Fenumus, First of the Night Unique /4
+(30–40) to Intelligence
(120–140)% increased Energy Shield
Regenerate (80–100) Energy Shield per second
Enemies affected by your Spider's Webs deal 10% reduced Damage
Enemies affected by your Spider's Webs have -10% to All Resistances
(50–70)% increased Aspect of the Spider Area of Effect
(160–200)% increased Evasion and Energy Shield
+(20–30)% to Lightning Resistance
+(17–23)% to Chaos Resistance
25% increased Movement Speed
Aspect of the Spider can inflict Spider's Web on Enemies an additional time
Gain (15–20) Energy Shield for each Enemy you Hit which is affected by a Spider's Web
(40–50)% increased Aspect of the Spider Debuff Duration
Adds (16–21) to (31–36) Chaos Damage to Spells
(220–250)% increased Energy Shield
10% chance to gain a Power Charge on hitting an Enemy affected by a Spider's Web
(6–10)% chance to Poison per Power Charge
(15–20)% increased Damage with Poison per Power Charge
Aspect of the Spider inflicts Spider's Webs and Hinder every 0.5 Seconds instead
Grants Level 20 Aspect of the Spider Skill
(120–170)% increased Evasion and Energy Shield
+(40–50) to maximum Life
(6–9)% increased Attack and Cast Speed
(40–60)% increased Damage with Hits and Ailments against Enemies affected by 3 Spider's Webs
Adds (8–10) to (13–15) Chaos Damage for each Spider's Web on the Enemy
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Bestiary Recipe /2
NameRecipe
Craft an Aspect Skill onto an Item: Aspect of the Spider skill
Aspect of the Spider
Craft an Aspect Skill onto an Item: Level 30 Aspect of the Spider skill
Fenumus, First of the Night
Beast
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
200% increased Poison Duration
Poison on Hit
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster no drops [1]
SpectreN
AreaFenumus' Lair
Tagsanimal_claw_weapon, beast, bestiary_beast_boss, bestiary_spirit_boss, caster, chaos_affinity, flesh_armour, hidden_monster, insect_blood, is_unarmed, medium_height, melee, physical_affinity, ranged, slow_movement, spider
Packs
  • Fenumus, First of the Night
  • Life
    2100%
    Ailment Threshold
    2100%
    Resistance
    40 40 40 25
    Damage
    125%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.95 Second
    Damage Spread
    ±20%
    Experience
    250%
    Model Size
    90%
    Type
    SpiderPlatedBestiarySpiritBoss
    Metadata
    SpiderPlatedBestiarySpiritBoss
    Level
    77
    Life
    13,469,477
    Armour
    58,245
    Evasion
    6,448
    Energy Shield
    0
    Damage
    907
    Spell Damage
    1,354
    Accuracy
    412
    Attack Time
    1.3065
    Experience
    167,640
    Ailment Threshold
    6,734,739
    Chill
    21,295
    Shock
    21,295
    Brittle
    120,478
    Scorch
    21,295
    Sap
    58,835
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1440–2160
    Critical Strike Chance: 5%
    Attack Time: 1.95 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BestiarySpiderBossSpitMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Cast Time: 2 sec
    Cooldown Time: 6 sec
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Deals 1331 to 1996 Physical Damage
    Your Hits cannot Stun Enemies
    25% of Physical Damage Converted to Chaos Damage
    Poisons Enemies on Hit
    base is projectile [1]
    is area damage [1]
    monster mortar number of forks [4]
    mortar projectile distance override [20]
    projectile spread radius [3]
    visual hit effect chaos is green [1]
    BestiarySpiderBossSpitMortarLong
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Cast Time: 2 sec
    Cooldown Time: 6 sec
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Deals 1331 to 1996 Physical Damage
    Your Hits cannot Stun Enemies
    25% of Physical Damage Converted to Chaos Damage
    Poisons Enemies on Hit
    base is projectile [1]
    is area damage [1]
    monster mortar number of forks [5]
    mortar projectile distance override [20]
    projectile spread radius [3]
    visual hit effect chaos is green [1]
    BestiarySpiderSpiritBossTailSpike
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1440–2160
    Critical Strike Chance: 5%
    Attack Time: 1.95 sec
    Cooldown Time: 0.5 sec
    Projectiles Pierce all Targets
    Crimson Dance
    25% reduced Projectile Speed
    Causes Bleeding
    base is projectile [1]
    monster projectile variation [30]
    BestiarySpiderHallucinate
    Cooldown Time: 20 sec
    Base duration is 5 seconds
    BestiarySpiderSpiritBossTailSpikeSwing
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1440–2160
    Critical Strike Chance: 5%
    Attack Time: 1.95 sec
    Cooldown Time: 7.5 sec
    Projectiles Pierce all Targets
    Crimson Dance
    25% reduced Projectile Speed
    22% less Attack Speed
    Causes Bleeding
    base is projectile [1]
    monster projectile variation [30]
    monster reverse point blank damage -% at minimum range [33]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    BestiarySpiderGroundStab
    Spell
    Cast Time: 1.4 sec
    Cooldown Time: 18 sec
    Deals 1770.5 Base Chaos Damage per second
    Base duration is 3 seconds
    Base secondary duration is 12 seconds
    80% reduced Area of Effect
    50% reduced Movement Speed
    29% less Attack Speed
    monster penalty against minions damage +% final vs player minions [-50]
    BestiarySpiderPlateSpiritBossSummon
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Cast Time: 1.3 sec
    Cooldown Time: 10 sec
    alternate minion [335]
    minion dies when parent deleted [1]
    minion dies when parent dies [1]
    number of monsters to summon [6]
    summon specific monsters radius +% [40]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
        slow_animations_go_to_idle = false
    }
    
    Actor
    {
        basic_action = "ChangeToStance1"
        basic_action = "ChangeToStance2"
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	
    }
    
    Transitionable
    {
        on_transition = "PauseAnimation(); RemoveCollidability();"
    }
    
    MinimapIcon
    {
    	icon = "BestiaryLegendaryBeast" 
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );"
    }
    
    Life
    {
    	on_defeat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );"
    	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );"
    }
    
    Transitionable
    {
        on_transition = "DisableRendering(); HideMinimapIcon(  );"
        create_transitioned = "DisableRendering(); RemoveCollidability(); HideMinimapIcon(  );"
    }
    
    Animated
    {
        on_event_teleport_for_burrow_emerge_01 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/ambush/groundchurn.ao );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/SpiderPlatedBestiarySpiritBoss"] = {
        name = "Fenumus, First of the Night",
        life = 21,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.95,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
            "BestiarySpiderBossSpitMortar",
            "BestiarySpiderBossSpitMortarLong",
            "BestiarySpiderSpiritBossTailSpike",
            "BestiarySpiderSpiritBossTailSpikeSwing",
            "BestiarySpiderPlateSpiritBossSummon",
            "BestiarySpiderGroundStab",
            "BestiarySpiderHallucinate",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderBossSpitMortar"] = {
        name = "BestiarySpiderBossSpitMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "monster_mortar_number_of_forks",
            "mortar_projectile_distance_override",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
            "cannot_stun",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 4, 20, 25, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderBossSpitMortarLong"] = {
        name = "BestiarySpiderBossSpitMortarLong",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "monster_mortar_number_of_forks",
            "mortar_projectile_distance_override",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
            "cannot_stun",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 5, 20, 25, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderSpiritBossTailSpike"] = {
        name = "BestiarySpiderSpiritBossTailSpike",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "always_pierce",
            "global_bleed_on_hit",
            "keystone_crimson_dance",
        },
        levels = {
            [1] = {30, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderSpiritBossTailSpikeSwing"] = {
        name = "BestiarySpiderSpiritBossTailSpikeSwing",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "active_skill_attack_speed_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
            "global_bleed_on_hit",
            "keystone_crimson_dance",
        },
        levels = {
            [1] = {30, -25, -22, 33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderPlateSpiritBossSummon"] = {
        name = "BestiarySpiderPlateSpiritBossSummon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
            "minion_dies_when_parent_deleted",
        },
        levels = {
            [1] = {335, 6, 40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderGroundStab"] = {
        name = "BestiarySpiderGroundStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "base_skill_area_of_effect_+%",
            "base_movement_velocity_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {1.5, 3000, 12000, -29, -80, -50, -50, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderHallucinate"] = {
        name = "BestiarySpiderHallucinate",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {5000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Action Speed cannot be modified to below 50% of base value
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    200% increased Poison Duration
    Poison on Hit
    IdBestiarySpiderSpiritBossPoisonOnHit
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • global poison on hit Min: 1 Max: 1 Global
  • base poison duration +% Min: 200 Max: 200 Global
  • Craft Tagspoison chaos ailment
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • monster no drops [1]
    IdMonsterNoDrops
    FamilyMonsterNoDrops
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops Min: 1 Max: 1 Global
  • Fenumus, First of the Night
    Beast
    Group: Arachnids
    Family: The Caverns
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    Action Speed cannot be modified to below 50% of base value
    200% increased Poison Duration
    Poison on Hit
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    SpectreN
    AreaFenumus' Lair
    Tagsanimal_claw_weapon, beast, bestiary_beast_boss, bestiary_spirit_boss, caster, chaos_affinity, flesh_armour, hidden_monster, insect_blood, is_unarmed, medium_height, melee, physical_affinity, ranged, slow_movement, spider
    Life
    2100%
    Ailment Threshold
    2100%
    Resistance
    40 40 40 25
    Damage
    125%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.95 Second
    Damage Spread
    ±20%
    Experience
    250%
    Model Size
    90%
    Type
    SpiderPlatedBestiarySpiritBoss
    Metadata
    SpiderPlatedBestiarySpiritBossMine
    Level
    77
    Life
    13,469,477
    Armour
    58,245
    Evasion
    6,448
    Energy Shield
    0
    Damage
    907
    Spell Damage
    1,354
    Accuracy
    412
    Attack Time
    1.3065
    Experience
    167,640
    Ailment Threshold
    6,734,739
    Chill
    21,295
    Shock
    21,295
    Brittle
    120,478
    Scorch
    21,295
    Sap
    58,835
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1440–2160
    Critical Strike Chance: 5%
    Attack Time: 1.95 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BestiarySpiderBossSpitMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Cast Time: 2 sec
    Cooldown Time: 6 sec
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Deals 1331 to 1996 Physical Damage
    Your Hits cannot Stun Enemies
    25% of Physical Damage Converted to Chaos Damage
    Poisons Enemies on Hit
    base is projectile [1]
    is area damage [1]
    monster mortar number of forks [4]
    mortar projectile distance override [20]
    projectile spread radius [3]
    visual hit effect chaos is green [1]
    BestiarySpiderBossSpitMortarLong
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Cast Time: 2 sec
    Cooldown Time: 6 sec
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Deals 1331 to 1996 Physical Damage
    Your Hits cannot Stun Enemies
    25% of Physical Damage Converted to Chaos Damage
    Poisons Enemies on Hit
    base is projectile [1]
    is area damage [1]
    monster mortar number of forks [5]
    mortar projectile distance override [20]
    projectile spread radius [3]
    visual hit effect chaos is green [1]
    BestiarySpiderSpiritBossTailSpike
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1440–2160
    Critical Strike Chance: 5%
    Attack Time: 1.95 sec
    Cooldown Time: 0.5 sec
    Projectiles Pierce all Targets
    Crimson Dance
    25% reduced Projectile Speed
    Causes Bleeding
    base is projectile [1]
    monster projectile variation [30]
    BestiarySpiderHallucinate
    Cooldown Time: 20 sec
    Base duration is 5 seconds
    BestiarySpiderSpiritBossTailSpikeSwing
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1440–2160
    Critical Strike Chance: 5%
    Attack Time: 1.95 sec
    Cooldown Time: 7.5 sec
    Projectiles Pierce all Targets
    Crimson Dance
    25% reduced Projectile Speed
    22% less Attack Speed
    Causes Bleeding
    base is projectile [1]
    monster projectile variation [30]
    monster reverse point blank damage -% at minimum range [33]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    BestiarySpiderGroundStab
    Spell
    Cast Time: 1.4 sec
    Cooldown Time: 18 sec
    Deals 1770.5 Base Chaos Damage per second
    Base duration is 3 seconds
    Base secondary duration is 12 seconds
    80% reduced Area of Effect
    50% reduced Movement Speed
    29% less Attack Speed
    monster penalty against minions damage +% final vs player minions [-50]
    BestiarySpiderPlateSpiritBossSummon
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Cast Time: 1.3 sec
    Cooldown Time: 10 sec
    alternate minion [335]
    minion dies when parent deleted [1]
    minion dies when parent dies [1]
    number of monsters to summon [6]
    summon specific monsters radius +% [40]
    summoned monsters are minions [1]
    BestiarySpiderTeleportSlam
    Damage, Area, Attack
    Base Damage: 1440–2160
    Critical Strike Chance: 5%
    Attack Time: 1.95 sec
    Cooldown Time: 5 sec
    Deals 100% more Damage
    50% less Attack Speed
    active skill area of effect radius +% final [-33]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
        slow_animations_go_to_idle = false
    }
    
    Life
    {
    	initial_life_percentage = 50
    }
    
    Transitionable
    {
    }
    
    MinimapIcon
    {
    	icon = "BestiaryLegendaryBeast" 
    }
    
    Stats
    {
    	set_corpse_cannot_be_destroyed = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    
    Animated
    {
    	on_event_contact_for_attack_groundstrike_v1 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/SpiderPlated/tail_impact.ao, default, inherit, inherit, inherit, inherit, 60, 0, inherit );"
    }
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );"
    }
    
    Life
    {
    	on_defeat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );"
    	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/SpiderPlatedBestiarySpiritBossMine"] = {
        name = "Fenumus, First of the Night",
        life = 21,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.95,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
            "BestiarySpiderBossSpitMortar",
            "BestiarySpiderBossSpitMortarLong",
            "BestiarySpiderSpiritBossTailSpike",
            "BestiarySpiderSpiritBossTailSpikeSwing",
            "BestiarySpiderPlateSpiritBossSummon",
            "BestiarySpiderGroundStab",
            "BestiarySpiderHallucinate",
            "BestiarySpiderTeleportSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderBossSpitMortar"] = {
        name = "BestiarySpiderBossSpitMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "monster_mortar_number_of_forks",
            "mortar_projectile_distance_override",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
            "cannot_stun",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 4, 20, 25, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderBossSpitMortarLong"] = {
        name = "BestiarySpiderBossSpitMortarLong",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "monster_mortar_number_of_forks",
            "mortar_projectile_distance_override",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
            "cannot_stun",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 5, 20, 25, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderSpiritBossTailSpike"] = {
        name = "BestiarySpiderSpiritBossTailSpike",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "always_pierce",
            "global_bleed_on_hit",
            "keystone_crimson_dance",
        },
        levels = {
            [1] = {30, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderSpiritBossTailSpikeSwing"] = {
        name = "BestiarySpiderSpiritBossTailSpikeSwing",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "active_skill_attack_speed_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
            "global_bleed_on_hit",
            "keystone_crimson_dance",
        },
        levels = {
            [1] = {30, -25, -22, 33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderPlateSpiritBossSummon"] = {
        name = "BestiarySpiderPlateSpiritBossSummon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
            "minion_dies_when_parent_deleted",
        },
        levels = {
            [1] = {335, 6, 40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderGroundStab"] = {
        name = "BestiarySpiderGroundStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "base_skill_area_of_effect_+%",
            "base_movement_velocity_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {1.5, 3000, 12000, -29, -80, -50, -50, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderHallucinate"] = {
        name = "BestiarySpiderHallucinate",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {5000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderTeleportSlam"] = {
        name = "BestiarySpiderTeleportSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-50, 100, -33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Action Speed cannot be modified to below 50% of base value
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    200% increased Poison Duration
    Poison on Hit
    IdBestiarySpiderSpiritBossPoisonOnHit
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • global poison on hit Min: 1 Max: 1 Global
  • base poison duration +% Min: 200 Max: 200 Global
  • Craft Tagspoison chaos ailment
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Fenumus, First of the Night
    Beast
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    Action Speed cannot be modified to below 50% of base value
    200% increased Poison Duration
    Poison on Hit
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    SpectreN
    Tagsanimal_claw_weapon, beast, bestiary_beast_boss, caster, chaos_affinity, flesh_armour, hidden_monster, insect_blood, is_unarmed, medium_height, melee, physical_affinity, ranged, slow_movement, spider
    Life
    2100%
    Ailment Threshold
    2100%
    Resistance
    40 40 40 25
    Damage
    125%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.95 Second
    Damage Spread
    ±20%
    Experience
    250%
    Model Size
    90%
    Type
    SpiderPlatedBestiarySpiritBoss
    Metadata
    SpiderPlatedBestiarySpiritBossMenagerie
    Level
    68
    Life
    2,926,274
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    0
    Damage
    532
    Spell Damage
    794
    Accuracy
    290
    Attack Time
    1.3065
    Experience
    141,006
    Ailment Threshold
    1,843,552
    Chill
    5,829
    Shock
    5,829
    Brittle
    32,979
    Scorch
    5,829
    Sap
    16,105
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 845–1267
    Critical Strike Chance: 5%
    Attack Time: 1.95 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BestiarySpiderBossSpitMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Cast Time: 2 sec
    Cooldown Time: 6 sec
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Deals 934.8 to 1402 Physical Damage
    Your Hits cannot Stun Enemies
    25% of Physical Damage Converted to Chaos Damage
    Poisons Enemies on Hit
    base is projectile [1]
    is area damage [1]
    monster mortar number of forks [4]
    mortar projectile distance override [20]
    projectile spread radius [3]
    visual hit effect chaos is green [1]
    BestiarySpiderBossSpitMortarLong
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Cast Time: 2 sec
    Cooldown Time: 6 sec
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Deals 934.8 to 1402 Physical Damage
    Your Hits cannot Stun Enemies
    25% of Physical Damage Converted to Chaos Damage
    Poisons Enemies on Hit
    base is projectile [1]
    is area damage [1]
    monster mortar number of forks [5]
    mortar projectile distance override [20]
    projectile spread radius [3]
    visual hit effect chaos is green [1]
    BestiarySpiderSpiritBossTailSpike
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 845–1267
    Critical Strike Chance: 5%
    Attack Time: 1.95 sec
    Cooldown Time: 0.5 sec
    Projectiles Pierce all Targets
    Crimson Dance
    25% reduced Projectile Speed
    Causes Bleeding
    base is projectile [1]
    monster projectile variation [30]
    BestiarySpiderSpiritBossTailSpikeSwing
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 845–1267
    Critical Strike Chance: 5%
    Attack Time: 1.95 sec
    Cooldown Time: 7.5 sec
    Projectiles Pierce all Targets
    Crimson Dance
    25% reduced Projectile Speed
    22% less Attack Speed
    Causes Bleeding
    base is projectile [1]
    monster projectile variation [30]
    monster reverse point blank damage -% at minimum range [33]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    BestiarySpiderGroundStab
    Spell
    Cast Time: 1.4 sec
    Cooldown Time: 18 sec
    Deals 1141.3 Base Chaos Damage per second
    Base duration is 3 seconds
    Base secondary duration is 12 seconds
    80% reduced Area of Effect
    50% reduced Movement Speed
    29% less Attack Speed
    monster penalty against minions damage +% final vs player minions [-50]
    BestiarySpiderPlateSpiritBossSummon
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Cast Time: 1.3 sec
    Cooldown Time: 10 sec
    alternate minion [335]
    minion dies when parent deleted [1]
    minion dies when parent dies [1]
    number of monsters to summon [6]
    summon specific monsters radius +% [40]
    summoned monsters are minions [1]
    BestiarySpiderTeleportSlam
    Damage, Area, Attack
    Base Damage: 845–1267
    Critical Strike Chance: 5%
    Attack Time: 1.95 sec
    Cooldown Time: 5 sec
    Deals 100% more Damage
    50% less Attack Speed
    active skill area of effect radius +% final [-33]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
        slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
        on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );"
    }
    
    Life
    {
        on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );"
        on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );"
    }
    
    Render
    {
        //turn_duration = 0.35
    }
    
    Animated
    {
        on_event_contact_for_attack_groundstrike_v1 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/SpiderPlated/tail_impact.ao, default, inherit, inherit, inherit, inherit, 60, 0, inherit );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/SpiderPlatedBestiarySpiritBossMenagerie"] = {
        name = "Fenumus, First of the Night",
        life = 21,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.95,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
            "BestiarySpiderBossSpitMortar",
            "BestiarySpiderBossSpitMortarLong",
            "BestiarySpiderSpiritBossTailSpike",
            "BestiarySpiderSpiritBossTailSpikeSwing",
            "BestiarySpiderPlateSpiritBossSummon",
            "BestiarySpiderGroundStab",
            "BestiarySpiderTeleportSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderBossSpitMortar"] = {
        name = "BestiarySpiderBossSpitMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "monster_mortar_number_of_forks",
            "mortar_projectile_distance_override",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
            "cannot_stun",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 4, 20, 25, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderBossSpitMortarLong"] = {
        name = "BestiarySpiderBossSpitMortarLong",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "monster_mortar_number_of_forks",
            "mortar_projectile_distance_override",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
            "cannot_stun",
            "global_poison_on_hit",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3, 5, 20, 25, levelRequirement = 77, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderSpiritBossTailSpike"] = {
        name = "BestiarySpiderSpiritBossTailSpike",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "always_pierce",
            "global_bleed_on_hit",
            "keystone_crimson_dance",
        },
        levels = {
            [1] = {30, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderSpiritBossTailSpikeSwing"] = {
        name = "BestiarySpiderSpiritBossTailSpikeSwing",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "active_skill_attack_speed_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
            "global_bleed_on_hit",
            "keystone_crimson_dance",
        },
        levels = {
            [1] = {30, -25, -22, 33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderPlateSpiritBossSummon"] = {
        name = "BestiarySpiderPlateSpiritBossSummon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
            "minion_dies_when_parent_deleted",
        },
        levels = {
            [1] = {335, 6, 40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderGroundStab"] = {
        name = "BestiarySpiderGroundStab",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "base_skill_area_of_effect_+%",
            "base_movement_velocity_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {1.5, 3000, 12000, -29, -80, -50, -50, levelRequirement = 77, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiarySpiderTeleportSlam"] = {
        name = "BestiarySpiderTeleportSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-50, 100, -33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Action Speed cannot be modified to below 50% of base value
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    200% increased Poison Duration
    Poison on Hit
    IdBestiarySpiderSpiritBossPoisonOnHit
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • global poison on hit Min: 1 Max: 1 Global
  • base poison duration +% Min: 200 Max: 200 Global
  • Craft Tagspoison chaos ailment
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Fenumus, First of the Night Topic /1
    NPCName
    Einhar, BeastmasterEinhar is a brave explorer. The secret to my bravery? I do not think. One day I did not think as I went into a cave. It was very brave. But then I got lost. It was dark. I did not think, so I did not think to bring a torch.

    I walked in total darkness by touch until... a light. Then two. Then many! So many lights! I got closer and closer. The lights got brighter and brighter. Then... I slipped. I fell very far. Einhar was sure he was dead. But then I was caught... in a web. The lights moved and swirled. Insects. And in front of them was a shadow of a spider. Fenumus... An Avatar of the First Ones.

    Her web was strong, but Einhar's blade was stronger. I cut myself free. Into the river below. Washed to shore. A fun adventure.

    The path to Fenumus is in the blood of bugs. Spiders. Insects. Carrion queens. Get them, and Fenumus will follow.