Мрачнобрюх
Зверь
Область: Канализация
monster leaps onto enemies text [1]
100% повышение скорости передвижения
4% от максимума здоровья наносится в виде урона хаосом в секунду
40% увеличение уклонения
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Gloomglut
SpectreN
AreaКанализация
Tagsamphibian_beast, beast, cursing_monster, has_one_hand_mace, has_one_handed_melee, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slow_movement
Packs
  • Канализация: Мрачнобрюх, Зловонная пасть
  • Здоровье
    220%
    Уклонение
    +20%
    Ailment Threshold
    220%
    Сопротивление
    0 0 85 0
    Damage
    118%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 7
    Attack Time
    1.455 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    130%
    Type
    FrogBossSewers
    Metadata
    FrogBossSewers
    Уровень
    26
    Здоровье
    750
    Броня
    756
    Уклонение
    965
    Энерг. щит
    0
    Damage
    43
    Урон от чар
    43
    Точность
    49
    Attack Time
    1.455
    Опыт
    2,650
    Ailment Threshold
    750
    Chill
    2
    Shock
    2
    Brittle
    13
    Scorch
    2
    Sap
    7
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 34–51
    Шанс критического удара: 5%
    Attack Time: 1.455 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterLeapSlamCausticCloudBossSewers
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Наскок
    Base Damage: 34–51
    Шанс критического удара: 5%
    Attack Time: 1.455 сек.
    Герой прыгает высоко вверх и приземляется в указанное место, наносит урон врагам своим оружием и отталкивает их. Враги, на которых приземлится герой, будут отброшены. Умение требует топор, булаву, скипетр, меч или посох. Нельзя усилить Градом ударов.
    Наносит на 50% больше урона
    Базовая длительность - 4 секунд(-ы)
    Эта атака повторяется 2 дополнительных раза
    Базовый радиус - 1.5 м
    cast time overrides attack duration [1]
    ground caustic art variation [2]
    is area damage [1]
    leap slam base caustic cloud damage to deal per minute [983.6]
    monster penalty against minions damage +% final vs player minions [-30]
    SpinesnapTemporalChains
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Путы времени
    Время применения: 0.5 сек.
    Перезарядка: 12 сек.
    Герой проклинает всех врагов в области, снижая скорость их действий и заставляя эффекты на них истекать дольше.
    Базовая длительность - 3 секунд(-ы)
    Проклятые обычные и волшебные враги имеют на 20% меньше скорости действий
    Другие эффекты на проклятых врагах исчезают на 25% медленнее
    Проклятые редкие или уникальные враги имеют на 10% меньше скорости действий
    active skill area of effect radius +% final [9]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Frog/FrogBossSewers"] = {
        name = "Gloomglut",
        life = 2.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 85,
        chaosResist = 0,
        damage = 1.18,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "Melee",
            "MonsterLeapSlamCausticCloudBossSewers",
            "SpinesnapTemporalChains",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLeapSlamCausticCloudBossSewers"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_base_caustic_cloud_damage_to_deal_per_minute",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "base_melee_attack_repeat_count",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "ground_caustic_art_variation",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {0.80000001192093, 50, 4000, 2, -30, 2, 15, levelRequirement = 25, statInterpolation = {3, 1, 1},  cost = { }, },
            [2] = {0.44999998807907, 20, 6000, 30, 2, -30, 2, 15, levelRequirement = 49, statInterpolation = {3, 1, 1, 1},  cost = { }, },
            [3] = {0.20000000298023, -10, 9000, 60, 2, -30, 2, 15, levelRequirement = 63, statInterpolation = {3, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpinesnapTemporalChains"] = {
        name = "Temporal Chains",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "temporal_chains_action_speed_+%_final",
            "buff_time_passed_+%_other_than_temporal_chains",
            "temporal_chains_action_speed_+%_vs_rare_or_unique_final",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {3000, -20, -25, -10, 9, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster leaps onto enemies text [1]
    IdMonsterLeapsOntoEnemiesText
    FamilyMonsterLeapsOntoEnemiesText
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster leaps onto enemies text Min: 1 Max: 1 Global
  • 100% повышение скорости передвижения
    IdMonsterImplicitFastRun2
    FamilyMovementVelocity
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • base movement velocity +% Min: 100 Max: 100 Global
  • Craft Tagsspeed
    4% от максимума здоровья наносится в виде урона хаосом в секунду
    IdMonsterAuraEnemyLifeDegen1
    FamilyMonsterAura
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • base chaos damage % of maximum life taken per minute Min: 240 Max: 240 Global
  • Craft Tagschaos_damage damage chaos
    Аура вырождения
    Радиус: 50
    Враги получают постепенный урон хаосом
    4% от максимума здоровья наносится в виде урона хаосом в секунду
    Degeneration Aura
    40% увеличение уклонения
    IdMonsterImplicitEvading1
    FamilyEvasionRatingPercent
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • evasion rating +% Min: 40 Max: 40 Global
  • Craft Tagsdefences evasion
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

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