Brigão Gemante
Demoníaco
Velocidade de Movimento aumentada em 30%
Gemling Brawler
SpectreN
Tagsbludgeoning_weapon, demon, has_two_hand_mace, has_two_handed_melee, humanoid, medium_movement, melee, not_int, physical_affinity, plate_armour, red_blood, undying
Packs
  • Brigão Gemante, Assistente Ardente
  • Vida
    92%
    Armadura
    +100%
    Evasão
    +50%
    Ailment Threshold
    92%
    Resistência
    37 37 37 0
    Damage
    70%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Experiência
    50%
    Model Size
    115%
    Type
    GemlingLegionnaireDuelist
    Metadata
    GemlingLegionnaireAltGemMeleeNecropolis
    Nível
    68
    Vida
    5,919
    Armadura
    57,580
    Evasão
    7,109
    Escudo de Energia
    0
    Damage
    261
    Dano Mágico
    261
    Precisão
    290
    Attack Time
    1.305
    Experiência
    5,128
    Ailment Threshold
    5,919
    Chill
    19
    Shock
    19
    Brittle
    106
    Scorch
    19
    Sap
    52
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 209–314
    Chance de Crítico: 5%
    Attack Time: 1.305 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    GemlingVolcanicFissure
    Attack, Area, Melee, Slam, Fire, Multistrikeable, Totemable
    Fissura Vulcânica do Serpenteado
    Base Damage: 209–314
    Chance de Crítico: 5%
    Dano de Ataque: 200%
    Dano de Ataque: 200%
    Attack Time: 1.305 seg
    Recarga: 8 seg
    Bata no chão, criando uma fissura sinuosa que causa dano de área enquanto viaja para fora. Quando atinge o local de destino, ele entra em erupção, causando dano em uma área. Após entrar em erupção, a fissura continua se movendo adiante na direção dos inimigos para causar ainda mais erupções. Requer um Machado, Maça, Cetro, Cajado ou Desarmado.
    Causa 100% mais Dano de Ataque
    100% do Dano Físico Convertido para Dano de Fogo
    50% mais Área de Efeito
    Fissuras irrompem 4 vezes adicionais
    is area damage [1]
    GemlingEnduringCry
    Buff, Area, Duration, Warcry, Cooldown
    Clamor Fortalecedor
    Recarga: 8 seg
    Executa um clamor, provocando todos os inimigos ao redor à atacar o usuário e concedendo um buff ao usuário e aos aliados próximos. O usuário e jogadores aliados também ganham cargas de tolerância.
    Duração base é de 1 segundos
    Regenera 10% da Vida por segundo
    Concede 2 Cargas de Tolerância adicionais
    MonsterLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Salto Impactante
    Base Damage: 209–314
    Chance de Crítico: 5%
    Dano de Ataque: 150%
    Dano de Ataque: 150%
    Attack Time: 1.305 seg
    Salta no ar, causando dano e empurrando inimigos com sua arma ao cair. Inimigos nos quais você cairia em cima são empurrados para fora do caminho. Requer um Machado, Maça, Cetro, Espada ou Cajado.
    Causa 50% mais Dano de Ataque
    O raio Base é de 1.5 metros
    cast time overrides attack duration [1]
    is area damage [1]
    GemlingEnduranceChargeSlam
    Attack, Area, Multistrikeable, Melee, Fire, Slam, Totemable
    Impacto Tectônico do Cataclismo
    Base Damage: 209–314
    Chance de Crítico: 5%
    Dano de Ataque: 257.3%
    Dano de Ataque: 257.3%
    Attack Time: 1.305 seg
    Golpeia o chão, consumindo todas as Cargas de Tolerância e liberando uma fissura ardente na sua frente, causando dano em área e liberando aleatoriamente uma quantidade de fissuras ramificadas da primeira. Requer uma Maça, Cetro, Espada, Machado, Cajado ou Desarmado.
    Causa 157.3% mais Dano de Ataque
    60% do Dano Físico Convertido para Dano de Fogo
    15% mais Dano por Carga de Tolerância removida
    10% mais Área de Efeito por Carga de Tolerância removida
    10% de chance de ramificação de fissuras por Carga de Tolerância removida
    console skill dont chase [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Stats
    {
    	max_endurance_charges = 6
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireAltGemMeleeNecropolis"] = {
        name = "Gemling Brawler",
        life = 0.92,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "GemlingEnduringCry",
            "Melee",
            "MonsterLeapSlam",
            "GemlingEnduranceChargeSlam",
            "GemlingVolcanicFissure",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingEnduringCry"] = {
        name = "Enduring Cry",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.",
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Warcry] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "enduring_cry_grants_x_additional_endurance_charges",
            "base_skill_effect_duration",
            "life_regeneration_rate_per_minute_%",
        },
        levels = {
            [1] = {2, 1000, 600, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingEnduranceChargeSlam"] = {
        name = "Tectonic Slam of Cataclysm",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slam the ground, consuming all Endurance Charges and unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Fire] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "endurance_charge_slam_damage_+%_final_per_endurance_charge_consumed",
            "tectonic_slam_side_crack_additional_chance_%_per_endurance_charge_consumed",
            "tectonic_slam_area_of_effect_+%_final_per_endurance_charge_consumed",
            "is_area_damage",
            "console_skill_dont_chase",
            "quality_display_alternate_tectonic_slam_is_gem",
        },
        levels = {
            [1] = {60, 15, 10, 10, baseMultiplier = 2.573, levelRequirement = 28, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingVolcanicFissure"] = {
        name = "Volcanic Fissure of Snaking",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts dealing damage in an area. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Fire] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "vaal_volcanic_fissure_crack_repeat_count",
            "active_skill_area_of_effect_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {4, 50, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Velocidade de Movimento aumentada em 30%
    IdMonsterImplicitFastRun5
    FamilyMovementVelocity
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    Edit

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