野獸大師埃哈
人形
monster base type attack cast speed +% and damage -% final [33]
Einhar, Beastmaster
幽魂 | N |
---|---|
標籤 | fast_movement, human, humanoid, is_unarmed, light_armour, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, red_blood |
生命
1100%
閃避
+100%
異常狀態臨界值
1100%
抗性
37 37 37 0
傷害
143%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 80
攻擊間隔
1.605 秒
傷害分佈
±20%
經驗值
220%
Model Size
100%
類型
BeastCatcher
Metadata
BeastCatcher
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成(例: 求知慾 -70% 承受傷害)。
等級
68
生命
70,767
護甲
28,790
閃避
9,478
能量護盾
0
傷害
534
法術傷害
534
命中
290
攻擊間隔
1.605
經驗值
22,561
異常狀態臨界值
70,767
冰緩
224
感電
224
易碎
1,266
焦灼
224
殘喘
618
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 427–641
暴擊率: 5%
攻擊間隔: 1.605 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ToraMonsterTrap
+10 秒基礎持續時間
ToraMonsterTrapFinal
Object Type
version 2 extends "Metadata/Monsters/Monster" Animated { animated_object = "Metadata/Monsters/LeagueBestiary/Master/BeastCatcher.ao" } Positioned { team = 1 } Stats { set_phase_through_objects = 1 } NPC { } MinimapIcon { icon = "NPC" force_temporary = true } Life { corpse_usable = false } Actor { basic_action = "ShavronnePossess" basic_action = "ToraMonsterTrap" } StateMachine { define_shared_state = "noticed" define_shared_state = "harpoon" } InteractionAction { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Actor { //on_start_ToraMonsterTrap = "PlayTextAudio( EinharMissionMonsterCaptured1 , Metadata/Monsters/LeagueBestiary/Master/BeastCatcher, 0);" } StateMachine { //on_state_noticed_1 = "PlayTextAudio( EinharWildAttention1 , Metadata/Monsters/LeagueBestiary/Master/BeastCatcher, 0);" //on_state_harpoon_3 = "PlayTextAudio( EinharWildHarpoon3 , Metadata/Monsters/LeagueBestiary/Master/BeastCatcher, 0);" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBestiary/BeastCatcher"] = { name = "Einhar, Beastmaster", life = 11, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.43, damageSpread = 0.2, attackTime = 1.605, attackRange = 80, accuracy = 1, skillList = { "Melee", "ToraMonsterTrap", "ToraMonsterTrapFinal", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ToraMonsterTrap"] = { name = "ToraMonsterTrap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {10000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ToraMonsterTrapFinal"] = { name = "ToraMonsterTrapFinal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
野獸大師埃哈
人形
master damage +% final vs unique monsters [-90]
Einhar, Beastmaster
幽魂 | N |
---|---|
標籤 | 法術, fire_affinity, has_bow, human, humanoid, mail_armour, medium_height, medium_movement, physical_affinity, puncturing_weapon, ranged, red_blood |
生命
400%
生命轉為護盾
33%
護甲
+33%
閃避
+33%
異常狀態臨界值
400%
抗性
40 40 40 25
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 60
攻擊間隔
1.98 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
EinharFrey
Metadata
Einhar
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成(例: 求知慾 -70% 承受傷害)。
等級
68
生命
25,733
護甲
38,291
閃避
6,303
能量護盾
2,022
傷害
747
法術傷害
747
命中
290
攻擊間隔
1.98
經驗值
20,510
異常狀態臨界值
25,733
冰緩
81
感電
81
易碎
460
焦灼
81
殘喘
225
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeEinhar
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 598–897
暴擊率: 5%
攻擊間隔: 1.98 秒
用強大的攻擊擊倒敵人。
投射物穿透全部目標
25% 更多攻擊速度
不能閃避
arrow projectile variation [3]
skill can fire arrows [1]
skill can fire wand projectiles [1]
25% 更多攻擊速度
不能閃避
arrow projectile variation [3]
skill can fire arrows [1]
skill can fire wand projectiles [1]
MasterGrantBuffEinhar
冷卻時間: 40 秒
+300 秒基礎持續時間
EmptyActionEinharStartLifeAura
法術
施放時間: 1 秒
EinharGrenadeMortar
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1.33 秒
冷卻時間: 5 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [20]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-50]
is area damage [1]
number of projectiles override [1]
projectile minimum range [20]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-50]
EinharGrenadeMortarSecondary
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
發射 8 個額外投射物
以環狀型式發射投射物
base is projectile [1]
is area damage [1]
mortar projectile distance override [12]
projectile minimum range [20]
projectile spread radius [6]
projectile swap from to locations [1]
以環狀型式發射投射物
base is projectile [1]
is area damage [1]
mortar projectile distance override [12]
projectile minimum range [20]
projectile spread radius [6]
projectile swap from to locations [1]
SpellNovaEinharGrenade
法術, 可觸發
施放時間: 1 秒
造成 3655 至 5483 物理傷害
造成 148.5% 更多傷害
40% 物理傷害轉化至火焰傷害
ignores proximity shield [1]
is area damage [1]
造成 148.5% 更多傷害
40% 物理傷害轉化至火焰傷害
ignores proximity shield [1]
is area damage [1]
SpellNovaEinharGrenade2
法術, 可觸發
施放時間: 1 秒
造成 1828 至 2741 物理傷害
造成 148.5% 更多傷害
40% 物理傷害轉化至火焰傷害
ignores proximity shield [1]
is area damage [1]
造成 148.5% 更多傷害
40% 物理傷害轉化至火焰傷害
ignores proximity shield [1]
is area damage [1]
EinharMultishot
攻擊
基本傷害: 598–897
暴擊率: 5%
攻擊間隔: 1.98 秒
冷卻時間: 5 秒
25% 更少攻擊速度
main hand base maximum attack distance [40]
skill cannot be knocked back [1]
skill cannot be stunned [1]
main hand base maximum attack distance [40]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EinharCurveProjectile1
攻擊, 範圍攻擊, 投射物, 可觸發
基本傷害: 598–897
暴擊率: 5%
攻擊間隔: 1.98 秒
你的擊中不能暈眩敵人
造成 31.82% 更多傷害
20% 更多攻擊速度
不能閃避
base is projectile [1]
lunaris glaive acceleration x [150]
lunaris glaive angle [-25]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
造成 31.82% 更多傷害
20% 更多攻擊速度
不能閃避
base is projectile [1]
lunaris glaive acceleration x [150]
lunaris glaive angle [-25]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharCurveProjectile2
攻擊, 範圍攻擊, 投射物, 可觸發
基本傷害: 598–897
暴擊率: 5%
攻擊間隔: 1.98 秒
你的擊中不能暈眩敵人
造成 31.82% 更多傷害
20% 更多攻擊速度
不能閃避
base is projectile [1]
lunaris glaive acceleration x [900]
lunaris glaive acceleration y [50]
lunaris glaive angle [-20]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
造成 31.82% 更多傷害
20% 更多攻擊速度
不能閃避
base is projectile [1]
lunaris glaive acceleration x [900]
lunaris glaive acceleration y [50]
lunaris glaive angle [-20]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharCurveProjectile3
攻擊, 範圍攻擊, 投射物, 可觸發
基本傷害: 598–897
暴擊率: 5%
攻擊間隔: 1.98 秒
你的擊中不能暈眩敵人
造成 31.82% 更多傷害
20% 更多攻擊速度
不能閃避
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [100]
lunaris glaive angle [-15]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
造成 31.82% 更多傷害
20% 更多攻擊速度
不能閃避
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [100]
lunaris glaive angle [-15]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharCurveProjectile4
攻擊, 範圍攻擊, 投射物, 可觸發
基本傷害: 598–897
暴擊率: 5%
攻擊間隔: 1.98 秒
你的擊中不能暈眩敵人
造成 31.82% 更多傷害
20% 更多攻擊速度
不能閃避
base is projectile [1]
lunaris glaive acceleration x [450]
lunaris glaive acceleration y [60]
lunaris glaive angle [-10]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
造成 31.82% 更多傷害
20% 更多攻擊速度
不能閃避
base is projectile [1]
lunaris glaive acceleration x [450]
lunaris glaive acceleration y [60]
lunaris glaive angle [-10]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharCurveProjectile5
攻擊, 範圍攻擊, 投射物, 可觸發
基本傷害: 598–897
暴擊率: 5%
攻擊間隔: 1.98 秒
你的擊中不能暈眩敵人
造成 31.82% 更多傷害
20% 更多攻擊速度
不能閃避
base is projectile [1]
lunaris glaive acceleration y [-100]
lunaris glaive angle [-5]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
造成 31.82% 更多傷害
20% 更多攻擊速度
不能閃避
base is projectile [1]
lunaris glaive acceleration y [-100]
lunaris glaive angle [-5]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharCurveProjectile6
攻擊, 範圍攻擊, 投射物, 可觸發
基本傷害: 598–897
暴擊率: 5%
攻擊間隔: 1.98 秒
你的擊中不能暈眩敵人
造成 31.82% 更多傷害
20% 更多攻擊速度
不能閃避
base is projectile [1]
lunaris glaive acceleration x [-750]
lunaris glaive acceleration y [-50]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
造成 31.82% 更多傷害
20% 更多攻擊速度
不能閃避
base is projectile [1]
lunaris glaive acceleration x [-750]
lunaris glaive acceleration y [-50]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharSnipe
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 598–897
暴擊率: 5%
攻擊間隔: 1.98 秒
投射物穿透全部目標
造成 829.8% 更多傷害
33% 更多攻擊速度
不能閃避
base is projectile [1]
monster projectile variation [53]
skill visual scale +% [100]
造成 829.8% 更多傷害
33% 更多攻擊速度
不能閃避
base is projectile [1]
monster projectile variation [53]
skill visual scale +% [100]
Object Type
version 2 extends "Metadata/Monsters/Masters/MasterBase" Actor { main_hand_unarmed_type = "Bow" basic_action = "EinharCaptureMonster" } Stats { npc_master_damage_+%_final_vs_capturable_monsters = -75 life_regeneration_rate_per_minute_% = 30 projectile_uses_contact_position = 1 untargetable_by_monster_ai = 1 } StateMachine { define_shared_state = "mission" define_shared_state = "first_mission_finished" }
Object Type Codes
version 2 extends "Metadata/Monsters/Masters/MasterBase" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/Masters/Master_pointlight/Master_pointlight_Red.epk );" } Preload { preload_misc_animated = "EinharGrenadeImpact" preload_misc_animated = "EinharGrenadeImpactSmall" preload_misc_animated = "EinharProjectileImpact" preload_misc_animated = "EinharTeleportEffect" preload_misc_animated = "EinharTeleportEffectOut" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Bestiary/Einhar/trailer/fire_harpoon_gun/fire_gun_no_portal.ao" preload_buff = "einhar_life_aura" } StateMachine { create_state_mission_0 = "AddAttachedOffset( Metadata/Effects/Quest/orangeexclamationmark.ao, root, 1, 0, 0, 0, -250 );" on_state_mission_1 = "DetachAllOfType( Metadata/Effects/Quest/orangeexclamationmark.ao );" } Render { has_light = false } ProximityTrigger { condition = "players" radius = 50 required_quest_flag = "EinharMissionSeen" disable_quest_flag = "EinharMissionminusReceived" on_triggered = "FaceNearestPlayer();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Masters/Einhar"] = { name = "Einhar, Beastmaster", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.98, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeEinhar", "EinharCurveProjectile1", "EinharCurveProjectile2", "EinharCurveProjectile3", "EinharCurveProjectile4", "EinharCurveProjectile5", "EinharCurveProjectile6", "SpellNovaEinharGrenade", "SpellNovaEinharGrenade2", "MasterGrantBuffEinhar", "EmptyActionEinharStartLifeAura", "EinharGrenadeMortar", "EinharGrenadeMortarSecondary", "EinharMultishot", "EinharSnipe", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeEinhar"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "active_skill_attack_speed_+%_final", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_always_hit", "always_pierce", }, levels = { [1] = {3, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EinharCurveProjectile1"] = { name = "EinharCurveProjectile1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "active_skill_attack_speed_+%_final", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", "global_always_hit", }, levels = { [1] = {-90, -25, 150, 20, 1, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {90, -25, 150, 20, 1, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EinharCurveProjectile2"] = { name = "EinharCurveProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", "global_always_hit", }, levels = { [1] = {-90, -20, 900, 50, 20, 1, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {90, -20, 900, 50, 20, 1, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EinharCurveProjectile3"] = { name = "EinharCurveProjectile3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", "global_always_hit", }, levels = { [1] = {-90, -15, 750, 100, 20, 1, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {90, -15, 750, 100, 20, 1, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EinharCurveProjectile4"] = { name = "EinharCurveProjectile4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", "global_always_hit", }, levels = { [1] = {-90, -10, 450, 60, 20, 1, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {90, -10, 450, 60, 20, 1, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EinharCurveProjectile5"] = { name = "EinharCurveProjectile5", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "lunaris_glaive_angle", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", "global_always_hit", }, levels = { [1] = {-90, -5, -100, 20, 1, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {90, -5, -100, 20, 1, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EinharCurveProjectile6"] = { name = "EinharCurveProjectile6", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", "global_always_hit", }, levels = { [1] = {-90, -750, -50, 20, 1, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {90, -750, -50, 20, 1, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpellNovaEinharGrenade"] = { name = "SpellNovaEinharGrenade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "ignores_proximity_shield", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 250, 40, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 100, 40, levelRequirement = 100, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpellNovaEinharGrenade2"] = { name = "SpellNovaEinharGrenade2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "ignores_proximity_shield", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 250, 40, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 100, 40, levelRequirement = 100, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MasterGrantBuffEinhar"] = { name = "MasterGrantBuffEinhar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {300000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionEinharStartLifeAura"] = { name = "EmptyActionEinharStartLifeAura", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EinharGrenadeMortar"] = { name = "EinharGrenadeMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "projectile_minimum_range", "number_of_projectiles_override", "spell_maximum_action_distance_+%", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {5, 20, 1, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EinharGrenadeMortarSecondary"] = { name = "EinharGrenadeMortarSecondary", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "projectile_minimum_range", "number_of_additional_projectiles", "mortar_projectile_distance_override", "is_area_damage", "base_is_projectile", "projectiles_nova", "projectile_swap_from_to_locations", }, levels = { [1] = {6, 20, 8, 12, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EinharMultishot"] = { name = "EinharMultishot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {40, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EinharSnipe"] = { name = "EinharSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_visual_scale_+%", "active_skill_attack_speed_+%_final", "base_is_projectile", "always_pierce", "global_always_hit", }, levels = { [1] = {-50, 53, 100, 33, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {1250, 53, 100, 33, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, }
master damage +% final vs unique monsters [-90]
Id | MasterDamageFinalVsUniqueMonsters |
---|---|
Family | MasterDamageFinalVsUniqueMonsters |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
埃哈 Topic /14 ⍟
NPC | 名字 |
---|---|
野獸大師埃哈 | 你想知道埃哈的過去嗎?這就是埃哈的事。不干其他人的事。 |
幻隱大師瓊恩 | 任何相信世界即將終結的人都會舉起些危險的信號。他有著不尋常的口音,但他宣稱自己來自奧瑞亞。但我想埃哈除了他的臉,還隱藏了續多東西。 但…我能跟誰說呢? |
赫蓮娜 | 我第一次見到埃哈時,我低估了他。他來自最貧困的艾茲麥族,他們自己已經在這世界上這個地區是受到重創的人,埃哈是個讓我驚訝的人,他可以對我們的偉業貢獻出他的力量,但也就如此了。 我大錯特錯。若有個可以解讀瓦爾克拉斯上的黑暗生物,非他莫屬。我已經在找尋有關這方面的資源,透過方程式或整體的模式,但他不知不覺地採取了經驗方法。透過學習和了解每一隻腐敗的動物 - 以及牠們血液中所含的能量 - 他已經做了超過我自己可以完成的工作,那些工作是超越我們所能理解的問題。 有天,他甚至可以在不了解根本原因的情況下解決腐敗的症狀。流亡者,這毫無疑問的是...相當令人佩服得。一種解決廣大問題的人文野蠻主義方法。 |
挖掘大師尼科 | 埃哈…該死的埃哈就是不讓我獨處!「我們是好朋以吧?我們會從那該死的初始者中活下來吧?」埃哈,不。沒有一個是真的,你瘋了。用鮮血好好清洗你自己吧,你會嗎! |
挖掘大師尼科 | 埃哈一直把獸皮和器官拖給我,好像他們該死的是禮物一樣。埃哈,我應該如何處理地獄犬的半個腎臟?嗯?我不想要。沒人會想到那種東西。也沒人會要你。你好好待在你的小動物園裡吧! |
挖掘大師尼科 | 你知道,現在我和他會發一些時間聚在一起,但我必須說…我真的不喜歡他。他很臭而且又多話。我叫他滾開,他竟然笑笑的拍我的背!我該死的不是在開玩笑。 |
挖掘大師尼科 | 埃哈是個該死的瘋子。但你知道嗎?他對我越來越有影響力。我不想主動的用石頭當面砸他的臉,這有點什麼了吧。奇怪的是,即使他不在附近,我還是可以聽到他的笑聲。或許是別人的笑聲…可能是我的笑聲。 |
挖掘大師尼科 | 我的好夥伴。真是個好人。哎呀。真愛笑。將動物撕裂為各個部位,並帶給我各種奇怪的內臟。無法相信我之前還厭惡他!若我沒說謊,真不知道是什麼改變了我,但既然我們被困在一起了,我就不會抱怨了。 |
探險大師艾瓦 | 埃哈可以很快的就融入阿茲里的帝國。那個男人對獻祭儀式一點也不陌生,但幸好他只對野獸做這種事。他似乎對於財富一點都沒有興趣,這對我來說事件好事。只要埃哈專注於他所長,我們都會有好處。 |
指揮官基拉克 | 我自己作為追蹤者,我對狩獵並不陌生,但他-他體現了狩獵,沒有別的。我試圖向他尋求幫助以跟蹤征服者,但是不可能從他那裡得到一個直接的答案。他給我的印像是他經常在野外覓食時經常遇到它們。他對...每個仁{都很看重}...甚至是賽勒斯。我無法想像他們兩人之間會說什麼。 |
卡迪羅.普蘭德斯 | 你怎麼知道流浪的艾茲麥?那個奇怪的人從普蘭德斯莊園偷走些珍奇異獸。我們的士兵從沒找到他。最終,我只是放棄並提報損失。看到他仍在被追捕,我很驚訝… |
原始女獵手 | {你}認識埃哈嗎?他實際上是我遇到的第一個人。我最早的記憶是和他一起獵物,儘管我不知道這是何時開始的,或者我們來自何方。就像從夢中醒來,再次陷入夢中,兩者都是...還有你知道什麼?他不知何故知道我的名字,我的真名,我從未告訴過任何人。他說他愛我,而我知道他是認真的。考慮到一切,這是一個寶貴的第一個記憶。 |
埃哈 | |
埃哈的記憶 |
野獸大師埃哈 Text Audio /102 ⍟
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.