獄炎之王
| 幽魂 | |
|---|---|
| 地區 | 寂靈之淵, 火山炎口 |
| 標籤 | bludgeoning_weapon, demon, fire_affinity, flesh_armour, has_two_hand_axe, has_two_handed_melee, humanoid, karui, king_boss_map, large_height, large_model, medium_movement, melee, non_unique_map_boss, not_dex, not_int, red_blood |
生命
400%
護甲值
+25%
異常狀態臨界值
400%
抗性
傷害
225%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 15
攻擊間隔
2.25 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
KaomMapBoss
Metadata
KaomMapBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
82
生命
8,370,908
護甲值
107,064
閃避值
7,608
傷害
2,179
法術傷害
3,252
命中
998
攻擊間隔
1.5075
經驗值
143,066
召喚物生命
1,609,187
召喚物傷害
1,833
異常狀態臨界值
3,934,327
冰緩
12,440
感電
12,440
易碎
70,381
焦灼
12,440
殘喘
34,370
Phys Convert Ele
300%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
KaomMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 3461—5191
暴擊率: 5%
攻擊傷害: 55%
攻擊間隔: 2.25 秒
用強大的攻擊擊倒敵人。
造成45%更少攻擊傷害
造成30%更多傷害
60% 物理傷害轉化至火焰傷害
20% 機率點燃敵人
點燃造成的傷害加速 50%
KaomLeapSlam
攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
躍擊
基本傷害: 3461—5191
暴擊率: 5%
攻擊傷害: 25%
攻擊間隔: 2.25 秒
冷卻時間: 5 秒
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。
造成75%更少攻擊傷害
造成50%更多傷害
100% 物理傷害轉化至火焰傷害
100% 機率點燃敵人
53% 更少攻擊速度
基礎範圍為 1.5 米
active skill area of effect radius +% final [40]
cast time overrides attack duration [1]
is area damage [1]
KaomFireChasm
攻擊
基本傷害: 3461—5191
暴擊率: 5%
攻擊傷害: 62.5%
攻擊間隔: 2.25 秒
冷卻時間: 4 秒
不會暴擊
造成37.5%更少攻擊傷害
造成30%更少傷害
50% 物理傷害轉化至火焰傷害
造成 6 次爆發
monster penalty against minions damage +% final vs player minions [-25]
TriggerKaomArcherSpawners
冷卻時間: 600 秒
TriggerKaomSkullSpawners
冷卻時間: 600 秒
kaom number of spawners triggered [16]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "Two_Hand_Axe"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Kaom/KaomMapBoss"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "The Infernal King",
life = 4,
damage = 2.25,
damageSpread = 0.2,
attackTime = 2.25,
attackRange = 15,
accuracy = 1,
skillList = {
"KaomLeapSlam",
"KaomMelee",
"KaomFireChasm",
"TriggerKaomArcherSpawners",
"TriggerKaomSkullSpawners",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["KaomLeapSlam"] = {
name = "Leap Slam",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.4,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"base_chance_to_ignite_%",
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_attack_speed_+%_final",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {50, 100, 100, -53, 40, 15, baseMultiplier = 0.25, levelRequirement = 2, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["KaomMelee"] = {
name = "Default Attack",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"base_chance_to_ignite_%",
"faster_burn_%",
},
levels = {
[1] = {60, 30, 20, 50, baseMultiplier = 0.55, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["KaomFireChasm"] = {
name = "KaomFireChasm",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"upheaval_number_of_spikes",
"active_skill_damage_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_physical_damage_%_to_convert_to_fire",
"global_cannot_crit",
},
levels = {
[1] = {6, -30, -25, 50, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TriggerKaomArcherSpawners"] = {
name = "TriggerKaomArcherSpawners",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TriggerKaomSkullSpawners"] = {
name = "TriggerKaomSkullSpawners",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"kaom_number_of_spawners_triggered",
},
levels = {
[1] = {10, levelRequirement = 38, statInterpolation = {1}, cost = { }, },
[2] = {13, levelRequirement = 56, statInterpolation = {1}, cost = { }, },
[3] = {16, levelRequirement = 68, statInterpolation = {1}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage 傷害 攻擊 法術 速度 |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
獄炎之王
惡魔monster base type attack cast speed +% and damage -% final [33]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Infernal King
| 幽魂 | |
|---|---|
| 標籤 | bludgeoning_weapon, demon, fire_affinity, flesh_armour, has_two_hand_axe, has_two_handed_melee, humanoid, karui, large_height, large_model, medium_movement, melee, not_dex, not_int, red_blood, standalone_map_boss |
生命
400%
護甲值
+25%
異常狀態臨界值
400%
抗性
傷害
225%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 15
攻擊間隔
2.25 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
KaomMapBoss
Metadata
KaomMapBossStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
557,385
護甲值
35,988
閃避值
4,739
傷害
957
法術傷害
1,429
命中
580
攻擊間隔
1.5075
經驗值
112,805
召喚物生命
120,902
召喚物傷害
764
異常狀態臨界值
351,153
冰緩
1,110
感電
1,110
易碎
6,282
焦灼
1,110
殘喘
3,068
Phys Convert Ele
240%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
KaomMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1520—2280
暴擊率: 5%
攻擊傷害: 55%
攻擊間隔: 2.25 秒
用強大的攻擊擊倒敵人。
造成45%更少攻擊傷害
造成30%更多傷害
60% 物理傷害轉化至火焰傷害
20% 機率點燃敵人
點燃造成的傷害加速 50%
KaomLeapSlam
攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
躍擊
基本傷害: 1520—2280
暴擊率: 5%
攻擊傷害: 25%
攻擊間隔: 2.25 秒
冷卻時間: 5 秒
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。
造成75%更少攻擊傷害
造成50%更多傷害
100% 物理傷害轉化至火焰傷害
100% 機率點燃敵人
53% 更少攻擊速度
基礎範圍為 1.5 米
active skill area of effect radius +% final [40]
cast time overrides attack duration [1]
is area damage [1]
KaomFireChasm
攻擊
基本傷害: 1520—2280
暴擊率: 5%
攻擊傷害: 62.5%
攻擊間隔: 2.25 秒
冷卻時間: 4 秒
不會暴擊
造成37.5%更少攻擊傷害
造成30%更少傷害
50% 物理傷害轉化至火焰傷害
造成 6 次爆發
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
Actor
{
main_hand_unarmed_type = "Two_Hand_Axe"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Kaom/KaomMapBossStandalone"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "The Infernal King",
life = 4,
damage = 2.25,
damageSpread = 0.2,
attackTime = 2.25,
attackRange = 15,
accuracy = 1,
skillList = {
"KaomLeapSlam",
"KaomMelee",
"KaomFireChasm",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["KaomLeapSlam"] = {
name = "Leap Slam",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.4,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"base_chance_to_ignite_%",
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_attack_speed_+%_final",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {50, 100, 100, -53, 40, 15, baseMultiplier = 0.25, levelRequirement = 2, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["KaomMelee"] = {
name = "Default Attack",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"base_chance_to_ignite_%",
"faster_burn_%",
},
levels = {
[1] = {60, 30, 20, 50, baseMultiplier = 0.55, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["KaomFireChasm"] = {
name = "KaomFireChasm",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"upheaval_number_of_spikes",
"active_skill_damage_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_physical_damage_%_to_convert_to_fire",
"global_cannot_crit",
},
levels = {
[1] = {6, -30, -25, 50, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage 傷害 攻擊 法術 速度 |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
獄炎之王
惡魔monster base type attack cast speed +% and damage -% final [33]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Infernal King
| 幽魂 | |
|---|---|
| 標籤 | bludgeoning_weapon, demon, elder_map_boss, flesh_armour, humanoid, is_unarmed, karui, large_height, large_model, medium_movement, non_attacking, not_dex, not_int, red_blood |
生命
400%
護甲值
+25%
異常狀態臨界值
400%
抗性
傷害
225%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 15
攻擊間隔
2.25 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
KaomMapBoss
Metadata
KaomMapBossElder
Object Type
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Kaom/KaomMapBossElder"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "The Infernal King",
life = 4,
damage = 2.25,
damageSpread = 0.2,
attackTime = 2.25,
attackRange = 15,
accuracy = 1,
skillList = {
},
modList = {
},
}
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage 傷害 攻擊 法術 速度 |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
獄炎之王
惡魔monster base type attack cast speed +% and damage -% final [33]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Infernal King
| 幽魂 | |
|---|---|
| 標籤 | bludgeoning_weapon, demon, fire_affinity, flesh_armour, has_two_hand_axe, has_two_handed_melee, humanoid, karui, king_boss_map, large_height, large_model, medium_movement, melee, no_maven, not_dex, not_int, red_blood |
生命
400%
護甲值
+25%
異常狀態臨界值
400%
抗性
傷害
225%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 15
攻擊間隔
2.25 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
KaomMapBoss
Metadata
KaomMapBossShaper
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
557,385
護甲值
35,988
閃避值
4,739
傷害
957
法術傷害
1,429
命中
580
攻擊間隔
1.5075
經驗值
112,805
召喚物生命
120,902
召喚物傷害
764
異常狀態臨界值
351,153
冰緩
1,110
感電
1,110
易碎
6,282
焦灼
1,110
殘喘
3,068
Phys Convert Ele
240%
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
KaomMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1520—2280
暴擊率: 5%
攻擊傷害: 55%
攻擊間隔: 2.25 秒
用強大的攻擊擊倒敵人。
造成45%更少攻擊傷害
造成30%更多傷害
60% 物理傷害轉化至火焰傷害
20% 機率點燃敵人
點燃造成的傷害加速 50%
KaomLeapSlam
攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
躍擊
基本傷害: 1520—2280
暴擊率: 5%
攻擊傷害: 25%
攻擊間隔: 2.25 秒
冷卻時間: 5 秒
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。
造成75%更少攻擊傷害
造成50%更多傷害
100% 物理傷害轉化至火焰傷害
100% 機率點燃敵人
53% 更少攻擊速度
基礎範圍為 1.5 米
active skill area of effect radius +% final [40]
cast time overrides attack duration [1]
is area damage [1]
KaomFireChasm
攻擊
基本傷害: 1520—2280
暴擊率: 5%
攻擊傷害: 62.5%
攻擊間隔: 2.25 秒
冷卻時間: 4 秒
不會暴擊
造成37.5%更少攻擊傷害
造成30%更少傷害
50% 物理傷害轉化至火焰傷害
造成 6 次爆發
monster penalty against minions damage +% final vs player minions [-25]
TriggerKaomArcherSpawners
冷卻時間: 600 秒
TriggerKaomSkullSpawners
冷卻時間: 600 秒
kaom number of spawners triggered [16]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "Two_Hand_Axe"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Kaom/KaomMapBossShaper"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "The Infernal King",
life = 4,
damage = 2.25,
damageSpread = 0.2,
attackTime = 2.25,
attackRange = 15,
accuracy = 1,
skillList = {
"KaomLeapSlam",
"KaomMelee",
"KaomFireChasm",
"TriggerKaomArcherSpawners",
"TriggerKaomSkullSpawners",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["KaomLeapSlam"] = {
name = "Leap Slam",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.4,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"base_chance_to_ignite_%",
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_attack_speed_+%_final",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {50, 100, 100, -53, 40, 15, baseMultiplier = 0.25, levelRequirement = 2, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["KaomMelee"] = {
name = "Default Attack",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"base_chance_to_ignite_%",
"faster_burn_%",
},
levels = {
[1] = {60, 30, 20, 50, baseMultiplier = 0.55, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["KaomFireChasm"] = {
name = "KaomFireChasm",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"upheaval_number_of_spikes",
"active_skill_damage_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_physical_damage_%_to_convert_to_fire",
"global_cannot_crit",
},
levels = {
[1] = {6, -30, -25, 50, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TriggerKaomArcherSpawners"] = {
name = "TriggerKaomArcherSpawners",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TriggerKaomSkullSpawners"] = {
name = "TriggerKaomSkullSpawners",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"kaom_number_of_spawners_triggered",
},
levels = {
[1] = {10, levelRequirement = 38, statInterpolation = {1}, cost = { }, },
[2] = {13, levelRequirement = 56, statInterpolation = {1}, cost = { }, },
[3] = {16, levelRequirement = 68, statInterpolation = {1}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage 傷害 攻擊 法術 速度 |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















