初始之夜菲恩絲 傳奇 /4
+(30–40) 智慧
增加 (120–140)% 能量護盾
每秒回復 (80–100) 能量護盾
被你蛛網纏繞的敵人減少 10% 傷害
被你蛛網纏繞的敵人 -10% 全部抗性
增加 (50–70)% 毒蛛祝福的範圍效果
增加 (160–200)% 閃避與能量護盾
+(20–30)% 閃電抗性
+(17–23)% 混沌抗性
增加 25% 移動速度
毒蛛祝福可以對敵人額外造成 1 次蛛網
你每次擊中被蛛網纏繞的敵人獲得 (15–20) 能量護盾
增加毒蛛祝福 (40–50)% 持續時間
法術附加 (16–21) 至 (31–36) 混沌傷害
增加 (220–250)% 能量護盾
擊中被蛛網纏繞的敵人有 10% 機率獲得 1 顆暴擊球
每顆暴擊球有 (6–10)% 機率造成中毒
每顆暴擊球增加 (15–20)% 中毒傷害
毒蛛祝福現在每 0.5 秒造成蛛網和緩速
獲得等級 20 的毒蛛祝福技能
增加 (120–170)% 閃避與能量護盾
+(40–50) 最大生命
增加 (6–9)% 攻擊與施放速度
對被蛛網纏繞 3 層的敵人增加 (40–60)% 擊中和異常狀態傷害
敵人身上每個蛛網附加 (8–10) 至 (13–15) 混沌傷害
(造成傷害的異常狀態包含流血、點燃和中毒)
獻祭獵譜 /2
名字 | Recipe |
---|---|
工藝祝福技能在物品上: 毒蛛祝福技能 毒蛛祝福 | |
工藝祝福技能在物品上: 等級 30 毒蛛祝福技能 |
初始之夜菲恩絲
野獸
地區: 菲恩絲的獸穴
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
增加 200% 中毒持續時間
擊中時使目標中毒
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster no drops [1]
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
增加 200% 中毒持續時間
擊中時使目標中毒
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster no drops [1]
Fenumus, First of the Night
幽魂 | N |
---|---|
地區 | 菲恩絲的獸穴 |
標籤 | animal_claw_weapon, beast, bestiary_beast_boss, bestiary_spirit_boss, 法術, chaos_affinity, flesh_armour, hidden_monster, insect_blood, is_unarmed, medium_height, melee, physical_affinity, ranged, slow_movement, spider |
Packs |
生命
2100%
異常狀態臨界值
2100%
抗性
40
40
40
25
傷害
125%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.95 秒
傷害分佈
±20%
經驗值
250%
Model Size
90%
類型
SpiderPlatedBestiarySpiritBoss
Metadata
SpiderPlatedBestiarySpiritBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
77
生命
13,469,477
護甲
58,245
閃避
6,448
能量護盾
0
傷害
907
法術傷害
1,354
命中
0
攻擊間隔
1.3065
經驗值
167,640
異常狀態臨界值
6,734,739
冰緩
21,295
感電
21,295
易碎
120,478
焦灼
21,295
殘喘
58,835
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1440–2160
暴擊率: 5%
攻擊間隔: 1.95 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BestiarySpiderBossSpitMortar
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 2 秒
冷卻時間: 6 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 1331 至 1996 物理傷害
你的擊中不能暈眩敵人
25% 物理傷害轉化至混沌傷害
擊中時使敵人中毒
base is projectile [1]
is area damage [1]
monster mortar number of forks [4]
mortar projectile distance override [20]
projectile spread radius [3]
visual hit effect chaos is green [1]
你的擊中不能暈眩敵人
25% 物理傷害轉化至混沌傷害
擊中時使敵人中毒
base is projectile [1]
is area damage [1]
monster mortar number of forks [4]
mortar projectile distance override [20]
projectile spread radius [3]
visual hit effect chaos is green [1]
BestiarySpiderBossSpitMortarLong
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 2 秒
冷卻時間: 6 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 1331 至 1996 物理傷害
你的擊中不能暈眩敵人
25% 物理傷害轉化至混沌傷害
擊中時使敵人中毒
base is projectile [1]
is area damage [1]
monster mortar number of forks [5]
mortar projectile distance override [20]
projectile spread radius [3]
visual hit effect chaos is green [1]
你的擊中不能暈眩敵人
25% 物理傷害轉化至混沌傷害
擊中時使敵人中毒
base is projectile [1]
is area damage [1]
monster mortar number of forks [5]
mortar projectile distance override [20]
projectile spread radius [3]
visual hit effect chaos is green [1]
BestiarySpiderSpiritBossTailSpike
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 1440–2160
暴擊率: 5%
攻擊間隔: 1.95 秒
冷卻時間: 0.5 秒
投射物穿透全部目標
緋紅舞蹈
減少 25% 投射物速度
造成流血
base is projectile [1]
monster projectile variation [30]
緋紅舞蹈
減少 25% 投射物速度
造成流血
base is projectile [1]
monster projectile variation [30]
BestiarySpiderHallucinate
冷卻時間: 20 秒
+5 秒基礎持續時間
BestiarySpiderSpiritBossTailSpikeSwing
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 1440–2160
暴擊率: 5%
攻擊間隔: 1.95 秒
冷卻時間: 7.5 秒
投射物穿透全部目標
緋紅舞蹈
減少 25% 投射物速度
22% 更少攻擊速度
造成流血
base is projectile [1]
monster projectile variation [30]
monster reverse point blank damage -% at minimum range [33]
projectile uses contact direction [1]
projectile uses contact position [1]
緋紅舞蹈
減少 25% 投射物速度
22% 更少攻擊速度
造成流血
base is projectile [1]
monster projectile variation [30]
monster reverse point blank damage -% at minimum range [33]
projectile uses contact direction [1]
projectile uses contact position [1]
BestiarySpiderGroundStab
法術
施放時間: 1.4 秒
冷卻時間: 18 秒
每秒造成 1770.5 基本混沌傷害
+3 秒基礎持續時間
基礎額外效果持續時間 12 秒
減少 80% 範圍效果
減少 50% 移動速度
29% 更少攻擊速度
monster penalty against minions damage +% final vs player minions [-50]
+3 秒基礎持續時間
基礎額外效果持續時間 12 秒
減少 80% 範圍效果
減少 50% 移動速度
29% 更少攻擊速度
monster penalty against minions damage +% final vs player minions [-50]
BestiarySpiderPlateSpiritBossSummon
法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
施放時間: 1.3 秒
冷卻時間: 10 秒
alternate minion [335]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [6]
summon specific monsters radius +% [40]
summoned monsters are minions [1]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [6]
summon specific monsters radius +% [40]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { slow_animations_go_to_idle = false } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" slow_animations_go_to_idle = false } Life { } Transitionable { on_transition = "PauseAnimation(); RemoveCollidability();" } MinimapIcon { icon = "BestiaryLegendaryBeast" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 } Monster { } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );" } Life { on_defeat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );" on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );" } Transitionable { on_transition = "DisableRendering(); HideMinimapIcon( );" create_transitioned = "DisableRendering(); RemoveCollidability(); HideMinimapIcon( );" } Animated { on_event_teleport_for_burrow_emerge_01 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/ambush/groundchurn.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBestiary/SpiderPlatedBestiarySpiritBoss"] = { name = "Fenumus, First of the Night", life = 21, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.25, damageSpread = 0.2, attackTime = 1.95, attackRange = 9, accuracy = 1, skillList = { "Melee", "BestiarySpiderBossSpitMortar", "BestiarySpiderBossSpitMortarLong", "BestiarySpiderSpiritBossTailSpike", "BestiarySpiderSpiritBossTailSpikeSwing", "BestiarySpiderPlateSpiritBossSummon", "BestiarySpiderGroundStab", "BestiarySpiderHallucinate", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderBossSpitMortar"] = { name = "BestiarySpiderBossSpitMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "monster_mortar_number_of_forks", "mortar_projectile_distance_override", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "base_is_projectile", "cannot_stun", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 4, 20, 25, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderBossSpitMortarLong"] = { name = "BestiarySpiderBossSpitMortarLong", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "monster_mortar_number_of_forks", "mortar_projectile_distance_override", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "base_is_projectile", "cannot_stun", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 5, 20, 25, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderSpiritBossTailSpike"] = { name = "BestiarySpiderSpiritBossTailSpike", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.3, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_projectile_speed_+%", "base_is_projectile", "always_pierce", "global_bleed_on_hit", "keystone_crimson_dance", }, levels = { [1] = {30, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderSpiritBossTailSpikeSwing"] = { name = "BestiarySpiderSpiritBossTailSpikeSwing", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.3, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_projectile_speed_+%", "active_skill_attack_speed_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", "global_bleed_on_hit", "keystone_crimson_dance", }, levels = { [1] = {30, -25, -22, 33, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderPlateSpiritBossSummon"] = { name = "BestiarySpiderPlateSpiritBossSummon", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {335, 6, 40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderGroundStab"] = { name = "BestiarySpiderGroundStab", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "active_skill_attack_speed_+%_final", "base_skill_area_of_effect_+%", "base_movement_velocity_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {1.5, 3000, 12000, -29, -80, -50, -50, levelRequirement = 77, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderHallucinate"] = { name = "BestiarySpiderHallucinate", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {5000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
增加 200% 中毒持續時間
擊中時使目標中毒
Id | BestiarySpiderSpiritBossPoisonOnHit |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | poison chaos ailment |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster no drops [1]
Id | MonsterNoDrops |
---|---|
Family | MonsterNoDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
初始之夜菲恩絲
幽魂 | N |
---|---|
地區 | 菲恩絲的獸穴 |
標籤 | animal_claw_weapon, beast, bestiary_beast_boss, bestiary_spirit_boss, 法術, chaos_affinity, flesh_armour, hidden_monster, insect_blood, is_unarmed, medium_height, melee, physical_affinity, ranged, slow_movement, spider |
生命
2100%
異常狀態臨界值
2100%
抗性
40
40
40
25
傷害
125%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.95 秒
傷害分佈
±20%
經驗值
250%
Model Size
90%
類型
SpiderPlatedBestiarySpiritBoss
Metadata
SpiderPlatedBestiarySpiritBossMine
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
77
生命
13,469,477
護甲
58,245
閃避
6,448
能量護盾
0
傷害
907
法術傷害
1,354
命中
0
攻擊間隔
1.3065
經驗值
167,640
異常狀態臨界值
6,734,739
冰緩
21,295
感電
21,295
易碎
120,478
焦灼
21,295
殘喘
58,835
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1440–2160
暴擊率: 5%
攻擊間隔: 1.95 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BestiarySpiderBossSpitMortar
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 2 秒
冷卻時間: 6 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 1331 至 1996 物理傷害
你的擊中不能暈眩敵人
25% 物理傷害轉化至混沌傷害
擊中時使敵人中毒
base is projectile [1]
is area damage [1]
monster mortar number of forks [4]
mortar projectile distance override [20]
projectile spread radius [3]
visual hit effect chaos is green [1]
你的擊中不能暈眩敵人
25% 物理傷害轉化至混沌傷害
擊中時使敵人中毒
base is projectile [1]
is area damage [1]
monster mortar number of forks [4]
mortar projectile distance override [20]
projectile spread radius [3]
visual hit effect chaos is green [1]
BestiarySpiderBossSpitMortarLong
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 2 秒
冷卻時間: 6 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 1331 至 1996 物理傷害
你的擊中不能暈眩敵人
25% 物理傷害轉化至混沌傷害
擊中時使敵人中毒
base is projectile [1]
is area damage [1]
monster mortar number of forks [5]
mortar projectile distance override [20]
projectile spread radius [3]
visual hit effect chaos is green [1]
你的擊中不能暈眩敵人
25% 物理傷害轉化至混沌傷害
擊中時使敵人中毒
base is projectile [1]
is area damage [1]
monster mortar number of forks [5]
mortar projectile distance override [20]
projectile spread radius [3]
visual hit effect chaos is green [1]
BestiarySpiderSpiritBossTailSpike
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 1440–2160
暴擊率: 5%
攻擊間隔: 1.95 秒
冷卻時間: 0.5 秒
投射物穿透全部目標
緋紅舞蹈
減少 25% 投射物速度
造成流血
base is projectile [1]
monster projectile variation [30]
緋紅舞蹈
減少 25% 投射物速度
造成流血
base is projectile [1]
monster projectile variation [30]
BestiarySpiderHallucinate
冷卻時間: 20 秒
+5 秒基礎持續時間
BestiarySpiderSpiritBossTailSpikeSwing
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 1440–2160
暴擊率: 5%
攻擊間隔: 1.95 秒
冷卻時間: 7.5 秒
投射物穿透全部目標
緋紅舞蹈
減少 25% 投射物速度
22% 更少攻擊速度
造成流血
base is projectile [1]
monster projectile variation [30]
monster reverse point blank damage -% at minimum range [33]
projectile uses contact direction [1]
projectile uses contact position [1]
緋紅舞蹈
減少 25% 投射物速度
22% 更少攻擊速度
造成流血
base is projectile [1]
monster projectile variation [30]
monster reverse point blank damage -% at minimum range [33]
projectile uses contact direction [1]
projectile uses contact position [1]
BestiarySpiderGroundStab
法術
施放時間: 1.4 秒
冷卻時間: 18 秒
每秒造成 1770.5 基本混沌傷害
+3 秒基礎持續時間
基礎額外效果持續時間 12 秒
減少 80% 範圍效果
減少 50% 移動速度
29% 更少攻擊速度
monster penalty against minions damage +% final vs player minions [-50]
+3 秒基礎持續時間
基礎額外效果持續時間 12 秒
減少 80% 範圍效果
減少 50% 移動速度
29% 更少攻擊速度
monster penalty against minions damage +% final vs player minions [-50]
BestiarySpiderPlateSpiritBossSummon
法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
施放時間: 1.3 秒
冷卻時間: 10 秒
alternate minion [335]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [6]
summon specific monsters radius +% [40]
summoned monsters are minions [1]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [6]
summon specific monsters radius +% [40]
summoned monsters are minions [1]
BestiarySpiderTeleportSlam
傷害, 範圍, 攻擊
基本傷害: 1440–2160
暴擊率: 5%
攻擊間隔: 1.95 秒
冷卻時間: 5 秒
造成 100% 更多傷害
50% 更少攻擊速度
active skill area of effect radius +% final [-33]
is area damage [1]
50% 更少攻擊速度
active skill area of effect radius +% final [-33]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { slow_animations_go_to_idle = false } Life { initial_life_percentage = 50 } Transitionable { } MinimapIcon { icon = "BestiaryLegendaryBeast" } Stats { set_corpse_cannot_be_destroyed = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 } Monster { } Animated { on_event_contact_for_attack_groundstrike_v1 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/SpiderPlated/tail_impact.ao, default, inherit, inherit, inherit, inherit, 60, 0, inherit );" } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );" } Life { on_defeat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );" on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBestiary/SpiderPlatedBestiarySpiritBossMine"] = { name = "Fenumus, First of the Night", life = 21, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.25, damageSpread = 0.2, attackTime = 1.95, attackRange = 9, accuracy = 1, skillList = { "Melee", "BestiarySpiderBossSpitMortar", "BestiarySpiderBossSpitMortarLong", "BestiarySpiderSpiritBossTailSpike", "BestiarySpiderSpiritBossTailSpikeSwing", "BestiarySpiderPlateSpiritBossSummon", "BestiarySpiderGroundStab", "BestiarySpiderHallucinate", "BestiarySpiderTeleportSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderBossSpitMortar"] = { name = "BestiarySpiderBossSpitMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "monster_mortar_number_of_forks", "mortar_projectile_distance_override", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "base_is_projectile", "cannot_stun", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 4, 20, 25, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderBossSpitMortarLong"] = { name = "BestiarySpiderBossSpitMortarLong", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "monster_mortar_number_of_forks", "mortar_projectile_distance_override", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "base_is_projectile", "cannot_stun", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 5, 20, 25, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderSpiritBossTailSpike"] = { name = "BestiarySpiderSpiritBossTailSpike", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.3, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_projectile_speed_+%", "base_is_projectile", "always_pierce", "global_bleed_on_hit", "keystone_crimson_dance", }, levels = { [1] = {30, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderSpiritBossTailSpikeSwing"] = { name = "BestiarySpiderSpiritBossTailSpikeSwing", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.3, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_projectile_speed_+%", "active_skill_attack_speed_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", "global_bleed_on_hit", "keystone_crimson_dance", }, levels = { [1] = {30, -25, -22, 33, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderPlateSpiritBossSummon"] = { name = "BestiarySpiderPlateSpiritBossSummon", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {335, 6, 40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderGroundStab"] = { name = "BestiarySpiderGroundStab", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "active_skill_attack_speed_+%_final", "base_skill_area_of_effect_+%", "base_movement_velocity_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {1.5, 3000, 12000, -29, -80, -50, -50, levelRequirement = 77, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderHallucinate"] = { name = "BestiarySpiderHallucinate", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {5000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderTeleportSlam"] = { name = "BestiarySpiderTeleportSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-50, 100, -33, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
增加 200% 中毒持續時間
擊中時使目標中毒
Id | BestiarySpiderSpiritBossPoisonOnHit |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | poison chaos ailment |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
初始之夜菲恩絲
野獸
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
增加 200% 中毒持續時間
擊中時使目標中毒
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
增加 200% 中毒持續時間
擊中時使目標中毒
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Fenumus, First of the Night
幽魂 | N |
---|---|
標籤 | animal_claw_weapon, beast, bestiary_beast_boss, 法術, chaos_affinity, flesh_armour, hidden_monster, insect_blood, is_unarmed, medium_height, melee, physical_affinity, ranged, slow_movement, spider |
生命
2100%
異常狀態臨界值
2100%
抗性
40
40
40
25
傷害
125%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.95 秒
傷害分佈
±20%
經驗值
250%
Model Size
90%
類型
SpiderPlatedBestiarySpiritBoss
Metadata
SpiderPlatedBestiarySpiritBossMenagerie
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
2,926,274
護甲
28,790
閃避
4,739
能量護盾
0
傷害
532
法術傷害
794
命中
0
攻擊間隔
1.3065
經驗值
141,006
異常狀態臨界值
1,843,552
冰緩
5,829
感電
5,829
易碎
32,979
焦灼
5,829
殘喘
16,105
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 845–1267
暴擊率: 5%
攻擊間隔: 1.95 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BestiarySpiderBossSpitMortar
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 2 秒
冷卻時間: 6 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 934.8 至 1402 物理傷害
你的擊中不能暈眩敵人
25% 物理傷害轉化至混沌傷害
擊中時使敵人中毒
base is projectile [1]
is area damage [1]
monster mortar number of forks [4]
mortar projectile distance override [20]
projectile spread radius [3]
visual hit effect chaos is green [1]
你的擊中不能暈眩敵人
25% 物理傷害轉化至混沌傷害
擊中時使敵人中毒
base is projectile [1]
is area damage [1]
monster mortar number of forks [4]
mortar projectile distance override [20]
projectile spread radius [3]
visual hit effect chaos is green [1]
BestiarySpiderBossSpitMortarLong
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 2 秒
冷卻時間: 6 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 934.8 至 1402 物理傷害
你的擊中不能暈眩敵人
25% 物理傷害轉化至混沌傷害
擊中時使敵人中毒
base is projectile [1]
is area damage [1]
monster mortar number of forks [5]
mortar projectile distance override [20]
projectile spread radius [3]
visual hit effect chaos is green [1]
你的擊中不能暈眩敵人
25% 物理傷害轉化至混沌傷害
擊中時使敵人中毒
base is projectile [1]
is area damage [1]
monster mortar number of forks [5]
mortar projectile distance override [20]
projectile spread radius [3]
visual hit effect chaos is green [1]
BestiarySpiderSpiritBossTailSpike
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 845–1267
暴擊率: 5%
攻擊間隔: 1.95 秒
冷卻時間: 0.5 秒
投射物穿透全部目標
緋紅舞蹈
減少 25% 投射物速度
造成流血
base is projectile [1]
monster projectile variation [30]
緋紅舞蹈
減少 25% 投射物速度
造成流血
base is projectile [1]
monster projectile variation [30]
BestiarySpiderSpiritBossTailSpikeSwing
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 845–1267
暴擊率: 5%
攻擊間隔: 1.95 秒
冷卻時間: 7.5 秒
投射物穿透全部目標
緋紅舞蹈
減少 25% 投射物速度
22% 更少攻擊速度
造成流血
base is projectile [1]
monster projectile variation [30]
monster reverse point blank damage -% at minimum range [33]
projectile uses contact direction [1]
projectile uses contact position [1]
緋紅舞蹈
減少 25% 投射物速度
22% 更少攻擊速度
造成流血
base is projectile [1]
monster projectile variation [30]
monster reverse point blank damage -% at minimum range [33]
projectile uses contact direction [1]
projectile uses contact position [1]
BestiarySpiderGroundStab
法術
施放時間: 1.4 秒
冷卻時間: 18 秒
每秒造成 1141.3 基本混沌傷害
+3 秒基礎持續時間
基礎額外效果持續時間 12 秒
減少 80% 範圍效果
減少 50% 移動速度
29% 更少攻擊速度
monster penalty against minions damage +% final vs player minions [-50]
+3 秒基礎持續時間
基礎額外效果持續時間 12 秒
減少 80% 範圍效果
減少 50% 移動速度
29% 更少攻擊速度
monster penalty against minions damage +% final vs player minions [-50]
BestiarySpiderPlateSpiritBossSummon
法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
施放時間: 1.3 秒
冷卻時間: 10 秒
alternate minion [335]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [6]
summon specific monsters radius +% [40]
summoned monsters are minions [1]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [6]
summon specific monsters radius +% [40]
summoned monsters are minions [1]
BestiarySpiderTeleportSlam
傷害, 範圍, 攻擊
基本傷害: 845–1267
暴擊率: 5%
攻擊間隔: 1.95 秒
冷卻時間: 5 秒
造成 100% 更多傷害
50% 更少攻擊速度
active skill area of effect radius +% final [-33]
is area damage [1]
50% 更少攻擊速度
active skill area of effect radius +% final [-33]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );" } Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );" on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );" } Render { //turn_duration = 0.35 } Animated { on_event_contact_for_attack_groundstrike_v1 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/SpiderPlated/tail_impact.ao, default, inherit, inherit, inherit, inherit, 60, 0, inherit );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBestiary/SpiderPlatedBestiarySpiritBossMenagerie"] = { name = "Fenumus, First of the Night", life = 21, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.25, damageSpread = 0.2, attackTime = 1.95, attackRange = 9, accuracy = 1, skillList = { "Melee", "BestiarySpiderBossSpitMortar", "BestiarySpiderBossSpitMortarLong", "BestiarySpiderSpiritBossTailSpike", "BestiarySpiderSpiritBossTailSpikeSwing", "BestiarySpiderPlateSpiritBossSummon", "BestiarySpiderGroundStab", "BestiarySpiderTeleportSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderBossSpitMortar"] = { name = "BestiarySpiderBossSpitMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "monster_mortar_number_of_forks", "mortar_projectile_distance_override", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "base_is_projectile", "cannot_stun", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 4, 20, 25, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderBossSpitMortarLong"] = { name = "BestiarySpiderBossSpitMortarLong", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "monster_mortar_number_of_forks", "mortar_projectile_distance_override", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "base_is_projectile", "cannot_stun", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 5, 20, 25, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderSpiritBossTailSpike"] = { name = "BestiarySpiderSpiritBossTailSpike", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.3, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_projectile_speed_+%", "base_is_projectile", "always_pierce", "global_bleed_on_hit", "keystone_crimson_dance", }, levels = { [1] = {30, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderSpiritBossTailSpikeSwing"] = { name = "BestiarySpiderSpiritBossTailSpikeSwing", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.3, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_projectile_speed_+%", "active_skill_attack_speed_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", "global_bleed_on_hit", "keystone_crimson_dance", }, levels = { [1] = {30, -25, -22, 33, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderPlateSpiritBossSummon"] = { name = "BestiarySpiderPlateSpiritBossSummon", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {335, 6, 40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderGroundStab"] = { name = "BestiarySpiderGroundStab", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "active_skill_attack_speed_+%_final", "base_skill_area_of_effect_+%", "base_movement_velocity_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {1.5, 3000, 12000, -29, -80, -50, -50, levelRequirement = 77, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderTeleportSlam"] = { name = "BestiarySpiderTeleportSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-50, 100, -33, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
增加 200% 中毒持續時間
擊中時使目標中毒
Id | BestiarySpiderSpiritBossPoisonOnHit |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | poison chaos ailment |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
初始之夜菲恩絲 Topic /1
NPC | 名字 |
---|---|
野獸大師埃哈 | 埃哈是個勇敢的探險者。想知道我勇敢的秘訣?我從不思考。有一天,我不加思索的就進入一個洞穴。這可是相當大膽。但之後我就迷路了。洞穴非常的黑暗。因為我沒有想過,所以連火把都沒有帶。 我靠著觸摸在全黑的環境下移動,直到…一道光。接下來兩道,之後有許多!非常多的光!我越來越靠近。光也越來越明亮。接著…我滑了一跤。我跌了非常遠。埃哈非常確定他死定了。但我被網子…接住了。那道光移動且旋轉著。是昆蟲。在牠們前面的是蜘蛛的陰影。菲恩絲...初始之夜化身。 她的網子非常牢固,但埃哈的刀鋒更銳利。我切斷了網子逃脫。並掉入下面的河流,被沖到岸邊。一趟非常有趣的冒險。 前往菲恩絲的道入就在蟲子、蜘蛛、昆蟲和食腐蟲后的血中。捕捉到牠們,菲恩絲就會跟上來了。 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.