Фенума, Первая Ночи Уникальный /4 ⍟
+(30–40) к интеллекту
(120–140)% увеличение энергетического щита
Регенерация (80–100) энергетического щита в секунду
Под действием ваших Паучьих паутин враги наносят уменьшенный на 10% урон
Под действием Паучьих паутин враги имеют -10% ко всем сопротивлениям
(50–70)% увеличение области действия Духа паука
(160–200)% увеличение уклонения и энергетического щита
+(20–30)% к сопротивлению молнии
+(17–23)% к сопротивлению хаосу
25% повышение скорости передвижения
Дух паука может наложить дополнительную Паучью паутину на врагов
Дарует (15–20) энергетического щита за каждый удар по врагу, на которого действует Паучья паутина
(40–50)% увеличение длительности отрицательного эффекта Духа паука
Добавляет от (16–21) до (31–36) урона хаосом к чарам
(220–250)% увеличение энергетического щита
10% шанс получить заряд энергии при нанесении удара по врагу, на которого действует Паучья паутина
(6–10)% шанс отравить за заряд энергии
(15–20)% увеличение урона от яда за заряд энергии
Дух паука накладывает Паучьи паутины и Скованность каждые 0.5 секунд(-ы)
Дарует умение Дух паука 20 уровня
(120–170)% увеличение уклонения и энергетического щита
+(40–50) к максимуму здоровья
(6–9)% повышение скорости атаки и сотворения чар
(40–60)% увеличение урона от ударов и состояний по врагам, на которых действуют 3 Паучьих паутины
Добавляет от (8–10) до (13–15) урона хаосом за каждую Паучью паутину на враге
(Состояния, наносящие урон - кровотечение, поджог и яд)
Фенума, Первая Ночи
Зверь
Монстры дают повышенный на 100% опыт
monster dropped item rarity +% [15000]
Скорость действий не может быть уменьшена ниже базового значения в 70%
200% увеличение длительности яда
Отравляет при нанесении удара
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster no drops [1]
Fenumus, First of the Night
SpectreN
AreaЛогово Фенумы
Tagsanimal_claw_weapon, beast, bestiary_beast_boss, bestiary_spirit_boss, Чародейский, chaos_affinity, flesh_armour, hidden_monster, insect_blood, is_unarmed, medium_height, melee, physical_affinity, ranged, slow_movement, spider
Packs
  • Фенума, Первая Ночи
  • Здоровье
    2100%
    Ailment Threshold
    2100%
    Сопротивление
    40 40 40 25
    Damage
    125%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.95 Second
    Damage Spread
    ±20%
    Опыт
    250%
    Model Size
    90%
    Type
    SpiderPlatedBestiarySpiritBoss
    Metadata
    SpiderPlatedBestiarySpiritBoss
    Уровень
    77
    Здоровье
    13,469,477
    Броня
    58,245
    Уклонение
    6,448
    Энерг. щит
    0
    Damage
    907
    Урон от чар
    1,354
    Точность
    412
    Attack Time
    1.3065
    Опыт
    167,640
    Ailment Threshold
    6,734,739
    Chill
    21,295
    Shock
    21,295
    Brittle
    120,478
    Scorch
    21,295
    Sap
    58,835
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 1440–2160
    Шанс критического удара: 5%
    Attack Time: 1.95 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BestiarySpiderBossSpitMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Время применения: 2 сек.
    Перезарядка: 6 сек.
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от 1331 до 1996 физического урона
    Ваши удары не могут оглушать врагов
    25% физического урона становится уроном хаосом
    Отравляет врагов при нанесении удара
    base is projectile [1]
    is area damage [1]
    monster mortar number of forks [4]
    mortar projectile distance override [20]
    projectile spread radius [3]
    visual hit effect chaos is green [1]
    BestiarySpiderBossSpitMortarLong
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Время применения: 2 сек.
    Перезарядка: 6 сек.
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от 1331 до 1996 физического урона
    Ваши удары не могут оглушать врагов
    25% физического урона становится уроном хаосом
    Отравляет врагов при нанесении удара
    base is projectile [1]
    is area damage [1]
    monster mortar number of forks [5]
    mortar projectile distance override [20]
    projectile spread radius [3]
    visual hit effect chaos is green [1]
    BestiarySpiderSpiritBossTailSpike
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1440–2160
    Шанс критического удара: 5%
    Attack Time: 1.95 сек.
    Перезарядка: 0.5 сек.
    Снаряды пронзают все цели
    Багровый танец
    25% снижение скорости снаряда
    Накладывает кровотечение
    base is projectile [1]
    monster projectile variation [30]
    BestiarySpiderHallucinate
    Перезарядка: 20 сек.
    Базовая длительность - 5 секунд(-ы)
    BestiarySpiderSpiritBossTailSpikeSwing
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1440–2160
    Шанс критического удара: 5%
    Attack Time: 1.95 сек.
    Перезарядка: 7.5 сек.
    Снаряды пронзают все цели
    Багровый танец
    25% снижение скорости снаряда
    Скорость атаки на 22% меньше
    Накладывает кровотечение
    base is projectile [1]
    monster projectile variation [30]
    monster reverse point blank damage -% at minimum range [33]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    BestiarySpiderGroundStab
    Spell
    Время применения: 1.4 сек.
    Перезарядка: 18 сек.
    Наносит 1770.5 базового урона хаосом в секунду
    Базовая длительность - 3 секунд(-ы)
    Длительность вторичного эффекта: 12 секунд
    80% уменьшение области действия
    50% снижение скорости передвижения
    Скорость атаки на 29% меньше
    monster penalty against minions damage +% final vs player minions [-50]
    BestiarySpiderPlateSpiritBossSummon
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Время применения: 1.3 сек.
    Перезарядка: 10 сек.
    alternate minion [335]
    minion dies when parent deleted [1]
    minion dies when parent dies [1]
    number of monsters to summon [6]
    summon specific monsters radius +% [40]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
        slow_animations_go_to_idle = false
    }
    
    Actor
    {
        basic_action = "ChangeToStance1"
        basic_action = "ChangeToStance2"
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	
    }
    
    Transitionable
    {
        on_transition = "PauseAnimation(); RemoveCollidability();"
    }
    
    MinimapIcon
    {
    	icon = "BestiaryLegendaryBeast" 
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );"
    }
    
    Life
    {
    	on_defeat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );"
    	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );"
    }
    
    Transitionable
    {
        on_transition = "DisableRendering(); HideMinimapIcon(  );"
        create_transitioned = "DisableRendering(); RemoveCollidability(); HideMinimapIcon(  );"
    }
    
    Animated
    {
        on_event_teleport_for_burrow_emerge_01 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/ambush/groundchurn.ao );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/SpiderPlatedBestiarySpiritBoss"] = {
        name = "Fenumus, First of the Night",
        life = 21,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.95,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
            "BestiarySpiderBossSpitMortar",
            "BestiarySpiderBossSpitMortarLong",
            "BestiarySpiderSpiritBossTailSpike",
            "BestiarySpiderSpiritBossTailSpikeSwing",
            "BestiarySpiderPlateSpiritBossSummon",
            "BestiarySpiderGroundStab",
            "BestiarySpiderHallucinate",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderBossSpitMortar"] = {
        name = "BestiarySpiderBossSpitMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "monster_mortar_number_of_forks",
            "mortar_projectile_distance_override",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
            "cannot_stun",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 4, 20, 25, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderBossSpitMortarLong"] = {
        name = "BestiarySpiderBossSpitMortarLong",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "monster_mortar_number_of_forks",
            "mortar_projectile_distance_override",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
            "cannot_stun",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 5, 20, 25, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderSpiritBossTailSpike"] = {
        name = "BestiarySpiderSpiritBossTailSpike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "always_pierce",
            "global_bleed_on_hit",
            "keystone_crimson_dance",
        },
        levels = {
            [1] = {30, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderSpiritBossTailSpikeSwing"] = {
        name = "BestiarySpiderSpiritBossTailSpikeSwing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "active_skill_attack_speed_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
            "global_bleed_on_hit",
            "keystone_crimson_dance",
        },
        levels = {
            [1] = {30, -25, -22, 33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderPlateSpiritBossSummon"] = {
        name = "BestiarySpiderPlateSpiritBossSummon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
            "minion_dies_when_parent_deleted",
        },
        levels = {
            [1] = {335, 6, 40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderGroundStab"] = {
        name = "BestiarySpiderGroundStab",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "base_skill_area_of_effect_+%",
            "base_movement_velocity_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {1.5, 3000, 12000, -29, -80, -50, -50, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderHallucinate"] = {
        name = "BestiarySpiderHallucinate",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {5000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Монстры дают повышенный на 100% опыт
    monster dropped item rarity +% [15000]
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Скорость действий не может быть уменьшена ниже базового значения в 70%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    200% увеличение длительности яда
    Отравляет при нанесении удара
    IdBestiarySpiderSpiritBossPoisonOnHit
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • global poison on hit Min: 1 Max: 1 Global
  • base poison duration +% Min: 200 Max: 200 Global
  • Craft Tagspoison chaos ailment
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • monster no drops [1]
    IdMonsterNoDrops
    FamilyMonsterNoDrops
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster no drops Min: 1 Max: 1 Global
  • Фенума, Первая Ночи
    Зверь
    Семейство: Пещеры
    Монстры дают повышенный на 100% опыт
    monster dropped item rarity +% [15000]
    Скорость действий не может быть уменьшена ниже базового значения в 70%
    200% увеличение длительности яда
    Отравляет при нанесении удара
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Fenumus, First of the Night
    SpectreN
    AreaЛогово Фенумы
    Tagsanimal_claw_weapon, beast, bestiary_beast_boss, bestiary_spirit_boss, Чародейский, chaos_affinity, flesh_armour, hidden_monster, insect_blood, is_unarmed, medium_height, melee, physical_affinity, ranged, slow_movement, spider
    Здоровье
    2100%
    Ailment Threshold
    2100%
    Сопротивление
    40 40 40 25
    Damage
    125%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.95 Second
    Damage Spread
    ±20%
    Опыт
    250%
    Model Size
    90%
    Type
    SpiderPlatedBestiarySpiritBoss
    Metadata
    SpiderPlatedBestiarySpiritBossMine
    Уровень
    77
    Здоровье
    13,469,477
    Броня
    58,245
    Уклонение
    6,448
    Энерг. щит
    0
    Damage
    907
    Урон от чар
    1,354
    Точность
    412
    Attack Time
    1.3065
    Опыт
    167,640
    Ailment Threshold
    6,734,739
    Chill
    21,295
    Shock
    21,295
    Brittle
    120,478
    Scorch
    21,295
    Sap
    58,835
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 1440–2160
    Шанс критического удара: 5%
    Attack Time: 1.95 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BestiarySpiderBossSpitMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Время применения: 2 сек.
    Перезарядка: 6 сек.
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от 1331 до 1996 физического урона
    Ваши удары не могут оглушать врагов
    25% физического урона становится уроном хаосом
    Отравляет врагов при нанесении удара
    base is projectile [1]
    is area damage [1]
    monster mortar number of forks [4]
    mortar projectile distance override [20]
    projectile spread radius [3]
    visual hit effect chaos is green [1]
    BestiarySpiderBossSpitMortarLong
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Время применения: 2 сек.
    Перезарядка: 6 сек.
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Наносит от 1331 до 1996 физического урона
    Ваши удары не могут оглушать врагов
    25% физического урона становится уроном хаосом
    Отравляет врагов при нанесении удара
    base is projectile [1]
    is area damage [1]
    monster mortar number of forks [5]
    mortar projectile distance override [20]
    projectile spread radius [3]
    visual hit effect chaos is green [1]
    BestiarySpiderSpiritBossTailSpike
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1440–2160
    Шанс критического удара: 5%
    Attack Time: 1.95 сек.
    Перезарядка: 0.5 сек.
    Снаряды пронзают все цели
    Багровый танец
    25% снижение скорости снаряда
    Накладывает кровотечение
    base is projectile [1]
    monster projectile variation [30]
    BestiarySpiderHallucinate
    Перезарядка: 20 сек.
    Базовая длительность - 5 секунд(-ы)
    BestiarySpiderSpiritBossTailSpikeSwing
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1440–2160
    Шанс критического удара: 5%
    Attack Time: 1.95 сек.
    Перезарядка: 7.5 сек.
    Снаряды пронзают все цели
    Багровый танец
    25% снижение скорости снаряда
    Скорость атаки на 22% меньше
    Накладывает кровотечение
    base is projectile [1]
    monster projectile variation [30]
    monster reverse point blank damage -% at minimum range [33]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    BestiarySpiderGroundStab
    Spell
    Время применения: 1.4 сек.
    Перезарядка: 18 сек.
    Наносит 1770.5 базового урона хаосом в секунду
    Базовая длительность - 3 секунд(-ы)
    Длительность вторичного эффекта: 12 секунд
    80% уменьшение области действия
    50% снижение скорости передвижения
    Скорость атаки на 29% меньше
    monster penalty against minions damage +% final vs player minions [-50]
    BestiarySpiderPlateSpiritBossSummon
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Время применения: 1.3 сек.
    Перезарядка: 10 сек.
    alternate minion [335]
    minion dies when parent deleted [1]
    minion dies when parent dies [1]
    number of monsters to summon [6]
    summon specific monsters radius +% [40]
    summoned monsters are minions [1]
    BestiarySpiderTeleportSlam
    Damage, Area, Attack
    Base Damage: 1440–2160
    Шанс критического удара: 5%
    Attack Time: 1.95 сек.
    Перезарядка: 5 сек.
    Наносит на 100% больше урона
    Скорость атаки на 50% меньше
    active skill area of effect radius +% final [-33]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
        slow_animations_go_to_idle = false
    }
    
    Life
    {
    	initial_life_percentage = 50
    }
    
    Transitionable
    {
    }
    
    MinimapIcon
    {
    	icon = "BestiaryLegendaryBeast" 
    }
    
    Stats
    {
    	set_corpse_cannot_be_destroyed = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    
    Animated
    {
    	on_event_contact_for_attack_groundstrike_v1 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/SpiderPlated/tail_impact.ao, default, inherit, inherit, inherit, inherit, 60, 0, inherit );"
    }
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );"
    }
    
    Life
    {
    	on_defeat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );"
    	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/SpiderPlatedBestiarySpiritBossMine"] = {
        name = "Fenumus, First of the Night",
        life = 21,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.95,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
            "BestiarySpiderBossSpitMortar",
            "BestiarySpiderBossSpitMortarLong",
            "BestiarySpiderSpiritBossTailSpike",
            "BestiarySpiderSpiritBossTailSpikeSwing",
            "BestiarySpiderPlateSpiritBossSummon",
            "BestiarySpiderGroundStab",
            "BestiarySpiderHallucinate",
            "BestiarySpiderTeleportSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderBossSpitMortar"] = {
        name = "BestiarySpiderBossSpitMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "monster_mortar_number_of_forks",
            "mortar_projectile_distance_override",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
            "cannot_stun",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 4, 20, 25, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderBossSpitMortarLong"] = {
        name = "BestiarySpiderBossSpitMortarLong",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "monster_mortar_number_of_forks",
            "mortar_projectile_distance_override",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
            "cannot_stun",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 5, 20, 25, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderSpiritBossTailSpike"] = {
        name = "BestiarySpiderSpiritBossTailSpike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "always_pierce",
            "global_bleed_on_hit",
            "keystone_crimson_dance",
        },
        levels = {
            [1] = {30, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderSpiritBossTailSpikeSwing"] = {
        name = "BestiarySpiderSpiritBossTailSpikeSwing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "active_skill_attack_speed_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
            "global_bleed_on_hit",
            "keystone_crimson_dance",
        },
        levels = {
            [1] = {30, -25, -22, 33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderPlateSpiritBossSummon"] = {
        name = "BestiarySpiderPlateSpiritBossSummon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
            "minion_dies_when_parent_deleted",
        },
        levels = {
            [1] = {335, 6, 40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderGroundStab"] = {
        name = "BestiarySpiderGroundStab",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "base_skill_area_of_effect_+%",
            "base_movement_velocity_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {1.5, 3000, 12000, -29, -80, -50, -50, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderHallucinate"] = {
        name = "BestiarySpiderHallucinate",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {5000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderTeleportSlam"] = {
        name = "BestiarySpiderTeleportSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-50, 100, -33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Монстры дают повышенный на 100% опыт
    monster dropped item rarity +% [15000]
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Скорость действий не может быть уменьшена ниже базового значения в 70%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    200% увеличение длительности яда
    Отравляет при нанесении удара
    IdBestiarySpiderSpiritBossPoisonOnHit
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • global poison on hit Min: 1 Max: 1 Global
  • base poison duration +% Min: 200 Max: 200 Global
  • Craft Tagspoison chaos ailment
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Фенума, Первая Ночи
    Зверь
    Монстры дают повышенный на 100% опыт
    monster dropped item rarity +% [15000]
    Скорость действий не может быть уменьшена ниже базового значения в 70%
    200% увеличение длительности яда
    Отравляет при нанесении удара
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Fenumus, First of the Night
    SpectreN
    Tagsanimal_claw_weapon, beast, bestiary_beast_boss, Чародейский, chaos_affinity, flesh_armour, hidden_monster, insect_blood, is_unarmed, medium_height, melee, physical_affinity, ranged, slow_movement, spider
    Здоровье
    2100%
    Ailment Threshold
    2100%
    Сопротивление
    40 40 40 25
    Damage
    125%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.95 Second
    Damage Spread
    ±20%
    Опыт
    250%
    Model Size
    90%
    Type
    SpiderPlatedBestiarySpiritBoss
    Metadata
    SpiderPlatedBestiarySpiritBossMenagerie
    Уровень
    68
    Здоровье
    2,926,274
    Броня
    28,790
    Уклонение
    4,739
    Энерг. щит
    0
    Damage
    532
    Урон от чар
    794
    Точность
    290
    Attack Time
    1.3065
    Опыт
    141,006
    Ailment Threshold
    1,843,552
    Chill
    5,829
    Shock
    5,829
    Brittle
    32,979
    Scorch
    5,829
    Sap
    16,105
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 845–1267
    Шанс критического удара: 5%
    Attack Time: 1.95 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BestiarySpiderBossSpitMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Время применения: 2 сек.
    Перезарядка: 6 сек.
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    BestiarySpiderBossSpitMortarLong
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Время применения: 2 сек.
    Перезарядка: 6 сек.
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    BestiarySpiderSpiritBossTailSpike
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 845–1267
    Шанс критического удара: 5%
    Attack Time: 1.95 сек.
    Перезарядка: 0.5 сек.
    Снаряды пронзают все цели
    Багровый танец
    25% снижение скорости снаряда
    Накладывает кровотечение
    base is projectile [1]
    monster projectile variation [30]
    BestiarySpiderSpiritBossTailSpikeSwing
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 845–1267
    Шанс критического удара: 5%
    Attack Time: 1.95 сек.
    Перезарядка: 7.5 сек.
    Снаряды пронзают все цели
    Багровый танец
    25% снижение скорости снаряда
    Скорость атаки на 22% меньше
    Накладывает кровотечение
    base is projectile [1]
    monster projectile variation [30]
    monster reverse point blank damage -% at minimum range [33]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    BestiarySpiderGroundStab
    Spell
    Время применения: 1.4 сек.
    Перезарядка: 18 сек.
    BestiarySpiderPlateSpiritBossSummon
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Время применения: 1.3 сек.
    Перезарядка: 10 сек.
    alternate minion [335]
    minion dies when parent deleted [1]
    minion dies when parent dies [1]
    number of monsters to summon [6]
    summon specific monsters radius +% [40]
    summoned monsters are minions [1]
    BestiarySpiderTeleportSlam
    Damage, Area, Attack
    Base Damage: 845–1267
    Шанс критического удара: 5%
    Attack Time: 1.95 сек.
    Перезарядка: 5 сек.
    Наносит на 100% больше урона
    Скорость атаки на 50% меньше
    active skill area of effect radius +% final [-33]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
        slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
        on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );"
    }
    
    Life
    {
        on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );"
        on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );"
    }
    
    Render
    {
        //turn_duration = 0.35
    }
    
    Animated
    {
        on_event_contact_for_attack_groundstrike_v1 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/SpiderPlated/tail_impact.ao, default, inherit, inherit, inherit, inherit, 60, 0, inherit );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/SpiderPlatedBestiarySpiritBossMenagerie"] = {
        name = "Fenumus, First of the Night",
        life = 21,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.95,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
            "BestiarySpiderBossSpitMortar",
            "BestiarySpiderBossSpitMortarLong",
            "BestiarySpiderSpiritBossTailSpike",
            "BestiarySpiderSpiritBossTailSpikeSwing",
            "BestiarySpiderPlateSpiritBossSummon",
            "BestiarySpiderGroundStab",
            "BestiarySpiderTeleportSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderBossSpitMortar"] = {
        name = "BestiarySpiderBossSpitMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "monster_mortar_number_of_forks",
            "mortar_projectile_distance_override",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
            "cannot_stun",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 4, 20, 25, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderBossSpitMortarLong"] = {
        name = "BestiarySpiderBossSpitMortarLong",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "monster_mortar_number_of_forks",
            "mortar_projectile_distance_override",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
            "cannot_stun",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 5, 20, 25, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderSpiritBossTailSpike"] = {
        name = "BestiarySpiderSpiritBossTailSpike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "always_pierce",
            "global_bleed_on_hit",
            "keystone_crimson_dance",
        },
        levels = {
            [1] = {30, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderSpiritBossTailSpikeSwing"] = {
        name = "BestiarySpiderSpiritBossTailSpikeSwing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "active_skill_attack_speed_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
            "global_bleed_on_hit",
            "keystone_crimson_dance",
        },
        levels = {
            [1] = {30, -25, -22, 33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderPlateSpiritBossSummon"] = {
        name = "BestiarySpiderPlateSpiritBossSummon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
            "minion_dies_when_parent_deleted",
        },
        levels = {
            [1] = {335, 6, 40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderGroundStab"] = {
        name = "BestiarySpiderGroundStab",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "base_skill_area_of_effect_+%",
            "base_movement_velocity_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {1.5, 3000, 12000, -29, -80, -50, -50, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderTeleportSlam"] = {
        name = "BestiarySpiderTeleportSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-50, 100, -33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Монстры дают повышенный на 100% опыт
    monster dropped item rarity +% [15000]
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Скорость действий не может быть уменьшена ниже базового значения в 70%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    200% увеличение длительности яда
    Отравляет при нанесении удара
    IdBestiarySpiderSpiritBossPoisonOnHit
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • global poison on hit Min: 1 Max: 1 Global
  • base poison duration +% Min: 200 Max: 200 Global
  • Craft Tagspoison chaos ailment
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Фенума, Первая Ночи Topic /1 ⍟
    NPCИмя
    Эйнар, Мастер зверейЭйнар — отважный исследователь. Знаешь, в чём секрет моей отваги? Я не думаю. Однажды я не думал и забрёл в пещеру. Это было отважно, но потом я заблудился. Было темно. Я не думал и потому не взял с собой факел.

    Я на ощупь бродил в кромешной тьме, пока не увидел... огонёк. Потом два огонька. Потом много! Очень много огоньков! Я стал подбираться ближе. Огоньки становились всё ярче и ярче. И тут... я поскользнулся. Расселина была очень глубокая. Эйнар решил, что сейчас умрёт, но его поймали. Меня поймала паутина. На ней копошились и дёргались огоньки. Насекомые. А над ними виднелась тень паучихи. Фенумы... Воплощения Первых.

    Её паутина была крепкой, но клинок Эйнара был крепче. Я прорезал себе путь на свободу и упал в реку, которая текла внизу. Доплыл до берега. Это было весело.

    Путь к Фенуме лежит через кровь жуков. Пауков. Насекомых. Трупоедов. Собирай их и привлечёшь Фенуму.
    Edit

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