古靈暴徒
惡魔
增加 30% 移動速度
增加 20% 攻擊速度
增加 20% 攻擊速度
Gemling Berserker
幽魂 | N |
---|---|
標籤 | demon, has_two_hand_sword, has_two_handed_melee, humanoid, medium_movement, melee, not_int, plate_armour, red_blood, slashing_weapon, undying |
Packs |
生命
275%
護甲
+100%
閃避
+50%
異常狀態臨界值
275%
抗性
40
40
40
25
傷害
75%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.305 秒
傷害分佈
±20%
經驗值
75%
Model Size
115%
類型
GemlingLegionnaireDuelistMap
Metadata
GemlingLegionnaireAltGemMeleeRageNecropolis
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
17,692
護甲
28,790
閃避
4,739
能量護盾
0
傷害
280
法術傷害
280
命中
0
攻擊間隔
1.305
經驗值
7,691
異常狀態臨界值
17,692
冰緩
56
感電
56
易碎
316
焦灼
56
殘喘
155
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 224–336
暴擊率: 5%
攻擊間隔: 1.305 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
GemlingRageVortex
攻擊, 近戰, 範圍, 攻擊可重複
盛怒漩渦.狂暴
基本傷害: 224–336
暴擊率: 5%
攻擊傷害: 60%
攻擊傷害: 60%
攻擊間隔: 1.305 秒
用劍或斧頭旋轉以在你附近的區域造成傷害。若你至少有 10 層盛怒,製造一個繞著你的盛怒風暴,根據你的攻擊速度,持續對範圍內的敵人造成攻擊傷害。盛怒風暴以加速的速率消耗盛怒,並在你盛怒用盡時結束。
80% 物理傷害轉換為火焰傷害
造成 40% 更少攻擊傷害
基礎範圍為 1.5 米
最多 1 盛怒風暴
每秒失去 3 盛怒
is area damage [1]
skill can add multiple charges per action [1]
造成 40% 更少攻擊傷害
基礎範圍為 1.5 米
最多 1 盛怒風暴
每秒失去 3 盛怒
is area damage [1]
skill can add multiple charges per action [1]
GemlingSunder
攻擊, 範圍, 攻擊可重複, 近戰, Slam, 圖騰技能
大地震擊.地破
基本傷害: 224–336
暴擊率: 5%
攻擊傷害: 219.1%
攻擊傷害: 219.1%
攻擊間隔: 1.305 秒
重擊地面造成一波翻騰的地形,對你前方的一連串區域造成傷害。被波浪擊中的敵人中的一些將釋放一個震波,對其附近的其他敵人造成傷害。限定錘、權杖、斧、長杖或空手。
造成 119.1% 更多攻擊傷害
衝擊波造成 40% 更少傷害
每個地區的震波最多從 3 個敵人造成衝擊波
震波減少 75% 區域間的延遲
震波傷害 6 個地區
base sunder wave delay ms [400]
console skill dont chase [1]
is area damage [1]
衝擊波造成 40% 更少傷害
每個地區的震波最多從 3 個敵人造成衝擊波
震波減少 75% 區域間的延遲
震波傷害 6 個地區
base sunder wave delay ms [400]
console skill dont chase [1]
is area damage [1]
MonsterLeapSlam
攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
躍擊
基本傷害: 224–336
暴擊率: 5%
攻擊傷害: 150%
攻擊傷害: 150%
攻擊間隔: 1.305 秒
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。
造成 50% 更多攻擊傷害
基礎範圍為 1.5 米
cast time overrides attack duration [1]
is area damage [1]
基礎範圍為 1.5 米
cast time overrides attack duration [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Stats { maximum_rage = 60 rage_decay_speed_+% = -100 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireAltGemMeleeRageNecropolis"] = { name = "Gemling Berserker", life = 2.75, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.75, damageSpread = 0.2, attackTime = 1.305, attackRange = 9, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "Melee", "MonsterLeapSlam", "GemlingSunder", "GemlingRageVortex", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLeapSlam"] = { name = "Leap Slam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingSunder"] = { name = "Sunder of Earthbreaking", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slams the ground, creating a wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Requires a Mace, Sceptre, Axe, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_+%_final", "shockwave_slam_explosion_damage_+%_final", "base_sunder_wave_delay_ms", "sunder_wave_max_steps", "sunder_shockwave_limit_per_cascade", "sunder_wave_delay_+%", "is_area_damage", "console_skill_dont_chase", }, levels = { [1] = {0, -40, 400, 6, 3, -75, baseMultiplier = 2.191, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingRageVortex"] = { name = "Rage Vortex of Berserking", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Spin with a sword or axe to deal damage in an area around you. If you have at least 10 rage, create a ragestorm attached to you that repeatedly deals attack damage to enemies inside based on your attack speed. The ragestorm consumes rage at an accelerating rate, and ends if you run out.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "rage_storm_scaling_rage_hundred_times_base_cost", "active_skill_base_area_of_effect_radius", "rage_slash_maximum_vortices", "base_physical_damage_%_to_convert_to_fire", "is_area_damage", "skill_can_add_multiple_charges_per_action", }, levels = { [1] = {300, 15, 1, 80, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
增加 30% 移動速度
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
增加 20% 攻擊速度
Id | MonsterImplicitFastAttack4 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.