古靈暴徒
惡魔
增加 30% 移動速度
增加 20% 攻擊速度
Gemling Berserker
幽魂N
標籤demon, has_two_hand_sword, has_two_handed_melee, humanoid, medium_movement, melee, not_int, plate_armour, red_blood, slashing_weapon, undying
Packs
  • 古靈暴徒, 火熱隨從
  • 生命
    275%
    護甲
    +50%
    閃避
    +50%
    異常狀態臨界值
    275%
    抗性
    40 40 40 25
    傷害
    75%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 9
    攻擊間隔
    1.305 秒
    傷害分佈
    ±20%
    經驗值
    75%
    Model Size
    115%
    類型
    GemlingLegionnaireDuelistMap
    Metadata
    GemlingLegionnaireAltGemMeleeRageNecropolis
    等級
    68
    生命
    17,692
    護甲
    43,185
    閃避
    7,109
    能量護盾
    0
    傷害
    280
    法術傷害
    280
    命中
    290
    攻擊間隔
    1.305
    經驗值
    7,691
    異常狀態臨界值
    17,692
    冰緩
    56
    感電
    56
    易碎
    316
    焦灼
    56
    殘喘
    155
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 224–336
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    GemlingRageVortex
    攻擊, 近戰, 範圍, 攻擊可重複
    盛怒漩渦.狂暴
    基本傷害: 224–336
    暴擊率: 5%
    攻擊傷害: 60%
    攻擊傷害: 60%
    攻擊間隔: 1.305 秒
    用劍或斧頭旋轉以在你附近的區域造成傷害。若你至少有 10 層盛怒,製造一個繞著你的盛怒風暴,根據你的攻擊速度,持續對範圍內的敵人造成攻擊傷害。盛怒風暴以加速的速率消耗盛怒,並在你盛怒用盡時結束。
    80% 物理傷害轉換為火焰傷害
    造成 40% 更少攻擊傷害
    基礎範圍為 1.5
    最多 1 盛怒風暴
    每秒失去 3 盛怒
    is area damage [1]
    skill can add multiple charges per action [1]
    GemlingSunder
    攻擊, 範圍, 攻擊可重複, 近戰, Slam, 圖騰技能
    大地震擊.地破
    基本傷害: 224–336
    暴擊率: 5%
    攻擊傷害: 170%
    攻擊傷害: 170%
    攻擊間隔: 1.305 秒
    重擊地面造成一波翻騰的地形,對你前方的一連串區域造成傷害。被波浪擊中的敵人中的一些將釋放一個震波,對其附近的其他敵人造成傷害。限定錘、權杖、斧、長杖或空手。
    造成 70% 更多攻擊傷害
    衝擊波造成 40% 更少傷害
    每個地區的震波最多從 3 個敵人造成衝擊波
    震波減少 75% 區域間的延遲
    震波傷害 6 個地區
    base sunder wave delay ms [400]
    console skill dont chase [1]
    is area damage [1]
    MonsterLeapSlam
    攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
    躍擊
    基本傷害: 224–336
    暴擊率: 5%
    攻擊傷害: 150%
    攻擊傷害: 150%
    攻擊間隔: 1.305 秒
    朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。不能被多重打擊輔助。
    造成 50% 更多攻擊傷害
    基礎範圍為 1.5
    cast time overrides attack duration [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Stats
    {
    	maximum_rage = 60
    	rage_decay_speed_+% = -100
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireAltGemMeleeRageNecropolis"] = {
        name = "Gemling Berserker",
        life = 2.75,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 0.75,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "Melee",
            "MonsterLeapSlam",
            "GemlingSunder",
            "GemlingRageVortex",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingSunder"] = {
        name = "Sunder of Earthbreaking",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slams the ground, creating a wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Requires a Mace, Sceptre, Axe, Staff or Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_+%_final",
            "shockwave_slam_explosion_damage_+%_final",
            "base_sunder_wave_delay_ms",
            "sunder_wave_max_steps",
            "sunder_shockwave_limit_per_cascade",
            "sunder_wave_delay_+%",
            "is_area_damage",
            "console_skill_dont_chase",
        },
        levels = {
            [1] = {0, -40, 400, 6, 3, -75, baseMultiplier = 1.7, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingRageVortex"] = {
        name = "Rage Vortex of Berserking",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Spin with a sword or axe to deal damage in an area around you. If you have at least 10 rage, create a ragestorm attached to you that repeatedly deals attack damage to enemies inside based on your attack speed. The ragestorm consumes rage at an accelerating rate, and ends if you run out.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "rage_storm_scaling_rage_hundred_times_base_cost",
            "active_skill_base_area_of_effect_radius",
            "rage_slash_maximum_vortices",
            "base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "skill_can_add_multiple_charges_per_action",
        },
        levels = {
            [1] = {300, 15, 1, 80, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    增加 30% 移動速度
    IdMonsterImplicitFastRun5
    FamilyMovementVelocity
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 30 Max: 30 全域
  • Craft Tagsspeed
    增加 20% 攻擊速度
    IdMonsterImplicitFastAttack4
    FamilyIncreasedAttackSpeed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 全域
  • Craft Tagsattack speed
    Edit

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