毀滅者雷克塔
野獸地區: 冰川山丘
行動速度不能被調整至低於基礎值
你的移動速度加成不會讓你降至基礎速度以下
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
你的移動速度加成不會讓你降至基礎速度以下
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Rek'tar, the Breaker
| 幽魂 | |
|---|---|
| 地區 | 冰川山丘, 冰川山丘 |
| 標籤 | beast, extra_large_height, goatman, has_one_hand_mace, has_one_handed_melee, humanoid, light_armour, mammal_beast, melee, non_unique_map_boss, not_int, not_str, physical_affinity, red_blood, slow_movement |
生命
400%
閃避
+5%
異常狀態臨界值
400%
抗性
傷害
162%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 20
攻擊間隔
1.455 秒
傷害分佈
±20%
經驗值
200%
Model Size
200%
類型
GoatmanMapBoss
Metadata
GoatmanLeapSlamMapBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
80
生命
5,624,459
護甲值
73,441
閃避值
7,480
傷害
1,399
法術傷害
2,087
命中
924
攻擊間隔
0.97485
經驗值
139,832
召喚物生命
1,099,644
召喚物傷害
1,167
異常狀態臨界值
2,699,740
冰緩
8,537
感電
8,537
易碎
48,296
焦灼
8,537
殘喘
23,585
Phys Convert Ele
300%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
GoatmanMapBossLeapSlam
攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
躍擊
基本傷害: 2221—3332
暴擊率: 5%
攻擊間隔: 1.455 秒
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。
造成100%更多傷害
35% 更少攻擊速度
基礎範圍為 1.5 米
active skill area of effect radius +% final [100]
cast time overrides attack duration [1]
is area damage [1]
SuperGoatEmerge
傷害, 範圍, 攻擊
基本傷害: 2221—3332
暴擊率: 5%
攻擊傷害: 50%
攻擊傷害: 50%
攻擊間隔: 1.455 秒
造成50%更少攻擊傷害
Vulnerable
持續時間, 法術
施放時間: 4 秒
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 2221—3332
暴擊率: 5%
攻擊間隔: 1.455 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Goatman/Goatman"
Positioned
{
blocking = false
}
Transitionable
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Goatman/GoatmanLeapSlamMapBoss"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Rek'tar, the Breaker",
life = 4,
damage = 1.62,
damageSpread = 0.2,
attackTime = 1.455,
attackRange = 20,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedUnique",
"GoatmanMapBossLeapSlam",
"Vulnerable",
"SuperGoatEmerge",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GoatmanMapBossLeapSlam"] = {
name = "Leap Slam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.4,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"active_skill_damage_+%_final",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {-35, 100, 100, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["Vulnerable"] = {
name = "Vulnerable",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Duration] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SuperGoatEmerge"] = {
name = "SuperGoatEmerge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
行動速度不能被調整至低於基礎值
你的移動速度加成不會讓你降至基礎速度以下
| Family | MonsterCannotBeSlowed |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
毀滅者雷克塔
野獸行動速度不能被調整至低於基礎值
你的移動速度加成不會讓你降至基礎速度以下
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
你的移動速度加成不會讓你降至基礎速度以下
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Rek'tar, the Breaker
| 幽魂 | |
|---|---|
| 標籤 | beast, extra_large_height, goatman, has_one_hand_mace, has_one_handed_melee, humanoid, light_armour, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, standalone_map_boss |
生命
400%
閃避
+5%
異常狀態臨界值
400%
抗性
傷害
162%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 20
攻擊間隔
1.455 秒
傷害分佈
±20%
經驗值
200%
Model Size
200%
類型
GoatmanMapBoss
Metadata
GoatmanLeapSlamMapBossStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
557,385
護甲值
28,790
閃避值
4,976
傷害
689
法術傷害
1,029
命中
580
攻擊間隔
0.97485
經驗值
112,805
召喚物生命
120,902
召喚物傷害
550
異常狀態臨界值
351,153
冰緩
1,110
感電
1,110
易碎
6,282
焦灼
1,110
殘喘
3,068
Phys Convert Ele
240%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
GoatmanMapBossLeapSlam
攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
躍擊
基本傷害: 1095—1642
暴擊率: 5%
攻擊間隔: 1.455 秒
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。
造成100%更多傷害
35% 更少攻擊速度
基礎範圍為 1.5 米
active skill area of effect radius +% final [100]
cast time overrides attack duration [1]
is area damage [1]
SuperGoatEmerge
傷害, 範圍, 攻擊
基本傷害: 1095—1642
暴擊率: 5%
攻擊傷害: 50%
攻擊傷害: 50%
攻擊間隔: 1.455 秒
造成50%更少攻擊傷害
Vulnerable
持續時間, 法術
施放時間: 4 秒
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1095—1642
暴擊率: 5%
攻擊間隔: 1.455 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Goatman/Goatman" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Goatman/GoatmanLeapSlamMapBossStandalone"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Rek'tar, the Breaker",
life = 4,
damage = 1.62,
damageSpread = 0.2,
attackTime = 1.455,
attackRange = 20,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedUnique",
"GoatmanMapBossLeapSlam",
"Vulnerable",
"SuperGoatEmerge",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GoatmanMapBossLeapSlam"] = {
name = "Leap Slam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.4,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"active_skill_damage_+%_final",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {-35, 100, 100, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["Vulnerable"] = {
name = "Vulnerable",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Duration] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SuperGoatEmerge"] = {
name = "SuperGoatEmerge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
行動速度不能被調整至低於基礎值
你的移動速度加成不會讓你降至基礎速度以下
| Family | MonsterCannotBeSlowed |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
毀滅者雷克塔
野獸行動速度不能被調整至低於基礎值
你的移動速度加成不會讓你降至基礎速度以下
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
你的移動速度加成不會讓你降至基礎速度以下
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Rek'tar, the Breaker
| 幽魂 | |
|---|---|
| 標籤 | beast, elder_map_boss, extra_large_height, goatman, humanoid, is_unarmed, light_armour, mammal_beast, non_attacking, not_int, not_str, red_blood, slow_movement |
生命
400%
閃避
+5%
異常狀態臨界值
400%
抗性
傷害
162%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 7
攻擊間隔
1.455 秒
傷害分佈
±20%
經驗值
200%
Model Size
200%
類型
GoatmanMapBoss
Metadata
GoatmanLeapSlamMapBossElder
Object Type
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Goatman/GoatmanLeapSlamMapBossElder"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Rek'tar, the Breaker",
life = 4,
damage = 1.62,
damageSpread = 0.2,
attackTime = 1.455,
attackRange = 7,
accuracy = 1,
skillList = {
},
modList = {
},
}
行動速度不能被調整至低於基礎值
你的移動速度加成不會讓你降至基礎速度以下
| Family | MonsterCannotBeSlowed |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















