Saqawal, Erster des Himmels Einzigartig /4
Löst 'Wirbelwind' Stufe 20 aus, wenn Ihr 'Macht des Vogels' oder 'Flug des Vogels' erhaltet
(60–80)% erhöhter Ausweichwert
+(40–60) zu maximalem Leben
+(30–40)% zu Blitzwiderstand
(10–15)% erhöhte Bewegungsgeschwindigkeit
+(25–75) zu allen Attributen
+(30–40)% zu Blitzwiderstand
(12–20)% erhöhte Mana-Reservierungseffizienz von Fertigkeiten
100% erhöhte Stärkungswirkung von 'Aspekt des Vogels'
'Aspekt des Vogels' gewährt Verbündeten im Umkreis auch 'Macht des Vogels' und 'Flug des Vogels'
+(120–150) zu Ausweichwert und Energieschild
(Attribute sind Stärke, Geschick und Intelligenz)
Gewährt die Fertigkeit 'Aspekt des Vogels' Stufe 20
(100–150)% erhöhte Rüstung und Ausweichen
(20–30)% erhöhte Bewegungsgeschwindigkeit
(-2–2) Sekunden zur Dauer von 'Flug des Vogels'
Regeneriert 100 Leben pro Sekunde, während Ihr 'Flug des Vogels' habt
Regeneriert 12 Mana pro Sekunde, während Ihr 'Flug des Vogels' habt
(140–180)% erhöhte Rüstung und Energieschild
+(30–60) zu maximalem Leben
+(20–25)% zu Kälte- und Blitzwiderstand
(-2–2) Sekunden zur Dauer von 'Macht des Vogels'
Fügt (20–25) bis (37–40) Kälteschaden hinzu, während Ihr über 'Macht des Vogels' verfügt
Fügt (1–3) bis (55–62) Blitzschaden hinzu, während Ihr über 'Macht des Vogels' verfügt
Bestiary-Rezept /2
NameRecipe
Ergänzt einen Gegenstand durch eine Aspekt-Fertigkeit : Fertigkeit 'Aspekt des Vogels'
Aspekt des Vogels
Ergänzt einen Gegenstand durch eine Aspekt-Fertigkeit : Fertigkeit 'Aspekt des Vogels', Stufe 30
Saqawal, Erster des Himmels
Bestie
Gattung: Affen
Gruppe: Vögel
Familie: Sande
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Saqawal, First of the Sky
SpectreN
AreaSaqawals Schlafplatz
Tagsanimal_claw_weapon, beast, bestiary_spirit_boss, Zauberer, flesh_armour, has_one_hand_mace, has_one_handed_melee, medium_height, melee, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast, very_fast_movement
Packs
  • Saqawal, Erster des Himmels
  • Leben
    3125%
    Ausweichen
    +50%
    Ailment Threshold
    505%
    Widerstand
    40 40 40 25
    Damage
    213%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 16
    Attack Time
    1.2 Second
    Damage Spread
    ±20%
    Erfahrung
    250%
    Model Size
    100%
    Type
    MarakethBirdBestiarySpiritBoss
    Metadata
    MarakethBirdSpiritBoss
    Stufe
    70
    Leben
    5,691,418
    Rüstung
    33,714
    Ausweichen
    7,622
    Energieschild
    0
    Damage
    1,022
    Zauberschaden
    1,525
    Genauigkeit
    314
    Attack Time
    0.804
    Erfahrung
    147,400
    Ailment Threshold
    533,445
    Chill
    1,687
    Shock
    1,687
    Brittle
    9,543
    Scorch
    1,687
    Sap
    4,660
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 1623–2435
    Kritische Trefferchance: 5%
    Attack Time: 1.2 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BestiaryMarakethBirdSpiritBossLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Sprunghieb
    Base Damage: 1623–2435
    Kritische Trefferchance: 5%
    Angriffsschaden: 150%
    Attack Time: 1.2 Sek.
    Abklingzeit: 6.5 Sek.
    Springt in die Luft, fügt Gegnern am Aufschlagpunkt Schaden mit Eurer Waffe zu und stoßt diese zurück. Gegner, auf denen Ihr landen würdet, werden aus dem Weg geschoben. Erfordert eine Axt, einen Streitkolben, ein Zepter, ein Schwert oder einen Stab.
    Verursacht 50% mehr Angriffsschaden
    38% weniger Angriffsgeschwindigkeit
    Basisradius beträgt 1.5 Meter
    cast time overrides attack duration [1]
    is area damage [1]
    BestiaryMarakethBirdSpiritBossTailSpike
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1623–2435
    Kritische Trefferchance: 5%
    Attack Time: 1.2 Sek.
    Abklingzeit: 7.5 Sek.
    Verursacht 100% mehr Schaden
    54% weniger Angriffsgeschwindigkeit
    base is projectile [1]
    monster projectile variation [37]
    monster reverse point blank damage -% at minimum range [33]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    EmptyActionSpellBestiaryMarakethBirdBossScreech
    Spell
    Zauberzeit: 1.5 Sek.
    Abklingzeit: 10 Sek.
    EmptyActionSpellBestiaryMarakethBirdBossScreech2
    Spell
    Zauberzeit: 1.5 Sek.
    Abklingzeit: 10 Sek.
    EmptyActionSpellBestiaryMarakethBirdBossScreech3
    Spell
    Zauberzeit: 1.5 Sek.
    Abklingzeit: 10 Sek.
    BestiaryAvianSummonBirdSwarm
    Spell, Multicastable, Triggerable
    Zauberzeit: 1 Sek.
    alternate minion [328]
    number of monsters to summon [1]
    summon specific monsters radius +% [200]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    EmptyActionBirdSpiritBoss
    Attack
    Base Damage: 1623–2435
    Kritische Trefferchance: 5%
    Attack Time: 1.2 Sek.
    Abklingzeit: 10 Sek.
    25% weniger Angriffsgeschwindigkeit
    BestiaryBirdBossChargeImpact
    Triggerable, Attack
    Base Damage: 1623–2435
    Kritische Trefferchance: 5%
    Attack Time: 1.2 Sek.
    is area damage [1]
    BestiaryBirdBossChargeSlash
    Triggerable, Attack
    Base Damage: 1623–2435
    Kritische Trefferchance: 5%
    Angriffsschaden: 250%
    Attack Time: 1.2 Sek.
    Verursacht 150% mehr Angriffsschaden
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Transitionable
    {
    }
    
    MinimapIcon
    {
    	icon = "BestiaryLegendaryBeast" 
    }
    
    Stats
    {
    	set_corpse_cannot_be_destroyed = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Avian_boss/bodyfx_epk.epk );"
    }
    
    Life
    {
    	on_defeat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Avian_boss/bodyfx_epk.epk );"
    	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Avian_boss/bodyfx_epk.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/MarakethBirdSpiritBoss"] = {
        name = "Saqawal, First of the Sky",
        life = 31.25,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.13,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "Melee",
            "BestiaryMarakethBirdSpiritBossLeapSlam",
            "BestiaryAvianSummonBirdSwarm",
            "BestiaryMarakethBirdSpiritBossTailSpike",
            "EmptyActionSpellBestiaryMarakethBirdBossScreech",
            "EmptyActionSpellBestiaryMarakethBirdBossScreech2",
            "EmptyActionSpellBestiaryMarakethBirdBossScreech3",
            "EmptyActionBirdSpiritBoss",
            "BestiaryBirdBossChargeImpact",
            "BestiaryBirdBossChargeSlash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryMarakethBirdSpiritBossLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-38, 15, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryAvianSummonBirdSwarm"] = {
        name = "BestiaryAvianSummonBirdSwarm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 328, 200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryMarakethBirdSpiritBossTailSpike"] = {
        name = "BestiaryMarakethBirdSpiritBossTailSpike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_attack_speed_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {37, -54, 33, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellBestiaryMarakethBirdBossScreech"] = {
        name = "EmptyActionSpellBestiaryMarakethBirdBossScreech",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellBestiaryMarakethBirdBossScreech2"] = {
        name = "EmptyActionSpellBestiaryMarakethBirdBossScreech2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellBestiaryMarakethBirdBossScreech3"] = {
        name = "EmptyActionSpellBestiaryMarakethBirdBossScreech3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionBirdSpiritBoss"] = {
        name = "EmptyActionBirdSpiritBoss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryBirdBossChargeImpact"] = {
        name = "BestiaryBirdBossChargeImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryBirdBossChargeSlash"] = {
        name = "BestiaryBirdBossChargeSlash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 2.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Monster gewähren 100% erhöhte Erfahrung
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    IdBestiaryModRavenStormBoss
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Saqawal, Erster des Himmels
    Bestie
    Monster gewähren 100% erhöhte Erfahrung
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Saqawal, First of the Sky
    SpectreN
    Tagsanimal_claw_weapon, beast, Zauberer, flesh_armour, has_one_hand_mace, has_one_handed_melee, medium_height, melee, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast, very_fast_movement
    Leben
    3125%
    Ausweichen
    +50%
    Ailment Threshold
    505%
    Widerstand
    40 40 40 25
    Damage
    213%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 16
    Attack Time
    1.2 Second
    Damage Spread
    ±20%
    Erfahrung
    250%
    Model Size
    100%
    Type
    MarakethBirdBestiarySpiritBoss
    Metadata
    MarakethBirdSpiritBossMenagerie
    Stufe
    68
    Leben
    4,354,574
    Rüstung
    28,790
    Ausweichen
    7,109
    Energieschild
    0
    Damage
    906
    Zauberschaden
    1,353
    Genauigkeit
    290
    Attack Time
    0.804
    Erfahrung
    141,006
    Ailment Threshold
    443,330
    Chill
    1,402
    Shock
    1,402
    Brittle
    7,931
    Scorch
    1,402
    Sap
    3,873
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 1439–2159
    Kritische Trefferchance: 5%
    Attack Time: 1.2 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BestiaryMarakethBirdSpiritBossLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Sprunghieb
    Base Damage: 1439–2159
    Kritische Trefferchance: 5%
    Angriffsschaden: 150%
    Attack Time: 1.2 Sek.
    Abklingzeit: 6.5 Sek.
    Springt in die Luft, fügt Gegnern am Aufschlagpunkt Schaden mit Eurer Waffe zu und stoßt diese zurück. Gegner, auf denen Ihr landen würdet, werden aus dem Weg geschoben. Erfordert eine Axt, einen Streitkolben, ein Zepter, ein Schwert oder einen Stab.
    Verursacht 50% mehr Angriffsschaden
    38% weniger Angriffsgeschwindigkeit
    Basisradius beträgt 1.5 Meter
    cast time overrides attack duration [1]
    is area damage [1]
    BestiaryMarakethBirdSpiritBossTailSpike
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 1439–2159
    Kritische Trefferchance: 5%
    Attack Time: 1.2 Sek.
    Abklingzeit: 7.5 Sek.
    Verursacht 100% mehr Schaden
    54% weniger Angriffsgeschwindigkeit
    base is projectile [1]
    monster projectile variation [37]
    monster reverse point blank damage -% at minimum range [33]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    EmptyActionSpellBestiaryMarakethBirdBossScreech
    Spell
    Zauberzeit: 1.5 Sek.
    Abklingzeit: 10 Sek.
    EmptyActionSpellBestiaryMarakethBirdBossScreech2
    Spell
    Zauberzeit: 1.5 Sek.
    Abklingzeit: 10 Sek.
    EmptyActionSpellBestiaryMarakethBirdBossScreech3
    Spell
    Zauberzeit: 1.5 Sek.
    Abklingzeit: 10 Sek.
    BestiaryAvianSummonBirdSwarm
    Spell, Multicastable, Triggerable
    Zauberzeit: 1 Sek.
    alternate minion [328]
    number of monsters to summon [1]
    summon specific monsters radius +% [200]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    EmptyActionBirdSpiritBoss
    Attack
    Base Damage: 1439–2159
    Kritische Trefferchance: 5%
    Attack Time: 1.2 Sek.
    Abklingzeit: 10 Sek.
    25% weniger Angriffsgeschwindigkeit
    BestiaryBirdBossChargeImpact
    Triggerable, Attack
    Base Damage: 1439–2159
    Kritische Trefferchance: 5%
    Attack Time: 1.2 Sek.
    is area damage [1]
    BestiaryBirdBossChargeSlash
    Triggerable, Attack
    Base Damage: 1439–2159
    Kritische Trefferchance: 5%
    Angriffsschaden: 250%
    Attack Time: 1.2 Sek.
    Verursacht 150% mehr Angriffsschaden
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
        slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
        on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Avian_boss/bodyfx_epk.epk );"
    }
    
    Life
    {
        on_defeat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Avian_boss/bodyfx_epk.epk );"
        on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Avian_boss/bodyfx_epk.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/MarakethBirdSpiritBossMenagerie"] = {
        name = "Saqawal, First of the Sky",
        life = 31.25,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.13,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "Melee",
            "BestiaryMarakethBirdSpiritBossLeapSlam",
            "BestiaryAvianSummonBirdSwarm",
            "BestiaryMarakethBirdSpiritBossTailSpike",
            "EmptyActionSpellBestiaryMarakethBirdBossScreech",
            "EmptyActionSpellBestiaryMarakethBirdBossScreech2",
            "EmptyActionSpellBestiaryMarakethBirdBossScreech3",
            "EmptyActionBirdSpiritBoss",
            "BestiaryBirdBossChargeImpact",
            "BestiaryBirdBossChargeSlash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryMarakethBirdSpiritBossLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-38, 15, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryAvianSummonBirdSwarm"] = {
        name = "BestiaryAvianSummonBirdSwarm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 328, 200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryMarakethBirdSpiritBossTailSpike"] = {
        name = "BestiaryMarakethBirdSpiritBossTailSpike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_attack_speed_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {37, -54, 33, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellBestiaryMarakethBirdBossScreech"] = {
        name = "EmptyActionSpellBestiaryMarakethBirdBossScreech",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellBestiaryMarakethBirdBossScreech2"] = {
        name = "EmptyActionSpellBestiaryMarakethBirdBossScreech2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellBestiaryMarakethBirdBossScreech3"] = {
        name = "EmptyActionSpellBestiaryMarakethBirdBossScreech3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionBirdSpiritBoss"] = {
        name = "EmptyActionBirdSpiritBoss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryBirdBossChargeImpact"] = {
        name = "BestiaryBirdBossChargeImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryBirdBossChargeSlash"] = {
        name = "BestiaryBirdBossChargeSlash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 2.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Monster gewähren 100% erhöhte Erfahrung
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    IdBestiaryModRavenStormBoss
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Saqawal, Erster des Himmels Topic /1
    NPCName
    Einhar, Meister der Bestien{Während eines kalten Winters hat Einhar an einem Berg kampiert. Ich besitze viele Felle, um mich im Winter warm zu halten, aber ich hatte keines dabei. Aber dafür hatte ich Rhoaschlick. Und während Einhar warmen Rhoaschlick nippte, hatte er eine Vision. Eine Eidechse, gefiedert und blutrot, warf einen Schatten auf mich herab.

    Eine Inkarnation der Ersten. Ein Test. Saqawal, Erster des Himmels. In meinem Becher verquirlten Rhoaschlicks. Dann eine weitere Vision, im Blut der Vögel und Reptilien. Zum Glück habe ich in der Nacht so viel getrunken, sonst wäre dieses Geheimnis wohl nie gelüftet worden.

    Finde viele Vögel und Reptilien, Verbannter. Der Weg zum Ersten des Himmels liegt in ihrem Blut.}{Während eines kalten Winters hat Einhar an einem Berg kampiert. Ich besitze viele Felle, um mich im Winter warm zu halten, aber ich hatte keines dabei. Aber dafür hatte ich Rhoaschlick. Und während Einhar warmen Rhoaschlick nippte, hatte er eine Vision. Eine Eidechse, gefiedert und blutrot, warf einen Schatten auf mich herab.

    Eine Inkarnation der Ersten. Ein Test. Saqawal, Erster des Himmels. In meinem Becher verquirlten Rhoaschlicks. Dann eine weitere Vision, im Blut der Vögel und Reptilien. Zum Glück habe ich in der Nacht so viel getrunken, sonst wäre dieses Geheimnis wohl nie gelüftet worden.

    Finde viele Vögel und Reptilien, Verbannte. Der Weg zum Ersten des Himmels liegt in ihrem Blut.}