火熱隨從
惡魔
獲得 25% 物理傷害的火焰傷害
Fiery Attendant
幽魂Y
標籤法術, cold_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, undying
Packs
  • 古靈暴徒, 火熱隨從
  • 生命
    125%
    護甲
    +30%
    閃避
    +30%
    異常狀態臨界值
    125%
    抗性
    20 20 20 0
    傷害
    125%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    1.245 秒
    傷害分佈
    ±20%
    經驗值
    125%
    Model Size
    115%
    類型
    CityStalkerNecropolis
    Metadata
    CityStalkerFemaleNecropolisCaster1
    等級
    68
    生命
    8,042
    護甲
    37,427
    閃避
    6,161
    能量護盾
    0
    傷害
    467
    法術傷害
    467
    命中
    290
    攻擊間隔
    1.245
    經驗值
    12,819
    異常狀態臨界值
    8,042
    冰緩
    25
    感電
    25
    易碎
    144
    焦灼
    25
    殘喘
    70
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 374–560
    暴擊率: 5%
    攻擊間隔: 1.245 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    NecropolisEmber
    法術, 傷害, 範圍, 陷阱技能, 地雷技能, 圖騰技能, 可觸發, 火焰, 投射物, 玩家投射物, 法術可重複, 可齊射, 範圍法術
    熾熱魔炮
    暴擊率: 6%
    施放時間: 1.333 秒
    發射抛物線的投射物,在擊中敵人或目標附近的地面時造成範圍傷害。遠距離目標會使射擊物散開,落在更大的區域上。
    造成 513.5770.3 火焰傷害
    發射 +2 個投射物
    發射 1 個額外投射物
    active skill area of effect radius +% final [-50]
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerFemaleNecropolisCaster1"] = {
        name = "Fiery Attendant",
        life = 1.25,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "NecropolisEmber",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecropolisEmber"] = {
        name = "Blazing Salvo",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_number_of_projectiles",
            "number_of_additional_projectiles",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 1, -50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 2, 1, -50, critChance = 6, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 2, 1, -50, critChance = 6, levelRequirement = 16, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 2, 1, -50, critChance = 6, levelRequirement = 32, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 2, 1, -50, critChance = 6, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 2, 1, -50, critChance = 6, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 2, 1, -50, critChance = 6, levelRequirement = 56, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 2, 1, -50, critChance = 6, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 2, 1, -50, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 2, 1, -50, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 2, 1, -50, critChance = 6, levelRequirement = 83, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    
    獲得 25% 物理傷害的火焰傷害
    IdMonsterImplicitFire1
    FamilyFireDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 25 Max: 25 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    火熱隨從
    惡魔
    獲得 25% 物理傷害的火焰傷害
    Fiery Attendant
    幽魂Y
    標籤法術, cold_affinity, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, undying
    Packs
  • 古靈鬥士, 火熱隨從
  • 生命
    125%
    護甲
    +30%
    閃避
    +30%
    異常狀態臨界值
    125%
    抗性
    20 20 20 0
    傷害
    125%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 8
    攻擊間隔
    1.245 秒
    傷害分佈
    ±20%
    經驗值
    125%
    Model Size
    115%
    類型
    CityStalkerNecropolis
    Metadata
    CityStalkerFemaleNecropolisCaster2_
    等級
    68
    生命
    8,042
    護甲
    37,427
    閃避
    6,161
    能量護盾
    0
    傷害
    467
    法術傷害
    467
    命中
    290
    攻擊間隔
    1.245
    經驗值
    12,819
    異常狀態臨界值
    8,042
    冰緩
    25
    感電
    25
    易碎
    144
    焦灼
    25
    殘喘
    70
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 374–560
    暴擊率: 5%
    攻擊間隔: 1.245 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    NecropolisMagmaOrb
    法術, 傷害, 範圍, 陷阱技能, 地雷技能, 圖騰技能, 可觸發, 火焰, 投射物, 玩家投射物, 法術可重複, 連鎖, 可齊射, 範圍法術
    熔岩翻騰
    暴擊率: 5%
    施放時間: 0.85 秒
    拋投出撞擊地面時會爆炸的岩漿球。技能可以連鎖,向前彈造成多次傷害。
    造成 855.91284 火焰傷害
    連鎖 +1
    base is projectile [1]
    is area damage [1]
    projectile spread radius [10]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerFemaleNecropolisCaster2_"] = {
        name = "Fiery Attendant",
        life = 1.25,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "NecropolisMagmaOrb",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["NecropolisMagmaOrb"] = {
        name = "Rolling Magma",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Chains] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.85,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "number_of_chains",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 10, 1, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 10, 1, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 10, 1, critChance = 5, levelRequirement = 32, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 10, 1, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 10, 1, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 10, 1, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 10, 1, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 10, 1, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 10, 1, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 10, 1, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    獲得 25% 物理傷害的火焰傷害
    IdMonsterImplicitFire1
    FamilyFireDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 25 Max: 25 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.