初始之夜菲恩絲 傳奇 /4
+(30–40) 智慧
增加 (120–140)% 能量護盾
每秒回復 (80–100) 能量護盾
被你蛛網纏繞的敵人減少 10% 傷害
被你蛛網纏繞的敵人 -10% 全部抗性
增加 (50–70)% 毒蛛祝福的範圍效果
增加 (160–200)% 閃避與能量護盾
+(20–30)% 閃電抗性
+(17–23)% 混沌抗性
增加 25% 移動速度
毒蛛祝福可以對敵人額外造成 1 次蛛網
你每次擊中被蛛網纏繞的敵人獲得 (15–20) 能量護盾
增加毒蛛祝福 (40–50)% 持續時間
法術附加 (16–21) 至 (31–36) 混沌傷害
增加 (220–250)% 能量護盾
擊中被蛛網纏繞的敵人有 10% 機率獲得 1 顆暴擊球
每顆暴擊球有 (6–10)% 機率造成中毒
每顆暴擊球增加 (15–20)% 中毒傷害
毒蛛祝福現在每 0.5 秒造成蛛網和緩速
獲得等級 20 的毒蛛祝福技能
增加 (120–170)% 閃避與能量護盾
+(40–50) 最大生命
增加 (6–9)% 攻擊與施放速度
對被蛛網纏繞 3 層的敵人增加 (40–60)% 擊中和異常狀態傷害
敵人身上每個蛛網附加 (8–10) 至 (13–15) 混沌傷害
(造成傷害的異常狀態包含流血、點燃和中毒)
獻祭獵譜 /2
名字 | Recipe |
---|---|
工藝祝福技能在物品上: 毒蛛祝福技能 毒蛛祝福 | ![]() ![]() ![]() ![]() |
工藝祝福技能在物品上: 等級 30 毒蛛祝福技能 | ![]() ![]() ![]() ![]() |
初始之夜菲恩絲





地區: 菲恩絲的獸穴
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
增加 200% 中毒持續時間
擊中時使目標中毒
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster no drops [1]
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
增加 200% 中毒持續時間
擊中時使目標中毒
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster no drops [1]
Fenumus, First of the Night
幽魂 | N |
---|---|
地區 | 菲恩絲的獸穴 |
標籤 | animal_claw_weapon, beast, bestiary_beast_boss, bestiary_spirit_boss, 法術, chaos_affinity, flesh_armour, hidden_monster, insect_blood, is_unarmed, medium_height, melee, physical_affinity, ranged, slow_movement, spider |
Packs |
生命
2100%
異常狀態臨界值
2100%
抗性




傷害
125%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.95 秒
傷害分佈
±20%
經驗值
250%
Model Size
90%
類型
SpiderPlatedBestiarySpiritBoss
Metadata
SpiderPlatedBestiarySpiritBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
77
生命
13,469,477
護甲
58,245
閃避值
6,448
傷害
907
法術傷害
1,354
命中
824
攻擊間隔
1.3065
經驗值
167,640
Minion Life
2,701,477
Minion Damage
748
異常狀態臨界值
6,734,739
冰緩
21,295
感電
21,295
易碎
120,478
焦灼
21,295
殘喘
58,835
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1440–2160
暴擊率: 5%
攻擊間隔: 1.95 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

BestiarySpiderBossSpitMortar
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 2 秒
冷卻時間: 6 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 1331 至 1996 物理傷害
你的擊中不能暈眩敵人
25% 物理傷害轉化至混沌傷害
擊中時使敵人中毒
base is projectile [1]
is area damage [1]
monster mortar number of forks [4]
mortar projectile distance override [20]
projectile spread radius [3]
visual hit effect chaos is green [1]
BestiarySpiderBossSpitMortarLong
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 2 秒
冷卻時間: 6 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 1331 至 1996 物理傷害
你的擊中不能暈眩敵人
25% 物理傷害轉化至混沌傷害
擊中時使敵人中毒
base is projectile [1]
is area damage [1]
monster mortar number of forks [5]
mortar projectile distance override [20]
projectile spread radius [3]
visual hit effect chaos is green [1]
BestiarySpiderSpiritBossTailSpike
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 1440–2160
暴擊率: 5%
攻擊間隔: 1.95 秒
冷卻時間: 0.5 秒
投射物穿透全部目標
緋紅舞蹈
減少 25% 投射物速度
造成流血
base is projectile [1]
monster projectile variation [30]
BestiarySpiderHallucinate
冷卻時間: 20 秒
+5 秒基礎持續時間
BestiarySpiderSpiritBossTailSpikeSwing
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 1440–2160
暴擊率: 5%
攻擊間隔: 1.95 秒
冷卻時間: 7.5 秒
投射物穿透全部目標
緋紅舞蹈
減少 25% 投射物速度
22% 更少攻擊速度
造成流血
base is projectile [1]
monster projectile variation [30]
monster reverse point blank damage -% at minimum range [33]
projectile uses contact direction [1]
projectile uses contact position [1]
BestiarySpiderGroundStab
法術
施放時間: 1.4 秒
冷卻時間: 18 秒
每秒造成 1770.5 基本混沌傷害
+3 秒基礎持續時間
基礎額外效果持續時間 12 秒
減少 80% 範圍效果
減少 50% 移動速度
29% 更少攻擊速度
monster penalty against minions damage +% final vs player minions [-50]
BestiarySpiderPlateSpiritBossSummon
法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
施放時間: 1.3 秒
冷卻時間: 10 秒
alternate minion [335]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [6]
summon specific monsters radius +% [40]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { slow_animations_go_to_idle = false } Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" slow_animations_go_to_idle = false } Life { } Transitionable { on_transition = "PauseAnimation(); RemoveCollidability();" } MinimapIcon { icon = "BestiaryLegendaryBeast" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 } Monster { } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );" } Life { on_defeat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );" on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );" } Transitionable { on_transition = "DisableRendering(); HideMinimapIcon( );" create_transitioned = "DisableRendering(); RemoveCollidability(); HideMinimapIcon( );" } Animated { on_event_teleport_for_burrow_emerge_01 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/ambush/groundchurn.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBestiary/SpiderPlatedBestiarySpiritBoss"] = { name = "Fenumus, First of the Night", life = 21, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.25, damageSpread = 0.2, attackTime = 1.95, attackRange = 9, accuracy = 1, skillList = { "Melee", "BestiarySpiderBossSpitMortar", "BestiarySpiderBossSpitMortarLong", "BestiarySpiderSpiritBossTailSpike", "BestiarySpiderSpiritBossTailSpikeSwing", "BestiarySpiderPlateSpiritBossSummon", "BestiarySpiderGroundStab", "BestiarySpiderHallucinate", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderBossSpitMortar"] = { name = "BestiarySpiderBossSpitMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "monster_mortar_number_of_forks", "mortar_projectile_distance_override", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "base_is_projectile", "cannot_stun", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 4, 20, 25, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderBossSpitMortarLong"] = { name = "BestiarySpiderBossSpitMortarLong", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "monster_mortar_number_of_forks", "mortar_projectile_distance_override", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "base_is_projectile", "cannot_stun", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 5, 20, 25, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderSpiritBossTailSpike"] = { name = "BestiarySpiderSpiritBossTailSpike", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.3, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_projectile_speed_+%", "base_is_projectile", "always_pierce", "global_bleed_on_hit", "keystone_crimson_dance", }, levels = { [1] = {30, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderSpiritBossTailSpikeSwing"] = { name = "BestiarySpiderSpiritBossTailSpikeSwing", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.3, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_projectile_speed_+%", "active_skill_attack_speed_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", "global_bleed_on_hit", "keystone_crimson_dance", }, levels = { [1] = {30, -25, -22, 33, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderPlateSpiritBossSummon"] = { name = "BestiarySpiderPlateSpiritBossSummon", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {335, 6, 40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderGroundStab"] = { name = "BestiarySpiderGroundStab", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "active_skill_attack_speed_+%_final", "base_skill_area_of_effect_+%", "base_movement_velocity_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {1.5, 3000, 12000, -29, -80, -50, -50, levelRequirement = 77, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderHallucinate"] = { name = "BestiarySpiderHallucinate", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {5000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
增加 200% 中毒持續時間
擊中時使目標中毒
Id | BestiarySpiderSpiritBossPoisonOnHit |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | poison chaos ailment |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster no drops [1]
Id | MonsterNoDrops |
---|---|
Family | MonsterNoDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
初始之夜菲恩絲

幽魂 | N |
---|---|
地區 | 菲恩絲的獸穴 |
標籤 | animal_claw_weapon, beast, bestiary_beast_boss, bestiary_spirit_boss, 法術, chaos_affinity, flesh_armour, hidden_monster, insect_blood, is_unarmed, medium_height, melee, physical_affinity, ranged, slow_movement, spider |
生命
2100%
異常狀態臨界值
2100%
抗性




傷害
125%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.95 秒
傷害分佈
±20%
經驗值
250%
Model Size
90%
類型
SpiderPlatedBestiarySpiritBoss
Metadata
SpiderPlatedBestiarySpiritBossMine
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
77
生命
13,469,477
護甲
58,245
閃避值
6,448
傷害
907
法術傷害
1,354
命中
824
攻擊間隔
1.3065
經驗值
167,640
Minion Life
2,701,477
Minion Damage
748
異常狀態臨界值
6,734,739
冰緩
21,295
感電
21,295
易碎
120,478
焦灼
21,295
殘喘
58,835
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1440–2160
暴擊率: 5%
攻擊間隔: 1.95 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

BestiarySpiderBossSpitMortar
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 2 秒
冷卻時間: 6 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 1331 至 1996 物理傷害
你的擊中不能暈眩敵人
25% 物理傷害轉化至混沌傷害
擊中時使敵人中毒
base is projectile [1]
is area damage [1]
monster mortar number of forks [4]
mortar projectile distance override [20]
projectile spread radius [3]
visual hit effect chaos is green [1]
BestiarySpiderBossSpitMortarLong
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 2 秒
冷卻時間: 6 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 1331 至 1996 物理傷害
你的擊中不能暈眩敵人
25% 物理傷害轉化至混沌傷害
擊中時使敵人中毒
base is projectile [1]
is area damage [1]
monster mortar number of forks [5]
mortar projectile distance override [20]
projectile spread radius [3]
visual hit effect chaos is green [1]
BestiarySpiderSpiritBossTailSpike
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 1440–2160
暴擊率: 5%
攻擊間隔: 1.95 秒
冷卻時間: 0.5 秒
投射物穿透全部目標
緋紅舞蹈
減少 25% 投射物速度
造成流血
base is projectile [1]
monster projectile variation [30]
BestiarySpiderHallucinate
冷卻時間: 20 秒
+5 秒基礎持續時間
BestiarySpiderSpiritBossTailSpikeSwing
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 1440–2160
暴擊率: 5%
攻擊間隔: 1.95 秒
冷卻時間: 7.5 秒
投射物穿透全部目標
緋紅舞蹈
減少 25% 投射物速度
22% 更少攻擊速度
造成流血
base is projectile [1]
monster projectile variation [30]
monster reverse point blank damage -% at minimum range [33]
projectile uses contact direction [1]
projectile uses contact position [1]
BestiarySpiderGroundStab
法術
施放時間: 1.4 秒
冷卻時間: 18 秒
每秒造成 1770.5 基本混沌傷害
+3 秒基礎持續時間
基礎額外效果持續時間 12 秒
減少 80% 範圍效果
減少 50% 移動速度
29% 更少攻擊速度
monster penalty against minions damage +% final vs player minions [-50]
BestiarySpiderPlateSpiritBossSummon
法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
施放時間: 1.3 秒
冷卻時間: 10 秒
alternate minion [335]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [6]
summon specific monsters radius +% [40]
summoned monsters are minions [1]
BestiarySpiderTeleportSlam
傷害, 範圍, 攻擊
基本傷害: 1440–2160
暴擊率: 5%
攻擊間隔: 1.95 秒
冷卻時間: 5 秒
造成 100% 更多傷害
50% 更少攻擊速度
active skill area of effect radius +% final [-33]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { slow_animations_go_to_idle = false } Life { initial_life_percentage = 50 } Transitionable { } MinimapIcon { icon = "BestiaryLegendaryBeast" } Stats { set_corpse_cannot_be_destroyed = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 } Monster { } Animated { on_event_contact_for_attack_groundstrike_v1 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/SpiderPlated/tail_impact.ao, default, inherit, inherit, inherit, inherit, 60, 0, inherit );" } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );" } Life { on_defeat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );" on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBestiary/SpiderPlatedBestiarySpiritBossMine"] = { name = "Fenumus, First of the Night", life = 21, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.25, damageSpread = 0.2, attackTime = 1.95, attackRange = 9, accuracy = 1, skillList = { "Melee", "BestiarySpiderBossSpitMortar", "BestiarySpiderBossSpitMortarLong", "BestiarySpiderSpiritBossTailSpike", "BestiarySpiderSpiritBossTailSpikeSwing", "BestiarySpiderPlateSpiritBossSummon", "BestiarySpiderGroundStab", "BestiarySpiderHallucinate", "BestiarySpiderTeleportSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderBossSpitMortar"] = { name = "BestiarySpiderBossSpitMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "monster_mortar_number_of_forks", "mortar_projectile_distance_override", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "base_is_projectile", "cannot_stun", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 4, 20, 25, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderBossSpitMortarLong"] = { name = "BestiarySpiderBossSpitMortarLong", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "monster_mortar_number_of_forks", "mortar_projectile_distance_override", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "base_is_projectile", "cannot_stun", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 5, 20, 25, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderSpiritBossTailSpike"] = { name = "BestiarySpiderSpiritBossTailSpike", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.3, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_projectile_speed_+%", "base_is_projectile", "always_pierce", "global_bleed_on_hit", "keystone_crimson_dance", }, levels = { [1] = {30, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderSpiritBossTailSpikeSwing"] = { name = "BestiarySpiderSpiritBossTailSpikeSwing", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.3, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_projectile_speed_+%", "active_skill_attack_speed_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", "global_bleed_on_hit", "keystone_crimson_dance", }, levels = { [1] = {30, -25, -22, 33, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderPlateSpiritBossSummon"] = { name = "BestiarySpiderPlateSpiritBossSummon", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {335, 6, 40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderGroundStab"] = { name = "BestiarySpiderGroundStab", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "active_skill_attack_speed_+%_final", "base_skill_area_of_effect_+%", "base_movement_velocity_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {1.5, 3000, 12000, -29, -80, -50, -50, levelRequirement = 77, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderHallucinate"] = { name = "BestiarySpiderHallucinate", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {5000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderTeleportSlam"] = { name = "BestiarySpiderTeleportSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-50, 100, -33, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
增加 200% 中毒持續時間
擊中時使目標中毒
Id | BestiarySpiderSpiritBossPoisonOnHit |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | poison chaos ailment |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
初始之夜菲恩絲





怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
增加 200% 中毒持續時間
擊中時使目標中毒
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
增加 200% 中毒持續時間
擊中時使目標中毒
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Fenumus, First of the Night
幽魂 | N |
---|---|
標籤 | animal_claw_weapon, beast, bestiary_beast_boss, 法術, chaos_affinity, flesh_armour, hidden_monster, insect_blood, is_unarmed, medium_height, melee, physical_affinity, ranged, slow_movement, spider |
生命
2100%
異常狀態臨界值
2100%
抗性




傷害
125%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.95 秒
傷害分佈
±20%
經驗值
250%
Model Size
90%
類型
SpiderPlatedBestiarySpiritBoss
Metadata
SpiderPlatedBestiarySpiritBossMenagerie
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
2,926,274
護甲
28,790
閃避值
4,739
傷害
532
法術傷害
794
命中
580
攻擊間隔
1.3065
經驗值
141,006
Minion Life
634,734
Minion Damage
425
異常狀態臨界值
1,843,552
冰緩
5,829
感電
5,829
易碎
32,979
焦灼
5,829
殘喘
16,105
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 845–1267
暴擊率: 5%
攻擊間隔: 1.95 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

BestiarySpiderBossSpitMortar
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 2 秒
冷卻時間: 6 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 934.8 至 1402 物理傷害
你的擊中不能暈眩敵人
25% 物理傷害轉化至混沌傷害
擊中時使敵人中毒
base is projectile [1]
is area damage [1]
monster mortar number of forks [4]
mortar projectile distance override [20]
projectile spread radius [3]
visual hit effect chaos is green [1]
BestiarySpiderBossSpitMortarLong
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 2 秒
冷卻時間: 6 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 934.8 至 1402 物理傷害
你的擊中不能暈眩敵人
25% 物理傷害轉化至混沌傷害
擊中時使敵人中毒
base is projectile [1]
is area damage [1]
monster mortar number of forks [5]
mortar projectile distance override [20]
projectile spread radius [3]
visual hit effect chaos is green [1]
BestiarySpiderSpiritBossTailSpike
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 845–1267
暴擊率: 5%
攻擊間隔: 1.95 秒
冷卻時間: 0.5 秒
投射物穿透全部目標
緋紅舞蹈
減少 25% 投射物速度
造成流血
base is projectile [1]
monster projectile variation [30]
BestiarySpiderSpiritBossTailSpikeSwing
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 845–1267
暴擊率: 5%
攻擊間隔: 1.95 秒
冷卻時間: 7.5 秒
投射物穿透全部目標
緋紅舞蹈
減少 25% 投射物速度
22% 更少攻擊速度
造成流血
base is projectile [1]
monster projectile variation [30]
monster reverse point blank damage -% at minimum range [33]
projectile uses contact direction [1]
projectile uses contact position [1]
BestiarySpiderGroundStab
法術
施放時間: 1.4 秒
冷卻時間: 18 秒
每秒造成 1141.3 基本混沌傷害
+3 秒基礎持續時間
基礎額外效果持續時間 12 秒
減少 80% 範圍效果
減少 50% 移動速度
29% 更少攻擊速度
monster penalty against minions damage +% final vs player minions [-50]
BestiarySpiderPlateSpiritBossSummon
法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
施放時間: 1.3 秒
冷卻時間: 10 秒
alternate minion [335]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [6]
summon specific monsters radius +% [40]
summoned monsters are minions [1]
BestiarySpiderTeleportSlam
傷害, 範圍, 攻擊
基本傷害: 845–1267
暴擊率: 5%
攻擊間隔: 1.95 秒
冷卻時間: 5 秒
造成 100% 更多傷害
50% 更少攻擊速度
active skill area of effect radius +% final [-33]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );" } Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );" on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Spider_Boss/bodyfx/bodyfx.epk );" } Render { //turn_duration = 0.35 } Animated { on_event_contact_for_attack_groundstrike_v1 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/SpiderPlated/tail_impact.ao, default, inherit, inherit, inherit, inherit, 60, 0, inherit );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBestiary/SpiderPlatedBestiarySpiritBossMenagerie"] = { name = "Fenumus, First of the Night", life = 21, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.25, damageSpread = 0.2, attackTime = 1.95, attackRange = 9, accuracy = 1, skillList = { "Melee", "BestiarySpiderBossSpitMortar", "BestiarySpiderBossSpitMortarLong", "BestiarySpiderSpiritBossTailSpike", "BestiarySpiderSpiritBossTailSpikeSwing", "BestiarySpiderPlateSpiritBossSummon", "BestiarySpiderGroundStab", "BestiarySpiderTeleportSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderBossSpitMortar"] = { name = "BestiarySpiderBossSpitMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "monster_mortar_number_of_forks", "mortar_projectile_distance_override", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "base_is_projectile", "cannot_stun", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 4, 20, 25, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderBossSpitMortarLong"] = { name = "BestiarySpiderBossSpitMortarLong", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "monster_mortar_number_of_forks", "mortar_projectile_distance_override", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "base_is_projectile", "cannot_stun", "global_poison_on_hit", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 3, 5, 20, 25, levelRequirement = 77, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderSpiritBossTailSpike"] = { name = "BestiarySpiderSpiritBossTailSpike", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.3, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_projectile_speed_+%", "base_is_projectile", "always_pierce", "global_bleed_on_hit", "keystone_crimson_dance", }, levels = { [1] = {30, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderSpiritBossTailSpikeSwing"] = { name = "BestiarySpiderSpiritBossTailSpikeSwing", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.3, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_projectile_speed_+%", "active_skill_attack_speed_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", "global_bleed_on_hit", "keystone_crimson_dance", }, levels = { [1] = {30, -25, -22, 33, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderPlateSpiritBossSummon"] = { name = "BestiarySpiderPlateSpiritBossSummon", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {335, 6, 40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderGroundStab"] = { name = "BestiarySpiderGroundStab", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "active_skill_attack_speed_+%_final", "base_skill_area_of_effect_+%", "base_movement_velocity_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {1.5, 3000, 12000, -29, -80, -50, -50, levelRequirement = 77, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BestiarySpiderTeleportSlam"] = { name = "BestiarySpiderTeleportSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-50, 100, -33, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
增加 200% 中毒持續時間
擊中時使目標中毒
Id | BestiarySpiderSpiritBossPoisonOnHit |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | poison chaos ailment |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
初始之夜菲恩絲 Topic /1
NPC | 名字 |
---|---|
野獸大師埃哈 | 埃哈是個勇敢的探險者。想知道我勇敢的秘訣?我從不思考。有一天,我不加思索的就進入一個洞穴。這可是相當大膽。但之後我就迷路了。洞穴非常的黑暗。因為我沒有想過,所以連火把都沒有帶。 我靠著觸摸在全黑的環境下移動,直到…一道光。接下來兩道,之後有許多!非常多的光!我越來越靠近。光也越來越明亮。接著…我滑了一跤。我跌了非常遠。埃哈非常確定他死定了。但我被網子…接住了。那道光移動且旋轉著。是昆蟲。在牠們前面的是蜘蛛的陰影。菲恩絲...初始之夜化身。 她的網子非常牢固,但埃哈的刀鋒更銳利。我切斷了網子逃脫。並掉入下面的河流,被沖到岸邊。一趟非常有趣的冒險。 前往菲恩絲的道入就在蟲子、蜘蛛、昆蟲和食腐蟲后的血中。捕捉到牠們,菲恩絲就會跟上來了。 |
編輯
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.