古灵搏击者
恶魔
移动速度加快 30%
Gemling Brawler
幽魂 | N |
---|---|
标签 | bludgeoning_weapon, demon, has_two_hand_mace, has_two_handed_melee, humanoid, medium_movement, melee, not_int, physical_affinity, plate_armour, red_blood, undying |
Packs |
生命
92%
护甲
+100%
闪避值
+50%
异常状态临界值
92%
抗性
37 37 37 0
伤害
70%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.305 秒
伤害分布
±20%
经验值
50%
Model Size
115%
类型
GemlingLegionnaireDuelist
Metadata
GemlingLegionnaireAltGemMeleeNecropolis
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
5,919
护甲
57,580
闪避值
7,109
能量护盾
0
伤害
261
法术伤害
261
命中
290
攻击间隔
1.305
经验值
5,128
异常状态临界值
5,919
冰缓
19
Shock
19
Brittle
106
Scorch
19
Sap
52
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 209–314
暴击几率: 5%
攻击间隔: 1.305 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
GemlingVolcanicFissure
攻击, 范围, 近战, Slam, 火焰, 攻击可重复, 图腾技能
蜿蜒之火山裂缝
基本伤害: 209–314
暴击几率: 5%
攻击伤害: 200%
攻击伤害: 200%
攻击间隔: 1.305 秒
冷却时间: 8 秒
猛击地面,生成一个向外延伸的同时造成范围伤害的曲折裂缝。裂缝会在抵达目标地点时喷发,喷发之后,裂缝会继续朝敌人移动,造成进一步的喷发。需要斧类、锤类、短杖,长杖或空手。
攻击伤害总增 100%
将物理伤害的 100% 转化为火焰伤害
总效果区域扩大 50%
火山裂缝额外喷发 4 次
is area damage [1]
将物理伤害的 100% 转化为火焰伤害
总效果区域扩大 50%
火山裂缝额外喷发 4 次
is area damage [1]
GemlingEnduringCry
增益, 范围, 持续时间, 战吼, 冷却
坚决战吼
冷却时间: 8 秒
发出一声战吼,嘲讽周围的敌人,吸引他们攻击,并使自身和周围的友军获得增益。自身和友军还会获得耐力球。
基础持续时间为 1 秒
每秒回复 10% 生命
获得 2 个额外的耐力球
每秒回复 10% 生命
获得 2 个额外的耐力球
MonsterLeapSlam
攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
跃击
基本伤害: 209–314
暴击几率: 5%
攻击伤害: 150%
攻击伤害: 150%
攻击间隔: 1.305 秒
一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。
攻击伤害总增 50%
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
基础范围为 1.5 米
cast time overrides attack duration [1]
is area damage [1]
GemlingEnduranceChargeSlam
攻击, 范围, 攻击可重复, 近战, 火焰, Slam, 图腾技能
灾变之破釜一击
基本伤害: 209–314
暴击几率: 5%
攻击伤害: 257.3%
攻击伤害: 257.3%
攻击间隔: 1.305 秒
猛击地面,消耗所有耐力球,在前方制造一道灼热的裂缝,造成范围伤害,并随机分出一些更小的裂缝。需要锤类、短杖、剑类、斧类、长杖或徒手发动。
攻击伤害总增 157.3%
将物理伤害的 60% 转化为火焰伤害
每移除一个耐力球使伤害总增 15%
每移除一个耐力球,效果范围总增 10%
每移除一个耐力球的裂缝分叉几率 10%
console skill dont chase [1]
is area damage [1]
将物理伤害的 60% 转化为火焰伤害
每移除一个耐力球使伤害总增 15%
每移除一个耐力球,效果范围总增 10%
每移除一个耐力球的裂缝分叉几率 10%
console skill dont chase [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Stats { max_endurance_charges = 6 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireAltGemMeleeNecropolis"] = { name = "Gemling Brawler", life = 0.92, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 1.305, attackRange = 9, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "GemlingEnduringCry", "Melee", "MonsterLeapSlam", "GemlingEnduranceChargeSlam", "GemlingVolcanicFissure", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GemlingEnduringCry"] = { name = "Enduring Cry", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.", skillTypes = { [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Warcry] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "enduring_cry_grants_x_additional_endurance_charges", "base_skill_effect_duration", "life_regeneration_rate_per_minute_%", }, levels = { [1] = {2, 1000, 600, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingEnduranceChargeSlam"] = { name = "Tectonic Slam of Cataclysm", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, consuming all Endurance Charges and unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "endurance_charge_slam_damage_+%_final_per_endurance_charge_consumed", "tectonic_slam_side_crack_additional_chance_%_per_endurance_charge_consumed", "tectonic_slam_area_of_effect_+%_final_per_endurance_charge_consumed", "is_area_damage", "console_skill_dont_chase", "quality_display_alternate_tectonic_slam_is_gem", }, levels = { [1] = {60, 15, 10, 10, baseMultiplier = 2.573, levelRequirement = 28, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GemlingVolcanicFissure"] = { name = "Volcanic Fissure of Snaking", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts dealing damage in an area. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Fire] = true, [SkillType.Multistrikeable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "vaal_volcanic_fissure_crack_repeat_count", "active_skill_area_of_effect_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {4, 50, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
移动速度加快 30%
Id | MonsterImplicitFastRun5 |
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Family | MovementVelocity |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |