Goliat medio olvidado imperfecto
Cadáver
Categoría de monstruo: Constructo
Tiene que estar vinculado para poder potenciarse
Haz clic derecho en este objeto para crear este cadáver.
Imperfect Half-remembered Goliath
Goliat medio olvidado imperfecto SynthesisGolemLow /8
Nombre | Mostrar descripciones completas |
---|---|
DropLevel | 81 |
BaseType | Imperfect Half-remembered Goliath |
BaseType | Goliat medio olvidado imperfecto |
Class | Cadáveres |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/SynthesisGolemLow |
Icon | Art/2DItems/Currency/Azmeri/SynthesisGolemBossCorpse |
Reference | Community Wiki |
Goliat medio olvidado imperfecto
Constructo
Imperfect Half-remembered Goliath
Spectre | Y |
---|---|
Tags | bludgeoning_weapon, Lanzador de hechizos, construct, fast_movement, golem, is_unarmed, large_height, large_model, lightning_affinity, mud_blood, not_dex, physical_affinity, stone_armour |
Vida
375%
Energy Shield From Life
100%
Armadura
+200%
Ailment Threshold
375%
Resistencia
0 52 52 0
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 20
Attack Time
1.995 Second
Damage Spread
±20%
Experiencia
150%
Model Size
110%
Type
AzmeriSynthesisGolem
Metadata
SynthesisGolemLow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
24,125
Armadura
86,370
Evasión
4,739
Escudo de energía
6,127
Damage
560
Daño de hechizos
560
Precisión
290
Attack Time
1.995
Experiencia
15,383
Ailment Threshold
24,125
Chill
76
Shock
76
Brittle
432
Scorch
76
Sap
211
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EmptyActionAttackAzmeriGolemVSlam
Attack
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Tiempo de recarga: 15 seg
25% menos Velocidad de Ataque
action attack or cast time uses animation length [1]
main hand base maximum attack distance [50]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
action attack or cast time uses animation length [1]
main hand base maximum attack distance [50]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GeometryAttackAzmeriGolemCircle
Triggerable, Attack
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
is area damage [1]
GeometryAttackAzmeriGolemRectangleLeft
Triggerable, Attack
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
is area damage [1]
GeometryAttackAzmeriGolemRectangleRight
Triggerable, Attack
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
is area damage [1]
GeometryTriggerSkillAzmeriGolemRectangleLeft
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
GeometryTriggerSkillAzmeriGolemRectangleRight
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
SpawnObjectAzmeriGolemVTurretLeft
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
SpawnObjectAzmeriGolemVTurretRight
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
AzmeriGolemVTurretProjectile
Spell, Triggerable
Tiempo de lanzamiento: 1 seg
Inflige de 620.7 a 931 de daño físico
base is projectile [1]
number of projectiles override [1]
base is projectile [1]
number of projectiles override [1]
AzmeriGuardian4Slam
Triggerable, Attack
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Inflige un 85% más de daño
25% menos Velocidad de Ataque
action attack or cast time uses animation length [1]
is area damage [1]
25% menos Velocidad de Ataque
action attack or cast time uses animation length [1]
is area damage [1]
AzmeriGuardian4BeamGun
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 589.2 a 883.8 de daño físico
Tus golpes no pueden aturdir a los enemigos
El 50% del daño físico se convierte en daño de rayo
is area damage [1]
Tus golpes no pueden aturdir a los enemigos
El 50% del daño físico se convierte en daño de rayo
is area damage [1]
EmptyActionAzmeriGuardian4Gun
Spell
Tiempo de lanzamiento: 2.75 seg
Tiempo de recarga: 12 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
AzmeriGolemLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto con impacto
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Tiempo de recarga: 7 seg
Saltas por los aires para infligir daño y empujar a los enemigos con tu arma en el lugar donde caes. Empujas a los enemigos sobre los que caerías fuera de tu camino. Requiere un hacha, una maza, un cetro, una espada o un báculo.
Inflige un 100% más de daño
El radio base es de 1.5 metros
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [75]
is area damage [1]
El radio base es de 1.5 metros
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [75]
is area damage [1]
AzmeriGuardian4LeapUp
Attack, Triggerable
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
is area damage [1]
EmptyActionAzmeriGolemMinionPhase
Spell
Tiempo de lanzamiento: 2 seg
Tiempo de recarga: 30 seg
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AzmeriGolemBossWhipLeft
Triggerable, Attack
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
El 50% del daño físico se convierte en daño de rayo
Inflige un 120% más de daño
25% menos Velocidad de Ataque
is area damage [1]
Inflige un 120% más de daño
25% menos Velocidad de Ataque
is area damage [1]
AzmeriGolemBossWhipRight
Triggerable, Attack
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
El 50% del daño físico se convierte en daño de rayo
Inflige un 120% más de daño
25% menos Velocidad de Ataque
is area damage [1]
Inflige un 120% más de daño
25% menos Velocidad de Ataque
is area damage [1]
EmptyActionAzmeriGolemWhip
Attack
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Tiempo de recarga: 10 seg
action attack or cast time uses animation length [1]
main hand base maximum attack distance [25]
skill cannot be knocked back [1]
skill cannot be stunned [1]
main hand base maximum attack distance [25]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AzmeriBossShockRifleSingle
Spell, Projectile, Damage
Tiempo de lanzamiento: 2.5 seg
Tiempo de recarga: 6 seg
Inflige de 124.1 a 186.2 de daño físico
El 50% del daño físico se convierte en daño de rayo
Velocidad de proyectiles aumentada un 50%
625% más de daño de proyectiles
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
El 50% del daño físico se convierte en daño de rayo
Velocidad de proyectiles aumentada un 50%
625% más de daño de proyectiles
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
AzmeriBossShockRifleMulti
Spell, Projectile, Damage
Tiempo de lanzamiento: 4.67 seg
Tiempo de recarga: 12 seg
Inflige de 124.1 a 186.2 de daño físico
El 50% del daño físico se convierte en daño de rayo
625% más de daño de proyectiles
base is projectile [1]
decelerating projectile speed variation +% [50]
is area damage [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
El 50% del daño físico se convierte en daño de rayo
625% más de daño de proyectiles
base is projectile [1]
decelerating projectile speed variation +% [50]
is area damage [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
AzmeriBossShockRifleRotating
Spell, Projectile, Damage
Tiempo de lanzamiento: 11.67 seg
Tiempo de recarga: 30 seg
Inflige de 124.1 a 186.2 de daño físico
El 50% del daño físico se convierte en daño de rayo
625% más de daño de proyectiles
base is projectile [1]
decelerating projectile speed variation +% [90]
is area damage [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
El 50% del daño físico se convierte en daño de rayo
625% más de daño de proyectiles
base is projectile [1]
decelerating projectile speed variation +% [90]
is area damage [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
AzmeriGolemRotateZap
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 883.8 a 1326 de daño de rayo
Tus golpes no pueden aturdir a los enemigos
is area damage [1]
Tus golpes no pueden aturdir a los enemigos
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/monster_bodyfx/Synthesis_Guardian4/bodyfx.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/SynthesisGolemLow"] = { name = "Imperfect Half-remembered Goliath", life = 3.75, energyShield = 1, fireResist = 0, coldResist = 52, lightningResist = 52, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.995, attackRange = 20, accuracy = 1, skillList = { "AzmeriGolemLeapSlam", "AzmeriGuardian4BeamGun", "EmptyActionAzmeriGolemMinionPhase", "EmptyActionAttackAzmeriGolemVSlam", "EmptyActionAzmeriGuardian4Gun", "EmptyActionAzmeriGolemWhip", "GeometryAttackAzmeriGolemCircle", "GeometryAttackAzmeriGolemRectangleLeft", "GeometryAttackAzmeriGolemRectangleRight", "AzmeriGolemBossWhipLeft", "AzmeriGolemBossWhipRight", "AzmeriGuardian4LeapUp", "AzmeriGuardian4Slam", "AzmeriGolemRotateZap", "SpawnObjectAzmeriGolemVTurretLeft", "SpawnObjectAzmeriGolemVTurretRight", "AzmeriGolemVTurretProjectile", "GeometryTriggerSkillAzmeriGolemRectangleLeft", "GeometryTriggerSkillAzmeriGolemRectangleRight", "AzmeriBossShockRifleSingle", "AzmeriBossShockRifleMulti", "AzmeriBossShockRifleRotating", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AzmeriGolemLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {100, 75, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriGuardian4BeamGun"] = { name = "AzmeriGuardian4BeamGun", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAzmeriGolemMinionPhase"] = { name = "EmptyActionAzmeriGolemMinionPhase", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "skill_cannot_be_interrupted", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackAzmeriGolemVSlam"] = { name = "EmptyActionAttackAzmeriGolemVSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.17, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "skill_cannot_be_interrupted", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {50, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAzmeriGuardian4Gun"] = { name = "EmptyActionAzmeriGuardian4Gun", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAzmeriGolemWhip"] = { name = "EmptyActionAzmeriGolemWhip", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryAttackAzmeriGolemCircle"] = { name = "GeometryAttackAzmeriGolemCircle", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryAttackAzmeriGolemRectangleLeft"] = { name = "GeometryAttackAzmeriGolemRectangleLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryAttackAzmeriGolemRectangleRight"] = { name = "GeometryAttackAzmeriGolemRectangleRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriGolemBossWhipLeft"] = { name = "AzmeriGolemBossWhipLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {50, 120, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriGolemBossWhipRight"] = { name = "AzmeriGolemBossWhipRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {50, 120, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriGuardian4LeapUp"] = { name = "AzmeriGuardian4LeapUp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriGuardian4Slam"] = { name = "AzmeriGuardian4Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {85, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriGolemRotateZap"] = { name = "AzmeriGolemRotateZap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpawnObjectAzmeriGolemVTurretLeft"] = { name = "SpawnObjectAzmeriGolemVTurretLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpawnObjectAzmeriGolemVTurretRight"] = { name = "SpawnObjectAzmeriGolemVTurretRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriGolemVTurretProjectile"] = { name = "AzmeriGolemVTurretProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerSkillAzmeriGolemRectangleLeft"] = { name = "GeometryTriggerSkillAzmeriGolemRectangleLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GeometryTriggerSkillAzmeriGolemRectangleRight"] = { name = "GeometryTriggerSkillAzmeriGolemRectangleRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBossShockRifleSingle"] = { name = "AzmeriBossShockRifleSingle", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_projectile_speed_+%", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_projectile_damage_+%_final", "projectile_uses_contact_position", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 50, 625, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBossShockRifleMulti"] = { name = "AzmeriBossShockRifleMulti", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.67, baseFlags = { spell = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "decelerating_projectile_speed_variation_+%", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_projectile_damage_+%_final", "projectile_uses_contact_position", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 50, 625, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriBossShockRifleRotating"] = { name = "AzmeriBossShockRifleRotating", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 11.67, baseFlags = { spell = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "decelerating_projectile_speed_variation_+%", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_projectile_damage_+%_final", "projectile_uses_contact_position", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 90, 50, 625, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.