ジェムリング・ブラウラー
悪魔
移動スピードが30%増加する
Gemling Brawler
SpectreN
Tagsbludgeoning_weapon, demon, has_two_hand_mace, has_two_handed_melee, humanoid, medium_movement, melee, not_int, physical_affinity, plate_armour, red_blood, undying
Packs
  • ジェムリング・ブラウラー, 炎の従者
  • ライフ
    92%
    アーマー
    +100%
    回避力
    +50%
    Ailment Threshold
    92%
    耐性
    37 37 37 0
    Damage
    70%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    経験値
    50%
    Model Size
    115%
    Type
    GemlingLegionnaireDuelist
    Metadata
    GemlingLegionnaireAltGemMeleeNecropolis
    レベル
    68
    ライフ
    5,919
    アーマー
    57,580
    回避力
    7,109
    エナジーシールド
    0
    Damage
    261
    スペルダメージ
    261
    命中
    290
    Attack Time
    1.305
    経験値
    5,128
    Ailment Threshold
    5,919
    Chill
    19
    Shock
    19
    Brittle
    106
    Scorch
    19
    Sap
    52
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 209–314
    クリティカル率: 5%
    Attack Time: 1.305 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    GemlingVolcanicFissure
    Attack, Area, Melee, Slam, Fire, Multistrikeable, Totemable
    蛇行のヴォルカニックフィッシャー
    Base Damage: 209–314
    クリティカル率: 5%
    アタックダメージ: 200%
    アタックダメージ: 200%
    Attack Time: 1.305 秒
    クールダウン時間: 8 秒
    地面を叩きつけ、外側に移動しながら範囲ダメージを与えるうねる亀裂を生成する。対象地点に達した際に噴火し周囲にダメージを与える。噴火後、亀裂は敵に向かって続けて移動しさらに噴火を起こす。使用するには斧、メイス、セプターまたはスタッフを装備するか素手状態である必要がある。
    アタックダメージが100%上昇する
    物理ダメージの100%を火ダメージに変換する
    効果範囲が50%上昇する
    亀裂は追加で4回噴出する
    is area damage [1]
    GemlingEnduringCry
    Buff, Area, Duration, Warcry, Cooldown
    エンデュアリングクライ
    クールダウン時間: 8 秒
    近くの敵を挑発し、使用者を攻撃させるウォークライを行い、使用者および周囲の味方にバフを与える。加えて使用者および周囲の味方はエンデュランスチャージを得る。
    基礎持続時間は1
    毎秒ライフの10%を自動回復する
    2個の追加のエンデュランスチャージを付与する
    MonsterLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    リープスラム
    Base Damage: 209–314
    クリティカル率: 5%
    アタックダメージ: 150%
    アタックダメージ: 150%
    Attack Time: 1.305 秒
    空中に飛び上がり、着地点にいる敵に武器でダメージを与え、敵をノックバックする。着地点にいる敵は押し出される。使用するには斧、メイス、セプター、剣またはスタッフを装備する必要がある。マルチストライクでサポートすることができない。
    アタックダメージが50%上昇する
    基礎半径は1.5m
    cast time overrides attack duration [1]
    is area damage [1]
    GemlingEnduranceChargeSlam
    Attack, Area, Multistrikeable, Melee, Fire, Slam, Totemable
    大変動のテクトニックスラム
    Base Damage: 209–314
    クリティカル率: 5%
    アタックダメージ: 257.3%
    アタックダメージ: 257.3%
    Attack Time: 1.305 秒
    地面を叩きつけ、すべてのエンデュランスチャージを消費して燃え盛る亀裂を前方に作り、範囲ダメージを与える。さらにその亀裂から多数の小さな亀裂のランダムな枝分かれが生じる。使用するにはメイス、セプター、剣、斧またはスタッフを装備するか素手状態である必要がある。
    アタックダメージが157.3%上昇する
    物理ダメージの60%を火ダメージに変換する
    取り除かれたエンデュランスチャージ1個ごとにダメージが15%上昇する
    取り除かれたエンデュランスチャージ1個ごとに効果範囲が10%上昇する
    取り除かれたエンデュランスチャージ1個ごとに10%の確率で亀裂が枝分かれする
    console skill dont chase [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Stats
    {
    	max_endurance_charges = 6
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaireAltGemMeleeNecropolis"] = {
        name = "Gemling Brawler",
        life = 0.92,
        fireResist = 37,
        coldResist = 37,
        lightningResist = 37,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "GemlingEnduringCry",
            "Melee",
            "MonsterLeapSlam",
            "GemlingEnduranceChargeSlam",
            "GemlingVolcanicFissure",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingEnduringCry"] = {
        name = "Enduring Cry",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.",
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Warcry] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "enduring_cry_grants_x_additional_endurance_charges",
            "base_skill_effect_duration",
            "life_regeneration_rate_per_minute_%",
        },
        levels = {
            [1] = {2, 1000, 600, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {15, baseMultiplier = 1.5, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingEnduranceChargeSlam"] = {
        name = "Tectonic Slam of Cataclysm",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slam the ground, consuming all Endurance Charges and unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Fire] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "endurance_charge_slam_damage_+%_final_per_endurance_charge_consumed",
            "tectonic_slam_side_crack_additional_chance_%_per_endurance_charge_consumed",
            "tectonic_slam_area_of_effect_+%_final_per_endurance_charge_consumed",
            "is_area_damage",
            "console_skill_dont_chase",
            "quality_display_alternate_tectonic_slam_is_gem",
        },
        levels = {
            [1] = {60, 15, 10, 10, baseMultiplier = 2.573, levelRequirement = 28, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GemlingVolcanicFissure"] = {
        name = "Volcanic Fissure of Snaking",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts dealing damage in an area. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Fire] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "vaal_volcanic_fissure_crack_repeat_count",
            "active_skill_area_of_effect_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {4, 50, 100, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    移動スピードが30%増加する
    IdMonsterImplicitFastRun5
    FamilyMovementVelocity
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 30 Max: 30 Global
  • Craft Tagsspeed
    Edit

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