ジェムリング・バーサーカー
悪魔
移動スピードが30%増加する
アタックスピードが20%増加する
Gemling Berserker
SpectreN
Tagsdemon, has_two_hand_sword, has_two_handed_melee, humanoid, medium_movement, melee, not_int, plate_armour, red_blood, slashing_weapon, undying
Packs
  • ジェムリング・バーサーカー, 炎の従者
  • ライフ
    275%
    アーマー
    +50%
    回避力
    +50%
    Ailment Threshold
    275%
    耐性
    40 40 40 25
    Damage
    75%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    経験値
    75%
    Model Size
    115%
    Type
    GemlingLegionnaireDuelistMap
    Metadata
    GemlingLegionnaireAltGemMeleeRageNecropolis
    レベル
    68
    ライフ
    17,692
    アーマー
    43,185
    回避力
    7,109
    エナジーシールド
    0
    Damage
    280
    スペルダメージ
    280
    命中
    290
    Attack Time
    1.305
    経験値
    7,691
    Ailment Threshold
    17,692
    Chill
    56
    Shock
    56
    Brittle
    316
    Scorch
    56
    Sap
    155
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 224–336
    クリティカル率: 5%
    Attack Time: 1.305 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    GemlingRageVortex
    Attack, Melee, Area, Multistrikeable
    狂戦士化のレイジヴォーテックス
    Base Damage: 224–336
    クリティカル率: 5%
    アタックダメージ: 60%
    アタックダメージ: 60%
    Attack Time: 1.305 秒
    剣または斧と共に回転し周囲の敵にダメージを与える。憤怒が10以上ある場合にプレイヤーに貼り付くレイジストームを生成し、プレイヤーのアタックスピードに基づいて内部にいる敵に繰り返しダメージを与える。レイジストームは加速度的に憤怒を消費し、憤怒が無くなると止まる。
    物理ダメージの80%を火ダメージに変換する
    アタックダメージが40%低下する
    基礎半径は1.5m
    レイジストームの最大数 1
    毎秒憤怒を3失う
    is area damage [1]
    skill can add multiple charges per action [1]
    GemlingSunder
    Attack, Area, Multistrikeable, Melee, Slam, Totemable
    地砕きのサンダー
    Base Damage: 224–336
    クリティカル率: 5%
    アタックダメージ: 170%
    アタックダメージ: 170%
    Attack Time: 1.305 秒
    地面を叩きつけ、隆起のうねりを作り、前方の範囲の敵にダメージを与える。うねりの攻撃を受けた多数の敵は衝撃波を放ち、周囲の他の敵にダメージを与える。使用するにはメイス、セプターまたはスタッフを装備するか素手状態である必要がある。
    アタックダメージが70%上昇する
    衝撃波の与えるダメージが40%低下する
    波動はそれぞれの範囲内の敵最大3体から衝撃波を放つ
    波動の範囲間の遅延が75%減少する
    波動は6箇所の範囲にダメージを与える
    base sunder wave delay ms [400]
    console skill dont chase [1]
    is area damage [1]
    MonsterLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    リープスラム
    Base Damage: 224–336
    クリティカル率: 5%
    アタックダメージ: 150%
    アタックダメージ: 150%
    Attack Time: 1.305 秒
    空中に飛び上がり、着地点にいる敵に武器でダメージを与え、敵をノックバックする。着地点にいる敵は押し出される。使用するには斧、メイス、セプター、剣またはスタッフを装備する必要がある。マルチストライクでサポートすることができない。
    アタックダメージが50%上昇する
    基礎半径は1.5m
    cast time overrides attack duration [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Stats
    {
    	maximum_rage = 60
    	rage_decay_speed_+% = -100
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireAltGemMeleeRageNecropolis"] = {
        name = "Gemling Berserker",
        life = 2.75,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 0.75,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "Melee",
            "MonsterLeapSlam",
            "GemlingSunder",
            "GemlingRageVortex",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingSunder"] = {
        name = "Sunder of Earthbreaking",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slams the ground, creating a wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Requires a Mace, Sceptre, Axe, Staff or Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_+%_final",
            "shockwave_slam_explosion_damage_+%_final",
            "base_sunder_wave_delay_ms",
            "sunder_wave_max_steps",
            "sunder_shockwave_limit_per_cascade",
            "sunder_wave_delay_+%",
            "is_area_damage",
            "console_skill_dont_chase",
        },
        levels = {
            [1] = {0, -40, 400, 6, 3, -75, baseMultiplier = 1.7, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingRageVortex"] = {
        name = "Rage Vortex of Berserking",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Spin with a sword or axe to deal damage in an area around you. If you have at least 10 rage, create a ragestorm attached to you that repeatedly deals attack damage to enemies inside based on your attack speed. The ragestorm consumes rage at an accelerating rate, and ends if you run out.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "rage_storm_scaling_rage_hundred_times_base_cost",
            "active_skill_base_area_of_effect_radius",
            "rage_slash_maximum_vortices",
            "base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "skill_can_add_multiple_charges_per_action",
        },
        levels = {
            [1] = {300, 15, 1, 80, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    移動スピードが30%増加する
    IdMonsterImplicitFastRun5
    FamilyMovementVelocity
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    アタックスピードが20%増加する
    IdMonsterImplicitFastAttack4
    FamilyIncreasedAttackSpeed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 Global
  • Craft Tagsattack speed
    Edit

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