Рек'тар, Крушитель
Зверь
Скорость действий не может быть уменьшена ниже базового значения
Скорость передвижения не может быть ниже своего базового значения
15000% увеличение редкости выпадающих предметов
Монстры дают повышенный на 100% опыт
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Rek'tar, the Breaker
SpectreN
AreaКарта ледника
Tagsbeast, extra_large_height, goatman, has_one_hand_mace, has_one_handed_melee, humanoid, light_armour, mammal_beast, melee, non_unique_map_boss, not_int, physical_affinity, red_blood, slow_movement
Здоровье
400%
Броня
+15%
Уклонение
+5%
Ailment Threshold
400%
Сопротивление
40 40 40 25
Damage
162%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 20
Attack Time
1.455 Second
Damage Spread
±20%
Опыт
200%
Model Size
200%
Type
GoatmanMapBoss
Metadata
GoatmanLeapSlamMapBoss
Уровень
76
Здоровье
2,289,127
Броня
61,980
Уклонение
6,547
Энерг. щит
0
Damage
1,109
Урон от чар
1,655
Точность
396
Attack Time
0.97485
Опыт
132,044
Ailment Threshold
1,167,455
Chill
3,691
Shock
3,691
Brittle
20,885
Scorch
3,691
Sap
10,199
GoatmanMapBossLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Наскок
Base Damage: 1761–2641
Шанс критического удара: 5%
Attack Time: 1.455 сек.
Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох. Нельзя усилить Градом ударов.
Наносит на 100% больше урона
Скорость атаки на 35% меньше
Базовый радиус - 1.5 м
active skill area of effect radius +% final [100]
cast time overrides attack duration [1]
is area damage [1]
SuperGoatEmerge
Damage, Area, Attack
Base Damage: 1761–2641
Шанс критического удара: 5%
Урон от атаки: 50%
Урон от атаки: 50%
Attack Time: 1.455 сек.
Наносит на 50% меньше урона атаками
Vulnerable
Duration, Spell
Время применения: 4 сек.
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 1761–2641
Шанс критического удара: 5%
Attack Time: 1.455 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Goatman/Goatman"

Positioned
{
	blocking = false
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Goatman/Goatman"

Transitionable
{
	create_untransitioned = "PlayAnimation( cliffjump_attack ); PauseAnimation(); DisableRendering();"
	create_transitioned = "EnableTargetable(); EnableRendering(); MakeCollidable();"
	on_transition = "EnableTargetable(); EnableRendering(); MakeCollidable();"
}

Targetable
{
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Goatman/GoatmanLeapSlamMapBoss"] = {
    name = "Rek'tar, the Breaker",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.62,
    damageSpread = 0.2,
    attackTime = 1.455,
    attackRange = 20,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "GoatmanMapBossLeapSlam",
        "Vulnerable",
        "SuperGoatEmerge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GoatmanMapBossLeapSlam"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-35, 100, 100, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Vulnerable"] = {
    name = "Vulnerable",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SuperGoatEmerge"] = {
    name = "SuperGoatEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Скорость действий не может быть уменьшена ниже базового значения
Скорость передвижения не может быть ниже своего базового значения
IdMonsterCannotBeSlowed
FamilyMonsterCannotBeSlowed
Domainsмонстр (3)
GenerationTypeуник (3)
Req. level1
Stats
  • action speed cannot be reduced below base Min: 1 Max: 1 Global
  • movement speed cannot be reduced below base Min: 1 Max: 1 Global
  • Craft Tagsspeed
    15000% увеличение редкости выпадающих предметов
    Монстры дают повышенный на 100% опыт
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Рек'тар, Крушитель
    Зверь
    Скорость действий не может быть уменьшена ниже базового значения
    Скорость передвижения не может быть ниже своего базового значения
    15000% увеличение редкости выпадающих предметов
    Монстры дают повышенный на 100% опыт
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Rek'tar, the Breaker
    SpectreN
    Tagsbeast, extra_large_height, goatman, has_one_hand_mace, has_one_handed_melee, humanoid, light_armour, mammal_beast, melee, not_int, physical_affinity, red_blood, slow_movement, standalone_map_boss
    Здоровье
    400%
    Броня
    +15%
    Уклонение
    +5%
    Ailment Threshold
    400%
    Сопротивление
    40 40 40 25
    Damage
    162%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 20
    Attack Time
    1.455 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    200%
    Type
    GoatmanMapBoss
    Metadata
    GoatmanLeapSlamMapBossStandalone
    Уровень
    68
    Здоровье
    557,385
    Броня
    33,109
    Уклонение
    4,976
    Энерг. щит
    0
    Damage
    689
    Урон от чар
    1,029
    Точность
    290
    Attack Time
    0.97485
    Опыт
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    GoatmanMapBossLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Наскок
    Base Damage: 1095–1642
    Шанс критического удара: 5%
    Attack Time: 1.455 сек.
    Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох. Нельзя усилить Градом ударов.
    Наносит на 100% больше урона
    Скорость атаки на 35% меньше
    Базовый радиус - 1.5 м
    active skill area of effect radius +% final [100]
    cast time overrides attack duration [1]
    is area damage [1]
    SuperGoatEmerge
    Damage, Area, Attack
    Base Damage: 1095–1642
    Шанс критического удара: 5%
    Урон от атаки: 50%
    Урон от атаки: 50%
    Attack Time: 1.455 сек.
    Наносит на 50% меньше урона атаками
    Vulnerable
    Duration, Spell
    Время применения: 4 сек.
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 1095–1642
    Шанс критического удара: 5%
    Attack Time: 1.455 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Goatman/Goatman"
    extends "Metadata/Monsters/StandaloneMapBoss"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Goatman/Goatman"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goatman/GoatmanLeapSlamMapBossStandalone"] = {
        name = "Rek'tar, the Breaker",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.62,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "GoatmanMapBossLeapSlam",
            "Vulnerable",
            "SuperGoatEmerge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GoatmanMapBossLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-35, 100, 100, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Vulnerable"] = {
        name = "Vulnerable",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SuperGoatEmerge"] = {
        name = "SuperGoatEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Скорость действий не может быть уменьшена ниже базового значения
    Скорость передвижения не может быть ниже своего базового значения
    IdMonsterCannotBeSlowed
    FamilyMonsterCannotBeSlowed
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • action speed cannot be reduced below base Min: 1 Max: 1 Global
  • movement speed cannot be reduced below base Min: 1 Max: 1 Global
  • Craft Tagsspeed
    15000% увеличение редкости выпадающих предметов
    Монстры дают повышенный на 100% опыт
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Рек'тар, Крушитель
    Зверь
    Скорость действий не может быть уменьшена ниже базового значения
    Скорость передвижения не может быть ниже своего базового значения
    15000% увеличение редкости выпадающих предметов
    Монстры дают повышенный на 100% опыт
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Rek'tar, the Breaker
    SpectreN
    Tagsbeast, elder_map_boss, extra_large_height, goatman, humanoid, is_unarmed, light_armour, mammal_beast, non_attacking, not_int, red_blood, slow_movement
    Здоровье
    400%
    Броня
    +15%
    Уклонение
    +5%
    Ailment Threshold
    400%
    Сопротивление
    40 40 40 25
    Damage
    162%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 7
    Attack Time
    1.455 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    200%
    Type
    GoatmanMapBoss
    Metadata
    GoatmanLeapSlamMapBossElder

    Object Type

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Goatman/GoatmanLeapSlamMapBossElder"] = {
        name = "Rek'tar, the Breaker",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.62,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 7,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Скорость действий не может быть уменьшена ниже базового значения
    Скорость передвижения не может быть ниже своего базового значения
    IdMonsterCannotBeSlowed
    FamilyMonsterCannotBeSlowed
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • action speed cannot be reduced below base Min: 1 Max: 1 Global
  • movement speed cannot be reduced below base Min: 1 Max: 1 Global
  • Craft Tagsspeed
    15000% увеличение редкости выпадающих предметов
    Монстры дают повышенный на 100% опыт
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.