夜の始祖、フィヌムス ユニーク /4
知性 +(30–40)
エナジーシールドが(120–140)%増加する
毎秒(80–100)のエナジーシールドを自動回復する
蜘蛛の巣の影響を受けている敵のダメージが10%減少する
蜘蛛の巣の影響を受けている敵は全ての耐性が-10%される
蜘蛛のアスペクトの効果範囲が(50–70)%増加する
回避力およびエナジーシールドが(160–200)%増加する
雷耐性 +(20–30)%
混沌耐性 +(17–23)%
移動スピードが25%増加する
蜘蛛のアスペクトは敵に蜘蛛の巣を追加で1回付与できる
蜘蛛の巣の影響を受けている時にプレイヤーがヒットを与えた敵1体ごとに(15–20)のエナジーシールドを獲得する
蜘蛛のアスペクトのデバフの持続時間が(40–50)%増加する
(16–21)から(31–36)の混沌ダメージをスペルに追加する
エナジーシールドが(220–250)%増加する
蜘蛛の巣の影響を受けている敵に対するヒット時に10%の確率でパワーチャージを1個獲得する
パワーチャージ1個ごとに(6–10)%の確率で毒を付与する
パワーチャージ1個ごとに毒ダメージが(15–20)%増加する
蜘蛛のアスペクトは代わりに0.5秒ごとに蜘蛛の巣と阻害を付与する
レベル20蜘蛛のアスペクトスキルを付与する
回避力およびエナジーシールドが(120–170)%増加する
最大ライフ +(40–50)
アタックスピードおよびキャストスピードが(6–9)%増加する
蜘蛛の巣3スタックの影響を受けている敵に対するヒットおよび状態異常のダメージが(40–60)%増加する
敵に付与した蜘蛛の巣1スタックごとに(8–10)から(13–15)の混沌ダメージを追加する
(Damaging Ailments: ダメージを与える状態異常には、出血、発火、毒がある)
ベスティアリーレシピ /2
名前Recipe
アイテムにアスペクトスキルを追加: 蜘蛛のアスペクト
蜘蛛のアスペクト
アイテムにアスペクトスキルを追加: レベル30蜘蛛のアスペクトスキル
夜の始祖、フィヌムス
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
アクションスピードは基礎値の50%よりも低く修正されることがない
毒持続時間が200%増加する
ヒット時に毒を付与する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster no drops [1]
Fenumus, First of the Night
SpectreN
Areaフィヌムスの巣
Tagsanimal_claw_weapon, beast, bestiary_beast_boss, bestiary_spirit_boss, キャスター, chaos_affinity, flesh_armour, hidden_monster, insect_blood, is_unarmed, medium_height, melee, physical_affinity, ranged, slow_movement, spider
Packs
  • 夜の始祖、フィヌムス
  • ライフ
    2100%
    Ailment Threshold
    2100%
    耐性
    40 40 40 25
    Damage
    125%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.95 Second
    Damage Spread
    ±20%
    経験値
    250%
    Model Size
    90%
    Type
    SpiderPlatedBestiarySpiritBoss
    Metadata
    SpiderPlatedBestiarySpiritBoss
    レベル
    77
    ライフ
    13,469,477
    アーマー
    58,245
    回避力
    6,448
    エナジーシールド
    0
    Damage
    907
    スペルダメージ
    1,354
    命中
    412
    Attack Time
    1.3065
    経験値
    167,640
    Ailment Threshold
    6,734,739
    Chill
    21,295
    Shock
    21,295
    Brittle
    120,478
    Scorch
    21,295
    Sap
    58,835
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 1440–2160
    クリティカル率: 5%
    Attack Time: 1.95 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BestiarySpiderBossSpitMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    キャストタイム: 2 秒
    クールダウン時間: 6 秒
    一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
    1331から1996の物理ダメージを与える
    プレイヤーによるヒットは敵をスタンさせることができない
    物理ダメージの25%を混沌ダメージに変換する
    ヒット時に敵に毒を付与する
    base is projectile [1]
    is area damage [1]
    monster mortar number of forks [4]
    mortar projectile distance override [20]
    projectile spread radius [3]
    visual hit effect chaos is green [1]
    BestiarySpiderBossSpitMortarLong
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    キャストタイム: 2 秒
    クールダウン時間: 6 秒
    一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
    1331から1996の物理ダメージを与える
    プレイヤーによるヒットは敵をスタンさせることができない
    物理ダメージの25%を混沌ダメージに変換する
    ヒット時に敵に毒を付与する
    base is projectile [1]
    is area damage [1]
    monster mortar number of forks [5]
    mortar projectile distance override [20]
    projectile spread radius [3]
    visual hit effect chaos is green [1]
    BestiarySpiderSpiritBossTailSpike
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1440–2160
    クリティカル率: 5%
    Attack Time: 1.95 秒
    クールダウン時間: 0.5 秒
    投射物は全ての対象を貫通する
    クリムゾンダンス
    投射物スピードが25%減少する
    出血を付与する
    base is projectile [1]
    monster projectile variation [30]
    BestiarySpiderHallucinate
    クールダウン時間: 20 秒
    基礎持続時間は5
    BestiarySpiderSpiritBossTailSpikeSwing
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1440–2160
    クリティカル率: 5%
    Attack Time: 1.95 秒
    クールダウン時間: 7.5 秒
    投射物は全ての対象を貫通する
    クリムゾンダンス
    投射物スピードが25%減少する
    アタックスピードが22%低下する
    出血を付与する
    base is projectile [1]
    monster projectile variation [30]
    monster reverse point blank damage -% at minimum range [33]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    BestiarySpiderGroundStab
    Spell
    キャストタイム: 1.4 秒
    クールダウン時間: 18 秒
    毎秒1770.5の基礎混沌ダメージを与える
    基礎持続時間は3
    サブの基礎持続時間は12
    効果範囲が80%減少する
    移動スピードが50%減少する
    アタックスピードが29%低下する
    monster penalty against minions damage +% final vs player minions [-50]
    BestiarySpiderPlateSpiritBossSummon
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    キャストタイム: 1.3 秒
    クールダウン時間: 10 秒
    alternate minion [335]
    minion dies when parent deleted [1]
    minion dies when parent dies [1]
    number of monsters to summon [6]
    summon specific monsters radius +% [40]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
        slow_animations_go_to_idle = false
    }
    
    Actor
    {
        basic_action = "ChangeToStance1"
        basic_action = "ChangeToStance2"
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	
    }
    
    Transitionable
    {
        on_transition = "PauseAnimation(); RemoveCollidability();"
    }
    
    MinimapIcon
    {
    	icon = "BestiaryLegendaryBeast" 
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );"
    }
    
    Life
    {
    	on_defeat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );"
    	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );"
    }
    
    Transitionable
    {
        on_transition = "DisableRendering(); HideMinimapIcon(  );"
        create_transitioned = "DisableRendering(); RemoveCollidability(); HideMinimapIcon(  );"
    }
    
    Animated
    {
        on_event_teleport_for_burrow_emerge_01 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/ambush/groundchurn.ao );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/SpiderPlatedBestiarySpiritBoss"] = {
        name = "Fenumus, First of the Night",
        life = 21,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.95,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
            "BestiarySpiderBossSpitMortar",
            "BestiarySpiderBossSpitMortarLong",
            "BestiarySpiderSpiritBossTailSpike",
            "BestiarySpiderSpiritBossTailSpikeSwing",
            "BestiarySpiderPlateSpiritBossSummon",
            "BestiarySpiderGroundStab",
            "BestiarySpiderHallucinate",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderBossSpitMortar"] = {
        name = "BestiarySpiderBossSpitMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "monster_mortar_number_of_forks",
            "mortar_projectile_distance_override",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
            "cannot_stun",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 4, 20, 25, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderBossSpitMortarLong"] = {
        name = "BestiarySpiderBossSpitMortarLong",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "monster_mortar_number_of_forks",
            "mortar_projectile_distance_override",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
            "cannot_stun",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 5, 20, 25, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderSpiritBossTailSpike"] = {
        name = "BestiarySpiderSpiritBossTailSpike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "always_pierce",
            "global_bleed_on_hit",
            "keystone_crimson_dance",
        },
        levels = {
            [1] = {30, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderSpiritBossTailSpikeSwing"] = {
        name = "BestiarySpiderSpiritBossTailSpikeSwing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "active_skill_attack_speed_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
            "global_bleed_on_hit",
            "keystone_crimson_dance",
        },
        levels = {
            [1] = {30, -25, -22, 33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderPlateSpiritBossSummon"] = {
        name = "BestiarySpiderPlateSpiritBossSummon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
            "minion_dies_when_parent_deleted",
        },
        levels = {
            [1] = {335, 6, 40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderGroundStab"] = {
        name = "BestiarySpiderGroundStab",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "base_skill_area_of_effect_+%",
            "base_movement_velocity_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {1.5, 3000, 12000, -29, -80, -50, -50, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderHallucinate"] = {
        name = "BestiarySpiderHallucinate",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {5000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • アクションスピードは基礎値の50%よりも低く修正されることがない
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    毒持続時間が200%増加する
    ヒット時に毒を付与する
    IdBestiarySpiderSpiritBossPoisonOnHit
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • global poison on hit Min: 1 Max: 1 Global
  • base poison duration +% Min: 200 Max: 200 Global
  • Craft Tagspoison chaos ailment
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • monster no drops [1]
    IdMonsterNoDrops
    FamilyMonsterNoDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no drops Min: 1 Max: 1 Global
  • 夜の始祖、フィヌムス
    ジーナス: シーウィッチ
    グループ: クモ類
    ファミリー: 洞窟
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    アクションスピードは基礎値の50%よりも低く修正されることがない
    毒持続時間が200%増加する
    ヒット時に毒を付与する
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Fenumus, First of the Night
    SpectreN
    Areaフィヌムスの巣
    Tagsanimal_claw_weapon, beast, bestiary_beast_boss, bestiary_spirit_boss, キャスター, chaos_affinity, flesh_armour, hidden_monster, insect_blood, is_unarmed, medium_height, melee, physical_affinity, ranged, slow_movement, spider
    ライフ
    2100%
    Ailment Threshold
    2100%
    耐性
    40 40 40 25
    Damage
    125%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.95 Second
    Damage Spread
    ±20%
    経験値
    250%
    Model Size
    90%
    Type
    SpiderPlatedBestiarySpiritBoss
    Metadata
    SpiderPlatedBestiarySpiritBossMine
    レベル
    77
    ライフ
    13,469,477
    アーマー
    58,245
    回避力
    6,448
    エナジーシールド
    0
    Damage
    907
    スペルダメージ
    1,354
    命中
    412
    Attack Time
    1.3065
    経験値
    167,640
    Ailment Threshold
    6,734,739
    Chill
    21,295
    Shock
    21,295
    Brittle
    120,478
    Scorch
    21,295
    Sap
    58,835
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 1440–2160
    クリティカル率: 5%
    Attack Time: 1.95 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BestiarySpiderBossSpitMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    キャストタイム: 2 秒
    クールダウン時間: 6 秒
    一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
    1331から1996の物理ダメージを与える
    プレイヤーによるヒットは敵をスタンさせることができない
    物理ダメージの25%を混沌ダメージに変換する
    ヒット時に敵に毒を付与する
    base is projectile [1]
    is area damage [1]
    monster mortar number of forks [4]
    mortar projectile distance override [20]
    projectile spread radius [3]
    visual hit effect chaos is green [1]
    BestiarySpiderBossSpitMortarLong
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    キャストタイム: 2 秒
    クールダウン時間: 6 秒
    一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
    1331から1996の物理ダメージを与える
    プレイヤーによるヒットは敵をスタンさせることができない
    物理ダメージの25%を混沌ダメージに変換する
    ヒット時に敵に毒を付与する
    base is projectile [1]
    is area damage [1]
    monster mortar number of forks [5]
    mortar projectile distance override [20]
    projectile spread radius [3]
    visual hit effect chaos is green [1]
    BestiarySpiderSpiritBossTailSpike
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1440–2160
    クリティカル率: 5%
    Attack Time: 1.95 秒
    クールダウン時間: 0.5 秒
    投射物は全ての対象を貫通する
    クリムゾンダンス
    投射物スピードが25%減少する
    出血を付与する
    base is projectile [1]
    monster projectile variation [30]
    BestiarySpiderHallucinate
    クールダウン時間: 20 秒
    基礎持続時間は5
    BestiarySpiderSpiritBossTailSpikeSwing
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1440–2160
    クリティカル率: 5%
    Attack Time: 1.95 秒
    クールダウン時間: 7.5 秒
    投射物は全ての対象を貫通する
    クリムゾンダンス
    投射物スピードが25%減少する
    アタックスピードが22%低下する
    出血を付与する
    base is projectile [1]
    monster projectile variation [30]
    monster reverse point blank damage -% at minimum range [33]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    BestiarySpiderGroundStab
    Spell
    キャストタイム: 1.4 秒
    クールダウン時間: 18 秒
    毎秒1770.5の基礎混沌ダメージを与える
    基礎持続時間は3
    サブの基礎持続時間は12
    効果範囲が80%減少する
    移動スピードが50%減少する
    アタックスピードが29%低下する
    monster penalty against minions damage +% final vs player minions [-50]
    BestiarySpiderPlateSpiritBossSummon
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    キャストタイム: 1.3 秒
    クールダウン時間: 10 秒
    alternate minion [335]
    minion dies when parent deleted [1]
    minion dies when parent dies [1]
    number of monsters to summon [6]
    summon specific monsters radius +% [40]
    summoned monsters are minions [1]
    BestiarySpiderTeleportSlam
    Damage, Area, Attack
    Base Damage: 1440–2160
    クリティカル率: 5%
    Attack Time: 1.95 秒
    クールダウン時間: 5 秒
    ダメージが100%上昇する
    アタックスピードが50%低下する
    active skill area of effect radius +% final [-33]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
        slow_animations_go_to_idle = false
    }
    
    Life
    {
    	initial_life_percentage = 50
    }
    
    Transitionable
    {
    }
    
    MinimapIcon
    {
    	icon = "BestiaryLegendaryBeast" 
    }
    
    Stats
    {
    	set_corpse_cannot_be_destroyed = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    
    Animated
    {
    	on_event_contact_for_attack_groundstrike_v1 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/SpiderPlated/tail_impact.ao, default, inherit, inherit, inherit, inherit, 60, 0, inherit );"
    }
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );"
    }
    
    Life
    {
    	on_defeat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );"
    	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/SpiderPlatedBestiarySpiritBossMine"] = {
        name = "Fenumus, First of the Night",
        life = 21,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.95,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
            "BestiarySpiderBossSpitMortar",
            "BestiarySpiderBossSpitMortarLong",
            "BestiarySpiderSpiritBossTailSpike",
            "BestiarySpiderSpiritBossTailSpikeSwing",
            "BestiarySpiderPlateSpiritBossSummon",
            "BestiarySpiderGroundStab",
            "BestiarySpiderHallucinate",
            "BestiarySpiderTeleportSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderBossSpitMortar"] = {
        name = "BestiarySpiderBossSpitMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "monster_mortar_number_of_forks",
            "mortar_projectile_distance_override",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
            "cannot_stun",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 4, 20, 25, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderBossSpitMortarLong"] = {
        name = "BestiarySpiderBossSpitMortarLong",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "monster_mortar_number_of_forks",
            "mortar_projectile_distance_override",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
            "cannot_stun",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 5, 20, 25, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderSpiritBossTailSpike"] = {
        name = "BestiarySpiderSpiritBossTailSpike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "always_pierce",
            "global_bleed_on_hit",
            "keystone_crimson_dance",
        },
        levels = {
            [1] = {30, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderSpiritBossTailSpikeSwing"] = {
        name = "BestiarySpiderSpiritBossTailSpikeSwing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "active_skill_attack_speed_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
            "global_bleed_on_hit",
            "keystone_crimson_dance",
        },
        levels = {
            [1] = {30, -25, -22, 33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderPlateSpiritBossSummon"] = {
        name = "BestiarySpiderPlateSpiritBossSummon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
            "minion_dies_when_parent_deleted",
        },
        levels = {
            [1] = {335, 6, 40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderGroundStab"] = {
        name = "BestiarySpiderGroundStab",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "base_skill_area_of_effect_+%",
            "base_movement_velocity_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {1.5, 3000, 12000, -29, -80, -50, -50, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderHallucinate"] = {
        name = "BestiarySpiderHallucinate",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {5000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderTeleportSlam"] = {
        name = "BestiarySpiderTeleportSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-50, 100, -33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • アクションスピードは基礎値の50%よりも低く修正されることがない
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    毒持続時間が200%増加する
    ヒット時に毒を付与する
    IdBestiarySpiderSpiritBossPoisonOnHit
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • global poison on hit Min: 1 Max: 1 Global
  • base poison duration +% Min: 200 Max: 200 Global
  • Craft Tagspoison chaos ailment
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 夜の始祖、フィヌムス
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    アクションスピードは基礎値の50%よりも低く修正されることがない
    毒持続時間が200%増加する
    ヒット時に毒を付与する
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Fenumus, First of the Night
    SpectreN
    Tagsanimal_claw_weapon, beast, bestiary_beast_boss, キャスター, chaos_affinity, flesh_armour, hidden_monster, insect_blood, is_unarmed, medium_height, melee, physical_affinity, ranged, slow_movement, spider
    ライフ
    2100%
    Ailment Threshold
    2100%
    耐性
    40 40 40 25
    Damage
    125%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.95 Second
    Damage Spread
    ±20%
    経験値
    250%
    Model Size
    90%
    Type
    SpiderPlatedBestiarySpiritBoss
    Metadata
    SpiderPlatedBestiarySpiritBossMenagerie
    レベル
    68
    ライフ
    2,926,274
    アーマー
    28,790
    回避力
    4,739
    エナジーシールド
    0
    Damage
    532
    スペルダメージ
    794
    命中
    290
    Attack Time
    1.3065
    経験値
    141,006
    Ailment Threshold
    1,843,552
    Chill
    5,829
    Shock
    5,829
    Brittle
    32,979
    Scorch
    5,829
    Sap
    16,105
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 845–1267
    クリティカル率: 5%
    Attack Time: 1.95 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BestiarySpiderBossSpitMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    キャストタイム: 2 秒
    クールダウン時間: 6 秒
    一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
    934.8から1402の物理ダメージを与える
    プレイヤーによるヒットは敵をスタンさせることができない
    物理ダメージの25%を混沌ダメージに変換する
    ヒット時に敵に毒を付与する
    base is projectile [1]
    is area damage [1]
    monster mortar number of forks [4]
    mortar projectile distance override [20]
    projectile spread radius [3]
    visual hit effect chaos is green [1]
    BestiarySpiderBossSpitMortarLong
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    キャストタイム: 2 秒
    クールダウン時間: 6 秒
    一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
    934.8から1402の物理ダメージを与える
    プレイヤーによるヒットは敵をスタンさせることができない
    物理ダメージの25%を混沌ダメージに変換する
    ヒット時に敵に毒を付与する
    base is projectile [1]
    is area damage [1]
    monster mortar number of forks [5]
    mortar projectile distance override [20]
    projectile spread radius [3]
    visual hit effect chaos is green [1]
    BestiarySpiderSpiritBossTailSpike
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 845–1267
    クリティカル率: 5%
    Attack Time: 1.95 秒
    クールダウン時間: 0.5 秒
    投射物は全ての対象を貫通する
    クリムゾンダンス
    投射物スピードが25%減少する
    出血を付与する
    base is projectile [1]
    monster projectile variation [30]
    BestiarySpiderSpiritBossTailSpikeSwing
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 845–1267
    クリティカル率: 5%
    Attack Time: 1.95 秒
    クールダウン時間: 7.5 秒
    投射物は全ての対象を貫通する
    クリムゾンダンス
    投射物スピードが25%減少する
    アタックスピードが22%低下する
    出血を付与する
    base is projectile [1]
    monster projectile variation [30]
    monster reverse point blank damage -% at minimum range [33]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    BestiarySpiderGroundStab
    Spell
    キャストタイム: 1.4 秒
    クールダウン時間: 18 秒
    毎秒1141.3の基礎混沌ダメージを与える
    基礎持続時間は3
    サブの基礎持続時間は12
    効果範囲が80%減少する
    移動スピードが50%減少する
    アタックスピードが29%低下する
    monster penalty against minions damage +% final vs player minions [-50]
    BestiarySpiderPlateSpiritBossSummon
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    キャストタイム: 1.3 秒
    クールダウン時間: 10 秒
    alternate minion [335]
    minion dies when parent deleted [1]
    minion dies when parent dies [1]
    number of monsters to summon [6]
    summon specific monsters radius +% [40]
    summoned monsters are minions [1]
    BestiarySpiderTeleportSlam
    Damage, Area, Attack
    Base Damage: 845–1267
    クリティカル率: 5%
    Attack Time: 1.95 秒
    クールダウン時間: 5 秒
    ダメージが100%上昇する
    アタックスピードが50%低下する
    active skill area of effect radius +% final [-33]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
        slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
        on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );"
    }
    
    Life
    {
        on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );"
        on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );"
    }
    
    Render
    {
        //turn_duration = 0.35
    }
    
    Animated
    {
        on_event_contact_for_attack_groundstrike_v1 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/SpiderPlated/tail_impact.ao, default, inherit, inherit, inherit, inherit, 60, 0, inherit );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/SpiderPlatedBestiarySpiritBossMenagerie"] = {
        name = "Fenumus, First of the Night",
        life = 21,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.95,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
            "BestiarySpiderBossSpitMortar",
            "BestiarySpiderBossSpitMortarLong",
            "BestiarySpiderSpiritBossTailSpike",
            "BestiarySpiderSpiritBossTailSpikeSwing",
            "BestiarySpiderPlateSpiritBossSummon",
            "BestiarySpiderGroundStab",
            "BestiarySpiderTeleportSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderBossSpitMortar"] = {
        name = "BestiarySpiderBossSpitMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "monster_mortar_number_of_forks",
            "mortar_projectile_distance_override",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
            "cannot_stun",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 4, 20, 25, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderBossSpitMortarLong"] = {
        name = "BestiarySpiderBossSpitMortarLong",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "monster_mortar_number_of_forks",
            "mortar_projectile_distance_override",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
            "cannot_stun",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 5, 20, 25, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderSpiritBossTailSpike"] = {
        name = "BestiarySpiderSpiritBossTailSpike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "always_pierce",
            "global_bleed_on_hit",
            "keystone_crimson_dance",
        },
        levels = {
            [1] = {30, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderSpiritBossTailSpikeSwing"] = {
        name = "BestiarySpiderSpiritBossTailSpikeSwing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "active_skill_attack_speed_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
            "global_bleed_on_hit",
            "keystone_crimson_dance",
        },
        levels = {
            [1] = {30, -25, -22, 33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderPlateSpiritBossSummon"] = {
        name = "BestiarySpiderPlateSpiritBossSummon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
            "minion_dies_when_parent_deleted",
        },
        levels = {
            [1] = {335, 6, 40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderGroundStab"] = {
        name = "BestiarySpiderGroundStab",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "base_skill_area_of_effect_+%",
            "base_movement_velocity_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {1.5, 3000, 12000, -29, -80, -50, -50, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderTeleportSlam"] = {
        name = "BestiarySpiderTeleportSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-50, 100, -33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • アクションスピードは基礎値の50%よりも低く修正されることがない
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    毒持続時間が200%増加する
    ヒット時に毒を付与する
    IdBestiarySpiderSpiritBossPoisonOnHit
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • global poison on hit Min: 1 Max: 1 Global
  • base poison duration +% Min: 200 Max: 200 Global
  • Craft Tagspoison chaos ailment
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 夜の始祖、フィヌムス Topic /1
    NPC名前
    ビーストマスター、アイナーアイナーは勇敢な冒険家。勇敢さの秘密?考えたことないな。ある日、洞窟に入った。とても勇敢だった。でも迷った。暗かった。考えてなかった、だから松明を持ってくることも考えてなかった。

    俺はそれに触れるまで完全なる闇を歩いていた...光。二つになり、たくさんになった!いっぱいの光!俺は近づいていった。光は強くなっていった。その時...俺は滑った。俺は深く落ちた。アイナーはアイナーが死んだと確信した。だが、俺は捕まった...蜘蛛の巣に。光は動き渦巻いた。虫。そしてその前の蜘蛛の影。最初のものたちの化身フィヌムス。

    彼女の巣は強かった。だがアイナーの刃はもっと強かった。俺は脱出した。下を流れる川に。岸まで流された。楽しい冒険。

    フィヌムスへの道は、虫、蜘蛛、昆虫、キャリオンクイーンの血だ。捕まえろ、フィヌムスもついてくる。
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.