Pansobscure
Bête
monster leaps onto enemies text [1]
100% d'Augmentation de la Vitesse de déplacement
4% de la Vie maximale est subie sous forme de Dégâts de chaos par seconde
40% d'Augmentation du Score d'Évasion
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Gloomglut
SpectreN
AreaLes Égouts
Tagsamphibian_beast, beast, cursing_monster, has_one_hand_mace, has_one_handed_melee, large_model, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slow_movement
Packs
  • Les Égouts: Pansobscure, Mâchoire fétide
  • Vie
    220%
    Évasion
    +20%
    Ailment Threshold
    220%
    Résistance
    0 0 85 0
    Damage
    118%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 7
    Attack Time
    1.455 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    130%
    Type
    FrogBossSewers
    Metadata
    FrogBossSewers
    Niveau
    26
    Vie
    750
    Armure
    756
    Évasion
    965
    Bouclier d'énergie
    0
    Damage
    43
    Dégâts des sorts
    43
    Précision
    49
    Attack Time
    1.455
    Expérience
    2,650
    Ailment Threshold
    750
    Chill
    2
    Shock
    2
    Brittle
    13
    Scorch
    2
    Sap
    7
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 34–51
    Chances de coup critique: 5%
    Attack Time: 1.455 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterLeapSlamCausticCloudBossSewers
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Bond percutant
    Base Damage: 34–51
    Chances de coup critique: 5%
    Attack Time: 1.455 sec.
    Un bond dans les airs qui endommage les ennemis (et repousse certains d'entre eux) avec votre arme à l'atterrissage. Les ennemis sur lesquels vous atterrissez directement sont projetés hors de votre chemin. Fonctionne uniquement avec les bâtons, épées, haches, masses ou sceptres. Ne peut pas être modifié par Multifrappe.
    50% Davantage de Dégâts
    La Durée de base est de 4 secondes
    Cette Attaque se Répète 2 fois de plus
    Le Rayon de base est de 1.5 mètres
    cast time overrides attack duration [1]
    ground caustic art variation [2]
    is area damage [1]
    leap slam base caustic cloud damage to deal per minute [983.6]
    monster penalty against minions damage +% final vs player minions [-30]
    SpinesnapTemporalChains
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Chaînes temporelles
    Temps d'incantation: 0.5 sec.
    Temps de recharge: 12 sec.
    Maudit tous les ennemis dans la zone ciblée. Cette Malédiction réduit leur vitesse d'action ainsi que la vitesse d'expiration des autres effets qui les affectent.
    La Durée de base est de 3 secondes
    Les Ennemis Normaux et Magiques Maudits ont 20% de Perte de Vitesse d'action
    Les autres Effets sur les Ennemis Maudits expirent 25% plus lentement
    Les Ennemis Rares ou Uniques Maudits ont 10% de Perte de Vitesse d'action
    active skill area of effect radius +% final [9]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Frog/FrogBossSewers"] = {
        name = "Gloomglut",
        life = 2.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 85,
        chaosResist = 0,
        damage = 1.18,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "Melee",
            "MonsterLeapSlamCausticCloudBossSewers",
            "SpinesnapTemporalChains",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLeapSlamCausticCloudBossSewers"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_base_caustic_cloud_damage_to_deal_per_minute",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "base_melee_attack_repeat_count",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "ground_caustic_art_variation",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {0.80000001192093, 50, 4000, 2, -30, 2, 15, levelRequirement = 25, statInterpolation = {3, 1, 1},  cost = { }, },
            [2] = {0.44999998807907, 20, 6000, 30, 2, -30, 2, 15, levelRequirement = 49, statInterpolation = {3, 1, 1, 1},  cost = { }, },
            [3] = {0.20000000298023, -10, 9000, 60, 2, -30, 2, 15, levelRequirement = 63, statInterpolation = {3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpinesnapTemporalChains"] = {
        name = "Temporal Chains",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "temporal_chains_action_speed_+%_final",
            "buff_time_passed_+%_other_than_temporal_chains",
            "temporal_chains_action_speed_+%_vs_rare_or_unique_final",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {3000, -20, -25, -10, 9, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster leaps onto enemies text [1]
    IdMonsterLeapsOntoEnemiesText
    FamilyMonsterLeapsOntoEnemiesText
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster leaps onto enemies text Min: 1 Max: 1 Global
  • 100% d'Augmentation de la Vitesse de déplacement
    IdMonsterImplicitFastRun2
    FamilyMovementVelocity
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 100 Max: 100 Global
  • Craft Tagsspeed
    4% de la Vie maximale est subie sous forme de Dégâts de chaos par seconde
    IdMonsterAuraEnemyLifeDegen1
    FamilyMonsterAura
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base chaos damage % of maximum life taken per minute Min: 240 Max: 240 Global
  • Craft Tagschaos_damage damage chaos
    Aura de Dégénérescence
    Rayon: 50
    Inflige des Dégâts de chaos sur la durée
    4% de la Vie maximale est subie sous forme de Dégâts de chaos par seconde
    Degeneration Aura
    40% d'Augmentation du Score d'Évasion
    IdMonsterImplicitEvading1
    FamilyEvasionRatingPercent
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • evasion rating +% Min: 40 Max: 40 Global
  • Craft Tagsdefences evasion
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

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