Gemling Berserker
Demon
30% increased Movement Speed
20% increased Attack Speed
20% increased Attack Speed
Spectre | N |
---|---|
Tags | demon, has_two_hand_sword, has_two_handed_melee, humanoid, medium_movement, melee, not_int, plate_armour, red_blood, slashing_weapon, undying |
Packs |
Life
275%
Armour
+100%
Evasion
+50%
Ailment Threshold
275%
Resistance
40 40 40 25
Damage
75%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 9
Attack Time
1.305 Second
Damage Spread
±20%
Experience
75%
Model Size
115%
Type
GemlingLegionnaireDuelistMap
Metadata
GemlingLegionnaireAltGemMeleeRageNecropolis
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
17,692
Armour
57,580
Evasion
7,109
Energy Shield
0
Damage
280
Spell Damage
280
Accuracy
290
Attack Time
1.305
Experience
7,691
Ailment Threshold
17,692
Chill
56
Shock
56
Brittle
316
Scorch
56
Sap
155
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 224–336
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
GemlingRageVortex
Attack, Melee, Area, Multistrikeable
Rage Vortex of Berserking
Base Damage: 224–336
Critical Strike Chance: 5%
Attack Damage: 60%
Attack Damage: 60%
Attack Time: 1.305 sec
Spin with a sword or axe to deal damage in an area around you. If you have at least 10 rage, create a ragestorm attached to you that repeatedly deals attack damage to enemies inside based on your attack speed. The ragestorm consumes rage at an accelerating rate, and ends if you run out.
80% of Physical Damage Converted to Fire Damage
Deals 40% less Attack Damage
Base radius is 1.5 metres
Maximum 1 Ragestorm
Lose 3 Rage per second
is area damage [1]
skill can add multiple charges per action [1]
Deals 40% less Attack Damage
Base radius is 1.5 metres
Maximum 1 Ragestorm
Lose 3 Rage per second
is area damage [1]
skill can add multiple charges per action [1]
GemlingSunder
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Sunder of Earthbreaking
Base Damage: 224–336
Critical Strike Chance: 5%
Attack Damage: 219.1%
Attack Damage: 219.1%
Attack Time: 1.305 sec
Slams the ground, creating a wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Requires a Mace, Sceptre, Axe, Staff or Unarmed.
Deals 119.1% more Attack Damage
Shockwaves deal 40% less Damage
Wave causes Shockwaves from up to 3 Enemies in each Area
Wave has 75% reduced delay between Areas
Wave Damages 6 Areas
base sunder wave delay ms [400]
console skill dont chase [1]
is area damage [1]
Shockwaves deal 40% less Damage
Wave causes Shockwaves from up to 3 Enemies in each Area
Wave has 75% reduced delay between Areas
Wave Damages 6 Areas
base sunder wave delay ms [400]
console skill dont chase [1]
is area damage [1]
MonsterLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 224–336
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Damage: 150%
Attack Time: 1.305 sec
Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
Deals 50% more Attack Damage
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Stats { maximum_rage = 60 rage_decay_speed_+% = -100 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireAltGemMeleeRageNecropolis"] = { name = "Gemling Berserker", life = 2.75, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.75, damageSpread = 0.2, attackTime = 1.305, attackRange = 9, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "Melee", "MonsterLeapSlam", "GemlingSunder", "GemlingRageVortex", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLeapSlam"] = { name = "Leap Slam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingSunder"] = { name = "Sunder of Earthbreaking", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slams the ground, creating a wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Requires a Mace, Sceptre, Axe, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_+%_final", "shockwave_slam_explosion_damage_+%_final", "base_sunder_wave_delay_ms", "sunder_wave_max_steps", "sunder_shockwave_limit_per_cascade", "sunder_wave_delay_+%", "is_area_damage", "console_skill_dont_chase", }, levels = { [1] = {0, -40, 400, 6, 3, -75, baseMultiplier = 2.191, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingRageVortex"] = { name = "Rage Vortex of Berserking", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Spin with a sword or axe to deal damage in an area around you. If you have at least 10 rage, create a ragestorm attached to you that repeatedly deals attack damage to enemies inside based on your attack speed. The ragestorm consumes rage at an accelerating rate, and ends if you run out.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "rage_storm_scaling_rage_hundred_times_base_cost", "active_skill_base_area_of_effect_radius", "rage_slash_maximum_vortices", "base_physical_damage_%_to_convert_to_fire", "is_area_damage", "skill_can_add_multiple_charges_per_action", }, levels = { [1] = {300, 15, 1, 80, baseMultiplier = 0.6, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
30% increased Movement Speed
Id | MonsterImplicitFastRun5 |
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Family | MovementVelocity |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
20% increased Attack Speed
Id | MonsterImplicitFastAttack4 |
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Family | IncreasedAttackSpeed |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |