幽魂 | N |
---|---|
標籤 | beast, humanoid, large_model, medium_movement, not_dex, not_int, red_blood |
Packs |
生命
800%
護甲
+75%
異常狀態臨界值
800%
抗性
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconFire.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconCold.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconLightning.webp)
![](https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/MonsterResistanceIconChaos.webp)
傷害
320%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 18
攻擊間隔
1.83 秒
傷害分佈
±20%
經驗值
400%
Model Size
85%
類型
AzmeriGullGoliathBeast
Metadata
GullGoliathBestiary_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
51,467
護甲
50,383
閃避
4,739
能量護盾
0
傷害
1,195
法術傷害
1,195
命中
290
攻擊間隔
1.83
經驗值
41,020
異常狀態臨界值
51,467
冰緩
163
感電
163
易碎
921
焦灼
163
殘喘
450
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 956–1434
暴擊率: 5%
攻擊間隔: 1.83 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
![](https://cdn.poedb.tw/protected/image/Art/2DArt/SkillIcons/iconbasicattack.webp)
DTTAzmeriGullGoliathLeapSlam
法術, 位移
施放時間: 1 秒
冷卻時間: 12 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [20]
spell maximum action distance +% [-40]
walk emerge extra distance [-10]
leap slam minimum distance [20]
spell maximum action distance +% [-40]
walk emerge extra distance [-10]
GAAzmeriGullGoliathGroundSlam
可觸發, 攻擊
基本傷害: 956–1434
暴擊率: 5%
攻擊間隔: 1.83 秒
冷卻時間: 10 秒
action attack or cast time uses animation length [1]
is area damage [1]
is area damage [1]
DTTAzmeriGullGoliathLeapSlamEnraged
法術, 位移
施放時間: 1 秒
冷卻時間: 12 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [20]
spell maximum action distance +% [-40]
walk emerge extra distance [-13]
leap slam minimum distance [20]
spell maximum action distance +% [-40]
walk emerge extra distance [-13]
GAAzmeriGullGoliathGroundSlamEnraged
可觸發, 攻擊
基本傷害: 956–1434
暴擊率: 5%
攻擊間隔: 1.83 秒
冷卻時間: 10 秒
action attack or cast time uses animation length [1]
is area damage [1]
is area damage [1]
EASAzmeriGullGoliathSunderSlam
法術
施放時間: 1 秒
冷卻時間: 18 秒
action attack or cast time uses animation length [1]
GAAzmeriGullGoliathLeapSlam
可觸發, 攻擊
基本傷害: 956–1434
暴擊率: 5%
攻擊間隔: 1.83 秒
is area damage [1]
GAAzmeriGullGoliathLeapSlamEnraged
可觸發, 攻擊
基本傷害: 956–1434
暴擊率: 5%
攻擊間隔: 1.83 秒
is area damage [1]
GTAzmeriGullGoliathSunderSlam
可觸發, 法術
施放時間: 1 秒
GAAzmeriGullGoliathSunderSlam
可觸發, 攻擊
基本傷害: 956–1434
暴擊率: 5%
攻擊間隔: 1.83 秒
is area damage [1]
GAAzmeriGullGoliathSunderSlamEnd
可觸發, 攻擊
基本傷害: 956–1434
暴擊率: 5%
攻擊間隔: 1.83 秒
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRare" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" actor = "Metadata/Monsters/LeagueAzmeri/GullGoliath/GullGoliath.act" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRare"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/GullGoliathBestiary_"] = { name = "Black Mórrigan", life = 8, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 3.2, damageSpread = 0.2, attackTime = 1.83, attackRange = 18, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "GAAzmeriGullGoliathGroundSlam", "GAAzmeriGullGoliathGroundSlamEnraged", "GAAzmeriGullGoliathLeapSlam", "GAAzmeriGullGoliathLeapSlamEnraged", "GAAzmeriGullGoliathSunderSlam", "GAAzmeriGullGoliathSunderSlamEnd", "EASAzmeriGullGoliathSunderSlam", "GTAzmeriGullGoliathSunderSlam", "DTTAzmeriGullGoliathLeapSlam", "DTTAzmeriGullGoliathLeapSlamEnraged", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriGullGoliathGroundSlam"] = { name = "GAAzmeriGullGoliathGroundSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriGullGoliathGroundSlamEnraged"] = { name = "GAAzmeriGullGoliathGroundSlamEnraged", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriGullGoliathLeapSlam"] = { name = "GAAzmeriGullGoliathLeapSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriGullGoliathLeapSlamEnraged"] = { name = "GAAzmeriGullGoliathLeapSlamEnraged", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriGullGoliathSunderSlam"] = { name = "GAAzmeriGullGoliathSunderSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAzmeriGullGoliathSunderSlamEnd"] = { name = "GAAzmeriGullGoliathSunderSlamEnd", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAzmeriGullGoliathSunderSlam"] = { name = "EASAzmeriGullGoliathSunderSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTAzmeriGullGoliathSunderSlam"] = { name = "GTAzmeriGullGoliathSunderSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTAzmeriGullGoliathLeapSlam"] = { name = "DTTAzmeriGullGoliathLeapSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, -40, -10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTAzmeriGullGoliathLeapSlamEnraged"] = { name = "DTTAzmeriGullGoliathLeapSlamEnraged", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "walk_emerge_extra_distance", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {20, -40, -13, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [25]
Id | StanceAzmeriGullGoliathEnraged |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |