 0, -25, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [34] = {0.8, 1.2, 1, 2, 0, 2175, 0, -25, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [35] = {0.8, 1.2, 1, 2, 0, 2150, 0, -25, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [36] = {0.8, 1.2, 1, 2, 0, 2125, 0, -25, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [37] = {0.8, 1.2, 1, 2, 0, 2100, 0, -25, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
幽魂N
地區塞爾.佈雷德狼穴
詞綴unique boss curse effect on self +% final [-33]
標籤red_blood, beast, mammal_beast, demon
傷害170%
生命2040%
Ailment Threshold1360%
暴擊率5%
類型MapWolfBoss1
攻擊距離6 ~ 11
攻擊間隔1.5 秒
傷害分佈20%
命中+100%

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射

LionMapWolfColdVaalColdSnap
iconcoldsnap
瓦爾.霜暴
冰之結晶以施法者為中心向外爆發。對敵人造成傷害並使地面冰結。
造成 740.31110 冰冷傷害
base skill effect duration [5000]
所有冰冷傷害擊中敵人造成冰凍效果

is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 持續時間 瓦爾 冰冷技能 冰緩範圍 範圍法術
施放時間: 0.85 秒
冷卻時間: 10 秒

LionMapWolfColdBossVaalGlacialHammer
icehammer
瓦爾.冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標,同時在目標周圍造成一個不可侵犯、讓敵人無處可逃的冰牆。限定錘與長杖。
50% 物理傷害轉化至冰冷傷害
20% 機率冰凍敵人
增加 35% 敵人冰緩持續時間
增加 29% 物理傷害
造成 50% 更多傷害
+7.5 秒基礎持續時間
active skill area of effect radius +% final [0]

攻擊 近戰單一目標 近戰 持續時間 範圍 瓦爾 冰冷技能
冷卻時間: 15 秒

LionWolfColdBossColdBeacon
造成 50267539 冰冷傷害
skill art variation [1]
number of beacons [2]
beacon placement radius [0]
base skill effect duration [2100]
active skill area of effect radius +% final [0]
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage 法術 擊中 範圍 持續時間 陷阱技能 地雷技能 圖騰技能 可觸發 法術可重複 範圍法術
施放時間: 1 秒
冷卻時間: 6 秒

LionWolfColdBossMonsterPuncture
puncture
放血
對目標進行一個放血攻擊,對其造成一個流血的減益效果,效果可被作用期間詞綴影響。限定弓、匕首、爪與劍。
active skill bleeding damage +% final [134]
造成 20% 更多攻擊傷害

skill_can_fire_arrows global_bleed_on_hit 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 持續時間 陷阱技能 地雷技能 圖騰技能 近戰單一目標 攻擊可重複 近戰 持續傷害 可觸發 物理技能
冷卻時間: 7 秒

MonsterLeapSlamLionWolf
iconleapslam
躍擊
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、劍或是長杖。不能被多重打擊輔助。
skill art variation [0]
造成 50% 更多攻擊傷害

is_area_damage cast_time_overrides_attack_duration 攻擊 範圍 近戰 位移技能 快行技能 SlamSkill 圖騰技能
冷卻時間: 5 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
84霜牙488792430.71.5155425162658548040404025

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射

LionMapWolfColdVaalColdSnap
iconcoldsnap
瓦爾.霜暴
冰之結晶以施法者為中心向外爆發。對敵人造成傷害並使地面冰結。
造成 6751013 冰冷傷害
base skill effect duration [5000]
所有冰冷傷害擊中敵人造成冰凍效果

is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 持續時間 瓦爾 冰冷技能 冰緩範圍 範圍法術
施放時間: 0.85 秒
冷卻時間: 10 秒

LionMapWolfColdBossVaalGlacialHammer
icehammer
瓦爾.冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標,同時在目標周圍造成一個不可侵犯、讓敵人無處可逃的冰牆。限定錘與長杖。
50% 物理傷害轉化至冰冷傷害
20% 機率冰凍敵人
增加 35% 敵人冰緩持續時間
增加 29% 物理傷害
造成 50% 更多傷害
+7.5 秒基礎持續時間
active skill area of effect radius +% final [0]

攻擊 近戰單一目標 近戰 持續時間 範圍 瓦爾 冰冷技能
冷卻時間: 15 秒

LionWolfColdBossColdBeacon
造成 44246635 冰冷傷害
skill art variation [1]
number of beacons [2]
beacon placement radius [0]
base skill effect duration [2100]
active skill area of effect radius +% final [0]
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage 法術 擊中 範圍 持續時間 陷阱技能 地雷技能 圖騰技能 可觸發 法術可重複 範圍法術
施放時間: 1 秒
冷卻時間: 6 秒

LionWolfColdBossMonsterPuncture
puncture
放血
對目標進行一個放血攻擊,對其造成一個流血的減益效果,效果可被作用期間詞綴影響。限定弓、匕首、爪與劍。
active skill bleeding damage +% final [134]
造成 20% 更多攻擊傷害

skill_can_fire_arrows global_bleed_on_hit 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 持續時間 陷阱技能 地雷技能 圖騰技能 近戰單一目標 攻擊可重複 近戰 持續傷害 可觸發 物理技能
冷卻時間: 7 秒

MonsterLeapSlamLionWolf
iconleapslam
躍擊
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、劍或是長杖。不能被多重打擊輔助。
skill art variation [0]
造成 50% 更多攻擊傷害

is_area_damage cast_time_overrides_attack_duration 攻擊 範圍 近戰 位移技能 快行技能 SlamSkill 圖騰技能
冷卻時間: 5 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
82霜牙437782168.31.5129214144257945040404025

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射

LionMapWolfColdVaalColdSnap
iconcoldsnap
瓦爾.霜暴
冰之結晶以施法者為中心向外爆發。對敵人造成傷害並使地面冰結。
造成 560.4840.6 冰冷傷害
base skill effect duration [5000]
所有冰冷傷害擊中敵人造成冰凍效果

is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 持續時間 瓦爾 冰冷技能 冰緩範圍 範圍法術
施放時間: 0.85 秒
冷卻時間: 10 秒

LionMapWolfColdBossVaalGlacialHammer
icehammer
瓦爾.冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標,同時在目標周圍造成一個不可侵犯、讓敵人無處可逃的冰牆。限定錘與長杖。
50% 物理傷害轉化至冰冷傷害
20% 機率冰凍敵人
增加 35% 敵人冰緩持續時間
增加 29% 物理傷害
造成 50% 更多傷害
+7.5 秒基礎持續時間
active skill area of effect radius +% final [0]

攻擊 近戰單一目標 近戰 持續時間 範圍 瓦爾 冰冷技能
冷卻時間: 15 秒

LionWolfColdBossColdBeacon
造成 34225133 冰冷傷害
skill art variation [1]
number of beacons [2]
beacon placement radius [0]
base skill effect duration [2200]
active skill area of effect radius +% final [0]
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage 法術 擊中 範圍 持續時間 陷阱技能 地雷技能 圖騰技能 可觸發 法術可重複 範圍法術
施放時間: 1 秒
冷卻時間: 6 秒

LionWolfColdBossMonsterPuncture
puncture
放血
對目標進行一個放血攻擊,對其造成一個流血的減益效果,效果可被作用期間詞綴影響。限定弓、匕首、爪與劍。
active skill bleeding damage +% final [134]
造成 20% 更多攻擊傷害

skill_can_fire_arrows global_bleed_on_hit 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 持續時間 陷阱技能 地雷技能 圖騰技能 近戰單一目標 攻擊可重複 近戰 持續傷害 可觸發 物理技能
冷卻時間: 7 秒

MonsterLeapSlamLionWolf
iconleapslam
躍擊
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、劍或是長杖。不能被多重打擊輔助。
skill art variation [0]
造成 50% 更多攻擊傷害

is_area_damage cast_time_overrides_attack_duration 攻擊 範圍 近戰 位移技能 快行技能 SlamSkill 圖騰技能
冷卻時間: 5 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
78霜牙338761721.51.587069113286852040404025

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射

LionMapWolfColdVaalColdSnap
iconcoldsnap
瓦爾.霜暴
冰之結晶以施法者為中心向外爆發。對敵人造成傷害並使地面冰結。
造成 464.3696.5 冰冷傷害
base skill effect duration [5000]
所有冰冷傷害擊中敵人造成冰凍效果

is_area_damage 法術 擊中 範圍 陷阱技能 圖騰技能 地雷技能 持續時間 瓦爾 冰冷技能 冰緩範圍 範圍法術
施放時間: 0.85 秒
冷卻時間: 10 秒

LionMapWolfColdBossVaalGlacialHammer
icehammer
瓦爾.冰霜之錘
凝聚冰霜之力,轉換一部分的物理傷害為冰冷傷害以重擊目標,同時在目標周圍造成一個不可侵犯、讓敵人無處可逃的冰牆。限定錘與長杖。
50% 物理傷害轉化至冰冷傷害
20% 機率冰凍敵人
增加 35% 敵人冰緩持續時間
增加 29% 物理傷害
造成 50% 更多傷害
+7.5 秒基礎持續時間
active skill area of effect radius +% final [0]

攻擊 近戰單一目標 近戰 持續時間 範圍 瓦爾 冰冷技能
冷卻時間: 15 秒

LionWolfColdBossColdBeacon
造成 26413962 冰冷傷害
skill art variation [1]
number of beacons [2]
beacon placement radius [0]
base skill effect duration [2300]
active skill area of effect radius +% final [0]
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage 法術 擊中 範圍 持續時間 陷阱技能 地雷技能 圖騰技能 可觸發 法術可重複 範圍法術
施放時間: 1 秒
冷卻時間: 6 秒

LionWolfColdBossMonsterPuncture
puncture
放血
對目標進行一個放血攻擊,對其造成一個流血的減益效果,效果可被作用期間詞綴影響。限定弓、匕首、爪與劍。
active skill bleeding damage +% final [134]
造成 20% 更多攻擊傷害

skill_can_fire_arrows global_bleed_on_hit 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 持續時間 陷阱技能 地雷技能 圖騰技能 近戰單一目標 攻擊可重複 近戰 持續傷害 可觸發 物理技能
冷卻時間: 7 秒

MonsterLeapSlamLionWolf
iconleapslam
躍擊
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、劍或是長杖。不能被多重打擊輔助。
skill art variation [0]
造成 50% 更多攻擊傷害

is_area_damage cast_time_overrides_attack_duration 攻擊 範圍 近戰 位移技能 快行技能 SlamSkill 圖騰技能
冷卻時間: 5 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
74霜牙268221362.31.56081588765895040404025
Melee60OnlyLastTarget TargetNear
Melee20OnlyLastTarget
VaalGlacialHammer80OnlyLastTarget TargetNear
VaalGlacialHammer20OnlyLastTarget TargetMediumNear
Puncture80OnlyLastTarget TargetNear TargetIsEnemy
VaalColdSnap80TargetIsSelf EnemyMediumNearTarget
LeapSlam20TargetNotMediumNear GlobalCooldown=1000
StrafeLeft4NoRepeat
StrafeRight4NoRepeat

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Dagger"
}

Animated
{

}

Transitionable
{

}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.35
}

Transitionable
{
	on_transition = "PlayAnimation( revive );"
	create_untransitioned = "PlayAnimation( death ); GoToAnimationEnd(); PauseAnimation();"
}

Animated
{

}
火焰抗性冰冷抗性閃電抗性混沌抗性
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Lion/LionMapWolfColdBossRevive"] = {
    name = "Winterfang",
    life = 20.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.7,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "One Hand Sword",
    skillList = {
        "Melee",
        "LionMapWolfColdVaalColdSnap",
        "MonsterLeapSlamLionWolf",
        "LionMapWolfColdBossVaalGlacialHammer",
        "LionWolfColdBossMonsterPuncture",
        "LionWolfColdBossColdBeacon",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LionMapWolfColdVaalColdSnap"] = {
    name = "Vaal Cold Snap",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.4545,
    incrementalEffectiveness = 0.036,
    description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "base_chance_to_freeze_%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 5000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLeapSlamLionWolf"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SlamSkill] = true,
        [SkillType.SkillCanTotem] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_art_variation",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {0, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LionMapWolfColdBossVaalGlacialHammer"] = {
    name = "Vaal Glacial Hammer",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Vaal] = true,
        [SkillType.ColdSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "base_chance_to_freeze_%",
        "chill_duration_+%",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {50, 20, 35, 29, 50, 7500, 0, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LionWolfColdBossMonsterPuncture"] = {
    name = "Puncture",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Triggerable] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_bleeding_damage_+%_final",
        "skill_can_fire_arrows",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {57, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
        [2] = {89, baseMultiplier = 1.2, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [3] = {134, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LionWolfColdBossColdBeacon"] = {
    name = "LionWolfColdBossColdBeacon",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.2727,
    incrementalEffectiveness = 0.0545,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "skill_art_variation",
        "number_of_beacons",
        "beacon_placement_radius",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 1, 2, 0, 3000, 0, -25, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [2] = {0.8, 1.2, 1, 2, 0, 2975, 0, -25, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [3] = {0.8, 1.2, 1, 2, 0, 2950, 0, -25, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [4] = {0.8, 1.2, 1, 2, 0, 2925, 0, -25, levelRequirement = 11, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [5] = {0.8, 1.2, 1, 2, 0, 2900, 0, -25, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [6] = {0.8, 1.2, 1, 2, 0, 2875, 0, -25, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [7] = {0.8, 1.2, 1, 2, 0, 2850, 0, -25, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [8] = {0.8, 1.2, 1, 2, 0, 2825, 0, -25, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [9] = {0.8, 1.2, 1, 2, 0, 2800, 0, -25, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [10] = {0.8, 1.2, 1, 2, 0, 2775, 0, -25, levelRequirement = 32, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [11] = {0.8, 1.2, 1, 2, 0, 2750, 0, -25, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [12] = {0.8, 1.2, 1, 2, 0, 2725, 0, -25, levelRequirement = 40, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [13] = {0.8, 1.2, 1, 2, 0, 2700, 0, -25, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [14] = {0.8, 1.2, 1, 2, 0, 2675, 0, -25, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [15] = {0.8, 1.2, 1, 2, 0, 2650, 0, -25, levelRequirement = 50, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [16] = {0.8, 1.2, 1, 2, 0, 2625, 0, -25, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [17] = {0.8, 1.2, 1, 2, 0, 2600, 0, -25, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [18] = {0.8, 1.2, 1, 2, 0, 2575, 0, -25, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [19] = {0.8, 1.2, 1, 2, 0, 2550, 0, -25, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [20] = {0.8, 1.2, 1, 2, 0, 2525, 0, -25, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [21] = {0.8, 1.2, 1, 2, 0, 2500, 0, -25, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [22] = {0.8, 1.2, 1, 2, 0, 2475, 0, -25, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [23] = {0.8, 1.2, 1, 2, 0, 2450, 0, -25, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [24] = {0.8, 1.2, 1, 2, 0, 2425, 0, -25, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [25] = {0.8, 1.2, 1, 2, 0, 2400, 0, -25, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [26] = {0.8, 1.2, 1, 2, 0, 2375, 0, -25, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [27] = {0.8, 1.2, 1, 2, 0, 2350, 0, -25, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [28] = {0.8, 1.2, 1, 2, 0, 2325, 0, -25, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [29] = {0.8, 1.2, 1, 2, 0, 2300, 0, -25, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [30] = {0.8, 1.2, 1, 2, 0, 2275, 0, -25, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [31] = {0.8, 1.2, 1, 2, 0, 2250, 0, -25, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [32] = {0.8, 1.2, 1, 2, 0, 2225, 0, -25, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [33] = {0.8, 1.2, 1, 2, 0, 2200, 0, -25, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [34] = {0.8, 1.2, 1, 2, 0, 2175, 0, -25, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [35] = {0.8, 1.2, 1, 2, 0, 2150, 0, -25, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [36] = {0.8, 1.2, 1, 2, 0, 2125, 0, -25, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [37] = {0.8, 1.2, 1, 2, 0, 2100, 0, -25, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}