微光之屍弗賽斯
野獸
地區: 露台花園
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
monster penalty against minions damage +% final vs player minions [-25]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Varhesh, Shimmering Aberration
幽魂N
地區露台花園
標籤amphibian_beast, beast, 法術, cold_affinity, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_model, medium_movement, medium_small_height, melee, non_unique_map_boss, not_int, physical_affinity
生命
400%
護甲值
+50%
閃避
+50%
異常狀態臨界值
400%
抗性
40 40 40 25
傷害
250%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.2 秒
傷害分佈
±20%
經驗值
200%
Model Size
140%
類型
SilverFrogMap
Metadata
SilverFrogMap
等級
80
生命
5,624,459
護甲值
110,162
閃避值
10,686
傷害
2,158
法術傷害
3,221
命中
924
攻擊間隔
0.804
經驗值
139,832
召喚物生命
1,099,644
召喚物傷害
1,801
異常狀態臨界值
2,699,740
冰緩
8,537
感電
8,537
易碎
48,296
焦灼
8,537
殘喘
23,585
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 3427–5141
暴擊率: 5%
攻擊間隔: 1.2 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
FrogGodCharge
攻擊, 近戰, 範圍, 位移
基本傷害: 3427–5141
暴擊率: 5%
攻擊傷害: 130%
攻擊傷害: 130%
攻擊間隔: 1.2 秒
冷卻時間: 10 秒
造成30%更多攻擊傷害
增加 150% 移動速度
ignores proximity shield [1]
is area damage [1]
shield charge extra distance [10]
FrogGodChompMap
攻擊, 傷害, 範圍
基本傷害: 3427–5141
暴擊率: 5%
攻擊傷害: 62.5%
攻擊間隔: 1.2 秒
冷卻時間: 10 秒
造成37.5%更少攻擊傷害
造成200%更多傷害
50% 物理傷害轉化至冰冷傷害
active skill area of effect radius +% final [20]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
FrogGodSplit
攻擊
基本傷害: 3427–5141
暴擊率: 5%
攻擊間隔: 1.2 秒
冷卻時間: 10 秒
MonsterLeapSlamBehindEnemy
攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
躍擊
基本傷害: 3427–5141
暴擊率: 5%
攻擊間隔: 1.2 秒
冷卻時間: 4 秒
20% 更多攻擊速度
基礎範圍為 1.5
cast time overrides attack duration [1]
is area damage [1]
EmptyActionSpellYugul
法術
施放時間: 1 秒
冷卻時間: 18 秒
FrogGodHide
持續時間
冷卻時間: 5 秒
skill cannot be interrupted [1]
skill cannot be stunned [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "Emerge"
	basic_action = "Emerge2"
	slow_animations_go_to_idle = false
}

Animated
{
	animated_object = "Metadata/Monsters/Frog/FrogGod/SilverFrog.ao"
}

Stats
{
	set_frog_god_number_of_orbs_to_summon = 1
}

Transitionable
{
}

StateMachine
{
	define_shared_state = "mirror_images"
    on_state_mirror_images_0 = "DispatchActionEvent( reappear );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	create_untransitioned = 
	"
		PlayAnimation( jump_out02 );
		PauseAnimation();
	"

	create_transitioned = "EnableTargetable();"
	on_transition = "EnableTargetable();"
}

Targetable
{
	targetable = false
}

Render
{
	preload_buff_visual = "silver_orb_aggressive"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Frog/FrogGod/SilverFrogMap"] = {
    name = "Varhesh, Shimmering Aberration",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "Melee",
        "MonsterLeapSlamBehindEnemy",
        "FrogGodCharge",
        "FrogGodChompMap",
        "FrogGodSplit",
        "EmptyActionSpellYugul",
        "FrogGodHide",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLeapSlamBehindEnemy"] = {
    name = "Leap Slam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {20, 15, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FrogGodCharge"] = {
    name = "FrogGodCharge",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_extra_distance",
        "ignores_proximity_shield",
        "is_area_damage",
    },
    levels = {
        [1] = {150, 10, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FrogGodChompMap"] = {
    name = "FrogGodChompMap",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {200, 50, -25, 20, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FrogGodSplit"] = {
    name = "FrogGodSplit",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellYugul"] = {
    name = "EmptyActionSpellYugul",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FrogGodHide"] = {
    name = "FrogGodHide",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.17,
    baseFlags = {
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • monster penalty against minions damage +% final vs player minions [-25]
    FamilyMonsterDamageVersusMinions
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 全域
  • Craft Tags傷害
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.frog_god_number_of_orbs_to_summon1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, Emerge2
    Actor.slow_animations_go_to_idletrue, false
    Actor.main_hand_unarmed_typeOne_Hand_Mace
    Animated.animated_objectMetadata/Monsters/Frog/FrogGod/SilverFrog.ao
    StateMachine.define_shared_statemirror_images
    StateMachine.on_state_mirror_images_0DispatchActionEvent( reappear );
    微光之屍弗賽斯
    野獸
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    monster penalty against minions damage +% final vs player minions [-25]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Varhesh, Shimmering Aberration
    幽魂N
    標籤amphibian_beast, beast, 法術, cold_affinity, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_model, medium_movement, medium_small_height, melee, not_int, physical_affinity, standalone_map_boss
    生命
    400%
    護甲值
    +50%
    閃避
    +50%
    異常狀態臨界值
    400%
    抗性
    40 40 40 25
    傷害
    250%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 12
    攻擊間隔
    1.2 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    140%
    類型
    SilverFrogMap
    Metadata
    SilverFrogMapStandalone
    等級
    68
    生命
    557,385
    護甲值
    43,185
    閃避值
    7,109
    傷害
    1,064
    法術傷害
    1,588
    命中
    580
    攻擊間隔
    0.804
    經驗值
    112,805
    召喚物生命
    120,902
    召喚物傷害
    849
    異常狀態臨界值
    351,153
    冰緩
    1,110
    感電
    1,110
    易碎
    6,282
    焦灼
    1,110
    殘喘
    3,068
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 1689–2534
    暴擊率: 5%
    攻擊間隔: 1.2 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    FrogGodCharge
    攻擊, 近戰, 範圍, 位移
    基本傷害: 1689–2534
    暴擊率: 5%
    攻擊傷害: 130%
    攻擊傷害: 130%
    攻擊間隔: 1.2 秒
    冷卻時間: 10 秒
    造成30%更多攻擊傷害
    增加 150% 移動速度
    ignores proximity shield [1]
    is area damage [1]
    shield charge extra distance [10]
    FrogGodChompMap
    攻擊, 傷害, 範圍
    基本傷害: 1689–2534
    暴擊率: 5%
    攻擊傷害: 62.5%
    攻擊間隔: 1.2 秒
    冷卻時間: 10 秒
    造成37.5%更少攻擊傷害
    造成200%更多傷害
    50% 物理傷害轉化至冰冷傷害
    active skill area of effect radius +% final [20]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    MonsterLeapSlamBehindEnemy
    攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
    躍擊
    基本傷害: 1689–2534
    暴擊率: 5%
    攻擊間隔: 1.2 秒
    冷卻時間: 4 秒
    20% 更多攻擊速度
    基礎範圍為 1.5
    cast time overrides attack duration [1]
    is area damage [1]
    EmptyActionSpellYugul
    法術
    施放時間: 1 秒
    冷卻時間: 18 秒
    SSMStandaloneFrogGodTurret
    法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
    施放時間: 1 秒
    alternate minion [533]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [50]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Frog/FrogGod/SilverFrogMapStandalone"] = {
        name = "Varhesh, Shimmering Aberration",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
            "MonsterLeapSlamBehindEnemy",
            "SSMStandaloneFrogGodTurret",
            "FrogGodCharge",
            "FrogGodChompMap",
            "EmptyActionSpellYugul",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLeapSlamBehindEnemy"] = {
        name = "Leap Slam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {20, 15, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMStandaloneFrogGodTurret"] = {
        name = "SSMStandaloneFrogGodTurret",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {1, 533, 50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FrogGodCharge"] = {
        name = "FrogGodCharge",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "shield_charge_extra_distance",
            "ignores_proximity_shield",
            "is_area_damage",
        },
        levels = {
            [1] = {150, 10, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FrogGodChompMap"] = {
        name = "FrogGodChompMap",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {200, 50, -25, 20, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellYugul"] = {
        name = "EmptyActionSpellYugul",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • monster penalty against minions damage +% final vs player minions [-25]
    FamilyMonsterDamageVersusMinions
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 全域
  • Craft Tags傷害
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • keyval
    Stats.monster_uses_map_boss_difficulty_scaling1
    Actor.main_hand_unarmed_typeOne_Hand_Mace
    Actor.slow_animations_go_to_idlefalse
    微光之屍弗賽斯
    野獸
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    monster penalty against minions damage +% final vs player minions [-25]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Varhesh, Shimmering Aberration
    幽魂N
    標籤amphibian_beast, beast, elder_map_boss, flesh_armour, is_unarmed, large_model, medium_movement, medium_small_height, non_attacking, not_int
    生命
    400%
    護甲值
    +50%
    閃避
    +50%
    異常狀態臨界值
    400%
    抗性
    40 40 40 25
    傷害
    250%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 12
    攻擊間隔
    1.2 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    140%
    類型
    SilverFrogMap
    Metadata
    SilverFrogMapElder

    Object Type

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Frog/FrogGod/SilverFrogMapElder"] = {
        name = "Varhesh, Shimmering Aberration",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 12,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • monster penalty against minions damage +% final vs player minions [-25]
    FamilyMonsterDamageVersusMinions
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 全域
  • Craft Tags傷害
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • Edit

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