慘霧
野獸
monster leaps onto enemies text [1]
增加 100% 移動速度
每秒受到等同 4% 最大生命的混沌傷害
增加 40% 閃避值
增加 100% 移動速度
每秒受到等同 4% 最大生命的混沌傷害
增加 40% 閃避值
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Gloomglut
幽魂 | N |
---|---|
標籤 | amphibian_beast, beast, cursing_monster, has_one_hand_mace, has_one_handed_melee, large_model, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slow_movement |
生命
220%
閃避
+20%
異常狀態臨界值
220%
抗性
0 0 85 0
傷害
118%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 7
攻擊間隔
1.455 秒
傷害分佈
±20%
經驗值
200%
Model Size
130%
類型
FrogBossSewers
Metadata
FrogBossSewers
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
14,153
護甲
28,790
閃避
5,687
能量護盾
0
傷害
441
法術傷害
441
命中
290
攻擊間隔
1.455
經驗值
20,510
異常狀態臨界值
14,153
冰緩
45
感電
45
易碎
253
焦灼
45
殘喘
124
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 353–529
暴擊率: 5%
攻擊間隔: 1.455 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterLeapSlamCausticCloudBossSewers
攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
躍擊
基本傷害: 353–529
暴擊率: 5%
攻擊間隔: 1.455 秒
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。
造成 10% 更少傷害
+9 秒基礎持續時間
此攻擊重複額外 2 次
增加 60% 攻擊速度
基礎範圍為 1.5 米
cast time overrides attack duration [1]
ground caustic art variation [2]
is area damage [1]
leap slam base caustic cloud damage to deal per minute [6177]
monster penalty against minions damage +% final vs player minions [-30]
+9 秒基礎持續時間
此攻擊重複額外 2 次
增加 60% 攻擊速度
基礎範圍為 1.5 米
cast time overrides attack duration [1]
ground caustic art variation [2]
is area damage [1]
leap slam base caustic cloud damage to deal per minute [6177]
monster penalty against minions damage +% final vs player minions [-30]
SpinesnapTemporalChains
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
時空鎖鏈
施放時間: 0.5 秒
冷卻時間: 12 秒
對目標區域降下詛咒,受到詛咒的敵人變慢,並且延長它們所受到的效果之持續時間。
+3 秒基礎持續時間
被詛咒的普通和魔法敵人有 20% 更少行動速度
被詛咒敵人增加 25% 身上增益與減益的持續時間
被詛咒的稀有或傳奇敵人有 10% 更少行動速度
active skill area of effect radius +% final [9]
被詛咒的普通和魔法敵人有 20% 更少行動速度
被詛咒敵人增加 25% 身上增益與減益的持續時間
被詛咒的稀有或傳奇敵人有 10% 更少行動速度
active skill area of effect radius +% final [9]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Frog/FrogBossSewers"] = { name = "Gloomglut", life = 2.2, fireResist = 0, coldResist = 0, lightningResist = 85, chaosResist = 0, damage = 1.18, damageSpread = 0.2, attackTime = 1.455, attackRange = 7, accuracy = 1, skillList = { "Melee", "MonsterLeapSlamCausticCloudBossSewers", "SpinesnapTemporalChains", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLeapSlamCausticCloudBossSewers"] = { name = "Leap Slam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_base_caustic_cloud_damage_to_deal_per_minute", "active_skill_damage_+%_final", "base_skill_effect_duration", "base_melee_attack_repeat_count", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "ground_caustic_art_variation", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {0.80000001192093, 50, 4000, 2, -30, 2, 15, levelRequirement = 25, statInterpolation = {3, 1, 1}, cost = { }, }, [2] = {0.44999998807907, 20, 6000, 30, 2, -30, 2, 15, levelRequirement = 49, statInterpolation = {3, 1, 1, 1}, cost = { }, }, [3] = {0.20000000298023, -10, 9000, 60, 2, -30, 2, 15, levelRequirement = 63, statInterpolation = {3, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpinesnapTemporalChains"] = { name = "Temporal Chains", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "temporal_chains_action_speed_+%_final", "buff_time_passed_+%_other_than_temporal_chains", "temporal_chains_action_speed_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {3000, -20, -25, -10, 9, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster leaps onto enemies text [1]
Id | MonsterLeapsOntoEnemiesText |
---|---|
Family | MonsterLeapsOntoEnemiesText |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
增加 100% 移動速度
Id | MonsterImplicitFastRun2 |
---|---|
Family | MovementVelocity |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
每秒受到等同 4% 最大生命的混沌傷害
Id | MonsterAuraEnemyLifeDegen1 |
---|---|
Family | MonsterAura |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | chaos_damage damage chaos |
退化光環
範圍: 50
敵人持續受到混沌傷害
每秒受到等同 4% 最大生命的混沌傷害
Degeneration Aura
增加 40% 閃避值
Id | MonsterImplicitEvading1 |
---|---|
Family | EvasionRatingPercent |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences evasion |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |