初始之天斯卡沃 傳奇 /4
增加 (140–180)% 護甲與能量護盾
+(30–60) 最大生命
+(20–25)% 冰冷與閃電抗性
(-2–2) 秒飛羽意志持續時間
當你有飛羽意志附加 (20–25) 至 (37–40) 冰冷傷害
當你有飛羽意志附加 (1–3) 至 (55–62) 閃電傷害
獻祭獵譜 /2
名字 | Recipe |
---|---|
工藝祝福技能在物品上: 飛羽祝福技能 飛羽祝福 | |
工藝祝福技能在物品上: 等級 30 飛羽祝福技能 |
初始之天斯卡沃
幽魂 | N |
---|---|
地區 | 斯卡沃的棲地 |
標籤 | animal_claw_weapon, beast, bestiary_spirit_boss, 法術, flesh_armour, has_one_hand_mace, has_one_handed_melee, medium_height, melee, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast, very_fast_movement |
Packs |
生命
3125%
閃避
+50%
異常狀態臨界值
505%
抗性
40 40 40 25
傷害
213%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 16
攻擊間隔
1.2 秒
傷害分佈
±20%
經驗值
250%
Model Size
100%
類型
MarakethBirdBestiarySpiritBoss
Metadata
MarakethBirdSpiritBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
70
生命
5,691,418
護甲
33,714
閃避
7,622
能量護盾
0
傷害
1,022
法術傷害
1,525
命中
314
攻擊間隔
0.804
經驗值
147,400
異常狀態臨界值
533,445
冰緩
1,687
感電
1,687
易碎
9,543
焦灼
1,687
殘喘
4,660
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1623–2435
暴擊率: 5%
攻擊間隔: 1.2 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BestiaryMarakethBirdSpiritBossLeapSlam
攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
躍擊
基本傷害: 1623–2435
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.2 秒
冷卻時間: 6.5 秒
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。
造成 50% 更多攻擊傷害
38% 更少攻擊速度
基礎範圍為 1.5 米
cast time overrides attack duration [1]
is area damage [1]
38% 更少攻擊速度
基礎範圍為 1.5 米
cast time overrides attack duration [1]
is area damage [1]
BestiaryMarakethBirdSpiritBossTailSpike
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 1623–2435
暴擊率: 5%
攻擊間隔: 1.2 秒
冷卻時間: 7.5 秒
造成 100% 更多傷害
54% 更少攻擊速度
base is projectile [1]
monster projectile variation [37]
monster reverse point blank damage -% at minimum range [33]
projectile uses contact direction [1]
projectile uses contact position [1]
54% 更少攻擊速度
base is projectile [1]
monster projectile variation [37]
monster reverse point blank damage -% at minimum range [33]
projectile uses contact direction [1]
projectile uses contact position [1]
EmptyActionSpellBestiaryMarakethBirdBossScreech
法術
施放時間: 1.5 秒
冷卻時間: 10 秒
EmptyActionSpellBestiaryMarakethBirdBossScreech2
法術
施放時間: 1.5 秒
冷卻時間: 10 秒
EmptyActionSpellBestiaryMarakethBirdBossScreech3
法術
施放時間: 1.5 秒
冷卻時間: 10 秒
BestiaryAvianSummonBirdSwarm
法術, 法術可重複, 可觸發
施放時間: 1 秒
alternate minion [328]
number of monsters to summon [1]
summon specific monsters radius +% [200]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [200]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
EmptyActionBirdSpiritBoss
攻擊
基本傷害: 1623–2435
暴擊率: 5%
攻擊間隔: 1.2 秒
冷卻時間: 10 秒
25% 更少攻擊速度
BestiaryBirdBossChargeImpact
可觸發, 攻擊
基本傷害: 1623–2435
暴擊率: 5%
攻擊間隔: 1.2 秒
is area damage [1]
BestiaryBirdBossChargeSlash
可觸發, 攻擊
基本傷害: 1623–2435
暴擊率: 5%
攻擊傷害: 250%
攻擊間隔: 1.2 秒
造成 150% 更多攻擊傷害
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { slow_animations_go_to_idle = false } Transitionable { } MinimapIcon { icon = "BestiaryLegendaryBeast" } Stats { set_corpse_cannot_be_destroyed = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Avian_boss/bodyfx_epk.epk );" } Life { on_defeat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Avian_boss/bodyfx_epk.epk );" on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Avian_boss/bodyfx_epk.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBestiary/MarakethBirdSpiritBoss"] = { name = "Saqawal, First of the Sky", life = 31.25, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.13, damageSpread = 0.2, attackTime = 1.2, attackRange = 16, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "Melee", "BestiaryMarakethBirdSpiritBossLeapSlam", "BestiaryAvianSummonBirdSwarm", "BestiaryMarakethBirdSpiritBossTailSpike", "EmptyActionSpellBestiaryMarakethBirdBossScreech", "EmptyActionSpellBestiaryMarakethBirdBossScreech2", "EmptyActionSpellBestiaryMarakethBirdBossScreech3", "EmptyActionBirdSpiritBoss", "BestiaryBirdBossChargeImpact", "BestiaryBirdBossChargeSlash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiaryMarakethBirdSpiritBossLeapSlam"] = { name = "Leap Slam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {-38, 15, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiaryAvianSummonBirdSwarm"] = { name = "BestiaryAvianSummonBirdSwarm", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {1, 328, 200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiaryMarakethBirdSpiritBossTailSpike"] = { name = "BestiaryMarakethBirdSpiritBossTailSpike", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_attack_speed_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "active_skill_damage_+%_final", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {37, -54, 33, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellBestiaryMarakethBirdBossScreech"] = { name = "EmptyActionSpellBestiaryMarakethBirdBossScreech", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellBestiaryMarakethBirdBossScreech2"] = { name = "EmptyActionSpellBestiaryMarakethBirdBossScreech2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellBestiaryMarakethBirdBossScreech3"] = { name = "EmptyActionSpellBestiaryMarakethBirdBossScreech3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionBirdSpiritBoss"] = { name = "EmptyActionBirdSpiritBoss", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiaryBirdBossChargeImpact"] = { name = "BestiaryBirdBossChargeImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiaryBirdBossChargeSlash"] = { name = "BestiaryBirdBossChargeSlash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 2.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | BestiaryModRavenStormBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
初始之天斯卡沃
野獸
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Saqawal, First of the Sky
幽魂 | N |
---|---|
標籤 | animal_claw_weapon, beast, 法術, flesh_armour, has_one_hand_mace, has_one_handed_melee, medium_height, melee, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast, very_fast_movement |
生命
3125%
閃避
+50%
異常狀態臨界值
505%
抗性
40 40 40 25
傷害
213%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 16
攻擊間隔
1.2 秒
傷害分佈
±20%
經驗值
250%
Model Size
100%
類型
MarakethBirdBestiarySpiritBoss
Metadata
MarakethBirdSpiritBossMenagerie
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
4,354,574
護甲
28,790
閃避
7,109
能量護盾
0
傷害
906
法術傷害
1,353
命中
290
攻擊間隔
0.804
經驗值
141,006
異常狀態臨界值
443,330
冰緩
1,402
感電
1,402
易碎
7,931
焦灼
1,402
殘喘
3,873
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1439–2159
暴擊率: 5%
攻擊間隔: 1.2 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BestiaryMarakethBirdSpiritBossLeapSlam
攻擊, 範圍, 近戰, 位移, 快行, Slam, 圖騰技能
躍擊
基本傷害: 1439–2159
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.2 秒
冷卻時間: 6.5 秒
朝著目標區域躍起,並在落地時以你的武器重擊並擊退範圍內的敵人。被踩到的敵人將會被推出去。限定斧、錘、權杖、劍或是長杖。
造成 50% 更多攻擊傷害
38% 更少攻擊速度
基礎範圍為 1.5 米
cast time overrides attack duration [1]
is area damage [1]
38% 更少攻擊速度
基礎範圍為 1.5 米
cast time overrides attack duration [1]
is area damage [1]
BestiaryMarakethBirdSpiritBossTailSpike
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 1439–2159
暴擊率: 5%
攻擊間隔: 1.2 秒
冷卻時間: 7.5 秒
造成 100% 更多傷害
54% 更少攻擊速度
base is projectile [1]
monster projectile variation [37]
monster reverse point blank damage -% at minimum range [33]
projectile uses contact direction [1]
projectile uses contact position [1]
54% 更少攻擊速度
base is projectile [1]
monster projectile variation [37]
monster reverse point blank damage -% at minimum range [33]
projectile uses contact direction [1]
projectile uses contact position [1]
EmptyActionSpellBestiaryMarakethBirdBossScreech
法術
施放時間: 1.5 秒
冷卻時間: 10 秒
EmptyActionSpellBestiaryMarakethBirdBossScreech2
法術
施放時間: 1.5 秒
冷卻時間: 10 秒
EmptyActionSpellBestiaryMarakethBirdBossScreech3
法術
施放時間: 1.5 秒
冷卻時間: 10 秒
BestiaryAvianSummonBirdSwarm
法術, 法術可重複, 可觸發
施放時間: 1 秒
alternate minion [328]
number of monsters to summon [1]
summon specific monsters radius +% [200]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [200]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
EmptyActionBirdSpiritBoss
攻擊
基本傷害: 1439–2159
暴擊率: 5%
攻擊間隔: 1.2 秒
冷卻時間: 10 秒
25% 更少攻擊速度
BestiaryBirdBossChargeImpact
可觸發, 攻擊
基本傷害: 1439–2159
暴擊率: 5%
攻擊間隔: 1.2 秒
is area damage [1]
BestiaryBirdBossChargeSlash
可觸發, 攻擊
基本傷害: 1439–2159
暴擊率: 5%
攻擊傷害: 250%
攻擊間隔: 1.2 秒
造成 150% 更多攻擊傷害
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Avian_boss/bodyfx_epk.epk );" } Life { on_defeat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Avian_boss/bodyfx_epk.epk );" on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Avian_boss/bodyfx_epk.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBestiary/MarakethBirdSpiritBossMenagerie"] = { name = "Saqawal, First of the Sky", life = 31.25, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.13, damageSpread = 0.2, attackTime = 1.2, attackRange = 16, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "Melee", "BestiaryMarakethBirdSpiritBossLeapSlam", "BestiaryAvianSummonBirdSwarm", "BestiaryMarakethBirdSpiritBossTailSpike", "EmptyActionSpellBestiaryMarakethBirdBossScreech", "EmptyActionSpellBestiaryMarakethBirdBossScreech2", "EmptyActionSpellBestiaryMarakethBirdBossScreech3", "EmptyActionBirdSpiritBoss", "BestiaryBirdBossChargeImpact", "BestiaryBirdBossChargeSlash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiaryMarakethBirdSpiritBossLeapSlam"] = { name = "Leap Slam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {-38, 15, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiaryAvianSummonBirdSwarm"] = { name = "BestiaryAvianSummonBirdSwarm", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {1, 328, 200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiaryMarakethBirdSpiritBossTailSpike"] = { name = "BestiaryMarakethBirdSpiritBossTailSpike", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_attack_speed_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "active_skill_damage_+%_final", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {37, -54, 33, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellBestiaryMarakethBirdBossScreech"] = { name = "EmptyActionSpellBestiaryMarakethBirdBossScreech", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellBestiaryMarakethBirdBossScreech2"] = { name = "EmptyActionSpellBestiaryMarakethBirdBossScreech2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellBestiaryMarakethBirdBossScreech3"] = { name = "EmptyActionSpellBestiaryMarakethBirdBossScreech3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionBirdSpiritBoss"] = { name = "EmptyActionBirdSpiritBoss", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiaryBirdBossChargeImpact"] = { name = "BestiaryBirdBossChargeImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiaryBirdBossChargeSlash"] = { name = "BestiaryBirdBossChargeSlash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 2.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | BestiaryModRavenStormBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
初始之天斯卡沃 Topic /1
NPC | 名字 |
---|---|
野獸大師埃哈 | 在寒冷的冬天,埃哈會在山上紮營。我有許多毛皮讓我在寒風中保暖…我現在沒有帶著它們。但我有恐喙鳥的分泌物。當啜飲著溫暖的分泌物時,埃哈有個幻視。一隻蜥蜴、羽毛、非紅色,從陰影中的因影觀察著。 初始者的化身。這是試煉。斯卡沃,初始之天。我杯中的液體在旋轉著。又有其他的幻視,在鳥類和爬蟲類的血液中。夠幸運的是那晚我有許多分泌物可以喝,不然這個秘密永遠都只會是個秘密了。 找到鳥和爬蟲類,流亡者。通往初始之空的通道在牠們的血液中。 |