破壁者雷克塔
野兽区域: 冰川
你的移动速度加成不会让你减速至基础速度以下
你的行动速度无法被减速至基础以下
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
你的行动速度无法被减速至基础以下
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Rek'tar, the Breaker
| 幽魂 | N |
|---|---|
| 地区 | 冰川 |
| 标签 | beast, extra_large_height, goatman, has_one_hand_mace, has_one_handed_melee, humanoid, light_armour, mammal_beast, melee, non_unique_map_boss, not_int, not_str, physical_affinity, red_blood, slow_movement |
生命
400%
闪避值
+5%
异常状态临界值
400%
抗性
伤害
162%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 20
攻击间隔
1.455 秒
伤害分布
±20%
经验值
200%
Model Size
200%
类型
GoatmanMapBoss
Metadata
GoatmanLeapSlamMapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
76
生命
2,289,127
护甲
53,896
闪避值
6,547
伤害
1,109
法术伤害
1,655
命中
792
攻击间隔
0.97485
经验值
132,044
召唤物生命
463,075
召唤物伤害
911
异常状态临界值
1,167,455
冰缓
3,691
Shock
3,691
Brittle
20,885
Scorch
3,691
Sap
10,199
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GoatmanMapBossLeapSlam
攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
跃击
基本伤害: 1761–2641
暴击几率: 5%
攻击间隔: 1.455 秒
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
伤害总增 100%
攻击速度总降 35%
基础范围为 1.5 米
active skill area of effect radius +% final [100]
cast time overrides attack duration [1]
is area damage [1]
SuperGoatEmerge
伤害, 范围, 攻击
基本伤害: 1761–2641
暴击几率: 5%
攻击伤害: 50%
攻击伤害: 50%
攻击间隔: 1.455 秒
攻击伤害总降 50%
Vulnerable
持续时间, 法术
施放间隔: 4 秒
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1761–2641
暴击几率: 5%
攻击间隔: 1.455 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Goatman/Goatman"
Positioned
{
blocking = false
}
Transitionable
{
}Object Type Codes
version 2
extends "Metadata/Monsters/Goatman/Goatman"
Transitionable
{
create_untransitioned = "PlayAnimation( cliffjump_attack ); PauseAnimation(); DisableRendering();"
create_transitioned = "EnableTargetable(); EnableRendering(); MakeCollidable();"
on_transition = "EnableTargetable(); EnableRendering(); MakeCollidable();"
}
Targetable
{
targetable = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Goatman/GoatmanLeapSlamMapBoss"] = {
name = "Rek'tar, the Breaker",
life = 4,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.62,
damageSpread = 0.2,
attackTime = 1.455,
attackRange = 20,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedUnique",
"GoatmanMapBossLeapSlam",
"Vulnerable",
"SuperGoatEmerge",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GoatmanMapBossLeapSlam"] = {
name = "Leap Slam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.4,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"active_skill_damage_+%_final",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {-35, 100, 100, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["Vulnerable"] = {
name = "Vulnerable",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Duration] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SuperGoatEmerge"] = {
name = "SuperGoatEmerge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
你的移动速度加成不会让你减速至基础速度以下
你的行动速度无法被减速至基础以下
| Family | MonsterCannotBeSlowed |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
破壁者雷克塔
野兽你的移动速度加成不会让你减速至基础速度以下
你的行动速度无法被减速至基础以下
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
你的行动速度无法被减速至基础以下
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Rek'tar, the Breaker
| 幽魂 | N |
|---|---|
| 标签 | beast, extra_large_height, goatman, has_one_hand_mace, has_one_handed_melee, humanoid, light_armour, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, slow_movement, standalone_map_boss |
生命
400%
闪避值
+5%
异常状态临界值
400%
抗性
伤害
162%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 20
攻击间隔
1.455 秒
伤害分布
±20%
经验值
200%
Model Size
200%
类型
GoatmanMapBoss
Metadata
GoatmanLeapSlamMapBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
557,385
护甲
28,790
闪避值
4,976
伤害
689
法术伤害
1,029
命中
580
攻击间隔
0.97485
经验值
112,805
召唤物生命
120,902
召唤物伤害
550
异常状态临界值
351,153
冰缓
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GoatmanMapBossLeapSlam
攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
跃击
基本伤害: 1095–1642
暴击几率: 5%
攻击间隔: 1.455 秒
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
伤害总增 100%
攻击速度总降 35%
基础范围为 1.5 米
active skill area of effect radius +% final [100]
cast time overrides attack duration [1]
is area damage [1]
SuperGoatEmerge
伤害, 范围, 攻击
基本伤害: 1095–1642
暴击几率: 5%
攻击伤害: 50%
攻击伤害: 50%
攻击间隔: 1.455 秒
攻击伤害总降 50%
Vulnerable
持续时间, 法术
施放间隔: 4 秒
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1095–1642
暴击几率: 5%
攻击间隔: 1.455 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Goatman/Goatman" extends "Metadata/Monsters/StandaloneMapBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/Goatman/Goatman" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Goatman/GoatmanLeapSlamMapBossStandalone"] = {
name = "Rek'tar, the Breaker",
life = 4,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.62,
damageSpread = 0.2,
attackTime = 1.455,
attackRange = 20,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedUnique",
"GoatmanMapBossLeapSlam",
"Vulnerable",
"SuperGoatEmerge",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GoatmanMapBossLeapSlam"] = {
name = "Leap Slam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.4,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"active_skill_damage_+%_final",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {-35, 100, 100, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["Vulnerable"] = {
name = "Vulnerable",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Duration] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SuperGoatEmerge"] = {
name = "SuperGoatEmerge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
你的移动速度加成不会让你减速至基础速度以下
你的行动速度无法被减速至基础以下
| Family | MonsterCannotBeSlowed |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
破壁者雷克塔
野兽你的移动速度加成不会让你减速至基础速度以下
你的行动速度无法被减速至基础以下
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
你的行动速度无法被减速至基础以下
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Rek'tar, the Breaker
| 幽魂 | N |
|---|---|
| 标签 | beast, elder_map_boss, extra_large_height, goatman, humanoid, is_unarmed, light_armour, mammal_beast, non_attacking, not_int, not_str, red_blood, slow_movement |
生命
400%
闪避值
+5%
异常状态临界值
400%
抗性
伤害
162%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 7
攻击间隔
1.455 秒
伤害分布
±20%
经验值
200%
Model Size
200%
类型
GoatmanMapBoss
Metadata
GoatmanLeapSlamMapBossElder
Object Type
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
Object Type Codes
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Goatman/GoatmanLeapSlamMapBossElder"] = {
name = "Rek'tar, the Breaker",
life = 4,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.62,
damageSpread = 0.2,
attackTime = 1.455,
attackRange = 7,
accuracy = 1,
skillList = {
},
modList = {
},
}
你的移动速度加成不会让你减速至基础速度以下
你的行动速度无法被减速至基础以下
| Family | MonsterCannotBeSlowed |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.