야수 도감 조합법 /8 ⍟
이름Recipe
아이템에 위상 스킬 부여: 30레벨 고양이의 위상 스킬
아이템에 위상 스킬 부여: 30레벨 새의 위상 스킬
아이템에 위상 스킬 부여: 30레벨 거미의 위상 스킬
아이템에 위상 스킬 부여: 30레벨 게의 위상 스킬
히네코라의 머리카락 적용: 마법 아이템으로
아이템 분할: 각각 속성이 2개 부여된 아이템 3개로
영향을 받은 아이템 또는 분할된 아이템에는 적용 불가
아이템 속성 부여: 연결부 개수가 최대가 되도록
아이템 속성 부여: 홈 개수가 최대가 되도록
검은 모리건
야수
종: 늑대
과: 야생
stance movement speed +% final [25]
Black Mórrigan
SpectreN
Tagsbeast, humanoid, large_model, medium_movement, not_dex, not_int, red_blood
Packs
  • 검은 모리건
  • 생명력
    800%
    방어도
    +75%
    Ailment Threshold
    800%
    저항
    50 50 50 30
    Damage
    320%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 18
    Attack Time
    1.83 Second
    Damage Spread
    ±20%
    경험치
    400%
    Model Size
    85%
    Type
    AzmeriGullGoliathBeast
    Metadata
    GullGoliathBestiary_
    레벨
    68
    생명력
    51,467
    방어도
    50,383
    회피
    4,739
    에너지 보호막
    0
    Damage
    1,195
    주문 피해
    1,195
    정확도
    290
    Attack Time
    1.83
    경험치
    41,020
    Ailment Threshold
    51,467
    Chill
    163
    Shock
    163
    Brittle
    921
    Scorch
    163
    Sap
    450
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 956–1434
    치명타 확률: 5%
    Attack Time: 1.83 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTAzmeriGullGoliathLeapSlam
    Spell, Movement
    시전 속도: 1 초
    재사용 대기시간: 12 초
    action attack or cast time uses animation length [1]
    leap slam minimum distance [20]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-10]
    GAAzmeriGullGoliathGroundSlam
    Triggerable, Attack
    Base Damage: 956–1434
    치명타 확률: 5%
    Attack Time: 1.83 초
    재사용 대기시간: 10 초
    action attack or cast time uses animation length [1]
    is area damage [1]
    DTTAzmeriGullGoliathLeapSlamEnraged
    Spell, Movement
    시전 속도: 1 초
    재사용 대기시간: 12 초
    action attack or cast time uses animation length [1]
    leap slam minimum distance [20]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-13]
    GAAzmeriGullGoliathGroundSlamEnraged
    Triggerable, Attack
    Base Damage: 956–1434
    치명타 확률: 5%
    Attack Time: 1.83 초
    재사용 대기시간: 10 초
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASAzmeriGullGoliathSunderSlam
    Spell
    시전 속도: 1 초
    재사용 대기시간: 18 초
    action attack or cast time uses animation length [1]
    GAAzmeriGullGoliathLeapSlam
    Triggerable, Attack
    Base Damage: 956–1434
    치명타 확률: 5%
    Attack Time: 1.83 초
    is area damage [1]
    GAAzmeriGullGoliathLeapSlamEnraged
    Triggerable, Attack
    Base Damage: 956–1434
    치명타 확률: 5%
    Attack Time: 1.83 초
    is area damage [1]
    GTAzmeriGullGoliathSunderSlam
    Triggerable, Spell
    시전 속도: 1 초
    GAAzmeriGullGoliathSunderSlam
    Triggerable, Attack
    Base Damage: 956–1434
    치명타 확률: 5%
    Attack Time: 1.83 초
    is area damage [1]
    GAAzmeriGullGoliathSunderSlamEnd
    Triggerable, Attack
    Base Damage: 956–1434
    치명타 확률: 5%
    Attack Time: 1.83 초
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRare"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    
    	actor = "Metadata/Monsters/LeagueAzmeri/GullGoliath/GullGoliath.act"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRare"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAzmeri/GullGoliathBestiary_"] = {
        name = "Black Mórrigan",
        life = 8,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 3.2,
        damageSpread = 0.2,
        attackTime = 1.83,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "GAAzmeriGullGoliathGroundSlam",
            "GAAzmeriGullGoliathGroundSlamEnraged",
            "GAAzmeriGullGoliathLeapSlam",
            "GAAzmeriGullGoliathLeapSlamEnraged",
            "GAAzmeriGullGoliathSunderSlam",
            "GAAzmeriGullGoliathSunderSlamEnd",
            "EASAzmeriGullGoliathSunderSlam",
            "GTAzmeriGullGoliathSunderSlam",
            "DTTAzmeriGullGoliathLeapSlam",
            "DTTAzmeriGullGoliathLeapSlamEnraged",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriGullGoliathGroundSlam"] = {
        name = "GAAzmeriGullGoliathGroundSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriGullGoliathGroundSlamEnraged"] = {
        name = "GAAzmeriGullGoliathGroundSlamEnraged",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriGullGoliathLeapSlam"] = {
        name = "GAAzmeriGullGoliathLeapSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriGullGoliathLeapSlamEnraged"] = {
        name = "GAAzmeriGullGoliathLeapSlamEnraged",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriGullGoliathSunderSlam"] = {
        name = "GAAzmeriGullGoliathSunderSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAzmeriGullGoliathSunderSlamEnd"] = {
        name = "GAAzmeriGullGoliathSunderSlamEnd",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASAzmeriGullGoliathSunderSlam"] = {
        name = "EASAzmeriGullGoliathSunderSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAzmeriGullGoliathSunderSlam"] = {
        name = "GTAzmeriGullGoliathSunderSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTAzmeriGullGoliathLeapSlam"] = {
        name = "DTTAzmeriGullGoliathLeapSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, -40, -10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTAzmeriGullGoliathLeapSlamEnraged"] = {
        name = "DTTAzmeriGullGoliathLeapSlamEnraged",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, -40, -13, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    stance movement speed +% final [25]
    IdStanceAzmeriGullGoliathEnraged
    FamilyStance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 25 Max: 25 Global
  • Craft Tagsspeed