影匿大师,琼
人形
monster base type attack cast speed +% and damage -% final [33]
master damage +% final vs unique monsters [-90]
master damage +% final vs unique monsters [-90]
Jun, Veiled Master
幽魂 | N |
---|---|
标签 | 施法, fast_movement, has_dagger, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, no_pantheon_mod, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon |
生命
1100%
闪避值
+100%
异常状态临界值
1100%
抗性
37 37 37 0
伤害
143%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.605 秒
伤害分布
±20%
经验值
220%
Model Size
100%
类型
MasterNinjaCop
Metadata
MasterNinjaCop
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
70,767
护甲
28,790
闪避值
9,478
能量护盾
0
伤害
534
法术伤害
534
命中
290
攻击间隔
1.605
经验值
22,561
异常状态临界值
70,767
冰缓
224
Shock
224
Brittle
1,266
Scorch
224
Sap
618
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeJun
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 427–641
暴击几率: 5%
攻击间隔: 1.605 秒
对你的敌人无情痛击。
伤害总增 829.8%
攻击速度总增 40%
无法闪避
攻击速度总增 40%
无法闪避
FlickerThrust
攻击, 近战, 近战单一目标
闪光突刺
基本伤害: 427–641
暴击几率: 5%
攻击间隔: 1.605 秒
冷却时间: 8 秒
伤害总增 829.8%
击中敌人时有 25% 的几率致盲敌人
攻击速度总降 40%
无法闪避
flicker thrust number of teleports [5]
is area damage [1]
击中敌人时有 25% 的几率致盲敌人
攻击速度总降 40%
无法闪避
flicker thrust number of teleports [5]
is area damage [1]
NinjaCopMeleeThrust
可触发, 攻击
基本伤害: 427–641
暴击几率: 5%
攻击伤害: 150%
攻击间隔: 1.605 秒
攻击伤害总增 50%
伤害总增 829.8%
命中时致盲敌人
无法闪避
is area damage [1]
伤害总增 829.8%
命中时致盲敌人
无法闪避
is area damage [1]
EmptyActionNinjaCopFlip
法术
施放间隔: 1.83 秒
冷却时间: 15 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
NinjaCopAbyssSlam
攻击, 伤害, 范围, 可触发
基本伤害: 427–641
暴击几率: 5%
攻击间隔: 1.605 秒
冷却时间: 12 秒
伤害总增 512.3%
攻击速度总降 25%
导致 +8 次爆发
is area damage [1]
main hand base maximum attack distance [50]
monster penalty against minions damage +% final vs player minions [-50]
攻击速度总降 25%
导致 +8 次爆发
is area damage [1]
main hand base maximum attack distance [50]
monster penalty against minions damage +% final vs player minions [-50]
EmptyActionNinjaCopTornado
法术
施放间隔: 2.17 秒
冷却时间: 15 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
EmptyActionNinjaCopQuicksand
法术
施放间隔: 1.2 秒
冷却时间: 30 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
NinjaCopQuicksand
范围, 可触发
冷却时间: 10 秒
基础持续时间为 10 秒
active skill area of effect radius +% final [-20]
ground quicksand art variation [2]
active skill area of effect radius +% final [-20]
ground quicksand art variation [2]
NinjaCopSummonTornado
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
施放间隔: 1 秒
alternate minion [374]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/Masters/MasterBase" Actor { main_hand_unarmed_type = "Dagger" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Emerge3" } Stats { life_regeneration_rate_per_minute_% = 30 projectile_uses_contact_position = 1 untargetable_by_monster_ai = 1 } StateMachine { define_shared_state = "interrogate" on_state_interrogate_1 = "PlayAnimationByName( assassinate_to_relaxed );" define_shared_state = "bargain" on_state_bargain_1 = "PlayAnimationByName( assassinate_to_relaxed );" } MinimapIcon { icon = "BetrayalSymbolDjinn" }
Object Type Codes
version 2 extends "Metadata/Monsters/Masters/MasterBase" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/Masters/Master_pointlight/MasterPointlight_Yellow.epk );" } Preload { preload_animated_object = "Metadata/Effects/Spells/Masters/NinjaCop/spawn_effect/ninjaCop.ao" preload_animated_object = "Metadata/Effects/Spells/Masters/NinjaCop/spawn_effect/ninjaCop_quiet.ao" } Render { has_light = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/MasterNinjaCop"] = { name = "Jun, Veiled Master", life = 11, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.43, damageSpread = 0.2, attackTime = 1.605, attackRange = 12, accuracy = 1, skillList = { "MeleeJun", "NinjaCopSummonTornado", "EmptyActionNinjaCopFlip", "EmptyActionNinjaCopTornado", "EmptyActionNinjaCopQuicksand", "NinjaCopQuicksand", "NinjaCopMeleeThrust", "NinjaCopAbyssSlam", "FlickerThrust", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeJun"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "global_always_hit", }, levels = { [1] = {-50, 40, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {1250, 40, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NinjaCopSummonTornado"] = { name = "NinjaCopSummonTornado", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {1, 374, -99, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionNinjaCopFlip"] = { name = "EmptyActionNinjaCopFlip", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionNinjaCopTornado"] = { name = "EmptyActionNinjaCopTornado", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionNinjaCopQuicksand"] = { name = "EmptyActionNinjaCopQuicksand", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NinjaCopQuicksand"] = { name = "NinjaCopQuicksand", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "ground_quicksand_art_variation", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {10000, 2, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NinjaCopMeleeThrust"] = { name = "NinjaCopMeleeThrust", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "global_chance_to_blind_on_hit_%", "is_area_damage", "global_always_hit", }, levels = { [1] = {-50, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {1250, 100, baseMultiplier = 1.5, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NinjaCopAbyssSlam"] = { name = "NinjaCopAbyssSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "upheaval_number_of_spikes", "main_hand_base_maximum_attack_distance", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-90, -25, 8, 50, -50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {800, -25, 8, 50, -50, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FlickerThrust"] = { name = "Flicker Thrust", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "flicker_thrust_number_of_teleports", "active_skill_attack_speed_+%_final", "global_chance_to_blind_on_hit_%", "is_area_damage", "global_always_hit", }, levels = { [1] = {-50, 5, -40, 25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {1250, 5, -40, 25, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
master damage +% final vs unique monsters [-90]
Id | MasterDamageFinalVsUniqueMonsters |
---|---|
Family | MasterDamageFinalVsUniqueMonsters |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
影匿大师,琼
人形
monster base type attack cast speed +% and damage -% final [33]
master damage +% final vs unique monsters [-90]
master damage +% final vs unique monsters [-90]
Jun, Veiled Master
幽魂 | N |
---|---|
标签 | 施法, fast_movement, has_dagger, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, no_pantheon_mod, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon |
生命
1100%
闪避值
+100%
异常状态临界值
1100%
抗性
37 37 37 0
伤害
143%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.605 秒
伤害分布
±20%
经验值
220%
Model Size
100%
类型
MasterNinjaCop
Metadata
MasterNinjaCopCatarina
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
70,767
护甲
28,790
闪避值
9,478
能量护盾
0
伤害
534
法术伤害
534
命中
290
攻击间隔
1.605
经验值
22,561
异常状态临界值
70,767
冰缓
224
Shock
224
Brittle
1,266
Scorch
224
Sap
618
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeJun
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 427–641
暴击几率: 5%
攻击间隔: 1.605 秒
对你的敌人无情痛击。
伤害总增 829.8%
攻击速度总增 40%
无法闪避
攻击速度总增 40%
无法闪避
FlickerThrust
攻击, 近战, 近战单一目标
闪光突刺
基本伤害: 427–641
暴击几率: 5%
攻击间隔: 1.605 秒
冷却时间: 8 秒
伤害总增 829.8%
击中敌人时有 25% 的几率致盲敌人
攻击速度总降 40%
无法闪避
flicker thrust number of teleports [5]
is area damage [1]
击中敌人时有 25% 的几率致盲敌人
攻击速度总降 40%
无法闪避
flicker thrust number of teleports [5]
is area damage [1]
NinjaCopMeleeThrust
可触发, 攻击
基本伤害: 427–641
暴击几率: 5%
攻击伤害: 150%
攻击间隔: 1.605 秒
攻击伤害总增 50%
伤害总增 829.8%
命中时致盲敌人
无法闪避
is area damage [1]
伤害总增 829.8%
命中时致盲敌人
无法闪避
is area damage [1]
EmptyActionNinjaCopFlip
法术
施放间隔: 1.83 秒
冷却时间: 15 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
NinjaCopAbyssSlam
攻击, 伤害, 范围, 可触发
基本伤害: 427–641
暴击几率: 5%
攻击间隔: 1.605 秒
冷却时间: 12 秒
伤害总增 512.3%
攻击速度总降 25%
导致 +8 次爆发
is area damage [1]
main hand base maximum attack distance [50]
monster penalty against minions damage +% final vs player minions [-50]
攻击速度总降 25%
导致 +8 次爆发
is area damage [1]
main hand base maximum attack distance [50]
monster penalty against minions damage +% final vs player minions [-50]
EmptyActionNinjaCopTornado
法术
施放间隔: 2.17 秒
冷却时间: 15 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
EmptyActionNinjaCopQuicksand
法术
施放间隔: 1.2 秒
冷却时间: 30 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
NinjaCopQuicksand
范围, 可触发
冷却时间: 10 秒
基础持续时间为 10 秒
active skill area of effect radius +% final [-20]
ground quicksand art variation [2]
active skill area of effect radius +% final [-20]
ground quicksand art variation [2]
NinjaCopSummonTornado
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
施放间隔: 1 秒
alternate minion [374]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/Masters/MasterBase" Actor { main_hand_unarmed_type = "Dagger" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Emerge3" } Stats { life_regeneration_rate_per_minute_% = 30 projectile_uses_contact_position = 1 untargetable_by_monster_ai = 1 } MinimapIcon { icon = "BetrayalSymbolDjinn" }
Object Type Codes
version 2 extends "Metadata/Monsters/Masters/MasterBase" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/Masters/Master_pointlight/MasterPointlight_Yellow.epk );" } Preload { preload_animated_object = "Metadata/Effects/Spells/Masters/NinjaCop/spawn_effect/ninjaCop.ao" preload_animated_object = "Metadata/Effects/Spells/Masters/NinjaCop/spawn_effect/ninjaCop_quiet.ao" } Render { has_light = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/MasterNinjaCopCatarina"] = { name = "Jun, Veiled Master", life = 11, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.43, damageSpread = 0.2, attackTime = 1.605, attackRange = 12, accuracy = 1, skillList = { "MeleeJun", "NinjaCopSummonTornado", "EmptyActionNinjaCopFlip", "EmptyActionNinjaCopTornado", "EmptyActionNinjaCopQuicksand", "NinjaCopQuicksand", "NinjaCopMeleeThrust", "NinjaCopAbyssSlam", "FlickerThrust", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeJun"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "global_always_hit", }, levels = { [1] = {-50, 40, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {1250, 40, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NinjaCopSummonTornado"] = { name = "NinjaCopSummonTornado", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {1, 374, -99, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionNinjaCopFlip"] = { name = "EmptyActionNinjaCopFlip", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionNinjaCopTornado"] = { name = "EmptyActionNinjaCopTornado", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionNinjaCopQuicksand"] = { name = "EmptyActionNinjaCopQuicksand", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NinjaCopQuicksand"] = { name = "NinjaCopQuicksand", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "ground_quicksand_art_variation", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {10000, 2, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NinjaCopMeleeThrust"] = { name = "NinjaCopMeleeThrust", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "global_chance_to_blind_on_hit_%", "is_area_damage", "global_always_hit", }, levels = { [1] = {-50, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {1250, 100, baseMultiplier = 1.5, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NinjaCopAbyssSlam"] = { name = "NinjaCopAbyssSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "upheaval_number_of_spikes", "main_hand_base_maximum_attack_distance", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-90, -25, 8, 50, -50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {800, -25, 8, 50, -50, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FlickerThrust"] = { name = "Flicker Thrust", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "flicker_thrust_number_of_teleports", "active_skill_attack_speed_+%_final", "global_chance_to_blind_on_hit_%", "is_area_damage", "global_always_hit", }, levels = { [1] = {-50, 5, -40, 25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {1250, 5, -40, 25, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
master damage +% final vs unique monsters [-90]
Id | MasterDamageFinalVsUniqueMonsters |
---|---|
Family | MasterDamageFinalVsUniqueMonsters |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
影匿大师,琼
人形
monster base type attack cast speed +% and damage -% final [33]
master damage +% final vs unique monsters [-90]
master damage +% final vs unique monsters [-90]
Jun, Veiled Master
幽魂 | N |
---|---|
标签 | 施法, fast_movement, has_dagger, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, no_pantheon_mod, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon |
生命
1100%
闪避值
+100%
异常状态临界值
1100%
抗性
37 37 37 0
伤害
143%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.605 秒
伤害分布
±20%
经验值
220%
Model Size
100%
类型
MasterNinjaCop
Metadata
MasterNinjaCopSafehouse
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
70,767
护甲
28,790
闪避值
9,478
能量护盾
0
伤害
534
法术伤害
534
命中
290
攻击间隔
1.605
经验值
22,561
异常状态临界值
70,767
冰缓
224
Shock
224
Brittle
1,266
Scorch
224
Sap
618
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeJun
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 427–641
暴击几率: 5%
攻击间隔: 1.605 秒
对你的敌人无情痛击。
伤害总增 829.8%
攻击速度总增 40%
无法闪避
攻击速度总增 40%
无法闪避
FlickerThrust
攻击, 近战, 近战单一目标
闪光突刺
基本伤害: 427–641
暴击几率: 5%
攻击间隔: 1.605 秒
冷却时间: 8 秒
伤害总增 829.8%
击中敌人时有 25% 的几率致盲敌人
攻击速度总降 40%
无法闪避
flicker thrust number of teleports [5]
is area damage [1]
击中敌人时有 25% 的几率致盲敌人
攻击速度总降 40%
无法闪避
flicker thrust number of teleports [5]
is area damage [1]
NinjaCopMeleeThrust
可触发, 攻击
基本伤害: 427–641
暴击几率: 5%
攻击伤害: 150%
攻击间隔: 1.605 秒
攻击伤害总增 50%
伤害总增 829.8%
命中时致盲敌人
无法闪避
is area damage [1]
伤害总增 829.8%
命中时致盲敌人
无法闪避
is area damage [1]
EmptyActionNinjaCopFlip
法术
施放间隔: 1.83 秒
冷却时间: 15 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
NinjaCopAbyssSlam
攻击, 伤害, 范围, 可触发
基本伤害: 427–641
暴击几率: 5%
攻击间隔: 1.605 秒
冷却时间: 12 秒
伤害总增 512.3%
攻击速度总降 25%
导致 +8 次爆发
is area damage [1]
main hand base maximum attack distance [50]
monster penalty against minions damage +% final vs player minions [-50]
攻击速度总降 25%
导致 +8 次爆发
is area damage [1]
main hand base maximum attack distance [50]
monster penalty against minions damage +% final vs player minions [-50]
EmptyActionNinjaCopTornado
法术
施放间隔: 2.17 秒
冷却时间: 15 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
EmptyActionNinjaCopQuicksand
法术
施放间隔: 1.2 秒
冷却时间: 30 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
NinjaCopQuicksand
范围, 可触发
冷却时间: 10 秒
基础持续时间为 10 秒
active skill area of effect radius +% final [-20]
ground quicksand art variation [2]
active skill area of effect radius +% final [-20]
ground quicksand art variation [2]
NinjaCopSummonTornado
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
施放间隔: 1 秒
alternate minion [374]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/Masters/MasterBase" Actor { main_hand_unarmed_type = "Dagger" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Emerge3" } Stats { life_regeneration_rate_per_minute_% = 30 projectile_uses_contact_position = 1 untargetable_by_monster_ai = 1 } StateMachine { define_shared_state = "interrogate" on_state_interrogate_1 = "PlayAnimationByName( assassinate_to_relaxed );" define_shared_state = "bargain" on_state_bargain_1 = "PlayAnimationByName( assassinate_to_relaxed );" } MinimapIcon { icon = "BetrayalSymbolDjinn" }
Object Type Codes
version 2 extends "Metadata/Monsters/Masters/MasterBase" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/Masters/Master_pointlight/MasterPointlight_Yellow.epk );" } Preload { preload_animated_object = "Metadata/Effects/Spells/Masters/NinjaCop/spawn_effect/ninjaCop.ao" preload_animated_object = "Metadata/Effects/Spells/Masters/NinjaCop/spawn_effect/ninjaCop_quiet.ao" } Render { has_light = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/MasterNinjaCopSafehouse"] = { name = "Jun, Veiled Master", life = 11, fireResist = 37, coldResist = 37, lightningResist = 37, chaosResist = 0, damage = 1.43, damageSpread = 0.2, attackTime = 1.605, attackRange = 12, accuracy = 1, skillList = { "MeleeJun", "NinjaCopSummonTornado", "EmptyActionNinjaCopFlip", "EmptyActionNinjaCopTornado", "EmptyActionNinjaCopQuicksand", "NinjaCopQuicksand", "NinjaCopMeleeThrust", "NinjaCopAbyssSlam", "FlickerThrust", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeJun"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "global_always_hit", }, levels = { [1] = {-50, 40, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {1250, 40, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NinjaCopSummonTornado"] = { name = "NinjaCopSummonTornado", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {1, 374, -99, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionNinjaCopFlip"] = { name = "EmptyActionNinjaCopFlip", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionNinjaCopTornado"] = { name = "EmptyActionNinjaCopTornado", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionNinjaCopQuicksand"] = { name = "EmptyActionNinjaCopQuicksand", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NinjaCopQuicksand"] = { name = "NinjaCopQuicksand", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "ground_quicksand_art_variation", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {10000, 2, -20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NinjaCopMeleeThrust"] = { name = "NinjaCopMeleeThrust", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "global_chance_to_blind_on_hit_%", "is_area_damage", "global_always_hit", }, levels = { [1] = {-50, 100, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {1250, 100, baseMultiplier = 1.5, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NinjaCopAbyssSlam"] = { name = "NinjaCopAbyssSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.83, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "upheaval_number_of_spikes", "main_hand_base_maximum_attack_distance", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-90, -25, 8, 50, -50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {800, -25, 8, 50, -50, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FlickerThrust"] = { name = "Flicker Thrust", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "flicker_thrust_number_of_teleports", "active_skill_attack_speed_+%_final", "global_chance_to_blind_on_hit_%", "is_area_damage", "global_always_hit", }, levels = { [1] = {-50, 5, -40, 25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {1250, 5, -40, 25, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
master damage +% final vs unique monsters [-90]
Id | MasterDamageFinalVsUniqueMonsters |
---|---|
Family | MasterDamageFinalVsUniqueMonsters |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
琼 Topic /18
NPC | 名字 |
---|---|
赫莲娜 | 琼总是独来独往。她很明显不习惯信任陌生人。通过对她的观察,我认为她会全然忘我地投入到任务当中,去解决她的{阿卡拉}的损失。那值得钦佩,但也很危险。保护她的安全,流放者。 |
尼克,地心大师 | 我的有些面具只是出于防备的目的。多半是为了跟圣堂武僧发生的那些不愉快的口角。但她看起来好得很。如果不是为了要搞定谁,她那些该死的大剑有什么用。 |
尼克,地心大师 | 她藏着自己的脸,可她的眼睛把什么都告诉了你,保准没错。好奇者。思考者。这种人的眼睛看着你,脑子里却转个不停。很危险。 |
尼克,地心大师 | 她是那种……她是如此的……正常。就像她融入起来非常困难,却要坚持到底。换我说这非常可疑……非常,非常地可疑。我不会告诉她这个。我知道她能用匕首干出什么。 |
尼克,地心大师 | 噢,她很适合某种事情。没有谁有这样尖锐的眼神和巨大的刀剑还能天真无邪。我不知道她有什么秘密,但我敢保证很快就能弄明白。 |
尼克,地心大师 | 她是个好女孩。的确非常不错。太不错了。不管她在小把戏底下藏了什么,那都非常巨大,流放者。奇大无比。一个巨大无比的秘密足以让我们的小船沉没。 |
伊恩哈尔,魔兽大师 | 她是如此神秘,流放者。而我喜欢神秘!她告诉我她所有的朋友都失踪了,伊恩哈尔也一样!她认为她的朋友们都死了,但是我不认为我的朋友们都死了。我们吃饭的时候,在我砸开一只雄鹿的头骨,拽出它的脑子之后,我的朋友们就全消失了。我们甚至还没吃鹿肉呢!我甚至不记得我在哪里找到了那只雄鹿!那真是一个棒极了的生日。 |
阿尔瓦,探索大师 | 我尽量关注琼好的一面。她并不好斗——至少对我来说如此——但我见过她擦亮匕首,凝视远方。我以前在那些名声不太好的宝物猎人身边混的时候见过这种眼神。杀手的眼神。她为某些人的鲜血而来。 |
指挥官奇拉克 | 要我说,那人就是个塞满愤怒的火药罐。我见过许多好人有同样的遭遇。有些士兵在战争中经历了不幸,回家就变了个人。老百姓永远不会懂。我们找她帮忙对付异界征服者之前,还是先让她报仇雪恨吧。 |
卡迪罗.普兰德斯 | 她是普兰德斯家族的公敌。我不屑于谈论她。 |
分裂析取 | 当神创造了现世的规则 他规定了某些力量无法共存。 然而他又赋予人们与生俱来 反抗规则的本性。 |
血肉融合 | “我们醒来后,发现一片丛林忽然穿越了我们的家园。 蔓藤爬上了我们的四肢,钻进了我们的身体,让我们深陷其中, 接着它们越长越高。我的家人都在放生尖叫。” |
时空之门:丛林螲蟷蛛 | |
背饰:垃圾收集者的背囊 | |
剧毒林谷 | |
废物堆 | |
莫名其妙的垃圾堆 | 我的发明,我的宝贝,应该被更好的人拥有! |
琼 |
影匿大师,琼 Text Audio /296
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.