Рецепты Бестиария /8
ИмяRecipe
Добавить умение Духа на предмет: умение Дух кошки 30 уровня
Добавить умение Духа на предмет: умение Дух птицы 30 уровня
Добавить умение Духа на предмет: умение Дух паука 30 уровня
Добавить умение Духа на предмет: умение Дух краба 30 уровня
Применить прядь Хинекоры: в волшебный предмет
Разделить предмет: на три предмета с двумя свойствами на каждом предмете
Не работает с предметами с влиянием
Изменить предмет: чтобы получить максимально возможное количество связей
Изменить предмет: чтобы получить максимально возможное количество гнезд
Чернокрылая Морриган
Зверь
Род: Волки
Группа: Необычные
Семейство: Леса
stance movement speed +% final [25]
Black Mórrigan
SpectreN
Tagsbeast, humanoid, large_model, medium_movement, not_dex, not_int, red_blood
Packs
  • Чернокрылая Морриган
  • Здоровье
    800%
    Броня
    +75%
    Ailment Threshold
    800%
    Сопротивление
    50 50 50 30
    Damage
    320%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 18
    Attack Time
    1.83 Second
    Damage Spread
    ±20%
    Опыт
    400%
    Model Size
    85%
    Type
    AzmeriGullGoliathBeast
    Metadata
    GullGoliathBestiary_
    Уровень
    68
    Здоровье
    51,467
    Броня
    50,383
    Уклонение
    4,739
    Энергетический щит
    0
    Damage
    1,195
    Урон от чар
    1,195
    Точность
    290
    Attack Time
    1.83
    Опыт
    41,020
    Ailment Threshold
    51,467
    Chill
    163
    Shock
    163
    Brittle
    921
    Scorch
    163
    Sap
    450
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 956–1434
    Шанс критического удара: 5%
    Attack Time: 1.83 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTAzmeriGullGoliathLeapSlam
    Spell, Movement
    Время применения: 1 сек.
    Перезарядка: 12 сек.
    action attack or cast time uses animation length [1]
    leap slam minimum distance [20]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-10]
    GAAzmeriGullGoliathGroundSlam
    Triggerable, Attack
    Base Damage: 956–1434
    Шанс критического удара: 5%
    Attack Time: 1.83 сек.
    Перезарядка: 10 сек.
    action attack or cast time uses animation length [1]
    is area damage [1]
    DTTAzmeriGullGoliathLeapSlamEnraged
    Spell, Movement
    Время применения: 1 сек.
    Перезарядка: 12 сек.
    action attack or cast time uses animation length [1]
    leap slam minimum distance [20]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-13]
    GAAzmeriGullGoliathGroundSlamEnraged
    Triggerable, Attack
    Base Damage: 956–1434
    Шанс критического удара: 5%
    Attack Time: 1.83 сек.
    Перезарядка: 10 сек.
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASAzmeriGullGoliathSunderSlam
    Spell
    Время применения: 1 сек.
    Перезарядка: 18 сек.
    action attack or cast time uses animation length [1]
    GAAzmeriGullGoliathLeapSlam
    Triggerable, Attack
    Base Damage: 956–1434
    Шанс критического удара: 5%
    Attack Time: 1.83 сек.
    is area damage [1]
    GAAzmeriGullGoliathLeapSlamEnraged
    Triggerable, Attack
    Base Damage: 956–1434
    Шанс критического удара: 5%
    Attack Time: 1.83 сек.
    is area damage [1]
    GTAzmeriGullGoliathSunderSlam
    Triggerable, Spell
    Время применения: 1 сек.
    GAAzmeriGullGoliathSunderSlam
    Triggerable, Attack
    Base Damage: 956–1434
    Шанс критического удара: 5%
    Attack Time: 1.83 сек.
    is area damage [1]
    GAAzmeriGullGoliathSunderSlamEnd
    Triggerable, Attack
    Base Damage: 956–1434
    Шанс критического удара: 5%
    Attack Time: 1.83 сек.
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRare"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    
    	actor = "Metadata/Monsters/LeagueAzmeri/GullGoliath/GullGoliath.act"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRare"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/GullGoliathBestiary_"] = {
        name = "Black Mórrigan",
        life = 8,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 3.2,
        damageSpread = 0.2,
        attackTime = 1.83,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "GAAzmeriGullGoliathGroundSlam",
            "GAAzmeriGullGoliathGroundSlamEnraged",
            "GAAzmeriGullGoliathLeapSlam",
            "GAAzmeriGullGoliathLeapSlamEnraged",
            "GAAzmeriGullGoliathSunderSlam",
            "GAAzmeriGullGoliathSunderSlamEnd",
            "EASAzmeriGullGoliathSunderSlam",
            "GTAzmeriGullGoliathSunderSlam",
            "DTTAzmeriGullGoliathLeapSlam",
            "DTTAzmeriGullGoliathLeapSlamEnraged",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriGullGoliathGroundSlam"] = {
        name = "GAAzmeriGullGoliathGroundSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriGullGoliathGroundSlamEnraged"] = {
        name = "GAAzmeriGullGoliathGroundSlamEnraged",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriGullGoliathLeapSlam"] = {
        name = "GAAzmeriGullGoliathLeapSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriGullGoliathLeapSlamEnraged"] = {
        name = "GAAzmeriGullGoliathLeapSlamEnraged",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriGullGoliathSunderSlam"] = {
        name = "GAAzmeriGullGoliathSunderSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriGullGoliathSunderSlamEnd"] = {
        name = "GAAzmeriGullGoliathSunderSlamEnd",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASAzmeriGullGoliathSunderSlam"] = {
        name = "EASAzmeriGullGoliathSunderSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriGullGoliathSunderSlam"] = {
        name = "GTAzmeriGullGoliathSunderSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTAzmeriGullGoliathLeapSlam"] = {
        name = "DTTAzmeriGullGoliathLeapSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, -40, -10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTAzmeriGullGoliathLeapSlamEnraged"] = {
        name = "DTTAzmeriGullGoliathLeapSlamEnraged",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, -40, -13, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    stance movement speed +% final [25]
    IdStanceAzmeriGullGoliathEnraged
    FamilyStance
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 25 Max: 25 Global
  • Craft Tagsspeed
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.