伊恩哈尔,魔兽大师
人形
monster base type attack cast speed +% and damage -% final [33]
Einhar, Beastmaster
幽魂 | N |
---|---|
标签 | fast_movement, human, humanoid, is_unarmed, light_armour, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, red_blood |
生命
1100%
闪避值
+100%
异常状态临界值
1100%
抗性
37 37 37 0
伤害
143%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 80
攻击间隔
1.605 秒
伤害分布
±20%
经验值
220%
Model Size
100%
类型
BeastCatcher
Metadata
BeastCatcher
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
70,767
护甲
28,790
闪避值
9,478
能量护盾
0
伤害
534
法术伤害
534
命中
290
攻击间隔
1.605
经验值
22,561
异常状态临界值
70,767
冰缓
224
Shock
224
Brittle
1,266
Scorch
224
Sap
618
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 427–641
暴击几率: 5%
攻击间隔: 1.605 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ToraMonsterTrap
基础持续时间为 10 秒
ToraMonsterTrapFinal
Object Type
version 2 extends "Metadata/Monsters/Monster" Animated { animated_object = "Metadata/Monsters/LeagueBestiary/Master/BeastCatcher.ao" } Positioned { team = 1 } Stats { set_phase_through_objects = 1 } NPC { } MinimapIcon { icon = "NPC" force_temporary = true } Life { corpse_usable = false } Actor { basic_action = "ShavronnePossess" basic_action = "ToraMonsterTrap" } StateMachine { define_shared_state = "noticed" define_shared_state = "harpoon" } InteractionAction { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Actor { //on_start_ToraMonsterTrap = "PlayTextAudio( EinharMissionMonsterCaptured1 , Metadata/Monsters/LeagueBestiary/Master/BeastCatcher, 0);" } StateMachine { //on_state_noticed_1 = "PlayTextAudio( EinharWildAttention1 , Metadata/Monsters/LeagueBestiary/Master/BeastCatcher, 0);" //on_state_harpoon_3 = "PlayTextAudio( EinharWildHarpoon3 , Metadata/Monsters/LeagueBestiary/Master/BeastCatcher, 0);" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBestiary/BeastCatcher"] = { name = "Einhar, Beastmaster", life = 11, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.43, damageSpread = 0.2, attackTime = 1.605, attackRange = 80, accuracy = 1, skillList = { "Melee", "ToraMonsterTrap", "ToraMonsterTrapFinal", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ToraMonsterTrap"] = { name = "ToraMonsterTrap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {10000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ToraMonsterTrapFinal"] = { name = "ToraMonsterTrapFinal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
伊恩哈尔,魔兽大师
人形
master damage +% final vs unique monsters [-90]
Einhar, Beastmaster
幽魂 | N |
---|---|
标签 | 施法, fire_affinity, has_bow, human, humanoid, mail_armour, medium_height, medium_movement, physical_affinity, puncturing_weapon, ranged, red_blood |
生命
400%
生命转为护盾
33%
护甲
+33%
闪避值
+33%
异常状态临界值
400%
抗性
40 40 40 25
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 60
攻击间隔
1.98 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
EinharFrey
Metadata
Einhar
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
25,733
护甲
38,291
闪避值
6,303
能量护盾
2,022
伤害
747
法术伤害
747
命中
290
攻击间隔
1.98
经验值
20,510
异常状态临界值
25,733
冰缓
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeEinhar
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 598–897
暴击几率: 5%
攻击间隔: 1.98 秒
对你的敌人无情痛击。
投射物贯穿所有目标
攻击速度总增 25%
无法闪避
arrow projectile variation [3]
skill can fire arrows [1]
skill can fire wand projectiles [1]
攻击速度总增 25%
无法闪避
arrow projectile variation [3]
skill can fire arrows [1]
skill can fire wand projectiles [1]
MasterGrantBuffEinhar
冷却时间: 40 秒
基础持续时间为 300 秒
EmptyActionEinharStartLifeAura
法术
施放间隔: 1 秒
EinharGrenadeMortar
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
施放间隔: 1.33 秒
冷却时间: 5 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [20]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-50]
is area damage [1]
number of projectiles override [1]
projectile minimum range [20]
projectile spread radius [5]
projectile uses contact position [1]
spell maximum action distance +% [-50]
EinharGrenadeMortarSecondary
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
额外发射 8 个投射物
环状发射投射物
base is projectile [1]
is area damage [1]
mortar projectile distance override [12]
projectile minimum range [20]
projectile spread radius [6]
projectile swap from to locations [1]
环状发射投射物
base is projectile [1]
is area damage [1]
mortar projectile distance override [12]
projectile minimum range [20]
projectile spread radius [6]
projectile swap from to locations [1]
SpellNovaEinharGrenade
法术, 可触发
施放间隔: 1 秒
造成 3655 - 5483 物理伤害
伤害总增 148.5%
将物理伤害的 40% 转化为火焰伤害
ignores proximity shield [1]
is area damage [1]
伤害总增 148.5%
将物理伤害的 40% 转化为火焰伤害
ignores proximity shield [1]
is area damage [1]
SpellNovaEinharGrenade2
法术, 可触发
施放间隔: 1 秒
造成 1828 - 2741 物理伤害
伤害总增 148.5%
将物理伤害的 40% 转化为火焰伤害
ignores proximity shield [1]
is area damage [1]
伤害总增 148.5%
将物理伤害的 40% 转化为火焰伤害
ignores proximity shield [1]
is area damage [1]
EinharMultishot
攻击
基本伤害: 598–897
暴击几率: 5%
攻击间隔: 1.98 秒
冷却时间: 5 秒
攻击速度总降 25%
main hand base maximum attack distance [40]
skill cannot be knocked back [1]
skill cannot be stunned [1]
main hand base maximum attack distance [40]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EinharCurveProjectile1
攻击, 范围攻击, 投射物, 可触发
基本伤害: 598–897
暴击几率: 5%
攻击间隔: 1.98 秒
你的击中不能眩晕敌人
伤害总增 31.82%
攻击速度总增 20%
无法闪避
base is projectile [1]
lunaris glaive acceleration x [150]
lunaris glaive angle [-25]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
伤害总增 31.82%
攻击速度总增 20%
无法闪避
base is projectile [1]
lunaris glaive acceleration x [150]
lunaris glaive angle [-25]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharCurveProjectile2
攻击, 范围攻击, 投射物, 可触发
基本伤害: 598–897
暴击几率: 5%
攻击间隔: 1.98 秒
你的击中不能眩晕敌人
伤害总增 31.82%
攻击速度总增 20%
无法闪避
base is projectile [1]
lunaris glaive acceleration x [900]
lunaris glaive acceleration y [50]
lunaris glaive angle [-20]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
伤害总增 31.82%
攻击速度总增 20%
无法闪避
base is projectile [1]
lunaris glaive acceleration x [900]
lunaris glaive acceleration y [50]
lunaris glaive angle [-20]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharCurveProjectile3
攻击, 范围攻击, 投射物, 可触发
基本伤害: 598–897
暴击几率: 5%
攻击间隔: 1.98 秒
你的击中不能眩晕敌人
伤害总增 31.82%
攻击速度总增 20%
无法闪避
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [100]
lunaris glaive angle [-15]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
伤害总增 31.82%
攻击速度总增 20%
无法闪避
base is projectile [1]
lunaris glaive acceleration x [750]
lunaris glaive acceleration y [100]
lunaris glaive angle [-15]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharCurveProjectile4
攻击, 范围攻击, 投射物, 可触发
基本伤害: 598–897
暴击几率: 5%
攻击间隔: 1.98 秒
你的击中不能眩晕敌人
伤害总增 31.82%
攻击速度总增 20%
无法闪避
base is projectile [1]
lunaris glaive acceleration x [450]
lunaris glaive acceleration y [60]
lunaris glaive angle [-10]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
伤害总增 31.82%
攻击速度总增 20%
无法闪避
base is projectile [1]
lunaris glaive acceleration x [450]
lunaris glaive acceleration y [60]
lunaris glaive angle [-10]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharCurveProjectile5
攻击, 范围攻击, 投射物, 可触发
基本伤害: 598–897
暴击几率: 5%
攻击间隔: 1.98 秒
你的击中不能眩晕敌人
伤害总增 31.82%
攻击速度总增 20%
无法闪避
base is projectile [1]
lunaris glaive acceleration y [-100]
lunaris glaive angle [-5]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
伤害总增 31.82%
攻击速度总增 20%
无法闪避
base is projectile [1]
lunaris glaive acceleration y [-100]
lunaris glaive angle [-5]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharCurveProjectile6
攻击, 范围攻击, 投射物, 可触发
基本伤害: 598–897
暴击几率: 5%
攻击间隔: 1.98 秒
你的击中不能眩晕敌人
伤害总增 31.82%
攻击速度总增 20%
无法闪避
base is projectile [1]
lunaris glaive acceleration x [-750]
lunaris glaive acceleration y [-50]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
伤害总增 31.82%
攻击速度总增 20%
无法闪避
base is projectile [1]
lunaris glaive acceleration x [-750]
lunaris glaive acceleration y [-50]
number of projectiles override [1]
projectile uses contact position [1]
triggered skill use animation event [1]
EinharSnipe
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 598–897
暴击几率: 5%
攻击间隔: 1.98 秒
投射物贯穿所有目标
伤害总增 829.8%
攻击速度总增 33%
无法闪避
base is projectile [1]
monster projectile variation [53]
skill visual scale +% [100]
伤害总增 829.8%
攻击速度总增 33%
无法闪避
base is projectile [1]
monster projectile variation [53]
skill visual scale +% [100]
Object Type
version 2 extends "Metadata/Monsters/Masters/MasterBase" Actor { main_hand_unarmed_type = "Bow" basic_action = "EinharCaptureMonster" } Stats { npc_master_damage_+%_final_vs_capturable_monsters = -75 life_regeneration_rate_per_minute_% = 30 projectile_uses_contact_position = 1 untargetable_by_monster_ai = 1 } StateMachine { define_shared_state = "mission" define_shared_state = "first_mission_finished" }
Object Type Codes
version 2 extends "Metadata/Monsters/Masters/MasterBase" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/Masters/Master_pointlight/Master_pointlight_Red.epk );" } Preload { preload_misc_animated = "EinharGrenadeImpact" preload_misc_animated = "EinharGrenadeImpactSmall" preload_misc_animated = "EinharProjectileImpact" preload_misc_animated = "EinharTeleportEffect" preload_misc_animated = "EinharTeleportEffectOut" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Bestiary/Einhar/trailer/fire_harpoon_gun/fire_gun_no_portal.ao" preload_buff = "einhar_life_aura" } StateMachine { create_state_mission_0 = "AddAttachedOffset( Metadata/Effects/Quest/orangeexclamationmark.ao, root, 1, 0, 0, 0, -250 );" on_state_mission_1 = "DetachAllOfType( Metadata/Effects/Quest/orangeexclamationmark.ao );" } Render { has_light = false } ProximityTrigger { condition = "players" radius = 50 required_quest_flag = "EinharMissionSeen" disable_quest_flag = "EinharMissionminusReceived" on_triggered = "FaceNearestPlayer();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Masters/Einhar"] = { name = "Einhar, Beastmaster", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.98, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeEinhar", "EinharCurveProjectile1", "EinharCurveProjectile2", "EinharCurveProjectile3", "EinharCurveProjectile4", "EinharCurveProjectile5", "EinharCurveProjectile6", "SpellNovaEinharGrenade", "SpellNovaEinharGrenade2", "MasterGrantBuffEinhar", "EmptyActionEinharStartLifeAura", "EinharGrenadeMortar", "EinharGrenadeMortarSecondary", "EinharMultishot", "EinharSnipe", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeEinhar"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "active_skill_attack_speed_+%_final", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_always_hit", "always_pierce", }, levels = { [1] = {3, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EinharCurveProjectile1"] = { name = "EinharCurveProjectile1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "active_skill_attack_speed_+%_final", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", "global_always_hit", }, levels = { [1] = {-90, -25, 150, 20, 1, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {90, -25, 150, 20, 1, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EinharCurveProjectile2"] = { name = "EinharCurveProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", "global_always_hit", }, levels = { [1] = {-90, -20, 900, 50, 20, 1, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {90, -20, 900, 50, 20, 1, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EinharCurveProjectile3"] = { name = "EinharCurveProjectile3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", "global_always_hit", }, levels = { [1] = {-90, -15, 750, 100, 20, 1, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {90, -15, 750, 100, 20, 1, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EinharCurveProjectile4"] = { name = "EinharCurveProjectile4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", "global_always_hit", }, levels = { [1] = {-90, -10, 450, 60, 20, 1, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {90, -10, 450, 60, 20, 1, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EinharCurveProjectile5"] = { name = "EinharCurveProjectile5", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "lunaris_glaive_angle", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", "global_always_hit", }, levels = { [1] = {-90, -5, -100, 20, 1, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {90, -5, -100, 20, 1, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EinharCurveProjectile6"] = { name = "EinharCurveProjectile6", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "lunaris_glaive_acceleration_x", "lunaris_glaive_acceleration_y", "active_skill_attack_speed_+%_final", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "triggered_skill_use_animation_event", "cannot_stun", "global_always_hit", }, levels = { [1] = {-90, -750, -50, 20, 1, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {90, -750, -50, 20, 1, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpellNovaEinharGrenade"] = { name = "SpellNovaEinharGrenade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "ignores_proximity_shield", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 250, 40, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 100, 40, levelRequirement = 100, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpellNovaEinharGrenade2"] = { name = "SpellNovaEinharGrenade2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "ignores_proximity_shield", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 250, 40, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 100, 40, levelRequirement = 100, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MasterGrantBuffEinhar"] = { name = "MasterGrantBuffEinhar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {300000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionEinharStartLifeAura"] = { name = "EmptyActionEinharStartLifeAura", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EinharGrenadeMortar"] = { name = "EinharGrenadeMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "projectile_minimum_range", "number_of_projectiles_override", "spell_maximum_action_distance_+%", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {5, 20, 1, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EinharGrenadeMortarSecondary"] = { name = "EinharGrenadeMortarSecondary", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_spread_radius", "projectile_minimum_range", "number_of_additional_projectiles", "mortar_projectile_distance_override", "is_area_damage", "base_is_projectile", "projectiles_nova", "projectile_swap_from_to_locations", }, levels = { [1] = {6, 20, 8, 12, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EinharMultishot"] = { name = "EinharMultishot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {40, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EinharSnipe"] = { name = "EinharSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_visual_scale_+%", "active_skill_attack_speed_+%_final", "base_is_projectile", "always_pierce", "global_always_hit", }, levels = { [1] = {-50, 53, 100, 33, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {1250, 53, 100, 33, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, }
master damage +% final vs unique monsters [-90]
Id | MasterDamageFinalVsUniqueMonsters |
---|---|
Family | MasterDamageFinalVsUniqueMonsters |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
伊恩哈尔 Topic /15
NPC | 名字 |
---|---|
伊恩哈尔,魔兽大师 | 你想了解伊恩哈尔的过去?那是伊恩哈尔的私事。与他人无关。 |
影匿大师,琼 | 任何相信世界末日即将到来的人都会发出一些危险信号。他的口音很特殊,但他却自称来自奥瑞亚。我想伊恩哈尔隐藏的不仅仅是他的脸。 但是…我该跟谁说呢? |
赫莲娜 | 在第一次会面的时候,我低估了伊恩哈尔。他来自最贫穷的艾兹麦人,他们自己就已经是这个地区在世界上破败不堪的民族了,伊恩哈尔给我的印象就是个可以为我的事业助上一臂之力的人,但没有更多了。 我错得真离谱。如果有人能破解折磨着瓦尔克拉斯生物的黑暗设计,那就是他了。我一直在寻找这一切的根源,一个公式,或者全部模型,但他仅凭借经验就不知不觉走到了那里。通过研究和理解每一个单独的腐化动物,以及蕴含在他们血液中的能量,他极大地提高了我们对这个问题的理解,比我自己过去取得的任何成果都走得更远。 总有一天,他甚至可以在没有找到根源的情况下解决腐化的症状。绝不会失手,流放者,那简直……令人惊叹。用人类的野蛮手段来解决一个宇宙级难题。 |
尼克,地心大师 | 伊恩哈尔……该死的伊恩哈尔不会丢下我不管!“我们是最好的朋友,对吗?我们总会最先生还,不是吗?”不,伊恩哈尔,那都不是真的,你已经疯透了。还有在该死的情况下把自己弄干净,你会的! |
尼克,地心大师 | 那个伊恩哈尔总是把扯下的皮和内藏丢给我,仿佛是该死的礼物。我拿狼腰子来有什么用,伊恩哈尔?嗯?我不想要它。没人想要它。没人想要你。就待在你的动物园里吧! |
尼克,地心大师 | 你知道,我跟他花了点时间在一起,而我必须要说……我真的不喜欢他。他到处惹事,说得也很多。我让他滚开,他却笑着在背后羞辱我!我可不是个该死的笑话。 |
尼克,地心大师 | 伊恩哈尔是个该死的疯子。但你知道吗?他逐渐迷住了我。我不想主动当着面用石头砸他,所以那还不错。奇怪的事情在于,就算他不在周围,我也能听到他的笑声。不然就是有人在笑……也许是我自己在笑。 |
尼克,地心大师 | 我那该死的同伴。他是个怎样的家伙啊。他是个混蛋。喜欢寻开心。肢解动物之后把所有奇怪的内脏都拿给我。简直不敢相信我曾经恨他!简直不敢想象如果我能坦率的话会变成什么样,但自从我们被拴在了一起,我就没法抱怨了。 |
阿尔瓦,探索大师 | 伊恩哈尔会很适应阿兹里的帝国。这个人对祭祀仪式并不陌生,不过谢天谢地,他只给野兽放血。他似乎对财富不太感兴趣,这对我来说是个好消息。只要伊恩哈尔坚持他最擅长做的的,我们就会相处得很好。 |
指挥官奇拉克 | 我是个寻迹者,对打猎不陌生。但他嘛,他一门心思只有打猎,别的都不顾。我找过他帮忙一起对付异界征服者,可要直截了当从他嘴里得到回答可没辙。给我的感觉,他在野外里经常遇到他们。他似乎……对他们的评价{很高},甚至希鲁斯。真不敢想象他们俩碰到一起会说些什么。 |
卡迪罗.普兰德斯 | 你对漫游者艾兹麦了解多少?那个怪人在普兰德斯庄园里偷猎了几头奇珍异兽。我们的士兵一直没法找到他的踪迹。最后,我只好放弃,把损失记在了账上。他居然还在捕猎,真是让我惊讶。 |
原初女猎手 | {你}认识伊恩哈尔?他正是我遇见的第一个人。我最早的回忆,就是和他一起外出狩猎,但我不知道那是从何时开始,也不知道我们来自哪里。就像从梦中醒来,又落入了另一场梦,两场梦都……你知道更离奇的是什么吗?他居然知道我的名字,我的真名,可我从没告诉过任何人。他说他爱我,我也知道他是真心实意。总的来说,这第一段回忆已经是无价之宝了。 |
伊恩哈尔的回忆 | |
伊恩哈尔 | |
剧毒浪潮 | 就连伊恩哈尔 也不愿追猎那头魔物。 |