Prophecy Perandus Rampage
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Winterfang

SpectreN
Area
Modunique boss curse effect on self +% final [-33]
Tagsred_blood, beast, mammal_beast, demon
Damage170%
Life2040%
Ailment Threshold1360%
Critical Strike Chance5%
TypeMapWolfBoss1
Attack Distance6 ~ 11
Attack Time1.5 Second
Damage Spread20%
Accuracy+100%

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

LionMapWolfColdVaalColdSnap
iconcoldsnap
Vaal Cold Snap
A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.
Deals 740.3 to 1110 Cold Damage
base skill effect duration [5000]
Always Freeze

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine Duration Vaal ColdSkill ChillingArea AreaSpell
Cast Time: 0.85 Second
Cooldown Time: 10 Second

LionMapWolfColdBossVaalGlacialHammer
icehammer
Vaal Glacial Hammer
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
35% increased Chill Duration on enemies
29% increased Physical Damage
Deals 50% more Damage
Base duration is 7.5 seconds
active skill area of effect radius +% final [0]

Attack MeleeSingleTarget Melee Duration Area Vaal ColdSkill
Cooldown Time: 15 Second

LionWolfColdBossColdBeacon
Deals 5026 to 7539 Cold Damage
skill art variation [1]
number of beacons [2]
beacon placement radius [0]
base skill effect duration [2100]
active skill area of effect radius +% final [0]
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanMine SkillCanTotem Triggerable SpellCanRepeat AreaSpell
Cast Time: 1 Second
Cooldown Time: 6 Second

LionWolfColdBossMonsterPuncture
puncture
Puncture
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
active skill bleeding damage +% final [134]
Deals 20% more Attack Damage

skill_can_fire_arrows global_bleed_on_hit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Cooldown Time: 7 Second

MonsterLeapSlamLionWolf
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
skill art variation [0]
Deals 50% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
Cooldown Time: 5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Winterfang488792430.71.5155425162658548040404025

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

LionMapWolfColdVaalColdSnap
iconcoldsnap
Vaal Cold Snap
A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.
Deals 675 to 1013 Cold Damage
base skill effect duration [5000]
Always Freeze

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine Duration Vaal ColdSkill ChillingArea AreaSpell
Cast Time: 0.85 Second
Cooldown Time: 10 Second

LionMapWolfColdBossVaalGlacialHammer
icehammer
Vaal Glacial Hammer
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
35% increased Chill Duration on enemies
29% increased Physical Damage
Deals 50% more Damage
Base duration is 7.5 seconds
active skill area of effect radius +% final [0]

Attack MeleeSingleTarget Melee Duration Area Vaal ColdSkill
Cooldown Time: 15 Second

LionWolfColdBossColdBeacon
Deals 4424 to 6635 Cold Damage
skill art variation [1]
number of beacons [2]
beacon placement radius [0]
base skill effect duration [2100]
active skill area of effect radius +% final [0]
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanMine SkillCanTotem Triggerable SpellCanRepeat AreaSpell
Cast Time: 1 Second
Cooldown Time: 6 Second

LionWolfColdBossMonsterPuncture
puncture
Puncture
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
active skill bleeding damage +% final [134]
Deals 20% more Attack Damage

skill_can_fire_arrows global_bleed_on_hit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Cooldown Time: 7 Second

MonsterLeapSlamLionWolf
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
skill art variation [0]
Deals 50% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
Cooldown Time: 5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Winterfang437782168.31.5129214144257945040404025

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

LionMapWolfColdVaalColdSnap
iconcoldsnap
Vaal Cold Snap
A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.
Deals 560.4 to 840.6 Cold Damage
base skill effect duration [5000]
Always Freeze

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine Duration Vaal ColdSkill ChillingArea AreaSpell
Cast Time: 0.85 Second
Cooldown Time: 10 Second

LionMapWolfColdBossVaalGlacialHammer
icehammer
Vaal Glacial Hammer
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
35% increased Chill Duration on enemies
29% increased Physical Damage
Deals 50% more Damage
Base duration is 7.5 seconds
active skill area of effect radius +% final [0]

Attack MeleeSingleTarget Melee Duration Area Vaal ColdSkill
Cooldown Time: 15 Second

LionWolfColdBossColdBeacon
Deals 3422 to 5133 Cold Damage
skill art variation [1]
number of beacons [2]
beacon placement radius [0]
base skill effect duration [2200]
active skill area of effect radius +% final [0]
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanMine SkillCanTotem Triggerable SpellCanRepeat AreaSpell
Cast Time: 1 Second
Cooldown Time: 6 Second

LionWolfColdBossMonsterPuncture
puncture
Puncture
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
active skill bleeding damage +% final [134]
Deals 20% more Attack Damage

skill_can_fire_arrows global_bleed_on_hit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Cooldown Time: 7 Second

MonsterLeapSlamLionWolf
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
skill art variation [0]
Deals 50% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
Cooldown Time: 5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Winterfang338761721.51.587069113286852040404025

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

LionMapWolfColdVaalColdSnap
iconcoldsnap
Vaal Cold Snap
A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.
Deals 442.8 to 664.3 Cold Damage
base skill effect duration [5000]
Always Freeze

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine Duration Vaal ColdSkill ChillingArea AreaSpell
Cast Time: 0.85 Second
Cooldown Time: 10 Second

LionMapWolfColdBossVaalGlacialHammer
icehammer
Vaal Glacial Hammer
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
35% increased Chill Duration on enemies
29% increased Physical Damage
Deals 50% more Damage
Base duration is 7.5 seconds
active skill area of effect radius +% final [0]

Attack MeleeSingleTarget Melee Duration Area Vaal ColdSkill
Cooldown Time: 15 Second

LionWolfColdBossColdBeacon
Deals 2475 to 3712 Cold Damage
skill art variation [1]
number of beacons [2]
beacon placement radius [0]
base skill effect duration [2325]
active skill area of effect radius +% final [0]
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanMine SkillCanTotem Triggerable SpellCanRepeat AreaSpell
Cast Time: 1 Second
Cooldown Time: 6 Second

LionWolfColdBossMonsterPuncture
puncture
Puncture
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
active skill bleeding damage +% final [134]
Deals 20% more Attack Damage

skill_can_fire_arrows global_bleed_on_hit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Cooldown Time: 7 Second

MonsterLeapSlamLionWolf
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
skill art variation [0]
Deals 50% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
Cooldown Time: 5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Winterfang251671284.21.55540083485676040404025

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

LionMapWolfColdVaalColdSnap
iconcoldsnap
Vaal Cold Snap
A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.
Deals 348.7 to 523 Cold Damage
base skill effect duration [5000]
Always Freeze

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine Duration Vaal ColdSkill ChillingArea AreaSpell
Cast Time: 0.85 Second
Cooldown Time: 10 Second

LionMapWolfColdBossVaalGlacialHammer
icehammer
Vaal Glacial Hammer
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
35% increased Chill Duration on enemies
29% increased Physical Damage
Deals 50% more Damage
Base duration is 7.5 seconds
active skill area of effect radius +% final [0]

Attack MeleeSingleTarget Melee Duration Area Vaal ColdSkill
Cooldown Time: 15 Second

LionWolfColdBossColdBeacon
Deals 1783 to 2675 Cold Damage
skill art variation [1]
number of beacons [2]
beacon placement radius [0]
base skill effect duration [2450]
active skill area of effect radius +% final [0]
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanMine SkillCanTotem Triggerable SpellCanRepeat AreaSpell
Cast Time: 1 Second
Cooldown Time: 6 Second

LionWolfColdBossMonsterPuncture
puncture
Puncture
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
active skill bleeding damage +% final [134]
Deals 20% more Attack Damage

skill_can_fire_arrows global_bleed_on_hit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Cooldown Time: 7 Second

MonsterLeapSlamLionWolf
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
skill art variation [0]
Deals 50% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
Cooldown Time: 5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Winterfang18305952.61.53512961274681040404025
Melee60OnlyLastTarget TargetNear
Melee20OnlyLastTarget
VaalGlacialHammer80OnlyLastTarget TargetNear
VaalGlacialHammer20OnlyLastTarget TargetMediumNear
Puncture80OnlyLastTarget TargetNear TargetIsEnemy
VaalColdSnap80TargetIsSelf EnemyMediumNearTarget
LeapSlam20TargetNotMediumNear GlobalCooldown=1000
StrafeLeft4NoRepeat
StrafeRight4NoRepeat

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Dagger"
}

Life
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.35
}
Resists FireResists ColdResists LightningResists Chaos
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Lion/LionMapWolfColdBoss"] = {
    name = "Winterfang",
    life = 20.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.7,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "One Hand Sword",
    skillList = {
        "Melee",
        "LionMapWolfColdVaalColdSnap",
        "MonsterLeapSlamLionWolf",
        "LionMapWolfColdBossVaalGlacialHammer",
        "LionWolfColdBossMonsterPuncture",
        "LionWolfColdBossColdBeacon",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LionMapWolfColdVaalColdSnap"] = {
    name = "Vaal Cold Snap",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.4545,
    incrementalEffectiveness = 0.036,
    description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "base_chance_to_freeze_%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 5000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLeapSlamLionWolf"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SlamSkill] = true,
        [SkillType.SkillCanTotem] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_art_variation",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {0, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LionMapWolfColdBossVaalGlacialHammer"] = {
    name = "Vaal Glacial Hammer",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Vaal] = true,
        [SkillType.ColdSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "base_chance_to_freeze_%",
        "chill_duration_+%",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {50, 20, 35, 29, 50, 7500, 0, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LionWolfColdBossMonsterPuncture"] = {
    name = "Puncture",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Triggerable] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_bleeding_damage_+%_final",
        "skill_can_fire_arrows",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {57, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
        [2] = {89, baseMultiplier = 1.2, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [3] = {134, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LionWolfColdBossColdBeacon"] = {
    name = "LionWolfColdBossColdBeacon",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.2727,
    incrementalEffectiveness = 0.0545,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "skill_art_variation",
        "number_of_beacons",
        "beacon_placement_radius",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 1, 2, 0, 3000, 0, -25, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [2] = {0.8, 1.2, 1, 2, 0, 2975, 0, -25, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [3] = {0.8, 1.2, 1, 2, 0, 2950, 0, -25, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [4] = {0.8, 1.2, 1, 2, 0, 2925, 0, -25, levelRequirement = 11, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [5] = {0.8, 1.2, 1, 2, 0, 2900, 0, -25, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [6] = {0.8, 1.2, 1, 2, 0, 2875, 0, -25, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [7] = {0.8, 1.2, 1, 2, 0, 2850, 0, -25, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [8] = {0.8, 1.2, 1, 2, 0, 2825, 0, -25, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [9] = {0.8, 1.2, 1, 2, 0, 2800, 0, -25, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [10] = {0.8, 1.2, 1, 2, 0, 2775, 0, -25, levelRequirement = 32, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [11] = {0.8, 1.2, 1, 2, 0, 2750, 0, -25, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [12] = {0.8, 1.2, 1, 2, 0, 2725, 0, -25, levelRequirement = 40, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [13] = {0.8, 1.2, 1, 2, 0, 2700, 0, -25, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [14] = {0.8, 1.2, 1, 2, 0, 2675, 0, -25, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [15] = {0.8, 1.2, 1, 2, 0, 2650, 0, -25, levelRequirement = 50, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [16] = {0.8, 1.2, 1, 2, 0, 2625, 0, -25, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [17] = {0.8, 1.2, 1, 2, 0, 2600, 0, -25, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [18] = {0.8, 1.2, 1, 2, 0, 2575, 0, -25, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [19] = {0.8, 1.2, 1, 2, 0, 2550, 0, -25, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [20] = {0.8, 1.2, 1, 2, 0, 2525, 0, -25, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [21] = {0.8, 1.2, 1, 2, 0, 2500, 0, -25, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [22] = {0.8, 1.2, 1, 2, 0, 2475, 0, -25, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [23] = {0.8, 1.2, 1, 2, 0, 2450, 0, -25, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [24] = {0.8, 1.2, 1, 2, 0, 2425, 0, -25, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [25] = {0.8, 1.2, 1, 2, 0, 2400, 0, -25, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [26] = {0.8, 1.2, 1, 2, 0, 2375, 0, -25, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [27] = {0.8, 1.2, 1, 2, 0, 2350, 0, -25, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [28] = {0.8, 1.2, 1, 2, 0, 2325, 0, -25, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [29] = {0.8, 1.2, 1, 2, 0, 2300, 0, -25, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [30] = {0.8, 1.2, 1, 2, 0, 2275, 0, -25, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [31] = {0.8, 1.2, 1, 2, 0, 2250, 0, -25, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [32] = {0.8, 1.2, 1, 2, 0, 2225, 0, -25, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [33] = {0.8, 1.2, 1, 2, 0, 2200, 0, -25, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [34] = {0.8, 1.2, 1, 2, 0, 2175, 0, -25, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [35] = {0.8, 1.2, 1, 2, 0, 2150, 0, -25, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [36] = {0.8, 1.2, 1, 2, 0, 2125, 0, -25, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [37] = {0.8, 1.2, 1, 2, 0, 2100, 0, -25, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
SpectreN
AreaCaer Blaidd, Wolfpack's Den
Modunique boss curse effect on self +% final [-33]
Tagsred_blood, beast, mammal_beast, demon
Damage170%
Life2040%
Ailment Threshold1360%
Critical Strike Chance5%
TypeMapWolfBoss1
Attack Distance6 ~ 11
Attack Time1.5 Second
Damage Spread20%
Accuracy+100%

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

LionMapWolfColdVaalColdSnap
iconcoldsnap
Vaal Cold Snap
A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.
Deals 740.3 to 1110 Cold Damage
base skill effect duration [5000]
Always Freeze

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine Duration Vaal ColdSkill ChillingArea AreaSpell
Cast Time: 0.85 Second
Cooldown Time: 10 Second

LionMapWolfColdBossVaalGlacialHammer
icehammer
Vaal Glacial Hammer
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
35% increased Chill Duration on enemies
29% increased Physical Damage
Deals 50% more Damage
Base duration is 7.5 seconds
active skill area of effect radius +% final [0]

Attack MeleeSingleTarget Melee Duration Area Vaal ColdSkill
Cooldown Time: 15 Second

LionWolfColdBossColdBeacon
Deals 5026 to 7539 Cold Damage
skill art variation [1]
number of beacons [2]
beacon placement radius [0]
base skill effect duration [2100]
active skill area of effect radius +% final [0]
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanMine SkillCanTotem Triggerable SpellCanRepeat AreaSpell
Cast Time: 1 Second
Cooldown Time: 6 Second

LionWolfColdBossMonsterPuncture
puncture
Puncture
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
active skill bleeding damage +% final [134]
Deals 20% more Attack Damage

skill_can_fire_arrows global_bleed_on_hit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Cooldown Time: 7 Second

MonsterLeapSlamLionWolf
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
skill art variation [0]
Deals 50% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
Cooldown Time: 5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Winterfang488792430.71.5155425162658548040404025

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

LionMapWolfColdVaalColdSnap
iconcoldsnap
Vaal Cold Snap
A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.
Deals 675 to 1013 Cold Damage
base skill effect duration [5000]
Always Freeze

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine Duration Vaal ColdSkill ChillingArea AreaSpell
Cast Time: 0.85 Second
Cooldown Time: 10 Second

LionMapWolfColdBossVaalGlacialHammer
icehammer
Vaal Glacial Hammer
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
35% increased Chill Duration on enemies
29% increased Physical Damage
Deals 50% more Damage
Base duration is 7.5 seconds
active skill area of effect radius +% final [0]

Attack MeleeSingleTarget Melee Duration Area Vaal ColdSkill
Cooldown Time: 15 Second

LionWolfColdBossColdBeacon
Deals 4424 to 6635 Cold Damage
skill art variation [1]
number of beacons [2]
beacon placement radius [0]
base skill effect duration [2100]
active skill area of effect radius +% final [0]
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanMine SkillCanTotem Triggerable SpellCanRepeat AreaSpell
Cast Time: 1 Second
Cooldown Time: 6 Second

LionWolfColdBossMonsterPuncture
puncture
Puncture
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
active skill bleeding damage +% final [134]
Deals 20% more Attack Damage

skill_can_fire_arrows global_bleed_on_hit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Cooldown Time: 7 Second

MonsterLeapSlamLionWolf
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
skill art variation [0]
Deals 50% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
Cooldown Time: 5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Winterfang437782168.31.5129214144257945040404025

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

LionMapWolfColdVaalColdSnap
iconcoldsnap
Vaal Cold Snap
A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.
Deals 560.4 to 840.6 Cold Damage
base skill effect duration [5000]
Always Freeze

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine Duration Vaal ColdSkill ChillingArea AreaSpell
Cast Time: 0.85 Second
Cooldown Time: 10 Second

LionMapWolfColdBossVaalGlacialHammer
icehammer
Vaal Glacial Hammer
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
35% increased Chill Duration on enemies
29% increased Physical Damage
Deals 50% more Damage
Base duration is 7.5 seconds
active skill area of effect radius +% final [0]

Attack MeleeSingleTarget Melee Duration Area Vaal ColdSkill
Cooldown Time: 15 Second

LionWolfColdBossColdBeacon
Deals 3422 to 5133 Cold Damage
skill art variation [1]
number of beacons [2]
beacon placement radius [0]
base skill effect duration [2200]
active skill area of effect radius +% final [0]
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanMine SkillCanTotem Triggerable SpellCanRepeat AreaSpell
Cast Time: 1 Second
Cooldown Time: 6 Second

LionWolfColdBossMonsterPuncture
puncture
Puncture
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
active skill bleeding damage +% final [134]
Deals 20% more Attack Damage

skill_can_fire_arrows global_bleed_on_hit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Cooldown Time: 7 Second

MonsterLeapSlamLionWolf
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
skill art variation [0]
Deals 50% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
Cooldown Time: 5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Winterfang338761721.51.587069113286852040404025

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

LionMapWolfColdVaalColdSnap
iconcoldsnap
Vaal Cold Snap
A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.
Deals 464.3 to 696.5 Cold Damage
base skill effect duration [5000]
Always Freeze

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine Duration Vaal ColdSkill ChillingArea AreaSpell
Cast Time: 0.85 Second
Cooldown Time: 10 Second

LionMapWolfColdBossVaalGlacialHammer
icehammer
Vaal Glacial Hammer
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.
50% of Physical Damage Converted to Cold Damage
20% chance to Freeze enemies
35% increased Chill Duration on enemies
29% increased Physical Damage
Deals 50% more Damage
Base duration is 7.5 seconds
active skill area of effect radius +% final [0]

Attack MeleeSingleTarget Melee Duration Area Vaal ColdSkill
Cooldown Time: 15 Second

LionWolfColdBossColdBeacon
Deals 2641 to 3962 Cold Damage
skill art variation [1]
number of beacons [2]
beacon placement radius [0]
base skill effect duration [2300]
active skill area of effect radius +% final [0]
monster penalty against minions damage +% final vs player minions [-25]

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanMine SkillCanTotem Triggerable SpellCanRepeat AreaSpell
Cast Time: 1 Second
Cooldown Time: 6 Second

LionWolfColdBossMonsterPuncture
puncture
Puncture
Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.
active skill bleeding damage +% final [134]
Deals 20% more Attack Damage

skill_can_fire_arrows global_bleed_on_hit Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Duration SkillCanTrap SkillCanMine SkillCanTotem MeleeSingleTarget AttackCanRepeat Melee DamageOverTime Triggerable PhysicalSkill
Cooldown Time: 7 Second

MonsterLeapSlamLionWolf
iconleapslam
Leap Slam
Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
skill art variation [0]
Deals 50% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Attack Area Melee MovementSkill TravelSkill SlamSkill SkillCanTotem
Cooldown Time: 5 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
74Winterfang268221362.31.56081588765895040404025
Melee60OnlyLastTarget TargetNear
Melee20OnlyLastTarget
VaalGlacialHammer80OnlyLastTarget TargetNear
VaalGlacialHammer20OnlyLastTarget TargetMediumNear
Puncture80OnlyLastTarget TargetNear TargetIsEnemy
VaalColdSnap80TargetIsSelf EnemyMediumNearTarget
LeapSlam20TargetNotMediumNear GlobalCooldown=1000
StrafeLeft4NoRepeat
StrafeRight4NoRepeat

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Dagger"
}

Animated
{

}

Transitionable
{

}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.35
}

Transitionable
{
	on_transition = "PlayAnimation( revive );"
	create_untransitioned = "PlayAnimation( death ); GoToAnimationEnd(); PauseAnimation();"
}

Animated
{

}
Resists FireResists ColdResists LightningResists Chaos
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Lion/LionMapWolfColdBossRevive"] = {
    name = "Winterfang",
    life = 20.4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.7,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "One Hand Sword",
    skillList = {
        "Melee",
        "LionMapWolfColdVaalColdSnap",
        "MonsterLeapSlamLionWolf",
        "LionMapWolfColdBossVaalGlacialHammer",
        "LionWolfColdBossMonsterPuncture",
        "LionWolfColdBossColdBeacon",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LionMapWolfColdVaalColdSnap"] = {
    name = "Vaal Cold Snap",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.4545,
    incrementalEffectiveness = 0.036,
    description = "A sequence of ice crystals erupts from the ground around the caster, damaging enemies and leaving the ground chilled.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "base_chance_to_freeze_%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 5000, 100, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLeapSlamLionWolf"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SlamSkill] = true,
        [SkillType.SkillCanTotem] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_art_variation",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {0, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LionMapWolfColdBossVaalGlacialHammer"] = {
    name = "Vaal Glacial Hammer",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.Duration] = true,
        [SkillType.Area] = true,
        [SkillType.Vaal] = true,
        [SkillType.ColdSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "base_chance_to_freeze_%",
        "chill_duration_+%",
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {50, 20, 35, 29, 50, 7500, 0, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LionWolfColdBossMonsterPuncture"] = {
    name = "Puncture",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Triggerable] = true,
        [SkillType.PhysicalSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_bleeding_damage_+%_final",
        "skill_can_fire_arrows",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {57, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
        [2] = {89, baseMultiplier = 1.2, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
        [3] = {134, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LionWolfColdBossColdBeacon"] = {
    name = "LionWolfColdBossColdBeacon",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.2727,
    incrementalEffectiveness = 0.0545,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "skill_art_variation",
        "number_of_beacons",
        "beacon_placement_radius",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 1, 2, 0, 3000, 0, -25, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [2] = {0.8, 1.2, 1, 2, 0, 2975, 0, -25, levelRequirement = 5, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [3] = {0.8, 1.2, 1, 2, 0, 2950, 0, -25, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [4] = {0.8, 1.2, 1, 2, 0, 2925, 0, -25, levelRequirement = 11, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [5] = {0.8, 1.2, 1, 2, 0, 2900, 0, -25, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [6] = {0.8, 1.2, 1, 2, 0, 2875, 0, -25, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [7] = {0.8, 1.2, 1, 2, 0, 2850, 0, -25, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [8] = {0.8, 1.2, 1, 2, 0, 2825, 0, -25, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [9] = {0.8, 1.2, 1, 2, 0, 2800, 0, -25, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [10] = {0.8, 1.2, 1, 2, 0, 2775, 0, -25, levelRequirement = 32, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [11] = {0.8, 1.2, 1, 2, 0, 2750, 0, -25, levelRequirement = 36, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [12] = {0.8, 1.2, 1, 2, 0, 2725, 0, -25, levelRequirement = 40, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [13] = {0.8, 1.2, 1, 2, 0, 2700, 0, -25, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [14] = {0.8, 1.2, 1, 2, 0, 2675, 0, -25, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [15] = {0.8, 1.2, 1, 2, 0, 2650, 0, -25, levelRequirement = 50, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [16] = {0.8, 1.2, 1, 2, 0, 2625, 0, -25, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [17] = {0.8, 1.2, 1, 2, 0, 2600, 0, -25, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [18] = {0.8, 1.2, 1, 2, 0, 2575, 0, -25, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [19] = {0.8, 1.2, 1, 2, 0, 2550, 0, -25, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [20] = {0.8, 1.2, 1, 2, 0, 2525, 0, -25, levelRequirement = 65, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [21] = {0.8, 1.2, 1, 2, 0, 2500, 0, -25, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [22] = {0.8, 1.2, 1, 2, 0, 2475, 0, -25, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [23] = {0.8, 1.2, 1, 2, 0, 2450, 0, -25, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [24] = {0.8, 1.2, 1, 2, 0, 2425, 0, -25, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [25] = {0.8, 1.2, 1, 2, 0, 2400, 0, -25, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [26] = {0.8, 1.2, 1, 2, 0, 2375, 0, -25, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [27] = {0.8, 1.2, 1, 2, 0, 2350, 0, -25, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [28] = {0.8, 1.2, 1, 2, 0, 2325, 0, -25, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [29] = {0.8, 1.2, 1, 2, 0, 2300, 0, -25, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [30] = {0.8, 1.2, 1, 2, 0, 2275, 0, -25, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [31] = {0.8, 1.2, 1, 2, 0, 2250, 0, -25, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [32] = {0.8, 1.2, 1, 2, 0, 2225, 0, -25, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [33] = {0.8, 1.2, 1, 2, 0, 2200, 0, -25, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [34] = {0.8, 1.2, 1, 2, 0, 2175, 0, -25, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [35] = {0.8, 1.2, 1, 2, 0, 2150, 0, -25, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [36] = {0.8, 1.2, 1, 2, 0, 2125, 0, -25, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
        [37] = {0.8, 1.2, 1, 2, 0, 2100, 0, -25, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}