古靈鬥士
惡魔
增加 30% 移動速度
Gemling Brawler
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, demon, has_two_hand_mace, has_two_handed_melee, humanoid, medium_movement, melee, not_int, physical_affinity, plate_armour, red_blood, undying |
Packs |
生命
92%
護甲
+100%
閃避
+50%
異常狀態臨界值
92%
抗性
37
37
37
0
傷害
70%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.305 秒
傷害分佈
±20%
經驗值
50%
Model Size
115%
類型
GemlingLegionnaireDuelist
Metadata
GemlingLegionnaireAltGemMeleeNecropolis
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
5,919
護甲
28,790
閃避
4,739
能量護盾
0
傷害
261
法術傷害
261
命中
0
攻擊間隔
1.305
經驗值
5,128
異常狀態臨界值
5,919
冰緩
19
感電
19
易碎
106
焦灼
19
殘喘
52
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 209–314
暴擊率: 5%
攻擊間隔: 1.305 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
GemlingVolcanicFissure
攻擊, 範圍, 近戰, Slam, 火焰, 攻擊可重複, 圖騰技能
炎火脈動.蜿蜒
基本傷害: 209–314
暴擊率: 5%
攻擊傷害: 200%
攻擊傷害: 200%
攻擊間隔: 1.305 秒
冷卻時間: 8 秒
猛擊地面,製造一道曲折的裂縫,在向外蔓延時造成範圍傷害。當它到達目標位置時會爆發,造成範圍傷害。在爆發後,裂縫持續向敵人蔓延,造成進一步的爆發。限定斧、錘、權杖、長杖或空手。
造成 100% 更多攻擊傷害
100% 物理傷害轉化至火焰傷害
50% 更多範圍效果
裂縫爆發額外 4 次
is area damage [1]
100% 物理傷害轉化至火焰傷害
50% 更多範圍效果
裂縫爆發額外 4 次
is area damage [1]
GemlingEnduringCry
增益, 範圍, 持續時間, 戰吼, 冷卻
堅決戰吼
冷卻時間: 8 秒
使用戰吼嘲諷周圍所有敵人,強迫他們攻擊自己,並為使用者與鄰近友軍賦予一個增益效果。使用者和附近友方還會獲得耐力球。
+1 秒基礎持續時間
每秒回復 10% 生命
獲得 2 顆額外耐力球
每秒回復 10% 生命
獲得 2 顆額外耐力球
MonsterLeapSlam
攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
躍擊
基本傷害: 209–314
暴擊率: 5%
攻擊傷害: 150%
攻擊傷害: 150%
攻擊間隔: 1.305 秒
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。
造成 50% 更多攻擊傷害
基礎範圍為 1.5 米
cast time overrides attack duration [1]
is area damage [1]
基礎範圍為 1.5 米
cast time overrides attack duration [1]
is area damage [1]
GemlingEnduranceChargeSlam
攻擊, 範圍, 攻擊可重複, 近戰, 火焰, Slam, 圖騰技能
破體之擊.災變
基本傷害: 209–314
暴擊率: 5%
攻擊傷害: 257.3%
攻擊傷害: 257.3%
攻擊間隔: 1.305 秒
猛擊地面,消耗全部耐力球並在你前方釋放熾熱的裂縫,造成範圍傷害並從中產生數個更小的裂縫。限定錘、權杖、劍、斧、長杖或空手。
造成 157.3% 更多攻擊傷害
60% 物理傷害轉化至火焰傷害
每顆移除的耐力球,有 15% 更多傷害
每顆移除的耐力球,有 10% 更多範圍效果
每顆移除的耐力球,有 10% 裂縫分支機率
console skill dont chase [1]
is area damage [1]
60% 物理傷害轉化至火焰傷害
每顆移除的耐力球,有 15% 更多傷害
每顆移除的耐力球,有 10% 更多範圍效果
每顆移除的耐力球,有 10% 裂縫分支機率
console skill dont chase [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Stats { max_endurance_charges = 6 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireAltGemMeleeNecropolis"] = { name = "Gemling Brawler", life = 0.92, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 1.305, attackRange = 9, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "GemlingEnduringCry", "Melee", "MonsterLeapSlam", "GemlingEnduranceChargeSlam", "GemlingVolcanicFissure", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GemlingEnduringCry"] = { name = "Enduring Cry", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.", skillTypes = { [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Warcry] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "enduring_cry_grants_x_additional_endurance_charges", "base_skill_effect_duration", "life_regeneration_rate_per_minute_%", }, levels = { [1] = {2, 1000, 600, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLeapSlam"] = { name = "Leap Slam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingEnduranceChargeSlam"] = { name = "Tectonic Slam of Cataclysm", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, consuming all Endurance Charges and unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "endurance_charge_slam_damage_+%_final_per_endurance_charge_consumed", "tectonic_slam_side_crack_additional_chance_%_per_endurance_charge_consumed", "tectonic_slam_area_of_effect_+%_final_per_endurance_charge_consumed", "is_area_damage", "console_skill_dont_chase", "quality_display_alternate_tectonic_slam_is_gem", }, levels = { [1] = {60, 15, 10, 10, baseMultiplier = 2.573, levelRequirement = 28, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingVolcanicFissure"] = { name = "Volcanic Fissure of Snaking", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts dealing damage in an area. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Fire] = true, [SkillType.Multistrikeable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "vaal_volcanic_fissure_crack_repeat_count", "active_skill_area_of_effect_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {4, 50, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
增加 30% 移動速度
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.