怒脊裂齿兽
野兽
区域: 下水道
monster leaps onto enemies text [1]
移动速度加快 100%
每秒受到等同最大生命 4% 的混沌伤害
闪避值提高 40%
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Gloomglut
幽魂N
地区下水道
标签amphibian_beast, beast, cursing_monster, has_one_hand_mace, has_one_handed_melee, large_model, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slow_movement
Packs
  • 下水道: 怒脊裂齿兽, 恶臭裂齿兽
  • 生命
    220%
    闪避值
    +20%
    异常状态临界值
    220%
    抗性
    0 0 85 0
    伤害
    118%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 7
    攻击间隔
    1.455 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    130%
    类型
    FrogBossSewers
    Metadata
    FrogBossSewers
    等级
    26
    生命
    750
    护甲
    756
    闪避值
    965
    能量护盾
    0
    伤害
    43
    法术伤害
    43
    命中
    49
    攻击间隔
    1.455
    经验值
    2,650
    异常状态临界值
    750
    冰缓
    2
    Shock
    2
    Brittle
    13
    Scorch
    2
    Sap
    7
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 34–51
    攻击暴击率: 5%
    攻击间隔: 1.455 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterLeapSlamCausticCloudBossSewers
    攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能
    跃击
    基本伤害: 34–51
    攻击暴击率: 5%
    攻击间隔: 1.455 秒
    一跃而起,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人会被推出去。限定斧类、锤类、短杖、剑类或长杖。无法被多重打击辅助。
    伤害总增 50%
    基础持续时间为 4
    此攻击额外重复 2
    基础范围为 1.5
    cast time overrides attack duration [1]
    ground caustic art variation [2]
    is area damage [1]
    leap slam base caustic cloud damage to deal per minute [983.6]
    monster penalty against minions damage +% final vs player minions [-30]
    SpinesnapTemporalChains
    法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    时空锁链
    施放间隔: 0.5 秒
    冷却时间: 12 秒
    诅咒一片区域的所有敌人,降低它们的行动速度,并使它们身上的效果消减得更慢。
    基础持续时间为 3
    被诅咒的普通敌人和魔法敌人的行动速度总降 20%
    被诅咒的敌人身上的其它效果消减速度减慢 25%
    被诅咒的稀有敌人和传奇敌人的行动速度总降 10%
    active skill area of effect radius +% final [9]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Frog/FrogBossSewers"] = {
        name = "Gloomglut",
        life = 2.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 85,
        chaosResist = 0,
        damage = 1.18,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "Melee",
            "MonsterLeapSlamCausticCloudBossSewers",
            "SpinesnapTemporalChains",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLeapSlamCausticCloudBossSewers"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_base_caustic_cloud_damage_to_deal_per_minute",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "base_melee_attack_repeat_count",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "ground_caustic_art_variation",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {0.80000001192093, 50, 4000, 2, -30, 2, 15, levelRequirement = 25, statInterpolation = {3, 1, 1},  cost = { }, },
            [2] = {0.44999998807907, 20, 6000, 30, 2, -30, 2, 15, levelRequirement = 49, statInterpolation = {3, 1, 1, 1},  cost = { }, },
            [3] = {0.20000000298023, -10, 9000, 60, 2, -30, 2, 15, levelRequirement = 63, statInterpolation = {3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpinesnapTemporalChains"] = {
        name = "Temporal Chains",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "temporal_chains_action_speed_+%_final",
            "buff_time_passed_+%_other_than_temporal_chains",
            "temporal_chains_action_speed_+%_vs_rare_or_unique_final",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {3000, -20, -25, -10, 9, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster leaps onto enemies text [1]
    IdMonsterLeapsOntoEnemiesText
    FamilyMonsterLeapsOntoEnemiesText
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster leaps onto enemies text Min: 1 Max: 1 全域
  • 移动速度加快 100%
    IdMonsterImplicitFastRun2
    FamilyMovementVelocity
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 100 Max: 100 全域
  • Craft Tagsspeed
    每秒受到等同最大生命 4% 的混沌伤害
    IdMonsterAuraEnemyLifeDegen1
    FamilyMonsterAura
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base chaos damage % of maximum life taken per minute Min: 240 Max: 240 全域
  • Craft Tagschaos_damage damage chaos
    混沌伤害光环
    范围: 50
    敌人持续受到混沌伤害
    每秒受到等同最大生命 4% 的混沌伤害
    Degeneration Aura
    闪避值提高 40%
    IdMonsterImplicitEvading1
    FamilyEvasionRatingPercent
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • evasion rating +% Min: 40 Max: 40 全域
  • Craft Tagsdefences evasion
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 全域
  • level 33 or lower damage +% final Min: -20 Max: -20 全域
  • Craft Tagsresource life damage
    Edit

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