일렁이는 변이 바레쉬
야수
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
monster penalty against minions damage +% final vs player minions [-25]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Varhesh, Shimmering Aberration
SpectreN
Area테라스 지도
Tagsamphibian_beast, beast, 시전, cold_affinity, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_model, medium_movement, medium_small_height, melee, non_unique_map_boss, not_int, physical_affinity
생명력
400%
방어도
+50%
회피
+50%
Ailment Threshold
400%
저항
40 40 40 25
Damage
250%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 12
Attack Time
1.2 Second
Damage Spread
±20%
경험치
200%
Model Size
140%
Type
SilverFrogMap
Metadata
SilverFrogMap
레벨
80
생명력
5,624,459
방어도
110,162
회피
10,686
Damage
2,158
주문 피해
3,221
정확도
924
Attack Time
0.804
경험치
139,832
Minion Life
1,099,644
Minion Damage
1,801
Ailment Threshold
2,699,740
Chill
8,537
Shock
8,537
Brittle
48,296
Scorch
8,537
Sap
23,585
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 3427–5141
치명타 확률: 5%
Attack Time: 1.2 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
FrogGodCharge
Attack, Melee, Area, Movement
Base Damage: 3427–5141
치명타 확률: 5%
공격 피해: 130%
공격 피해: 130%
Attack Time: 1.2 초
재사용 대기시간: 10 초
주는 공격 피해 30% 증폭
이동 속도 150% 증가
ignores proximity shield [1]
is area damage [1]
shield charge extra distance [10]
FrogGodChompMap
Attack, Damage, Area
Base Damage: 3427–5141
치명타 확률: 5%
공격 피해: 62.5%
Attack Time: 1.2 초
재사용 대기시간: 10 초
주는 공격 피해 37.5% 감폭
주는 피해 200% 증폭
물리 피해의 50%를 냉기 피해로 전환
active skill area of effect radius +% final [20]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
FrogGodSplit
Attack
Base Damage: 3427–5141
치명타 확률: 5%
Attack Time: 1.2 초
재사용 대기시간: 10 초
MonsterLeapSlamBehindEnemy
Attack, Area, Melee, Movement, Travel, Slam, Totemable
도약 강타
Base Damage: 3427–5141
치명타 확률: 5%
Attack Time: 1.2 초
재사용 대기시간: 4 초
공격 속도 20% 증폭
기본 반경 1.5미터
cast time overrides attack duration [1]
is area damage [1]
EmptyActionSpellYugul
Spell
시전 속도: 1 초
재사용 대기시간: 18 초
FrogGodHide
Duration
재사용 대기시간: 5 초
skill cannot be interrupted [1]
skill cannot be stunned [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "Emerge"
	basic_action = "Emerge2"
	slow_animations_go_to_idle = false
}

Animated
{
	animated_object = "Metadata/Monsters/Frog/FrogGod/SilverFrog.ao"
}

Stats
{
	set_frog_god_number_of_orbs_to_summon = 1
}

Transitionable
{
}

StateMachine
{
	define_shared_state = "mirror_images"
    on_state_mirror_images_0 = "DispatchActionEvent( reappear );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	create_untransitioned = 
	"
		PlayAnimation( jump_out02 );
		PauseAnimation();
	"

	create_transitioned = "EnableTargetable();"
	on_transition = "EnableTargetable();"
}

Targetable
{
	targetable = false
}

Render
{
	preload_buff_visual = "silver_orb_aggressive"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Frog/FrogGod/SilverFrogMap"] = {
    name = "Varhesh, Shimmering Aberration",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.2,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "Melee",
        "MonsterLeapSlamBehindEnemy",
        "FrogGodCharge",
        "FrogGodChompMap",
        "FrogGodSplit",
        "EmptyActionSpellYugul",
        "FrogGodHide",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLeapSlamBehindEnemy"] = {
    name = "Leap Slam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {20, 15, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FrogGodCharge"] = {
    name = "FrogGodCharge",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_extra_distance",
        "ignores_proximity_shield",
        "is_area_damage",
    },
    levels = {
        [1] = {150, 10, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FrogGodChompMap"] = {
    name = "FrogGodChompMap",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {200, 50, -25, 20, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FrogGodSplit"] = {
    name = "FrogGodSplit",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellYugul"] = {
    name = "EmptyActionSpellYugul",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FrogGodHide"] = {
    name = "FrogGodHide",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.17,
    baseFlags = {
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
FamilyMonsterMapBoss
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster penalty against minions damage +% final vs player minions [-25]
    FamilyMonsterDamageVersusMinions
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 Global
  • Craft Tags피해
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.frog_god_number_of_orbs_to_summon1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, Emerge2
    Actor.slow_animations_go_to_idletrue, false
    Actor.main_hand_unarmed_typeOne_Hand_Mace
    Animated.animated_objectMetadata/Monsters/Frog/FrogGod/SilverFrog.ao
    StateMachine.define_shared_statemirror_images
    StateMachine.on_state_mirror_images_0DispatchActionEvent( reappear );
    일렁이는 변이 바레쉬
    야수
    몬스터가 주는 경험치 100% 증가
    떨어지는 아이템 희귀도 15000% 증가
    monster penalty against minions damage +% final vs player minions [-25]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Varhesh, Shimmering Aberration
    SpectreN
    Tagsamphibian_beast, beast, 시전, cold_affinity, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_model, medium_movement, medium_small_height, melee, not_int, physical_affinity, standalone_map_boss
    생명력
    400%
    방어도
    +50%
    회피
    +50%
    Ailment Threshold
    400%
    저항
    40 40 40 25
    Damage
    250%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.2 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    140%
    Type
    SilverFrogMap
    Metadata
    SilverFrogMapStandalone
    레벨
    68
    생명력
    557,385
    방어도
    43,185
    회피
    7,109
    Damage
    1,064
    주문 피해
    1,588
    정확도
    580
    Attack Time
    0.804
    경험치
    112,805
    Minion Life
    120,902
    Minion Damage
    849
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 1689–2534
    치명타 확률: 5%
    Attack Time: 1.2 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    FrogGodCharge
    Attack, Melee, Area, Movement
    Base Damage: 1689–2534
    치명타 확률: 5%
    공격 피해: 130%
    공격 피해: 130%
    Attack Time: 1.2 초
    재사용 대기시간: 10 초
    주는 공격 피해 30% 증폭
    이동 속도 150% 증가
    ignores proximity shield [1]
    is area damage [1]
    shield charge extra distance [10]
    FrogGodChompMap
    Attack, Damage, Area
    Base Damage: 1689–2534
    치명타 확률: 5%
    공격 피해: 62.5%
    Attack Time: 1.2 초
    재사용 대기시간: 10 초
    주는 공격 피해 37.5% 감폭
    주는 피해 200% 증폭
    물리 피해의 50%를 냉기 피해로 전환
    active skill area of effect radius +% final [20]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    MonsterLeapSlamBehindEnemy
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    도약 강타
    Base Damage: 1689–2534
    치명타 확률: 5%
    Attack Time: 1.2 초
    재사용 대기시간: 4 초
    공격 속도 20% 증폭
    기본 반경 1.5미터
    cast time overrides attack duration [1]
    is area damage [1]
    EmptyActionSpellYugul
    Spell
    시전 속도: 1 초
    재사용 대기시간: 18 초
    SSMStandaloneFrogGodTurret
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    시전 속도: 1 초
    alternate minion [533]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [50]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Frog/FrogGod/SilverFrogMapStandalone"] = {
        name = "Varhesh, Shimmering Aberration",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
            "MonsterLeapSlamBehindEnemy",
            "SSMStandaloneFrogGodTurret",
            "FrogGodCharge",
            "FrogGodChompMap",
            "EmptyActionSpellYugul",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLeapSlamBehindEnemy"] = {
        name = "Leap Slam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {20, 15, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMStandaloneFrogGodTurret"] = {
        name = "SSMStandaloneFrogGodTurret",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {1, 533, 50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FrogGodCharge"] = {
        name = "FrogGodCharge",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "shield_charge_extra_distance",
            "ignores_proximity_shield",
            "is_area_damage",
        },
        levels = {
            [1] = {150, 10, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FrogGodChompMap"] = {
        name = "FrogGodChompMap",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {200, 50, -25, 20, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellYugul"] = {
        name = "EmptyActionSpellYugul",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    몬스터가 주는 경험치 100% 증가
    떨어지는 아이템 희귀도 15000% 증가
    FamilyMonsterMapBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster penalty against minions damage +% final vs player minions [-25]
    FamilyMonsterDamageVersusMinions
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 Global
  • Craft Tags피해
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • keyval
    Stats.monster_uses_map_boss_difficulty_scaling1
    Actor.main_hand_unarmed_typeOne_Hand_Mace
    Actor.slow_animations_go_to_idlefalse
    일렁이는 변이 바레쉬
    야수
    몬스터가 주는 경험치 100% 증가
    떨어지는 아이템 희귀도 15000% 증가
    monster penalty against minions damage +% final vs player minions [-25]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Varhesh, Shimmering Aberration
    SpectreN
    Tagsamphibian_beast, beast, elder_map_boss, flesh_armour, is_unarmed, large_model, medium_movement, medium_small_height, non_attacking, not_int
    생명력
    400%
    방어도
    +50%
    회피
    +50%
    Ailment Threshold
    400%
    저항
    40 40 40 25
    Damage
    250%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.2 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    140%
    Type
    SilverFrogMap
    Metadata
    SilverFrogMapElder

    Object Type

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Frog/FrogGod/SilverFrogMapElder"] = {
        name = "Varhesh, Shimmering Aberration",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 12,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    몬스터가 주는 경험치 100% 증가
    떨어지는 아이템 희귀도 15000% 증가
    FamilyMonsterMapBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster penalty against minions damage +% final vs player minions [-25]
    FamilyMonsterDamageVersusMinions
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 Global
  • Craft Tags피해
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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