Gemling Brawler
Demon
30% increased Movement Speed
Spectre | N |
---|---|
Tags | bludgeoning_weapon, demon, has_two_hand_mace, has_two_handed_melee, humanoid, medium_movement, melee, not_int, physical_affinity, plate_armour, red_blood, undying |
Packs |
Life
92%
Armour
+100%
Evasion
+50%
Ailment Threshold
92%
Resistance
37 37 37 0
Damage
70%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 9
Attack Time
1.305 Second
Damage Spread
±20%
Experience
50%
Model Size
115%
Type
GemlingLegionnaireDuelist
Metadata
GemlingLegionnaireAltGemMeleeNecropolis
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
5,919
Armour
57,580
Evasion
7,109
Energy Shield
0
Damage
261
Spell Damage
261
Accuracy
290
Attack Time
1.305
Experience
5,128
Ailment Threshold
5,919
Chill
19
Shock
19
Brittle
106
Scorch
19
Sap
52
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 209–314
Critical Strike Chance: 5%
Attack Time: 1.305 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
GemlingVolcanicFissure
Attack, Area, Melee, Slam, Fire, Multistrikeable, Totemable
Volcanic Fissure of Snaking
Base Damage: 209–314
Critical Strike Chance: 5%
Attack Damage: 200%
Attack Damage: 200%
Attack Time: 1.305 sec
Cooldown Time: 8 sec
Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts dealing damage in an area. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Deals 100% more Attack Damage
100% of Physical Damage Converted to Fire Damage
50% more Area of Effect
Fissure erupts 4 additional times
is area damage [1]
100% of Physical Damage Converted to Fire Damage
50% more Area of Effect
Fissure erupts 4 additional times
is area damage [1]
GemlingEnduringCry
Buff, Area, Duration, Warcry, Cooldown
Enduring Cry
Cooldown Time: 8 sec
Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.
Base duration is 1 seconds
Regenerate 10% of Life per second
Grants 2 additional Endurance Charges
Regenerate 10% of Life per second
Grants 2 additional Endurance Charges
MonsterLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 209–314
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Damage: 150%
Attack Time: 1.305 sec
Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
Deals 50% more Attack Damage
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
GemlingEnduranceChargeSlam
Attack, Area, Multistrikeable, Melee, Fire, Slam, Totemable
Tectonic Slam of Cataclysm
Base Damage: 209–314
Critical Strike Chance: 5%
Attack Damage: 257.3%
Attack Damage: 257.3%
Attack Time: 1.305 sec
Slam the ground, consuming all Endurance Charges and unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.
Deals 157.3% more Attack Damage
60% of Physical Damage Converted to Fire Damage
15% more Damage per Endurance Charge removed
10% more Area of Effect per Endurance Charge removed
10% fissure branching chance per Endurance Charge removed
console skill dont chase [1]
is area damage [1]
60% of Physical Damage Converted to Fire Damage
15% more Damage per Endurance Charge removed
10% more Area of Effect per Endurance Charge removed
10% fissure branching chance per Endurance Charge removed
console skill dont chase [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Stats { max_endurance_charges = 6 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireAltGemMeleeNecropolis"] = { name = "Gemling Brawler", life = 0.92, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 1.305, attackRange = 9, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "GemlingEnduringCry", "Melee", "MonsterLeapSlam", "GemlingEnduranceChargeSlam", "GemlingVolcanicFissure", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GemlingEnduringCry"] = { name = "Enduring Cry", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.", skillTypes = { [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Warcry] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "enduring_cry_grants_x_additional_endurance_charges", "base_skill_effect_duration", "life_regeneration_rate_per_minute_%", }, levels = { [1] = {2, 1000, 600, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLeapSlam"] = { name = "Leap Slam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingEnduranceChargeSlam"] = { name = "Tectonic Slam of Cataclysm", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, consuming all Endurance Charges and unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "endurance_charge_slam_damage_+%_final_per_endurance_charge_consumed", "tectonic_slam_side_crack_additional_chance_%_per_endurance_charge_consumed", "tectonic_slam_area_of_effect_+%_final_per_endurance_charge_consumed", "is_area_damage", "console_skill_dont_chase", "quality_display_alternate_tectonic_slam_is_gem", }, levels = { [1] = {60, 15, 10, 10, baseMultiplier = 2.573, levelRequirement = 28, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingVolcanicFissure"] = { name = "Volcanic Fissure of Snaking", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts dealing damage in an area. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Fire] = true, [SkillType.Multistrikeable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "vaal_volcanic_fissure_crack_repeat_count", "active_skill_area_of_effect_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {4, 50, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
30% increased Movement Speed
Id | MonsterImplicitFastRun5 |
---|---|
Family | MovementVelocity |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |