強化瓦爾機甲戰士
創造物
monster ignores delve darkness mechanic [1]
monster casts elemental hit text [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster casts elemental hit text [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
增加 40% 攻擊速度
stance movement speed +% final [110]
stance movement speed +% final [110]
Enhanced Vaal Automaton
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LegionLeague/LegionVaalConstructSlashySpectre |
標籤 | bone_armour, bones, construct, has_two_hand_sword, has_two_handed_melee, legion_monster, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, slashing_weapon, very_slow_movement |
生命
300%
護甲
+100%
異常狀態臨界值
300%
抗性
20
20
20
0
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.605 秒
傷害分佈
±20%
經驗值
100%
Model Size
115%
類型
LegionVaalConstructSlashy
Metadata
LegionVaalConstructSlashy
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
19,300
護甲
28,790
閃避
4,739
能量護盾
0
傷害
560
法術傷害
560
命中
0
攻擊間隔
1.605
經驗值
10,255
異常狀態臨界值
19,300
冰緩
61
感電
61
易碎
345
焦灼
61
殘喘
169
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊間隔: 1.605 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ElementalHitSkeletonKnightIncursion
攻擊, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 近戰單一目標, 攻擊可重複, 近戰, 火焰, 冰冷, 閃電, 範圍攻擊, 技能可幻影射手, 範圍, 可觸發, RandomElement
元素打擊
基本傷害: 448–672
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.605 秒
每次使用此技能攻擊將會隨機選擇1種元素,並只會使用該元素造成傷害。攻擊擊中敵人時會對周圍的敵人造成傷害,若被攻擊的敵人已經受到被選中元素的異常狀態,半徑會更大。不會連續選擇到相同的元素。
造成 50% 更多攻擊傷害
造成 118.4% 更多傷害
25% 機率造成冰凍、感電與燃燒
基礎範圍為 1 米
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
造成 118.4% 更多傷害
25% 機率造成冰凍、感電與燃燒
基礎範圍為 1 米
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
IncursionLeapSlamChampion
攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
躍擊
基本傷害: 448–672
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.605 秒
冷卻時間: 6 秒
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。
造成 50% 更多攻擊傷害
基礎範圍為 1.5 米
cast time overrides attack duration [1]
is area damage [1]
基礎範圍為 1.5 米
cast time overrides attack duration [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink" Actor { main_hand_unarmed_type = "One_Hand_Mace" }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink" Actor { on_event_leave_ground_for_LeapSlam = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/melee_attacks/physical/empowering_dash/dash_effect.epk ); PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/melee_attacks/physical/empowering_dash/vaaldash_kickup.ao, default, 1.0, 1.0, 0, inherit ); " on_event_hit_ground_for_LeapSlam = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/melee_attacks/physical/empowering_dash/dash_effect.epk );" } Preload { preload_buff = "incursion_construct_enrage" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionVaalConstructSlashy"] = { name = "Enhanced Vaal Automaton", life = 3, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.605, attackRange = 9, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "ElementalHitSkeletonKnightIncursion", "Melee", "IncursionLeapSlamChampion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ElementalHitSkeletonKnightIncursion"] = { name = "Elemental Hit", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "chance_to_freeze_shock_ignite_%", "active_skill_base_area_of_effect_radius", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "is_area_damage", }, levels = { [1] = {0, 25, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [3] = {1, 25, 10, baseMultiplier = 1.5, levelRequirement = 45, statInterpolation = {2}, cost = { }, }, [4] = {200, 25, 10, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionLeapSlamChampion"] = { name = "Leap Slam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {15, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster casts elemental hit text [1]
Id | MonsterCastsElementalHitText |
---|---|
Family | MonsterCastsElementalHitText |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
增加 40% 攻擊速度
stance movement speed +% final [110]
Id | StanceIncursionSkeleton |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
強化瓦爾機甲戰士
創造物
monster ignores delve darkness mechanic [1]
monster casts elemental hit text [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster casts elemental hit text [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
增加 40% 攻擊速度
stance movement speed +% final [110]
stance movement speed +% final [110]
Enhanced Vaal Automaton
幽魂 | Y |
---|---|
標籤 | bone_armour, bones, construct, has_two_hand_sword, has_two_handed_melee, legion_monster, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, slashing_weapon, very_slow_movement |
生命
300%
護甲
+100%
異常狀態臨界值
300%
抗性
20
20
20
0
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.605 秒
傷害分佈
±20%
經驗值
100%
Model Size
115%
類型
LegionVaalConstructSlashy
Metadata
LegionVaalConstructSlashySpectre
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
19,300
護甲
28,790
閃避
4,739
能量護盾
0
傷害
560
法術傷害
560
命中
0
攻擊間隔
1.605
經驗值
10,255
異常狀態臨界值
19,300
冰緩
61
感電
61
易碎
345
焦灼
61
殘喘
169
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊間隔: 1.605 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ElementalHitSkeletonKnightIncursion
攻擊, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 近戰單一目標, 攻擊可重複, 近戰, 火焰, 冰冷, 閃電, 範圍攻擊, 技能可幻影射手, 範圍, 可觸發, RandomElement
元素打擊
基本傷害: 448–672
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.605 秒
每次使用此技能攻擊將會隨機選擇1種元素,並只會使用該元素造成傷害。攻擊擊中敵人時會對周圍的敵人造成傷害,若被攻擊的敵人已經受到被選中元素的異常狀態,半徑會更大。不會連續選擇到相同的元素。
造成 50% 更多攻擊傷害
造成 118.4% 更多傷害
25% 機率造成冰凍、感電與燃燒
基礎範圍為 1 米
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
造成 118.4% 更多傷害
25% 機率造成冰凍、感電與燃燒
基礎範圍為 1 米
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
IncursionLeapSlamChampion
攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
躍擊
基本傷害: 448–672
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.605 秒
冷卻時間: 6 秒
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。
造成 50% 更多攻擊傷害
基礎範圍為 1.5 米
cast time overrides attack duration [1]
is area damage [1]
基礎範圍為 1.5 米
cast time overrides attack duration [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSinkSpectre" Actor { main_hand_unarmed_type = "One_Hand_Mace" }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSinkSpectre" Actor { on_event_leave_ground_for_LeapSlam = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/melee_attacks/physical/empowering_dash/dash_effect.epk ); PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/melee_attacks/physical/empowering_dash/vaaldash_kickup.ao, default, 1.0, 1.0, 0, inherit ); " on_event_hit_ground_for_LeapSlam = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/melee_attacks/physical/empowering_dash/dash_effect.epk );" } Preload { preload_buff = "incursion_construct_enrage" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionVaalConstructSlashySpectre"] = { name = "Enhanced Vaal Automaton", life = 3, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.605, attackRange = 9, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "ElementalHitSkeletonKnightIncursion", "Melee", "IncursionLeapSlamChampion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ElementalHitSkeletonKnightIncursion"] = { name = "Elemental Hit", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "chance_to_freeze_shock_ignite_%", "active_skill_base_area_of_effect_radius", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "is_area_damage", }, levels = { [1] = {0, 25, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [3] = {1, 25, 10, baseMultiplier = 1.5, levelRequirement = 45, statInterpolation = {2}, cost = { }, }, [4] = {200, 25, 10, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionLeapSlamChampion"] = { name = "Leap Slam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {15, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster casts elemental hit text [1]
Id | MonsterCastsElementalHitText |
---|---|
Family | MonsterCastsElementalHitText |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
增加 40% 攻擊速度
stance movement speed +% final [110]
Id | StanceIncursionSkeleton |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
強化瓦爾機甲戰士
創造物
monster ignores delve darkness mechanic [1]
monster casts elemental hit text [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
不能獲得充能
monster casts elemental hit text [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
不能獲得充能
增加 40% 攻擊速度
stance movement speed +% final [110]
stance movement speed +% final [110]
Enhanced Vaal Automaton
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LegionLeague/LegionVaalConstructSlashySpectre |
標籤 | bone_armour, bones, construct, has_two_hand_sword, has_two_handed_melee, legion_monster, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, slashing_weapon, very_slow_movement |
生命
300%
護甲
+100%
異常狀態臨界值
300%
抗性
20
20
20
0
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.605 秒
傷害分佈
±20%
經驗值
100%
Model Size
115%
類型
LegionVaalConstructSlashy
Metadata
LegionVaalConstructSlashyEndless
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
19,300
護甲
28,790
閃避
4,739
能量護盾
0
傷害
560
法術傷害
560
命中
0
攻擊間隔
1.605
經驗值
10,255
異常狀態臨界值
19,300
冰緩
61
感電
61
易碎
345
焦灼
61
殘喘
169
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊間隔: 1.605 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ElementalHitSkeletonKnightIncursion
攻擊, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 近戰單一目標, 攻擊可重複, 近戰, 火焰, 冰冷, 閃電, 範圍攻擊, 技能可幻影射手, 範圍, 可觸發, RandomElement
元素打擊
基本傷害: 448–672
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.605 秒
每次使用此技能攻擊將會隨機選擇1種元素,並只會使用該元素造成傷害。攻擊擊中敵人時會對周圍的敵人造成傷害,若被攻擊的敵人已經受到被選中元素的異常狀態,半徑會更大。不會連續選擇到相同的元素。
造成 50% 更多攻擊傷害
造成 118.4% 更多傷害
25% 機率造成冰凍、感電與燃燒
基礎範圍為 1 米
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
造成 118.4% 更多傷害
25% 機率造成冰凍、感電與燃燒
基礎範圍為 1 米
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
IncursionLeapSlamChampion
攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
躍擊
基本傷害: 448–672
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.605 秒
冷卻時間: 6 秒
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。
造成 50% 更多攻擊傷害
基礎範圍為 1.5 米
cast time overrides attack duration [1]
is area damage [1]
基礎範圍為 1.5 米
cast time overrides attack duration [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink" Actor { main_hand_unarmed_type = "One_Hand_Mace" }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink" Actor { on_event_leave_ground_for_LeapSlam = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/melee_attacks/physical/empowering_dash/dash_effect.epk ); PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/melee_attacks/physical/empowering_dash/vaaldash_kickup.ao, default, 1.0, 1.0, 0, inherit ); " on_event_hit_ground_for_LeapSlam = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/diversefx/melee_attacks/physical/empowering_dash/dash_effect.epk );" } Preload { preload_buff = "incursion_construct_enrage" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionVaalConstructSlashyEndless"] = { name = "Enhanced Vaal Automaton", life = 3, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.605, attackRange = 9, accuracy = 1, weaponType1 = "Two Hand Sword", skillList = { "ElementalHitSkeletonKnightIncursion", "Melee", "IncursionLeapSlamChampion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ElementalHitSkeletonKnightIncursion"] = { name = "Elemental Hit", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "chance_to_freeze_shock_ignite_%", "active_skill_base_area_of_effect_radius", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "is_area_damage", }, levels = { [1] = {0, 25, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [3] = {1, 25, 10, baseMultiplier = 1.5, levelRequirement = 45, statInterpolation = {2}, cost = { }, }, [4] = {200, 25, 10, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IncursionLeapSlamChampion"] = { name = "Leap Slam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {15, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster casts elemental hit text [1]
Id | MonsterCastsElementalHitText |
---|---|
Family | MonsterCastsElementalHitText |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能獲得充能
Id | CannotGainCharges_ |
---|---|
Family | CannotGainCharges |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | endurance_charge frenzy_charge power_charge |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
增加 40% 攻擊速度
stance movement speed +% final [110]
Id | StanceIncursionSkeleton |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.