不完美腦殘巨人
屍體
怪物種類: 創造物
必須被連結才能被賦予
右鍵點擊此物品來製造屍體。
Imperfect Half-remembered Goliath
不完美腦殘巨人 SynthesisGolemLow /8
名字顯示物品素質
DropLevel 81
BaseType Imperfect Half-remembered Goliath
BaseType 不完美腦殘巨人
Class 屍體
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/SynthesisGolemLow
IconArt/2DItems/Currency/Azmeri/SynthesisGolemBossCorpse
ReferenceCommunity Wiki
不完美腦殘巨人
創造物
Imperfect Half-remembered Goliath
幽魂Y
標籤bludgeoning_weapon, 法術, construct, fast_movement, golem, is_unarmed, large_height, large_model, lightning_affinity, mud_blood, not_dex, physical_affinity, stone_armour
生命
375%
生命轉為護盾
100%
護甲
+200%
異常狀態臨界值
375%
抗性
0 52 52 0
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 20
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
150%
Model Size
110%
類型
AzmeriSynthesisGolem
Metadata
SynthesisGolemLow
等級
68
生命
24,125
護甲
86,370
閃避
4,739
能量護盾
6,127
傷害
560
法術傷害
560
命中
290
攻擊間隔
1.995
經驗值
15,383
異常狀態臨界值
24,125
冰緩
76
感電
76
易碎
432
焦灼
76
殘喘
211
EmptyActionAttackAzmeriGolemVSlam
攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 15 秒
25% 更少攻擊速度
action attack or cast time uses animation length [1]
main hand base maximum attack distance [50]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GeometryAttackAzmeriGolemCircle
可觸發, 攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊間隔: 1.995 秒
is area damage [1]
GeometryAttackAzmeriGolemRectangleLeft
可觸發, 攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊間隔: 1.995 秒
is area damage [1]
GeometryAttackAzmeriGolemRectangleRight
可觸發, 攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊間隔: 1.995 秒
is area damage [1]
GeometryTriggerSkillAzmeriGolemRectangleLeft
可觸發, 法術
施放時間: 1 秒
GeometryTriggerSkillAzmeriGolemRectangleRight
可觸發, 法術
施放時間: 1 秒
SpawnObjectAzmeriGolemVTurretLeft
可觸發, 法術
施放時間: 1 秒
SpawnObjectAzmeriGolemVTurretRight
可觸發, 法術
施放時間: 1 秒
AzmeriGolemVTurretProjectile
法術, 可觸發
施放時間: 1 秒
造成 620.7931 物理傷害
base is projectile [1]
number of projectiles override [1]
AzmeriGuardian4Slam
可觸發, 攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊間隔: 1.995 秒
造成 85% 更多傷害
25% 更少攻擊速度
action attack or cast time uses animation length [1]
is area damage [1]
AzmeriGuardian4BeamGun
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 589.2883.8 物理傷害
你的擊中不能暈眩敵人
50% 物理傷害轉換為閃電傷害
is area damage [1]
EmptyActionAzmeriGuardian4Gun
法術
施放時間: 2.75 秒
冷卻時間: 12 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
AzmeriGolemLeapSlam
攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
躍擊
基本傷害: 448–672
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 7 秒
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。
造成 100% 更多傷害
基礎範圍為 1.5
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [75]
is area damage [1]
AzmeriGuardian4LeapUp
攻擊, 可觸發
基本傷害: 448–672
暴擊率: 5%
攻擊間隔: 1.995 秒
is area damage [1]
EmptyActionAzmeriGolemMinionPhase
法術
施放時間: 2 秒
冷卻時間: 30 秒
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AzmeriGolemBossWhipLeft
可觸發, 攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊間隔: 1.995 秒
50% 物理傷害轉換為閃電傷害
造成 120% 更多傷害
25% 更少攻擊速度
is area damage [1]
AzmeriGolemBossWhipRight
可觸發, 攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊間隔: 1.995 秒
50% 物理傷害轉換為閃電傷害
造成 120% 更多傷害
25% 更少攻擊速度
is area damage [1]
EmptyActionAzmeriGolemWhip
攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 10 秒
action attack or cast time uses animation length [1]
main hand base maximum attack distance [25]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AzmeriBossShockRifleSingle
法術, 投射物, 傷害
施放時間: 2.5 秒
冷卻時間: 6 秒
造成 124.1186.2 物理傷害
50% 物理傷害轉換為閃電傷害
增加 50% 投射物速度
625% 更多投射物傷害
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
AzmeriBossShockRifleMulti
法術, 投射物, 傷害
施放時間: 4.67 秒
冷卻時間: 12 秒
造成 124.1186.2 物理傷害
50% 物理傷害轉換為閃電傷害
625% 更多投射物傷害
base is projectile [1]
decelerating projectile speed variation +% [50]
is area damage [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
AzmeriBossShockRifleRotating
法術, 投射物, 傷害
施放時間: 11.67 秒
冷卻時間: 30 秒
造成 124.1186.2 物理傷害
50% 物理傷害轉換為閃電傷害
625% 更多投射物傷害
base is projectile [1]
decelerating projectile speed variation +% [90]
is area damage [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
AzmeriGolemRotateZap
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 883.81326 閃電傷害
你的擊中不能暈眩敵人
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/Synthesis_Guardian4/bodyfx.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/SynthesisGolemLow"] = {
    name = "Imperfect Half-remembered Goliath",
    life = 3.75,
    energyShield = 1,
    fireResist = 0,
    coldResist = 52,
    lightningResist = 52,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 20,
    accuracy = 1,
    skillList = {
        "AzmeriGolemLeapSlam",
        "AzmeriGuardian4BeamGun",
        "EmptyActionAzmeriGolemMinionPhase",
        "EmptyActionAttackAzmeriGolemVSlam",
        "EmptyActionAzmeriGuardian4Gun",
        "EmptyActionAzmeriGolemWhip",
        "GeometryAttackAzmeriGolemCircle",
        "GeometryAttackAzmeriGolemRectangleLeft",
        "GeometryAttackAzmeriGolemRectangleRight",
        "AzmeriGolemBossWhipLeft",
        "AzmeriGolemBossWhipRight",
        "AzmeriGuardian4LeapUp",
        "AzmeriGuardian4Slam",
        "AzmeriGolemRotateZap",
        "SpawnObjectAzmeriGolemVTurretLeft",
        "SpawnObjectAzmeriGolemVTurretRight",
        "AzmeriGolemVTurretProjectile",
        "GeometryTriggerSkillAzmeriGolemRectangleLeft",
        "GeometryTriggerSkillAzmeriGolemRectangleRight",
        "AzmeriBossShockRifleSingle",
        "AzmeriBossShockRifleMulti",
        "AzmeriBossShockRifleRotating",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriGolemLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {100, 75, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriGuardian4BeamGun"] = {
    name = "AzmeriGuardian4BeamGun",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAzmeriGolemMinionPhase"] = {
    name = "EmptyActionAzmeriGolemMinionPhase",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackAzmeriGolemVSlam"] = {
    name = "EmptyActionAttackAzmeriGolemVSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.17,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_interrupted",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, -25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAzmeriGuardian4Gun"] = {
    name = "EmptyActionAzmeriGuardian4Gun",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.75,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAzmeriGolemWhip"] = {
    name = "EmptyActionAzmeriGolemWhip",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackAzmeriGolemCircle"] = {
    name = "GeometryAttackAzmeriGolemCircle",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackAzmeriGolemRectangleLeft"] = {
    name = "GeometryAttackAzmeriGolemRectangleLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackAzmeriGolemRectangleRight"] = {
    name = "GeometryAttackAzmeriGolemRectangleRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriGolemBossWhipLeft"] = {
    name = "AzmeriGolemBossWhipLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, 120, -25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriGolemBossWhipRight"] = {
    name = "AzmeriGolemBossWhipRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, 120, -25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriGuardian4LeapUp"] = {
    name = "AzmeriGuardian4LeapUp",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriGuardian4Slam"] = {
    name = "AzmeriGuardian4Slam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {85, -25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriGolemRotateZap"] = {
    name = "AzmeriGolemRotateZap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpawnObjectAzmeriGolemVTurretLeft"] = {
    name = "SpawnObjectAzmeriGolemVTurretLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpawnObjectAzmeriGolemVTurretRight"] = {
    name = "SpawnObjectAzmeriGolemVTurretRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriGolemVTurretProjectile"] = {
    name = "AzmeriGolemVTurretProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_projectiles_override",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerSkillAzmeriGolemRectangleLeft"] = {
    name = "GeometryTriggerSkillAzmeriGolemRectangleLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerSkillAzmeriGolemRectangleRight"] = {
    name = "GeometryTriggerSkillAzmeriGolemRectangleRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBossShockRifleSingle"] = {
    name = "AzmeriBossShockRifleSingle",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_projectile_speed_+%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_projectile_damage_+%_final",
        "projectile_uses_contact_position",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 50, 625, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBossShockRifleMulti"] = {
    name = "AzmeriBossShockRifleMulti",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.67,
    baseFlags = {
        spell = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "decelerating_projectile_speed_variation_+%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_projectile_damage_+%_final",
        "projectile_uses_contact_position",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 50, 625, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBossShockRifleRotating"] = {
    name = "AzmeriBossShockRifleRotating",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 11.67,
    baseFlags = {
        spell = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "decelerating_projectile_speed_variation_+%",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_projectile_damage_+%_final",
        "projectile_uses_contact_position",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 90, 50, 625, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}